











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 14 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Betotira the sand-drake at level 14 on the 5th Flare 122nd year of Ascendancy at 15:51 / 1 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 19 (base 12) |
| Constitution | 36 (base 29) |
| Magic | 11 (base 10) |
| Willpower | 42 (base 29) |
| Cunning | 40 (base 21) |
Resources
| Life | -4/385 |
| Equilibrium | 67 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 2.6953205265523 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 30.359939435378 |
| See Invisible | 33.359939435378 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 31 |
| Crit Chance | 18% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 31 |
| Crit Chance | 14% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +13% |
| Lightning | +6% |
| Acid | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (44.574340358689%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 25 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 14%( 70%) |
| All | + 6%( 70%) |
| Physical | + 7%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 9%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Pinning Resistance | 34% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Poison Resistance | 50% |
| Knockback Resistance | 45% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Equipment
| On feet | Spiderream (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +4 Con +6 Lck dps ---------- Dmg.mod +3% acid ----- def ----- Armour +3 Resists +3% nature +15% acid Stealth +8 A pair of boots made of leather. |
| Light source | brass lantern 'Skysever'2.0 T1 lite [Rare] Master While equipped: Stats +6 Cun +1 Str dps ---------- Dmg.mod +3% lightning ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Poretha the Corpselore (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +2 Str +1 Mag ----- def ----- Armour +1 Fatigue +1% Resists +9% nature +6% blight ---------- misc Infravis +1 See.Invis +3 A cap made of leather. |
| On hands | storm rough leather gloves of butchering (0 def, 1 armour)1.0 T1 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 lightning Dmg.mod +3% lightning Acc +5 (+3 eff.) Apr +6 ----- def ----- Armour +1 Resists +6% blight +6% lightning Spell.save +11 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | extending ash totem of stinging [power 194] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 219 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Frostwyrd0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% cold ----- def ----- Resists +6% lightning +3% darkness Max.HP +22.00 Disarm- +20% Pinning- +24% Knockbk- +45% Teleport- +20% Rings make your fingers look great! |
| On fingers | Aduravea the Scorpionpall0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Melee Ret 2 nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +5% arcane +6% fire +3% mind +9% nature Rings make your fingers look great! |
| Around neck | Shiverclamor the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Con ----- def ----- Resists +3% cold ---------- misc Light +1 Amulets make your neck look great! |
| In main hand | Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 130.27 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Betumikira the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +10% physical ----- def ----- Resists +5% lightning +9% temporal ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
| In off hand | thorny mindstar 'Breezeweeper' (8-8 power, 25 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +3.5% Atk.spd 100% On Hit.r1 +4 nature While equipped: dps ---------- Mind.crit +3% Phys.pwr +5 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +3% nature ----- def ----- Armour +10 Resists +1% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Erelehad (7 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +7 (+4 eff.) Resists +3% lightning +6% cold +9% darkness Crit.chn- 10.00% Mind.save +8 (+4 eff.) Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Burath' (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +22% fire +6% light +3% temporal HP.reg +2.00 Disarm- +20% Pinning- +10% A suit of armour made of leather. |
Inventory
Emelivea the Aironslaught (29-41 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 darkness +20 lightning On Hit.r1 +12 lightning While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Resists +6% darkness Sharp, long, and deadly. |
truestriking steel waraxe of projection (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Master/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +7% physical Acc +5 (+3 eff.) Apr +6 One-handed war axes. |
stormwoven woollen robe of the mind (+6%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Str +4 Mag +4 Wil dps ---------- Dmg.mod +7% lightning +5% physical +12% mind +9% cold ----- def ----- Resists +6% lightning +6% cold +12% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour (6 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. |
dwarven-steel plate armour 'Scabsquall' (5 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Dmg.mod +9% nature Apr +1 Melee Ret 4 nature ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +22% Resists +15% cold A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Seething the Cornac Summoner level 10
3rd Mirth 122nd year of Ascendancy at 08:01 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Seething the Cornac Summoner level 10
5th Mirth 122nd year of Ascendancy at 10:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Seething the Cornac Summoner level 14
5th Flare 122nd year of Ascendancy at 08:57 see stats
Log
Betotira the sand-drake's Beyond the Flesh hits Seething for 34 physical, 5 darkness, 5 cold, 11 physical (55 total damage).
Melee retaliation hits Betotira the sand-drake for (0 to psi shield), 0 nature (0 total damage).
Thorn Grab from Seething hits Betotira the sand-drake for (3 to psi shield), 4 nature (4 total damage).
Shadow hits Seething for 44 physical damage.
Fire drake's devouring flames area effect hits Sandworm burrower for 0 fire damage.
Fire drake's devouring flames area effect hits Seething for 10 fire damage.
Fire drake's devouring flames area effect hits Lisatta the black ooze for 0 fire damage.
Fire drake's devouring flames area effect hits Emyvea the sand-drake for 11 fire damage.
Fire drake's devouring flames area effect hits Betotira the sand-drake for 9 fire damage.
Fire drake's devouring flames area effect hits Shadow for 18 fire damage.
Fire drake's devouring flames area effect hits Green ooze for 18 fire damage.
Fire drake's devouring flames area effect killed Green ooze!
Talent Attune Mindstar is ready to use.
Talent Leaves Tide is ready to use.
Talent Earth's Eyes is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Nature's Equilibrium is ready to use.
Talent Hydra is ready to use.
Bleeding from Lisatta the black ooze hits Seething for 5 physical damage.
Shadow hits Seething for 10 physical damage.
Melee retaliation hits Shadow for 1 nature damage.
Fire drake's devouring flames area effect hits Sandworm burrower for 0 fire damage.
Fire drake's devouring flames area effect hits Lisatta the black ooze for 0 fire damage.
Fire drake's devouring flames area effect hits Emyvea the sand-drake for 11 fire damage.
Fire drake's devouring flames area effect hits Betotira the sand-drake for 9 fire damage.
Fire drake's devouring flames area effect hits Shadow for 18 fire damage.
Betotira the sand-drake's Beyond the Flesh hits Seething for 52 physical, 5 darkness, 5 cold (62 total damage).
Melee retaliation hits Betotira the sand-drake for (0 to psi shield), 0 nature (0 total damage).
Thorn Grab from Seething hits Betotira the sand-drake for (3 to psi shield), 4 nature (4 total damage).
Seething the level 14 cornac summoner was frozen to death by Betotira the sand-drake on level 3 of Sandworm lair.





































































