Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 20 / 25% |
Size | huge |
Lifes / Deaths | Killed by orc corruptor at level 20 on the 25th Dearth 122nd year of Ascendancy at 15:47 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 61 (base 39) |
Dexterity | 10 (base 10) |
Constitution | 23 (base 20) |
Magic | 8 (base 10) |
Willpower | 45 (base 40) |
Cunning | 14 (base 10) |
Resources
Life | -149/820 |
Hate | 106/106 |
Healing Factor | 1.2099022211821 |
Regeneration | 2.7222799976597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 69 |
Accuracy | 35 |
Crit Chance | 4% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +10% |
Physical | +6% |
All | 0% |
Nature | +12% |
Offense: Damage Penetration
Physical | +5% |
Darkness | +5% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 46.883307766991 (81.151787968034%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 27 |
Mental Save | 27 |
Defense: Resistances
Acid | + 21%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 16%( 70%) |
All | + 4%( 70%) |
Physical | + 12%( 70%) |
Darkness | + 13%( 70%) |
Light | + 33%( 70%) |
Temporal | + 10%( 70%) |
Mind | + 10%( 70%) |
Lightning | + 37%( 70%) |
Fire | + 13%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 45% |
Bleed Resistance | 30% |
Confusion Resistance | 57% |
Fear Resistance | 45% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You failed to protect the repented thief from death by Polovea the hornet swarm. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of iron boots 'Nedrathel' (0 def, 3 armour) pair of iron boots 'Nedrathel' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +20% mind Apr +2 ----- def ----- Armour +3 Fatigue -3% Resists +3% acid Phys.save +9 (+3 eff.) Die.at -20.00 life ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Bethuragavea the Splendourwreck (10 def, 3 armour) Bethuragavea the Splendourwreck (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +5% Resists +5% arcane +9% darkness Max.HP +40.00 HP.reg +2.00 ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+3 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 143.62 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Isliwen the Spiderpassion (dig speed 38 turns) Isliwen the Spiderpassion (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% physical ----- def ----- Fatigue -4% Resists +3% cold +6% nature +2% physical Poison- +10% Cut- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Caminik the copper ring Caminik the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +1 Dex dps ---------- Dmg.mod +12% nature +6% physical Apr +1 ----- def ----- Armour +4 Defense +15 (+6 eff.) Resists +24% nature Rings make your fingers look great! |
On fingers | Nyrek the Cracklemight Nyrek the Cracklemight0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 physical Ranged+ 5 physical Dmg.mod +3% lightning Res.pen +5% darkness Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 26 On Hit (Ranged): * 11% chance to reduce all saves and defense by 26 ----- def ----- Resists +15% acid +12% lightning ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around neck | Falirek the copper amulet Falirek the copper amulet0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Melee Ret 2 acid ----- def ----- Defense +20 (+8 eff.) Resists +6% mind +9% fire Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Confus- +12% Amulets make your neck look great! |
In main hand | hateful steel longsword of massacre (20-27 power, 3 apr) hateful steel longsword of massacre (20-27 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master/Psionic Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living Sharp, long, and deadly. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Vorarilaith the iron shield (5 def, 8 armour, 13-16 power, 60 block) Vorarilaith the iron shield (5 def, 8 armour, 13-16 power, 60 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +60 While equipped: ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +8% Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Polann (1 def, 0 armour) Polann (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning +6% temporal Crit.chn- 5.00% Die.at -80.00 life Cut- +10% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable steel mail armour of stability (2 def, 12 armour) impenetrable steel mail armour of stability (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Phys.save +11 (+4 eff.) A suit of armour made of mail. |
Inventory
healing infusion of the warrior (heal 163; cd 13) healing infusion of the warrior (heal 163; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
balanced steel waraxe of massacre (18-26 power, 3 apr) balanced steel waraxe of massacre (18-26 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +26% One-handed war axes. |
Spiderkiller the rough leather belt Spiderkiller the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Defense +8 (+4 eff.) Resists +3% lightning +3% light +6% darkness Stealth +6 A belt that goes around your waist. |
