










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 34 / 39% |
Size | medium |
Lifes / Deaths | Killed by electric eel at level 14 on the 35th Dusk 122nd year of Ascendancy at 18:13 0 / 7Killed by Lisokira the elven warrior at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 12:06 Killed by skeleton mage at level 31 on the 48th Haze 123rd year of Ascendancy at 08:36 Killed by Corrupted Oozemancer at level 33 on the 1st Time of Balance 124th year of Ascendancy at 05:08 Killed by Nerata the slimy ooze at level 33 on the 1st Time of Balance 124th year of Ascendancy at 07:48 Killed by Roranpy the dwarf at level 33 on the 8th Pyre 124th year of Ascendancy at 14:43 Killed by Golbug the Destroyer at level 34 on the 36th Pyre 124th year of Ascendancy at 17:07 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 22 (base 19) |
Magic | 106 (base 60) |
Willpower | 73 (base 60) |
Cunning | 32 (base 15) |
Resources
Life | -328/591 |
Mana | 69/240 |
Positive | 129/129 |
Vim | 232/232 |
Healing Factor | 1.22375 |
Regeneration | 8.8721875000004 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +61.20512205326% |
Spell | 0% |
Global | +149.64290199969% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 11 |
See Stealth | 33.574556865295 |
See Invisible | 49.92881628962 |
Offense: Mainhand
Damage | 47 |
Accuracy | 22 |
Crit Chance | 18% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +63% |
Physical | +17% |
Temporal | +22% |
Fire | +57% |
Arcane | +72% |
Cold | +72% |
All | +12% |
Offense: Damage Penetration
Lightning | +69% |
Cold | +25% |
Arcane | +25% |
Fire | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 15 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 63 |
Mental Save | 45 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 47%( 70%) |
Cold | + 70%( 70%) |
All | + 17%( 70%) |
Lightning | + 46%( 70%) |
Temporal | + 37%( 70%) |
Physical | + 19%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 61%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 32% |
Silence Resistance | 70% |
Confusion Resistance | 10% |
Stun Resistance | 55% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 256 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1356% for 10 turns (7289 total) and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 549 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Hurricane |
talent | Secrets of the Eternals |
talent | Keen Senses |
talent | Arcane Shield |
talent | Chant of Resistance |
talent | Thunderstorm |
talent | Tempest |
talent | Arcane Power |
talent | Premonition |
talent | Shielding |
talent | Feather Wind |
beneficial effect | The mana surge engulfs the target, regenerating 50.06 mana per turn. Surging mana |
beneficial effect | Increases global action speed by 50%. Speed |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Reduces cold damage received by 21%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost tinker from death by Slahalalandralla. Escort: lost tinker (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 211. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Wil +4(-) Cun dps ---------- Mov.spd +20% (-) Dmg.mod +15%(-) cold ----- def ----- Armour +4 (-) Defense +1 (+1 eff.) (-) Fatigue +7% (-) Resists +10%(-) nature +20%(-) cold ---------- misc Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() alchemist's lamp 'Silidhebeth' 1.0 T3 lite [Rare] Psionic While equipped: ----- def ----- Resists +9%(-) temporal +21%(-) fire +2%(-) physical Phys.save +15 (+7 eff.) (-) Mind.save +10 (+4 eff.) (-) Die.at -80.00 life (-) Silence- +20% (-) ---------- misc Light +4 (-) See.Stealth +16 (-) See.Invis +15 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Salulle (2 def, 0 armour) 2.0 T3 head armor [Rare] Arcane While equipped: Stats +2(-) Mag dps ---------- Dmg.mod +15%(-) arcane ----- def ----- Defense +2 (+2 eff.) (-) Die.at -60.00 life (-) ---------- misc Stam/turn +2.00 (-) Infravis +5 (-) See.Stealth +9 (-) See.Invis +15 (-) Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 62% and attempts to push all creatures other than yourself out of its radius, inflicting 13.89 light damage and 13.89 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() Bladed Rift 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) (-) Mind.pwr +10 (+3 eff.) (-) Melee+ 25(-) phys.bleed Dmg.mod +5%(-) physical +10%(-) temporal Melee Ret 25(-) phys.bleed ----- def ----- Resists +15%(-) temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6(-) Cun +6(-) Mag dps ---------- Dmg.mod +25%(-) lightning +25%(-) fire +25%(-) arcane +25%(-) cold Res.pen +25%(-) lightning +25%(-) fire +25%(-) arcane +25%(-) cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Tap to cycle through comparison choices |
