The Magic Method the level 20 Drem Doomed by fredcerty1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassDoomed
Level / Exp20 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 17)
Dexterity16 (base 10)
Constitution20 (base 10)
Magic14 (base 10)
Willpower43 (base 36)
Cunning47 (base 46)

Resources

Life485/485
Hate79/100
Healing Factor1.0972183724992
Regeneration5.2117872693711

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision2

Offense: Mainhand

Damage22
Accuracy31
Crit Chance19%
APR24
Speed1.00

Offense: Offhand

Damage21
Accuracy31
Crit Chance20%
APR18
Speed1.00

Offense: Spell

Spellpower14
Crit Chance12%
Speed1

Offense: Mind

Mindpower52
Crit Chance23%
Speed1

Offense: Damage Bonus

Cold+14%
Lightning+3%
Mind+3%
All0%

Offense: Damage Penetration

Mind+20%
Cold+10%

Defense: Base

Armour (hardiness)43 (30%)
Defense22
Ranged Defense22
Fatigue9
Physical Save22
Spell Save19
Mental Save28

Defense: Resistances

Acid+ 3%( 70%)
Blight+ 24%( 70%)
Arcane+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)
Lightning+ 33%( 70%)
Light+ 9%( 70%)
Physical+ 26%( 70%)
Darkness+ 31%( 70%)
Fire+ 6%( 70%)
Mind+ 3%( 70%)

Defense: Immunities

Stun Resistance63%
Silence Resistance25%
Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (4/4)

Runes
Runes
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
5/5
3/5
5/5
1/5
Cursed / Advanced shadowmancy1.30
1/5
1/5
3/5
0/5
Cursed / Punishments1.30
2/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
5/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.14
5/5
4/5
1/5
5/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
1/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

done
active
done
active
active
active
failed
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By The Magic Method the Drem Doomed level 10
25th Voratun 122nd year of Ascendancy at 23:44
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By The Magic Method the Drem Doomed level 20
24th Wealth 122nd year of Ascendancy at 05:39
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By The Magic Method the Drem Doomed level 15
40th Profit 122nd year of Ascendancy at 16:06
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By The Magic Method the Drem Doomed level 10
26th Voratun 122nd year of Ascendancy at 20:12
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By The Magic Method the Drem Doomed level 12
29th Profit 122nd year of Ascendancy at 12:13
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By The Magic Method the Drem Doomed level 14
38th Profit 122nd year of Ascendancy at 00:42
see stats

Log

Melee retaliation hits Saluna the large white snake for 2 acid, 2 fire (3 total damage).
Saluna the large white snake hits The Magic Method for (29 deflected), 364 physical (364 total damage).
The Magic Method the level 20 drem doomed was ground to death by Saluna the large white snake on level 1 of Old Forest.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saluna the large white snake killed The Magic Method!
Saving game...

Resting starts...

The Magic Method activates
Gesture of Pain.
Shadow returns to the shadows.
Talent Infusion: Movement is ready to use.
Talent Rune: Shielding is ready to use.
Talent Focus Shadows is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Reproach is ready to use.
Talent Call Shadows is ready to use.
The Magic Method activates
Call Shadows.
Talent Deflection is ready to use.
The Magic Method activates
Deflection.
Rested for 12 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Talent Frenzy is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Saving done.