









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 27 / 51% |
Size | medium |
Lifes / Deaths | Killed by Saloth the dire wolf at level 20 on the 2nd Decay 122nd year of Ascendancy at 16:50 0 / 7Killed by Weirdling Beast at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 10:34 Killed by elven cultist at level 25 on the 30th Pyre 123rd year of Ascendancy at 06:06 Killed by elven cultist at level 25 on the 31st Pyre 123rd year of Ascendancy at 02:19 Killed by Layygawe the ogre rune-spinner at level 26 on the 32nd Pyre 123rd year of Ascendancy at 05:57 Killed by Poromina the fearful symmetry at level 26 on the 25th Dusk 123rd year of Ascendancy at 00:01 Killed by Aryvena the ritch hunter at level 27 on the 58th Dusk 123rd year of Ascendancy at 21:33 |
Primary Stats
Strength | 79 (base 32) |
Dexterity | 89 (base 58) |
Constitution | 43 (base 10) |
Magic | 16 (base 10) |
Willpower | 20 (base 10) |
Cunning | 50 (base 33) |
Resources
Life | -162/890 |
Stamina | 152/228 |
Healing Factor | 1.5197742564935 |
Regeneration | 25.608196221915 |
Speed
Mental | +8.8817841970013E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Offense: Barehand
Damage | 89 |
Accuracy | 71 |
Crit Chance | 33% |
APR | 3 |
Speed | 0.80 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Darkness | +10% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +27% |
Defense: Base
Armour (hardiness) | 26 (35.65183292883%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 12 |
Mental Save | 28 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 45%( 70%) |
All | 0%( 70%) |
Lightning | + 16%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 21%( 70%) |
Darkness | + 15%( 70%) |
Fire | + 17%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Confusion Resistance | 24% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 24% |
Bleed Resistance | 100% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 393 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Pugilism | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by giant carpenter ant. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 58. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed orc heart. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. * You've found the needed sandworm tooth. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Rhorig the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3(-) Str +2(-) Dex dps ---------- Phys.crit +4.0% (-) Dmg.mod +6%(-) mind +12%(-) physical ----- def ----- Armour +3 (-) Fatigue +2% (-) Phys.save +12 (+6 eff.) (-) Die.at -40.00 life (-) Silence- +24% (-) Confus- +24% (-) Stun/Frz- +24% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() psychokinetic quiver of ash arrows of crippling (15/15, 122% power, 7 apr) 3.0 T2 arrow ammo Reqs Dex 16 [Ego++] Master/Psionic Power 122% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 (-) Crit +12.5% (-) Capacity 15 (-) Ranged+ +17(-) physical On Hit: * 20% chance to knock the target back 3 spaces and deal 114 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
On hands | ![]() Puresquall (10 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +3(-) Str +3(-) Dex +3(-) Cun dps ---------- Dmg.mod +3%(-) mind Acc +30 (+8 eff.) (-) Melee Ret 6(-) nature ----- def ----- Armour +2 (-) Defense +10 (+3 eff.) (-) Phys.save +9 (+4 eff.) (-) ---------- misc Cooldown Double Strike -1(-) Unarmed combat: Power 114% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 (-) Apr +3 (-) Crit +10.0% (-) Atk.spd 125% (-) On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() rough leather cap 'Porarethra' (5 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2(-) Wil +3(-) Cun +1(-) Con dps ---------- Mind.pwr +4 (+2 eff.) (-) Res.pen +15%(-) physical ----- def ----- Armour +1 (-) Defense +5 (+1 eff.) (-) Fatigue +1% (-) Resists +1%(-) physical ---------- misc Stam/turn +3.00 (-) A cap made of leather. |
Tool | ![]() Xanina (dig speed 14 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2(-) Str dps ---------- Melee+ 0(-20) item acid corrode Res.pen +12%(-) physical On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +4 (-) Resists +5%(-) arcane Die.at -40.00 life (-) HP.reg +4.00 (-) Cut- +20% (-) Pinning- +20% (-) Teleport- +10% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() conjurer's stralite ring of warding 0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +6(-) Mag +5(-) Wil dps ---------- Spell.pwr +9 (+6 eff.) (-) ----- def ----- Resists +17%(-) acid +17%(-) fire +16%(-) lightning +22%(-) cold Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +0(-6) Mag +0(-5) Wil +6 Cun dps ---------- Spell.pwr +0 (+0 eff.) (-9 (-6 eff.)) Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Resists +0%(-17%) acid +0%(-17%) fire +0%(-16%) lightning +0%(-22%) cold Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
