










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Yeek |
Class | Rogue |
Level / Exp | 29 / 95% |
Size | small |
Lifes / Deaths | Killed by Poltergeist Drake's Bane at level 24 on the 45th Pyre 123rd year of Ascendancy at 05:01 0 / 7Killed by Urgkint the fire imp at level 25 on the 51st Pyre 123rd year of Ascendancy at 07:18 Killed by Porenn the ogre guard at level 26 on the 51st Pyre 123rd year of Ascendancy at 09:28 Killed by elven blood mage at level 26 on the 52nd Pyre 123rd year of Ascendancy at 04:59 Killed by elven cultist at level 26 on the 52nd Pyre 123rd year of Ascendancy at 06:13 Killed by elven cultist at level 27 on the 52nd Pyre 123rd year of Ascendancy at 15:10 Killed by Betisenor the umbral horror at level 29 on the 71st Pyre 123rd year of Ascendancy at 22:17 |
Primary Stats
Strength | 21 (base 13) |
Dexterity | 70 (base 60) |
Constitution | 32 (base 10) |
Magic | 17 (base 10) |
Willpower | 42 (base 10) |
Cunning | 92 (base 56) |
Resources
Life | -128/553 |
Stamina | 269/319 |
Healing Factor | 1.4824420161894 |
Regeneration | 0.66709890728523 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 48.121379661325 |
See Invisible | 60.121379661325 |
Offense: Mainhand
Damage | 75 |
Accuracy | 63 |
Crit Chance | 52% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 64 |
Accuracy | 63 |
Crit Chance | 48% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +22% |
Light | +9% |
Blight | +12% |
Nature | +30% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Physical | +25% |
Nature | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 24 (67.155997060385%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 24 |
Mental Save | 49 |
Defense: Resistances
Darkness | + 30%( 70%) |
Lightning | + 30%( 70%) |
Light | + 27%( 70%) |
Nature | + 51%( 70%) |
Blight | + 37%( 70%) |
Physical | + 49%( 70%) |
Fire | + 39%( 70%) |
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 55% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed ritch stinger. * You've found the needed length of troll intestine. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of luminous horror dust. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed bloated horror heart. * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3(-) Dex dps ---------- Mov.spd +10% (-) ----- def ----- Defense +4 (+1 eff.) (-) Fatigue -10% (-) Resists +5%(-) physical Pinning- +100% (-) ---------- misc Masteries +0.20(-) Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() Quiver of Domination (20/20, 127% power, 8 apr) 3.0 T4 arrow ammo Reqs Dex 24 [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 60% Dex, 50% Str Dmg Mind Acc+ +0.2% crit chance (max 25%) Apr +8 (-) Crit +2.0% (-) Capacity 20 (-) On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Light source | ![]() Arthagund the Unlightpiety 1.0 T3 lite [Random Unique] Nature/Disrupt While equipped: dps ---------- Dmg.mod +12%(-) darkness +3%(-) fire Melee Ret 4(-) darkness ----- def ----- Resists +9%(-) fire +3%(-) darkness +3%(-) all Phys.save +7 (+3 eff.) (-) Spell.save +9 (+4 eff.) (-) Max.HP +52.00 (-) Heal.mod +16% (-) ---------- misc Light +4 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Chamikalthobar the Barkwing (20 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +3(-) Cun +3(-) Dex dps ---------- Apr +5 (-) ----- def ----- Armour +3 (-) Defense +20 (+6 eff.) (-) Fatigue +3% (-) Resists +6%(-) nature Crit.chn- 15.00% (-) Silence- +20% (-) ---------- misc Light +3 (-) A cap made of leather. |
On hands | ![]() stone warden's hardened leather gloves of dexterity (+4) (0 def, 9 armour) 1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +4(-) Dex +5(-) Con dps ---------- Acc +14 (+3 eff.) (-) ----- def ----- Armour +9 (-) Hardiness +10% (-) Resists +7%(-) physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Erelandil the Nimbusstone [power 278] (15 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: Stats +8(-) Con dps ---------- Dmg.mod +9%(-) light ----- def ----- Resists +6%(-) lightning ---------- misc See.Invis +12 (-) Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Woefiend of the Blightspawn 0.1 T4 ring jewelry [Random Unique] Psionic While