On fingers | ![]() steel ring 'Wildimmortal' 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +0(-6) Cun +0(-6) Mag dps ---------- Dmg.mod +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold Res.pen +0%(-25%) lightning +0%(-25%) cold +0%(-25%) fire +5% nature +0%(-25%) arcane ----- def ----- Resists +18% blight +3% lightning Spell.save +3 (+1 eff.) Max.HP +40.00 HP.reg +7.00 Heal.mod +13% Confus- +10% Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() spiritwalker's hardened leather belt of resilience 1.0 T3 belt armor [Ego+] Arcane/Nature While equipped: Stats +5(-) Mag ----- def ----- Max.HP +49.00 (-) ---------- misc Mana/turn +0.40 (-) Max.mana +29.00 (-) A belt that goes around your waist. |
In main hand | ![]() Staff of Destruction (120% power, 4 apr, lightning element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 121% Range: 1.2x Uses 100% Mag Dmg Lightning Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +15% (-) Spell.pwr +10 (+2 eff.) (-) Dmg.mod +20%(-) lightning +20%(-) fire +20%(-) arcane +20%(-) cold ---------- misc Talents +1.00(-) Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. Tap to cycle through comparison choices |
On hands | ![]() heroic dwarven-steel gauntlets of the juggernaut (0 def, 7 armour) 1.5 T3 hands armor [Ego++] Master While equipped: Stats +3(-) Con ----- def ----- Armour +7 (-) Fatigue +3% (-) Phys.save +17 (+8 eff.) (-) Spell.save +5 (+1 eff.) (-) Mind.save +14 (+5 eff.) (-) Max.HP +51.00 (-) Disarm- +32% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Robe of the Archmage (10 def, 10 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6(-) Mag +6(-) Wil +6(-) Cun dps ---------- Spell.pwr +15 (+4 eff.) (-) Dmg.mod +12%(-) all Melee Ret 15(-) arcane ----- def ----- Armour +10 (-) Defense +10 (+10 eff.) (-) Resists +10%(-) lightning +10%(-) fire +10%(-) cold +10%(-) arcane +13%(-) all Spell.save +20 (+5 eff.) (-) Mind.save +15 (+5 eff.) (-) Silence- +50% (-) ---------- misc Mana/turn +2.00 (-) Light +1 (-) A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | ![]() cashmere cloak of the hunter (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +20 (+14 eff.) (-) ----- def ----- Defense +2 (+2 eff.) (-) Fatigue -6% (-) Max.HP +57.00 (-) ---------- misc Max.stam +16.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) (-) ----- def ----- Resists +15%(-) darkness Die.at -100.00 life (-) Blind- +100% (-) ---------- misc Infravis +6 (-) Masteries +0.20(-) Corruption/Black-magic ShadowPwr +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -710 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1814 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 619% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune of the psychic (absorb 501; dur 3; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 501 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune of the psychic (absorb 632; dur 5; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 632 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-1 eff.)) Mov.spd +25% ----- def ----- Defense +15 (+10 eff.) Fatigue -20% Resists +0%(-15%) darkness Proj.slow +15% Die.at +0.00 life (+100.00 life) Blind- +0% (-100%) ---------- misc Max.enc +20 Infravis +0 (-6) Masteries +0.00(-0.20) Corruption/Black-magic ShadowPwr +0 (-5) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +0(-6) Mag +4 Wil +0(-6) Cun +6 Con dps ---------- Dmg.mod +0%(-25%) lightning +15%(-10%) cold +0%(-25%) arcane +0%(-25%) fire Res.pen +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 29.82 cold and 20.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
