Nature Is Magical the level 32 Dwarf Stone Warden by fredcerty1

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp32 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 24)
Dexterity24 (base 10)
Constitution16 (base 10)
Magic75 (base 60)
Willpower44 (base 30)
Cunning34 (base 31)

Resources

Life-64/926
Mana346/439
Equilibrium15
Positive123/123
Healing Factor1.6183870967742
Regeneration2.0229838709678

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+66.666666666667%

Vision

Sight10
Lite5
Infravision7
See Stealth39.114754928839
See Invisible38.114754928839
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage42
Accuracy29
Crit Chance15%
APR12
Speed1.00

Offense: Offhand

Damage40
Accuracy29
Crit Chance12%
APR7
Speed1.00

Offense: Spell

Spellpower58
Crit Chance33%
Speed1

Offense: Mind

Mindpower41
Crit Chance11%
Speed1

Offense: Damage Bonus

Acid+12%
Blight+9%
Arcane+9%
Cold+7%
All0%
Lightning+15%
Light+6%
Temporal+6%
Physical+47%
Darkness+6%
Fire+6%
Mind+17%

Offense: Damage Penetration

Blight+20%
Acid+5%
Mind+5%
Physical+77%

Defense: Base

Armour (hardiness)73.523779437977 (96.694915254237%)
Defense25
Ranged Defense25
Fatigue39
Physical Save71
Spell Save62
Mental Save53

Defense: Resistances

Acid+ 10%( 70%)
Blight+ 24%( 70%)
Physical+ 11%( 70%)
Cold+ 23%( 70%)
All+ 4%( 70%)
Darkness+ 23%( 70%)
Lightning+ 18%( 75%)
Mind+ 13%( 70%)
Fire+ 10%( 70%)
Nature+ 23%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance10%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Wild-gift / Earthen vines1.30
0/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5
Spell / Eldritch shield1.30
0/5
0/5
0/5
0/5
Spell / Earth1.20
5/5
3/5
1/5
4/5
Wild-gift / Earthen power1.30
5/5
1/5
1/5
1/5
Spell / Stone1.20
5/5
5/5
2/5
5/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
5/5
1/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
4/5
0/5
1/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Spell / Staff combat1.20
0/5
0/5
0/5
0/5
Celestial / Light0.80
1/5
5/5
1/5
5/5

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done
failed
done
done
done
active
done
done
done
active
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By Nature Is Magical the Dwarf Stone Warden level 18
3rd Dearth 122nd year of Ascendancy at 20:18
see stats
Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Nature Is Magical the Dwarf Stone Warden level 28
18th Steel 123rd year of Ascendancy at 23:49
see stats
Earth Master (Insane (Adventure) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By Nature Is Magical the Dwarf Stone Warden level 25
22nd Iron 123rd year of Ascendancy at 16:00
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Nature Is Magical the Dwarf Stone Warden level 20
19th Dearth 122nd year of Ascendancy at 01:32
see stats
Eye of the storm (Insane (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Nature Is Magical the Dwarf Stone Warden level 28
29th Steel 123rd year of Ascendancy at 04:50
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Nature Is Magical the Dwarf Stone Warden level 30
22nd Stralite 123rd year of Ascendancy at 01:49
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Nature Is Magical the Dwarf Stone Warden level 10
11st Profit 122nd year of Ascendancy at 03:07
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Nature Is Magical the Dwarf Stone Warden level 20
15th Dearth 122nd year of Ascendancy at 09:58
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Nature Is Magical the Dwarf Stone Warden level 30
19th Stralite 123rd year of Ascendancy at 03:56
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Nature Is Magical the Dwarf Stone Warden level 21
9th Loss 122nd year of Ascendancy at 15:53
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Nature Is Magical the Dwarf Stone Warden level 29
12nd Gold 123rd year of Ascendancy at 19:01
see stats
Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Nature Is Magical the Dwarf Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 20:02
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Nature Is Magical the Dwarf Stone Warden level 7
6th Profit 122nd year of Ascendancy at 20:39
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Nature Is Magical the Dwarf Stone Warden level 19
9th Dearth 122nd year of Ascendancy at 07:41
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Nature Is Magical the Dwarf Stone Warden level 20
20th Dearth 122nd year of Ascendancy at 17:50
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Nature Is Magical the Dwarf Stone Warden level 15
6th Wealth 122nd year of Ascendancy at 21:49
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southwest (saw horror)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southwest (saw horror)).

Rune: Shielding is still on cooldown for 7 turns.

Nature Is Magical casts Earthen Missiles.

Nature Is Magical's spell attains critical power!
Saw horror starts to bleed.

Nature Is Magical casts Darkfire.

Carrion worm mass's wormblight area effect hits Saw horror for
2 blight damage.
Nature Is Magical's Earthen Missiles hits Saw horror for
(93 to psi shield), 29 physical, (15 to psi shield), 5 physical (34 total damage).
Nature Is Magical's Earthen Missiles hits Saw horror for
(107 to psi shield), 101 physical, (26 to psi shield), 8 physical (110 total damage).
Nature Is Magical's Earthen Missiles hits Saw horror for
(93 to psi shield), 29 physical, (15 to psi shield), 5 physical (34 total damage).
Saw horror uses Kinetic Leech.

Bleeding from Nature Is Magical hits Saw horror for
(57 to psi shield), 18 physical (18 total damage).

Nature Is Magical casts Healing Light.

Nature Is Magical receives 259 healing.
Nature Is Magical's Darkfire hits
Nature Is Magical for 68 fire, 58 darkness (126 total damage).
Nature Is Magical's Darkfire hits Saw horror for
76 fire, 76 darkness (151 total damage).
Saw horror uses Implode.

Nature Is Magical is being crushed.

Saw horror hits Nature Is Magical for 114 physical damage.
Bleeding from Nature Is Magical hits Saw horror for
(57 to psi shield), 18 physical (18 total damage).

Nature Is Magical casts Bathe in Light.

Imploding (slow) from Saw horror hits
Nature Is Magical for 114 physical damage.
Saw horror uses Razor Saw.

Saw horror's mind surges with critical power!
Saving game...