equipped: Stats +11(-) Cun +18(-) Wil dps ---------- Mind.pwr +18 (+6 eff.) (-) Melee+ 0(-20) item darkness numbing Dmg.mod +12%(-) blight Res.pen +5%(-) blight Melee Ret 0(-31) item darkness numbing 0(-32) item blight disease On Hit (Melee): * 20% chance to reduce damage dealt by 26% On Melee Ret: * 32% chance to reduce strength, dexterity, and constitution by 5 * 31% chance to reduce damage dealt by 26% ----- def ----- Resists +6%(-) blight +3%(-) darkness Mind.save +12 (+4 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6(-5) Cun +0(-18) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-18 (-6 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +10% darkness +0%(-12%) blight Res.pen +0%(-5%) blight Melee Ret 0(-31) item darkness numbing 0(-32) item blight disease ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Resists +0%(-6%) blight +0%(-3%) darkness Mind.save +13 (+4 eff.) (+1 (+0 eff.)) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
Around neck | ![]() Daneth's Neckguard 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6(-) Str +6(-) Con ----- def ----- Armour +10 (-) Fatigue +2% (-) Resists +20%(-) physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | ![]() Poltergeist's Spellblaze Shard (120% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 121% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-) Crit +12.0% (-) Atk.spd 100% (-) HP.leech +6% (-) Melee+ +20(-) blight +20(-) fire While equipped: Stats +5(-) Mag ----- def ----- Armour +2 (-) Resists +10%(-) blight +10%(-) fire +2%(-) all ---------- misc Talents +1.00(-) Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Tap to cycle through comparison choices |
Around waist | ![]() Breezespawn 1.0 T3 belt armor [Rare] Master While equipped: Stats +2(-) Con dps ---------- Phys.crit +5.0% (-) Crit.mult +10.00% (-) Phys.pwr +5 (+3 eff.) (-) Res.pen +25%(-) nature +25%(-) physical Melee Ret 4(-) nature ----- def ----- Resists +3%(-) light ---------- misc Max.stam +30.00 (-) A belt that goes around your waist. |
In off hand | ![]() Poltergeist's Silent Blade (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 129% (+8%) Range: 1.3x (+0.0x) Uses 35% Cun, 65% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-) Crit +8.0% (-4.0%) Atk.spd 100% (-) HP.leech +0% (-6%) Melee+ +10 silence +0(-20) fire +0(-20) blight On Kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: Stats +2 Str +2 Dex +2(-3) Mag +2 Wil +2 Cun +2 Con dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +0 (-2) Resists +0%(-10%) blight +0%(-10%) fire +0%(-2%) all ---------- misc Talents +0(+-1) Virulent Disease A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
Cloak | ![]() Barkobeisance the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3(-) Str +1(-) Wil +4(-) Con dps ---------- Crit.mult +15.00% (-) ----- def ----- Defense +2 (+0 eff.) (-) Resists +3%(-) nature Phys.save +11 (+5 eff.) (-) Mind.save +12 (+4 eff.) (-) Max.HP +71.00 (-) ---------- misc Hate/m.crit +3.00 (-) Max.hate +8.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Evermoss Robe (12 def, 0 armour) 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5(-) Wil dps ---------- Mind.crit +5% (-) Mind.pwr +12 (+4 eff.) (-) Dmg.mod +30%(-) nature Res.pen +10%(-) nature Melee Ret 35(-) nature slow ----- def ----- Defense +12 (+3 eff.) (-) Resists +25%(-) nature +13%(-) all Phys.save +15 (+7 eff.) (-) HP.reg +0.20 (-) Heal.mod +15% (-) ---------- misc Masteries +0.30(-) Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-6) Str +0(-6) Con dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Armour +0 (-10) Fatigue +0% (-2%) Resists +0%(-20%) physical ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Ganor the Infernowish 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +0(-6) Str +7 Wil +0(-6) Con ----- def ----- Armour +0 (-10) Defense +30 (+8 eff.) Fatigue +0% (-2%) Resists +3% blight +4%(-16%) physical +6% nature +6% fire Crit.chn- 15.00% Knockbk- +20% Teleport- +20% Amulets make your neck look great! |