Glorakira the linen cloak (1 def, 0 armour) Glorakira the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% light Phys.save +3 (+1 eff.) Die.at -40.00 life Max.HP +32.00 Disease- +10% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gystir the pair of iron boots (0 def, 3 armour) Gystir the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +2% Resists +3% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Layetta' (0 def, 3 armour) pair of iron boots 'Layetta' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +3 Fatigue +2% Resists +3% nature Phys.save +6 (+2 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) Heal.mod +10% Disease- +20% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Radhydukan (1 def, 0 armour) Radhydukan (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Apr +3 ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +6% fire +5% cold Max.HP +40.00 Blind- +10% Knockbk- +10% ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
Zubyravea the Bleakburst (1 def, 0 armour) Zubyravea the Bleakburst (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +18% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% temporal +3% darkness A pointy cloth hat, very wizardly... |
linen wizard hat 'Gleamwrecker' (1 def, 6 armour) linen wizard hat 'Gleamwrecker' (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +1% Dmg.mod +11% nature Res.pen +10% light ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +16% nature Heal.mod +15% ---------- misc Max.mana +20.00 A pointy cloth hat, very wizardly... |
Lisiyarata the steel plate armour (10 def, 9 armour) Lisiyarata the steel plate armour (10 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +9 Defense +10 (+5 eff.) Fatigue +22% Resists +17% acid +15% cold Crit.chn- 5.00% Mind.save +11 (+5 eff.) Silence- +20% A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Magmasweep (0 def, 2 armour, 10-12 power, 18.5 block) Magmasweep (0 def, 2 armour, 10-12 power, 18.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 Melee+ +8 fire On Hit.r1 +8 fire While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +2 Fatigue +8% Resists +17% lightning +12% fire +9% cold ---------- misc Talents +1 Block Handheld deflection devices. |
flaming steel shield of physical resistance (+10%) (0 def, 4 armour, 12-15 power, 36.5 block) flaming steel shield of physical resistance (+10%) (0 def, 4 armour, 12-15 power, 36.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 12.5 - 15.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 5 fire ----- def ----- Armour +4 Fatigue +8% Resists +10% physical ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
194 alchemist agate 194 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Radhuchak the brass lantern Radhuchak the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% blight +3% temporal +3% nature Max.HP +46.00 Poison- +20% Disease- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm wand of conjuration 'Goresin' [power 115] (15 cooldown) elm wand of conjuration 'Goresin' [power 115] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% ---------- misc Max.hate +6.00 Max.psi +10.00 Fire a magical bolt dealing 118 lightning damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Angy the Dwarf Cursed level 10
6th Profit 122nd year of Ascendancy at 09:56 see stats
By Angy the Dwarf Cursed level 20
17th Dearth 122nd year of Ascendancy at 06:02 see stats
By Angy the Dwarf Cursed level 5
19th Voratun 122nd year of Ascendancy at 01:23 see stats
By Angy the Dwarf Cursed level 12
10th Profit 122nd year of Ascendancy at 09:08 see stats
By Angy the Dwarf Cursed level 16
19th Profit 122nd year of Ascendancy at 07:21 see stats
Log
You feel your rampage slowing down. (-1 duration)
Dread hits Angy for (17 rampage shugs off), 44 fire (44 total damage).
Angy hits Orc corruptor for (124 to bones), 0 physical, 6 darkness, 9 physical, 18 light, (56 to bones), 0 physical, 18 physical, (36 to bones), 0 light (51 total damage).
Angy has shrugged off 44 damage and is ready for more.
Mindrot hits Orc corruptor for 5 mind, 5 darkness (10 total damage).
Orc corruptor casts Rune: Shielding.
A shield forms around orc corruptor.
Angy uses Slash.
The shield around orc corruptor crumbles.
Orc corruptor is being stalked by Angy!
Orc corruptor casts Rune: Shatter Afflictions.
A shield forms around orc corruptor.
Something hits Angy for (44 rampage shugs off), 17 fire (17 total damage).
Angy hits Orc corruptor for (146 absorbed), 32 physical, 6 darkness, 9 physical, 18 light, (96 to bones), 0 physical, 18 physical, 36 light (118 total damage).
Orc corruptor casts Soul Rot.
Orc corruptor's Soul Rot hits Angy for 354 blight damage.
Orc corruptor is no longer being stalked by Angy.
Angy is no longer rampaging.
Orc corruptor is weakened by the gloom.
Mindrot hits Orc corruptor for (5 absorbed), 0 mind, (5 absorbed), 0 darkness (0 total damage).
Angy uses Infusion: Movement.
Angy is moving at extreme speed!
Orc corruptor casts Blood Grasp.
Orc corruptor roars triumphantly.
Orc corruptor receives 39 healing from Orc corruptor's Blood Grasp.
Orc corruptor's Blood Grasp hits Angy for 186 blight damage.
Angy the level 20 dwarf cursed was poxed to death by an orc corruptor on level 1 of Zigur.