Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 10 / 72% |
Size | medium |
Lifes / Deaths | Killed by Glibeth the degenerated skeleton warrior at level 10 on the 2nd Acquisition 122nd year of Ascendancy at 09:00 / 1 |
Primary Stats
Strength | 40 (base 29) |
Dexterity | 10 (base 10) |
Constitution | 13 (base 10) |
Magic | 9 (base 10) |
Willpower | 36 (base 30) |
Cunning | 10 (base 10) |
Resources
Life | -10/342 |
Hate | 34/100 |
Healing Factor | 0.65915622920478 |
Regeneration | 0.1647890573012 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 53 |
Accuracy | 37 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 9 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Physical | +20% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 32.317011280365 (72.903125182002%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 32 |
Physical Save | 22 |
Spell Save | 18 |
Mental Save | 23 |
Defense: Resistances
Blight | + 3%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 69%( 70%) |
Light | + 3%( 70%) |
Temporal | + 11%( 70%) |
Fire | + 49%( 70%) |
Cold | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 48% |
Instadeath Resistance | 100% |
Confusion Resistance | 28% |
Fear Resistance | 28% |
Disarm Resistance | 21% |
Poison Resistance | 10% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You failed to protect the repented thief from death by Velena the giant brown ant. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by Silylewyn the rattlesnake. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
Equipment
On feet | miner's pair of iron boots of tirelessness (0 def, 5 armour) miner's pair of iron boots of tirelessness (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +12.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Velorathra' (0 def, 4 armour) iron helm 'Velorathra' (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue +5% Resists +3% light +5% arcane Poison- +10% Stun/Frz- +20% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Arema the elm totem of summon tentacle [power 95] (25 cooldown) Arema the elm totem of summon tentacle [power 95] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) ---------- misc Stam/turn +3.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 208 Base Damage: 97 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Xeroriassra Xeroriassra0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Acc +10 (+3 eff.) ----- def ----- Resists +22% lightning +6% temporal +3% blight Rings make your fingers look great! |
Around waist | rough leather belt 'Nimbuskin' rough leather belt 'Nimbuskin'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Res.pen +5% lightning ----- def ----- Resists +13% lightning +5% temporal Crit.chn- 10.00% ---------- misc Light +2 A belt that goes around your waist. |
In main hand | iron mace of massacre (18-25 power, 2 apr) iron mace of massacre (18-25 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
On hands | Tempestprophet (0 def, 1 armour) Tempestprophet (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% mind Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | Yvorana (1 def, 0 armour) Yvorana (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +3 Wil dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Res.pen +20% physical ----- def ----- Defense +1 (+1 eff.) Crit.chn- 15.00% Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Rhigogas the Sleetstalker (2 def, 6 armour) Rhigogas the Sleetstalker (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +28% lightning +39% fire Spell.save +3 (+2 eff.) A suit of armour made of mail. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
acidic iron battleaxe (14-21 power, 1 apr) acidic iron battleaxe (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
balanced iron longsword of erosion (12-18 power, 2 apr) balanced iron longsword of erosion (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Nature/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +20% Sharp, long, and deadly. |
potent elm magestaff (13-16 power, 2 apr, cold element) potent elm magestaff (13-16 power, 2 apr, cold element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +5 (+5 eff.) Dmg.mod +13% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Duresagrim the Phoenixnigh (12-17 power, 2 apr) Duresagrim the Phoenixnigh (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Res.pen +5% fire Apr +2 ---------- misc Max.mana +20.00 One-handed war axes. |
balanced iron waraxe of massacre (16-22 power, 2 apr) balanced iron waraxe of massacre (16-22 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +22% One-handed war axes. |