Around neck | ![]() Daneth's Neckguard 2.0 T2 amulet jewelry Reqs Level 15 [Unique] Master While equipped: Stats +6(-) Str +6(-) Con ----- def ----- Armour +10 (-) Fatigue +2% (-) Resists +20%(-) physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. This item has been sent to the Item's Vault. |
Main armor | ![]() troll-hide hardened leather armour of Toknor (9 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% (-) Crit.mult +13.00% (-) Phys.pwr +6 (+2 eff.) (-) ----- def ----- Armour +6 (-) Defense +9 (+3 eff.) (-) Fatigue +8% (-) Max.HP +31.00 (-) HP.reg +9.60 (-) Heal.mod +13% (-) A suit of armour made of leather. |
Light source | ![]() Voruvea 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6%(-) nature +3%(-) cold Max.HP +40.00 (-) Stun/Frz- +10% (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() resilient cashmere cloak of the voidstalker (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Arcane/Nature While equipped: ----- def ----- Defense +2 (+1 eff.) (-) Resists +15%(-) darkness +15%(-) temporal Max.HP +35.00 (-) Def/telep +17 (-) Res/telep +12% (-) Dur/telep +13% (-) Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
Inventory
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-6) Str +0(-6) Con dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Armour +0 (-10) Fatigue +0% (-2%) Resists +0%(-20%) physical ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+6 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +12% nature +20% temporal Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +9 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +3.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 64.46 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) S.pwr/crit +4 Dmg.mod +20% physical ----- def ----- Armour +6 Defense +5 (+1 eff.) ---------- misc Wards +2 physical Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +20 light While equipped: ----- def ----- Resists +9% darkness +6% temporal Spell.save +6 (+6 eff.) ---------- misc Light +3 Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +6.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() 3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Nature/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +20% Blunt and deadly. |
![]() 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 46% * 20% chance to reduce armor by 23% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +9% temporal +3% nature +12% light One-handed war axes. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 120% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +16 darkness +4 blight On Hit: * 20% chance to reduce damage dealt by 17% While equipped: dps ---------- Melee Ret 2 darkness 2 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 17% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Psionic Power 110% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 mind On Hit: * 16% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +3 Wil Sharp, short and deadly. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Normal] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +8 Str +17 Dex +8 Mag +14 Wil +8 Cun +5 Con dps ---------- Res.pen +9% physical Longbows are used to shoot arrows at your foes. |
![]() blazing quiver of yew arrows (20/20, 137% power, 10 apr) 3.0 T3 arrow ammo Reqs Dex 24 [Ego] Nature Power 137% (+15%) Range: 1.4x (+0.0x) Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 (+3) Crit +2.0% (-10.5%) Capacity 20 (5) Ranged+ +0(-17) physical +12 fire On Crit.r2 +12 fire On Hit: - 20% chance to knock the target back 3 spaces and deal 114 physical damage On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
![]() Zubobeth the Nightnail (13/13, 134% power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 134% (+12%) Range: 1.2x (-0.2x) Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-5) Crit +13.5% (+1.0%) Capacity 13 (-2) Ranged+ +0(-17) physical +20 darkness On Crit.r2 +20 darkness +20 mind On Hit: * 20% chance to reduce damage dealt by 17% - 20% chance to knock the target back 3 spaces and deal 114 physical damage On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% + Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() pouch of dwarven-steel shots 'Torchwend' (18/18, 154% power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Rare] Arcane Power 154% (+32%) Range: 1.2x (-0.2x) Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-4) Crit +5.0% (-7.5%) Capacity 18 (3) Proj.spd +200% Phasing +30% Ranged+ +0(-17) physical +20 fire On Crit.r2 +16 cold +12 fire On Hit: - 20% chance to knock the target back 3 spaces and deal 114 physical damage On Crit: + Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 - Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() 7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Arcane When used to Attack: Power 131% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +85 Melee+ +15 acid While equipped: Stats +3 Con dps ---------- On Melee Ret: * 13% chance to reduce armor by 23% ----- def ----- Armour +6 Fatigue +8% Resists +14% acid +12% nature Phys.save +15 (+5 eff.) Cut- +20% Silence- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Master When used to Attack: Power 135% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +12% physical ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Nature/Psionic When used to Attack: Power 133% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +77 While equipped: dps ---------- On Hit (Melee): * 7% chance to reduce all saves and defense by 20 On Melee Ret: * 18% chance to reduce all saves and defense by 20 ----- def ----- Armour +6 Fatigue +8% Resists +10% nature +11% blight ---------- misc Talents +1 Block Handheld deflection devices. |