![]() Frozenwarden 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +0(-11) Cun +0(-18) Wil dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Mind.pwr +0 (+0 eff.) (-18 (-6 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-12%) blight Res.pen +0%(-5%) blight +5% cold Melee Ret 0(-31) item darkness numbing 0(-32) item blight disease On Hit (Melee): * 20% chance to slow global speed by 59% * 10 arcane resource burn ----- def ----- Resists +6%(-) blight +5% nature +0%(-3%) darkness Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Poison- +12% Disease- +12% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Unerring Scalpel (111% power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% (-9%) Range: 1.3x (+0.0x) Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (+15) Crit +0.0% (-12.0%) Atk.spd 100% (-) Phasing +50% HP.leech +0% (-6%) Melee+ +0(-20) blight +0(-20) fire While equipped: Stats +0(-5) Mag dps ---------- Acc +20 (+5 eff.) ----- def ----- Armour +0 (-2) Resists +0%(-10%) blight +0%(-10%) fire +0%(-2%) all ---------- misc Talents +0(+-1) Virulent Disease Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
![]() Umbral Razor (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% (+8%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex, 15% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-) Crit +9.0% (-3.0%) Atk.spd 100% (-) HP.leech +0% (-6%) Melee+ +0(-20) blight +0(-20) fire Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4(-1) Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Armour +0 (-2) Resists +0%(-10%) blight +0%(-10%) fire +10% darkness +0%(-2%) all Stealth +10 ---------- misc Talents +0(+-1) Virulent Disease Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 53.43 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
![]() inquisitor's dwarven-steel dagger of torment (118% power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Disrupt/Psionic Power 118% (-3%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-3) Crit +6.0% (-6.0%) Atk.spd 100% (-) HP.leech +0% (-6%) Melee+ +0(-20) blight +0(-20) fire On Hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: + Deals 89 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +0(-5) Mag ----- def ----- Armour +0 (-2) Resists +0%(-10%) blight +0%(-10%) fire +0%(-2%) all ---------- misc Talents +0(+-1) Virulent Disease Sharp, short and deadly. Tap to cycle through comparison choices |
![]() thorny mindstar 'Chamoregorain' (91% power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 92% (-29%) Range: 1.1x (-0.2x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+14) Crit +3.5% (-8.5%) Atk.spd 100% (-) HP.leech +0% (-6%) Melee+ +12(-8) blight +0(-20) fire On Hit.r1 +8 mind While equipped: Stats +0(-5) Mag dps ---------- Mind.crit +10% Mind.pwr +9 (+3 eff.) Dmg.mod +17% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +0 (-2) Resists +0%(-10%) blight +0%(-10%) fire +0%(-2%) all ---------- misc Equi/ret +0.12 Psi/ret +0.32 Hate/m.crit +3.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar +0(+-1) Virulent Disease Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-2) Con dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-3 eff.)) Res.pen +0%(-25%) nature +0%(-25%) physical Melee Ret 0(-4) nature ----- def ----- Armour +4 Fatigue -10% Resists +0%(-3%) light Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Max.stam +0.00 (-30.00) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() hardened leather belt of valiance 1.0 T3 belt armor [Ego+] Psionic While equipped: Stats +0(-2) Con +3 Wil dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-3 eff.)) Res.pen +0%(-25%) nature +0%(-25%) physical Melee Ret 0(-4) nature ----- def ----- Resists +0%(-3%) light Mind.save +5 (+2 eff.) Max.HP +56.00 ---------- misc Max.stam +0.00 (-30.00) A belt that goes around your waist. |