Gorumarak the rough leather belt Gorumarak the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +1% Phys.pwr +3 (+1 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Spell.save +6 (+4 eff.) Mind.save +3 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
insulating rough leather belt insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +6% fire +5% cold A belt that goes around your waist. |
Earylathaleg (1 def, 6 armour) Earylathaleg (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Res.pen +5% mind ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold ---------- misc Hate/m.crit +3.00 Max.hate +2.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hurimachik the Blindgrit (1 def, 6 armour) Hurimachik the Blindgrit (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% nature +10% cold ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+10 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Flashtaint the pair of rough leather boots (0 def, 1 armour) Flashtaint the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Spell.crit +5% Dmg.mod +3% light Phasing +20% ----- def ----- Armour +1 Resists +3% lightning Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +5 (+3 eff.) ---------- misc Vim/s.crit +1.00 A pair of boots made of leather. |
Gleamoath (0 def, 3 armour) Gleamoath (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.crit +2% Res.pen +5% fire ----- def ----- Armour +3 Fatigue -3% Resists +3% light Phys.save +5 (+2 eff.) ---------- misc Max.enc +24 Max.hate +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Lavaquencher (2 def, 4 armour) Lavaquencher (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire +12% cold Melee Ret 2 fire ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Max.HP +23.00 A suit of armour made of mail. |
cleansing iron mail armour (2 def, 4 armour) cleansing iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +11% nature +10% blight A suit of armour made of mail. |
impenetrable iron mail armour of fire resistance (2 def, 9 armour) impenetrable iron mail armour of fire resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
iron mail armour 'Deepssweeper' (2 def, 4 armour) iron mail armour 'Deepssweeper' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% blight +11% nature +6% acid Mind.save +6 (+3 eff.) A suit of armour made of mail. |
Xima (0 def, 15 armour) Xima (0 def, 15 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +6% mind Acc +15 (+5 eff.) ----- def ----- Armour +15 Fatigue +22% Resists +16% fire A suit of armour made of metal plates. |
Brighthunter (0 def, 2 armour, 10-12 power, 23 block) Brighthunter (0 def, 2 armour, 10-12 power, 23 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +23 On Crit.r2 +12 arcane While equipped: Stats +3 Mag dps ---------- Res.pen +5% arcane ----- def ----- Armour +2 Fatigue +8% Resists +3% light +11% physical ---------- misc Infravis +3 Talents +1 Block Handheld deflection devices. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Angy the Dwarf Cursed level 10
1st Acquisition 122nd year of Ascendancy at 04:17 see stats
By Angy the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 16:47 see stats
Log
Dominate is still on cooldown for 1 turns.
Dominate is still on cooldown for 1 turns.
Angy uses Infusion: Wild.
Angy is not stunned anymore.
Angy is cured!
Angy lessens the pain.
You feel your rampage slowing down. (-1 duration)
Emelekira the skeleton magus's is vulnerable to attacks and effects!
Angy hits Emelekira the skeleton magus for 82 physical damage.
Emelekira the skeleton magus hits Angy for 15 physical, 9 lightning (24 total damage).
Angy resists the Gesture of Pain.
Angy is confused and fails to use Attack.
Angy seems more focused.
Skeleton magus is weakened by the gloom.
Talent Dominate is ready to use.
Talent Frenzy is ready to use.
Talent Slash is ready to use.
Mindrot hits Shadow for 4 mind, 0 darkness (4 total damage).
Mindrot hits Emelekira the skeleton magus for 4 mind, 4 darkness (8 total damage).
Mindrot hits Skeleton magus for 4 mind, 4 darkness (8 total damage).
Mindrot hits Shadow for 4 mind, 0 darkness (4 total damage).
Mindrot hits Glibeth the degenerated skeleton warrior for 2 mind, 4 darkness (5 total damage).
Emelekira the skeleton magus casts Flame.
Angy is on fire!
Emelekira the skeleton magus's Flame hits Angy for 15 fire damage.
Glibeth the degenerated skeleton warrior's mind surges with critical power!
Glibeth the degenerated skeleton warrior hits Angy for 62 mind damage.
Angy the level 10 dwarf cursed was mindraped to death by Glibeth the degenerated skeleton warrior on level 2 of Ruins of Kor'Pul.