Alcumist the level 17 Cornac Alchemist by Psybones

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp17 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution27 (base 25)
Magic44 (base 44)
Willpower25 (base 21)
Cunning17 (base 10)

Resources

Life414/414
Mana317/317
Healing Factor1.1294416243655
Regeneration3.6706852791879

Speed

Mental0%
Attack0%
Movement-58.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision4
See Stealth10
See Invisible10

Offense: Mainhand

Damage37
Accuracy4
Crit Chance5%
APR7
Speed1.00

Offense: Spell

Spellpower35
Crit Chance7%
Speed1

Offense: Mind

Mindpower31
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+5%
Cold+10%
Arcane+9%
Fire+24%
Acid+17%

Offense: Damage Penetration

Lightning+5%
Fire+5%
Darkness+6%

Defense: Base

Armour (hardiness)7 (30%)
Defense7
Ranged Defense7
Fatigue1
Physical Save24
Spell Save25
Mental Save20

Defense: Resistances

Nature+ 7%( 70%)
Acid+ 33%( 70%)
Darkness+ 14%( 70%)
Cold+ 16%( 70%)
Mind+ 7%( 70%)
Lightning+ 21%( 70%)
Fire+ 13%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance61%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Advanced-golemancy1.30
1/5
2/5
0/5
0/5
Spell / Explosive admixtures1.30
1/5
1/5
2/5
1/5
Spell / Golemancy1.30
2/5
1/5
1/5
1/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
1/5
2/5
Spell / Acid alchemy1.30
1/5
1/5
4/5
1/5

Generic Talents

Spell / Stone alchemy1.30
4/5
3/5
1/5
1/5
Spell / Staff combat1.30
5/5
4/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Alcumist the Cornac Alchemist level 12
2nd Dusk 122nd year of Ascendancy at 17:08
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Alcumist the Cornac Alchemist level 10
8th Mirth 122nd year of Ascendancy at 17:36
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Alcumist the Cornac Alchemist level 7
79th Pyre 122nd year of Ascendancy at 23:01
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Alcumist the Cornac Alchemist level 14
31st Dusk 122nd year of Ascendancy at 17:17
see stats

Log

Glorylramira the red ooze performs a melee critical strike against Alcumist!
Alcumist's Rune: Manasurge is disrupted by her wounds!
Melee retaliation hits Glorylramira the red ooze for
5 lightning, 5 lightning, 5 lightning, 5 lightning (22 total damage).
Greater Weapon Focus from Glorylramira the red ooze hits
Alcumist for 58 physical, 31 physical, 3 darkness (93 total damage).
Glorylramira the red ooze hits Alcumist for 73 physical, 62 physical, 3 darkness (138 total damage).
Talent Throw Bomb is ready to use.
Deadly Poison from Glorylramira the red ooze hits
Alcumist for 28 nature damage.
Bleeding from Glorylramira the red ooze hits
Alcumist for 54 physical damage.

Alcumist's caustic mire area effect hits Glorylramira the red ooze for
30 acid damage.
Alcumist's firestorm hits Glorylramira the red ooze for
33 fire damage.
--------------------------------

Alcumist is confused and fails to use Gem Portal.

Alcumist is no longer suffering from insomnia.

Alcumist stops regenerating health quickly.

Talent Vitality is ready to use.
Deadly Poison from Glorylramira the red ooze hits
Alcumist for 28 nature damage.
Bleeding from Glorylramira the red ooze hits
Alcumist for 54 physical damage.
Alcumist the level 17 cornac alchemist was struck to death by Glorylramira the red ooze on level 2 of Sandworm lair.
--------------------------------

You have 3 life(s) left.
Alcumist is no longer poisoned.

Alcumist deactivates
Acid Infusion.
Alcumist stops bleeding.

Alcumist seems more focused.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Bleeding from Glorylramira the red ooze killed Alcumist!
Saving done.