![]() Erakaltholdil the Venomstinger (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +4 Mag +6 Wil dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +20% lightning +10% physical +21% nature +20% cold Res.pen +20% nature Melee Ret 4 mind 8 lightning ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +0% (-8%) Resists +10% lightning +9% cold +11% all Max.HP +0.00 (-31.00) HP.reg +0.00 (-9.60) Heal.mod +0% (-13%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Normal] While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +0% (-8%) Resists +11% all Max.HP +0.00 (-31.00) HP.reg +0.00 (-9.60) Heal.mod +0% (-13%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() cashmere robe of nature (+21%) (0 def, 0 armour) 2.0 T3 cloth armor [Ego] Nature While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +14% nature ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +0% (-8%) Resists +21% nature +11% all Max.HP +0.00 (-31.00) HP.reg +0.00 (-9.60) Heal.mod +0% (-13%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() focusing cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +0% (-8%) Resists +11% all Max.HP +0.00 (-31.00) HP.reg +0.00 (-9.60) Heal.mod +0% (-13%) ---------- misc Mana/turn +0.16 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() enlightening dwarven-steel plate armour (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +11 (+5) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +22% (+14%) Mind.save +12 (+6 eff.) Max.HP +0.00 (-31.00) HP.reg +0.00 (-9.60) Heal.mod +0% (-13%) A suit of armour made of metal plates. |
![]() hardened leather belt of transcendence 1.0 T3 belt armor [Ego] Psionic While equipped: Stats +0(-3) Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature Phys.save +7 (+2 eff.) Heal.mod +0% (-15%) A belt that goes around your waist. |
![]() Rootquill (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Str +0(-2) Dex +3 Cun dps ---------- Phys.crit +4.0% (-) Phys.pwr +5 (+1 eff.) Dmg.mod +0%(-6%) mind +0%(-12%) physical Apr +6 Melee Ret 4 nature ----- def ----- Armour +4 (+1) Fatigue +3% (+1%) Resists +6% fire Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +15 (+8 eff.) Die.at +0.00 life (+40.00 life) Silence- +0% (-24%) Confus- +0% (-24%) Stun/Frz- +0% (-24%) ---------- misc Max.psi +50.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() steady dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +0(-3) Str +0(-3) Dex +2(-1) Cun dps ---------- Dmg.mod +0%(-3%) mind Acc +12 (+3 eff.) (-18 (-5 eff.)) Melee Ret 0(-6) nature ----- def ----- Armour +2 (-) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +3% Resists +7% darkness Phys.save +6 (+3 eff.) (-3 (-1 eff.)) Mind.save +6 (+3 eff.) Disarm- +29% ---------- misc Infravis +2 Cooldown Double Strike +0(+1) Unarmed combat: Power 123% (+9%) Range: 1.4x (+0.3x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 (+6) Apr +9 (+6) Crit +16.0% (+6.0%) Atk.spd 100% (-25%) Melee+ +9 darkness On Hit: 10% Set Up 3 On Hit: 10% Perfect Control 3 On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() cleansing hardened leather cap of constitution (+4) (0 def, 3 armour) 2.0 T3 head armor [Ego] Disrupt/Master While equipped: Stats +0(-2) Wil +0(-3) Cun +4(+3) Con dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Res.pen +0%(-15%) physical ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-5 (-1 eff.)) Fatigue +3% (+2%) Resists +7% blight +0%(-1%) physical +6% nature ---------- misc Stam/turn +0.00 (-3.00) A cap made of leather. |
![]() hardened leather cap of dexterity (+5) (0 def, 3 armour) 2.0 T3 head armor [Ego] Master While equipped: Stats +5 Dex +0(-2) Wil +0(-3) Cun +0(-1) Con dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Res.pen +0%(-15%) physical ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-5 (-1 eff.)) Fatigue +3% (+2%) Resists +0%(-1%) physical ---------- misc Stam/turn +0.00 (-3.00) A cap made of leather. