Orcsane in the Membrane the level 10 Orc Gunslinger by Swingus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Exploration
SexMale
RaceOrc
ClassGunslinger
Level / Exp10 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity37 (base 33)
Constitution14 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning22 (base 21)

Resources

Life230/230
Steam100/100
Healing Factor1.1372895330003
Regeneration0.28432238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage21
Accuracy49
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage21
Accuracy49
Crit Chance12%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance14%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)7 (30%)
Defense25
Ranged Defense25
Fatigue9
Physical Save22
Spell Save7
Mental Save20

Defense: Resistances

Light+ 30%( 70%)
Cold+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
2/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
1/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
3/5
0/5
0/5
Steamtech / Engineering1.20
2/5
0/5
0/5
0/5

Effects

Quests

active
done
active
active
active

Equipment

Quiver
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Orcsane in the Membrane the Orc Gunslinger level 10
18th Retaking 124th year of Ascendancy at 22:40
see stats

Log

Talent Ceasefire is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Talent Hold the Ground is ready to use.
Talent Agile Gunner is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Orcsane in the Membrane uses
Overheat Bullets.
Orcsane in the Membrane tweaks some of his bullets.

Orcsane in the Membrane activates
Agile Gunner.
Orcsane in the Membrane deactivates
Agile Gunner.
Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Talent Agile Gunner is ready to use.
Talent Overheat Bullets is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).