![]() Tirarin the yew vilestaff (130% power, 4 apr, acid element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane Power 131% (+10%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 (-) Crit +3.5% Atk.spd 100% (-) While equipped: Stats +17 Mag +13 Wil +16 Cun dps ---------- Spell.crit +3% (-12%) Spell.pwr +19 (+4 eff.) (+9 (+2 eff.)) Mind.pwr +3 (+1 eff.) S.pwr/crit +7 Dmg.mod +26% acid +0%(-20%) cold +0%(-20%) fire +0%(-20%) arcane +0%(-20%) lightning ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.12 Max.mana +60.00 Telepathy Demon/Major Humanoid/Orc Demon/Minor Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() verdant silk robe of life (20 def, 0 armour) 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +0(-6) Mag +0(-6) Wil +0(-6) Cun +4 Con dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-4 eff.)) Dmg.mod +6% nature +0%(-12%) all Melee Ret 0(-15) arcane ----- def ----- Armour +0 (-10) Defense +20 (+17 eff.) (+10 (+7 eff.)) Resists +0%(-10%) lightning +0%(-10%) fire +13% blight +0%(-10%) cold +0%(-10%) arcane +0%(-13%) all Spell.save +0 (+0 eff.) (-20 (-5 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Max.HP +52.00 HP.reg +3.30 Heal.mod +12% Poison- +25% Disease- +25% Silence- +0% (-50%) ---------- misc Mana/turn +0.00 (-2.00) Light +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() volcanic drakeskin leather armour of alacrity (20 def, 15 armour) 9.0 T5 light armor Reqs Str 20 [Ego++] Nature/Master While equipped: Stats +0(-6) Mag +0(-6) Wil +0(-6) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-4 eff.)) Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 7 fire Ranged+ 7 fire Dmg.mod +0%(-12%) all Melee Ret 0(-15) arcane ----- def ----- Armour +15 (+5) Defense +20 (+17 eff.) (+10 (+7 eff.)) Fatigue +8% Resists +0%(-10%) lightning +25% physical +24%(+14%) fire +0%(-10%) cold +0%(-10%) arcane +0%(-13%) all Spell.save +0 (+0 eff.) (-20 (-5 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Silence- +0% (-50%) ---------- misc Mana/turn +0.00 (-2.00) Light +0 (-1) A suit of armour made of leather. |
![]() pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Normal] While equipped: Stats +0(-4) Str +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +3 (-1) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +0% (-7%) Resists +0%(-10%) nature +0%(-20%) cold ---------- misc Light +0 (-1) A pair of boots made of leather. |
![]() wanderer's pair of hardened leather boots of speed (0 def, 3 armour) 2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +0(-4) Str +0(-4) Wil +3(-1) Cun +2 Con dps ---------- Mov.spd +25% (+5%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +3 (-1) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +0% (-7%) Resists +0%(-10%) nature +0%(-20%) cold Phys.save +13 (+7 eff.) Mind.save +16 (+5 eff.) ---------- misc Light +0 (-1) A pair of boots made of leather. |
![]() insulating pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor [Ego] Master While equipped: Stats +0(-4) Str +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +4 (-) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +3% (-4%) Resists +8%(-12%) cold +0%(-10%) nature +8% fire ---------- misc Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() scouring dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) 1.5 T3 hands armor [Ego+] Disrupt/Master While equipped: Stats +4 Dex +0(-3) Con dps ---------- Acc +13 (+7 eff.) On Melee Ret: * 21 arcane resource burn ----- def ----- Armour +2 (-5) Fatigue +3% (-) Phys.save +0 (+0 eff.) (-17 (-8 eff.)) Spell.save +13 (+3 eff.) (+8 (+2 eff.)) Mind.save +0 (+0 eff.) (-14 (-5 eff.)) Max.HP +0.00 (-51.00) Disarm- +0% (-32%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() clarifying cashmere wizard hat of balance (2 def, 0 armour) 2.0 T3 head armor [Ego] Psionic While equipped: Stats +5 Cun +0(-2) Mag dps ---------- Dmg.mod +0%(-15%) arcane ----- def ----- Defense +2 (+2 eff.) (-) Mind.save +7 (+2 eff.) Die.at +0.00 life (+60.00 life) ---------- misc Stam/turn +0.00 (-2.00) Equi/ret +1.50 Psi/ret +1.50 Hate/ret +0.90 Infravis +0 (-5) See.Stealth +0 (-9) See.Invis +0 (-15) A pointy cloth hat, very wizardly... |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() Light of Revelation 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- Resists +0%(-9%) temporal +0%(-21%) fire +0%(-2%) physical D.Red.from +25% Horror Phys.save +0 (+0 eff.) (-15 (-7 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Die.at +0.00 life (+80.00 life) Silence- +0% (-20%) ---------- misc Light +7 (+3) See.Stealth +35 (+19) See.Invis +35 (+20) Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Melee+ 0(-25) phys.bleed Dmg.mod +5% blight +0%(-10%) temporal +0%(-5%) physical Apr +15 Melee Ret 0(-25) phys.bleed 10 draining blight ----- def ----- Resists +0%(-15%) temporal While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Melee+ 0(-25) phys.bleed Dmg.mod +0%(-5%) physical +0%(-10%) temporal Melee Ret 0(-25) phys.bleed ----- def ----- Defense +5 (+5 eff.) Resists +0%(-15%) temporal ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 156% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 803.84 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Slahalalandralla the Shalore Archmage level 28