![]() spellcowled cashmere cloak of the hunter (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Arcane/Nature While equipped: Stats +0(-3) Str +3 Mag +3(+2) Wil +0(-4) Con dps ---------- Crit.mult +0.00% (-15.00%) Acc +24 (+6 eff.) ----- def ----- Defense +2 (+0 eff.) (-) Fatigue -6% Resists +0%(-3%) nature Phys.save +0 (+0 eff.) (-11 (-5 eff.)) Spell.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Max.HP +58.00 (-13.00) ---------- misc Hate/m.crit +0.00 (-3.00) Max.mana +51.00 Max.stam +18.00 Max.hate +0.00 (-8.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of dwarven-steel boots of rushing (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +0(-3) Dex +3 Con dps ---------- Mov.spd +0% (-10%) ----- def ----- Armour +4 Defense +0 (+0 eff.) (-4 (-1 eff.)) Fatigue +3% (+13%) Resists +0%(-5%) physical Pinning- +0% (-100%) ---------- misc Masteries +0.00(-0.20) Psionic/Augmented mobility Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +0(-4) Dex +2 Wil +2 Cun +0(-5) Con dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature Acc +0 (+0 eff.) (-14 (-3 eff.)) ----- def ----- Armour +2 (-7) Hardiness +0% (-10%) Defense +1 (+0 eff.) Resists +0%(-7%) physical Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Aeryvea the Blazemonster 1.0 T3 lite [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +4 Con dps ---------- Dmg.mod +18% lightning +0%(-3%) fire +0%(-12%) darkness Melee Ret 0(-4) darkness ----- def ----- Resists +18% lightning +0%(-3%) darkness +10% blight +0%(-9%) fire +0%(-3%) all Crit.chn- 10.00% Phys.save +0 (+0 eff.) (-7 (-3 eff.)) Spell.save +0 (+0 eff.) (-9 (-4 eff.)) Max.HP +0.00 (-52.00) HP.reg +10.00 Heal.mod +0% (-16%) ---------- misc Light +4 (-) Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-8) Con dps ---------- Dmg.mod +5% blight +0%(-9%) light Apr +15 Melee Ret 10 draining blight ----- def ----- Resists +0%(-6%) lightning ---------- misc See.Invis +0 (-12) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-8) Con dps ---------- Dmg.mod +0%(-9%) light ----- def ----- Resists +0%(-6%) lightning ---------- misc Infravis +1 See.Invis +0 (-12) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By SneakyYeeky the Yeek Rogue level 18
42nd Haze 122nd year of Ascendancy at 06:41 see stats
By SneakyYeeky the Yeek Rogue level 22
14th Pyre 123rd year of Ascendancy at 21:36 see stats
By SneakyYeeky the Yeek Rogue level 10
7th Flare 122nd year of Ascendancy at 13:55 see stats
By SneakyYeeky the Yeek Rogue level 20
24th Regrowth 123rd year of Ascendancy at 15:03 see stats
By SneakyYeeky the Yeek Rogue level 12
6th Dusk 122nd year of Ascendancy at 11:08 see stats
By SneakyYeeky the Yeek Rogue level 28
63rd Pyre 123rd year of Ascendancy at 02:08 see stats
By SneakyYeeky the Yeek Rogue level 21
66th Regrowth 123rd year of Ascendancy at 07:01 see stats
Log
Betisenor the umbral horror's caustic mire area effect hits SneakyYeeky for 44 acid damage.
Betisenor the umbral horror's firestorm hits SneakyYeeky for 97 fire damage.
Shadow misses SneakyYeeky.
Betisenor the umbral horror uses Dark Torrent.
Betisenor the umbral horror hits Shadow for 0 darkness damage.
Betisenor the umbral horror hits SneakyYeeky for 96 darkness damage.
--------------------------------
SneakyYeeky uses Infusion: Regeneration.
SneakyYeeky starts regenerating health quickly.
Shadow casts Fade.
Shadow fades!
Betisenor the umbral horror's Body of Fire strikes SneakyYeeky in the darkness (+42% damage).
Betisenor the umbral horror's Body of Fire hits SneakyYeeky for 57 fire damage.
Melee retaliation hits Shadow for 0 nature, 0 darkness, 0 nature (0 total damage).
Shadow hits SneakyYeeky for (22 parried), 16 physical (16 total damage).
Betisenor the umbral horror's caustic mire area effect strikes SneakyYeeky in the darkness (+42% damage).
Betisenor the umbral horror's firestorm strikes SneakyYeeky in the darkness (+42% damage).
Betisenor the umbral horror's caustic mire area effect hits SneakyYeeky for 60 acid damage.
Betisenor the umbral horror's firestorm hits SneakyYeeky for 138 fire damage.
SneakyYeeky is visible again.
SneakyYeeky speeds up.
Shadow slows down.
Shadow is weakened by the darkness!
Betisenor the umbral horror's creeping dark hits SneakyYeeky for 25 darkness damage.
Shadow hits SneakyYeeky for (22 parried), 17 physical (17 total damage).
Melee retaliation hits Shadow for 39 nature, 0 darkness, 4 nature (43 total damage).
Betisenor the umbral horror's Channel Staff strikes SneakyYeeky in the darkness (+42% damage).
Betisenor the umbral horror's Channel Staff hits SneakyYeeky for 94 darkness damage.
SneakyYeeky the level 29 yeek rogue was darkened to death by Betisenor the umbral horror on level 2 of Tarrohell.