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 145 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-7) Crit +0.0% (-12.5%) Capacity 0 (-15) Ranged+ +0(-17) physical On Hit: - 20% chance to knock the target back 3 spaces and deal 114 physical damage On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 81/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() iron torque of mindblast 'Hettedoyon' [power 110] (15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +0(-2) Str dps ---------- Melee+ 0(-20) item acid corrode Res.pen +0%(-12%) physical On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +6 (+2) Defense +10 (+2 eff.) Resists +3% darkness +0%(-5%) arcane Phys.save +3 (+1 eff.) Mind.save +12 (+6 eff.) Die.at +0.00 life (+40.00 life) HP.reg +0.00 (-4.00) Cut- +0% (-20%) Pinning- +0% (-20%) Teleport- +0% (-10%) Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +0(+-1) Dig Blast the opponent's mind dealing 120 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() Xaneth [power 206] (15 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: Stats +0(-2) Str +3 Wil +2 Cun +4 Con dps ---------- Melee+ 0(-20) item acid corrode Res.pen +25%(+13%) physical ----- def ----- Armour +0 (-4) Resists +0%(-5%) arcane +2% physical Die.at +0.00 life (+40.00 life) HP.reg +0.00 (-4.00) Cut- +0% (-20%) Pinning- +0% (-20%) Teleport- +0% (-10%) While carried: ---------- misc Talents +0(+-1) Dig Sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By misterfister the Skeleton Brawler level 24
32nd Regrowth 123rd year of Ascendancy at 21:34 see stats
By misterfister the Skeleton Brawler level 14
21st Dusk 122nd year of Ascendancy at 16:49 see stats
By misterfister the Skeleton Brawler level 21
3rd Decay 122nd year of Ascendancy at 12:05 see stats
By misterfister the Skeleton Brawler level 19
55th Haze 122nd year of Ascendancy at 15:00 see stats
By misterfister the Skeleton Brawler level 24
32nd Regrowth 123rd year of Ascendancy at 20:16 see stats
By misterfister the Skeleton Brawler level 10
1st Flare 122nd year of Ascendancy at 17:15 see stats
By misterfister the Skeleton Brawler level 20
69th Haze 122nd year of Ascendancy at 09:41 see stats
By misterfister the Skeleton Brawler level 26
10th Dusk 123rd year of Ascendancy at 18:34 see stats
By misterfister the Skeleton Brawler level 26
33rd Pyre 123rd year of Ascendancy at 01:18 see stats
By misterfister the Skeleton Brawler level 24
30th Regrowth 123rd year of Ascendancy at 09:22 see stats
By misterfister the Skeleton Brawler level 24
32nd Regrowth 123rd year of Ascendancy at 21:34 see stats
By misterfister the Skeleton Brawler level 9
2nd Summertide 122nd year of Ascendancy at 09:00 see stats
By misterfister the Skeleton Brawler level 24
32nd Regrowth 123rd year of Ascendancy at 21:34 see stats
By misterfister the Skeleton Brawler level 24
10th Pyre 123rd year of Ascendancy at 22:26 see stats
By misterfister the Skeleton Brawler level 17
48th Haze 122nd year of Ascendancy at 22:47 see stats
By misterfister the Skeleton Brawler level 24
10th Pyre 123rd year of Ascendancy at 13:46 see stats
By misterfister the Skeleton Brawler level 25
30th Pyre 123rd year of Ascendancy at 05:44 see stats
By misterfister the Skeleton Brawler level 17
53rd Haze 122nd year of Ascendancy at 08:46 see stats
Log
Talent Double Strike is ready to use.
Talent Touch of Death is ready to use.
Misterfister is afflicted by a rotting disease!
Something hits misterfister for (39 flat reduction), (130 absorbed), 0 physical, (6 flat reduction), 0 nature, (39 flat reduction), (33 absorbed), 0 physical, (6 flat reduction), 0 nature (0 total damage).
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Rotting Disease from Aryvena the ritch hunter hits misterfister for (39 flat reduction), (13 absorbed), 0 blight (0 total damage).
Rotting Disease from Aryvena the ritch hunter hits misterfister for (39 flat reduction), (13 absorbed), 0 blight (0 total damage).
Your shield crumbles under the damage!
The shield around misterfister crumbles.
Something hits misterfister for (39 flat reduction), (205 absorbed), 39 fire (39 total damage).
Misterfister wanders around!
Something performs a melee critical strike against misterfister!
Something hits misterfister for (39 flat reduction), 107 physical, (7 flat reduction), 0 nature, (39 flat reduction), 25 physical, (8 flat reduction), 0 nature (132 total damage).
Rotting Disease from Aryvena the ritch hunter hits misterfister for (39 flat reduction), 17 blight (17 total damage).
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Misterfister is confused and fails to use Bone Armour.
Misterfister is not disabled anymore.
Misterfister recovers sight.
Rotting Disease from Aryvena the ritch hunter hits misterfister for (39 flat reduction), 8 blight (8 total damage).
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Misterfister is confused and fails to use Bone Armour.
Aryvena the ritch hunter uses Shield Pummel.
Aryvena the ritch hunter performs a melee critical strike against misterfister!
Misterfister is stunned!
Aryvena the ritch hunter hits misterfister for (39 flat reduction), 188 physical (188 total damage).
Melee retaliation hits Aryvena the ritch hunter for (6 blocked), 0 nature, (6 blocked), 0 nature (0 total damage).
misterfister the level 27 skeleton brawler was mutilated to death by Aryvena the ritch hunter on level 1 of Ruined Dungeon.