57th Pyre 123rd year of Ascendancy at 22:24 see stats
By Slahalalandralla the Shalore Archmage level 33
68th Regrowth 124th year of Ascendancy at 20:14 see stats
By Slahalalandralla the Shalore Archmage level 32
67th Haze 123rd year of Ascendancy at 03:34 see stats
By Slahalalandralla the Shalore Archmage level 20
5th Haze 122nd year of Ascendancy at 15:44 see stats
By Slahalalandralla the Shalore Archmage level 34
35th Pyre 124th year of Ascendancy at 10:59 see stats
By Slahalalandralla the Shalore Archmage level 24
45th Regrowth 123rd year of Ascendancy at 12:20 see stats
By Slahalalandralla the Shalore Archmage level 17
39th Dusk 122nd year of Ascendancy at 11:09 see stats
By Slahalalandralla the Shalore Archmage level 29
69th Pyre 123rd year of Ascendancy at 01:07 see stats
By Slahalalandralla the Shalore Archmage level 27
7th Pyre 123rd year of Ascendancy at 12:08 see stats
By Slahalalandralla the Shalore Archmage level 10
7th Flare 122nd year of Ascendancy at 18:40 see stats
By Slahalalandralla the Shalore Archmage level 20
50th Dusk 122nd year of Ascendancy at 17:37 see stats
By Slahalalandralla the Shalore Archmage level 30
42nd Haze 123rd year of Ascendancy at 07:16 see stats
By Slahalalandralla the Shalore Archmage level 28
56th Pyre 123rd year of Ascendancy at 07:09 see stats
By Slahalalandralla the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:57 see stats
By Slahalalandralla the Shalore Archmage level 21
73rd Haze 122nd year of Ascendancy at 17:32 see stats
By Slahalalandralla the Shalore Archmage level 27
67th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Slahalalandralla the Shalore Archmage level 24
45th Regrowth 123rd year of Ascendancy at 09:26 see stats
By Slahalalandralla the Shalore Archmage level 5
78th Pyre 122nd year of Ascendancy at 12:35 see stats
By Slahalalandralla the Shalore Archmage level 32
66th Haze 123rd year of Ascendancy at 17:22 see stats
By Slahalalandralla the Shalore Archmage level 21
12nd Regrowth 123rd year of Ascendancy at 00:14 see stats
By Slahalalandralla the Shalore Archmage level 24
32nd Regrowth 123rd year of Ascendancy at 17:35 see stats
By Slahalalandralla the Shalore Archmage level 16
38th Dusk 122nd year of Ascendancy at 06:43 see stats
By Slahalalandralla the Shalore Archmage level 31
48th Haze 123rd year of Ascendancy at 17:08 see stats
Log
Golbug the Destroyer regains their balance.
Golbug the Destroyer feels pain again.
Golbug the Destroyer aims less carefully.
Orc soldier uses Infusion: Healing.
Impending Doom from Slahalalandralla hits Golbug the Destroyer for 15 fire, 14 cold, 22 lightning, 20 arcane (71 total damage).
Orc soldier receives 174 healing from Infusion: Healing.
Slahalalandralla's spell attains critical power!
Thunderstorm hits Orc soldier for 15 fire, 17 cold, 16 lightning, 17 arcane (65 total damage).
Thunderstorm hits Orc soldier for 22 fire, 25 cold, 23 lightning, 25 arcane (95 total damage).
Thunderstorm hits Golbug the Destroyer for 14 fire, 12 cold, 18 lightning, 18 arcane (62 total damage).
Thunderstorm hits Orc soldier for 15 fire, 17 cold, 14 lightning, 17 arcane (63 total damage).
Orc soldier is dazed!
Golbug the Destroyer uses Block.
--------------------------------
Slahalalandralla casts Rune: Manasurge.
Slahalalandralla starts to surge mana.
Golbug the Destroyer's spell attains critical power!
Impending Doom from Slahalalandralla hits Golbug the Destroyer for (18 blocked), 0 fire, (17 blocked), 0 cold, (24 blocked), 0 lightning, (25 blocked), 0 arcane (0 total damage).
Golbug the Destroyer hits Slahalalandralla for (29 absorbed), 0 fire, (67 absorbed), 0 light (0 total damage).
Orc soldier uses Orcish Fury.
Orc soldier enters a state of bloodlust.
Golbug the Destroyer uses Overpower.
Golbug the Destroyer performs a melee critical strike against Slahalalandralla!
Slahalalandralla deactivates Disruption Shield.
Slahalalandralla's disruption shield collapses and then explodes in a powerful manastorm!
Golbug the Destroyer starts to bleed.
Golbug the Destroyer performs a melee critical strike against Slahalalandralla!
Golbug the Destroyer performs a melee critical strike against Slahalalandralla!
Saving game...