Amri the level 2 Shalore Primal Chosen by Marol0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassPrimal Chosen
Level / Exp2 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic18 (base 16)
Willpower15 (base 12)
Cunning19 (base 18)

Resources

Life121/121
Negative32/53
Healing Factor1
Regeneration0.25

Speed

Mental+8.0702358933233%
Attack0%
Movement+8.0702358933233%
Spell+8.0702358933233%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage15
Accuracy8
Crit Chance5%
APR3
Speed0.74

Offense: Spell

Spellpower18
Crit Chance4%
Speed0.92532415769602

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save7
Spell Save11
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Dusk's Aura1.30
2/5
0/5
0/5
0/5
Chronomancy / Beginnings1.00
0/5
0/5
0/5
0/5
Chronomancy / Endings1.00
0/5
0/5
0/5
0/5
Chronomancy / Written in the Stars1.30
1/5
0/5
0/5
0/5
Celestial / Lunar Predator1.30
3/5
0/5
0/5
0/5
Celestial / Twilight's Aura1.30
0/5
0/5
0/5
0/5
Celestial / Dawn's Aura1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Chronomancy / Chronomancy1.10
0/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.10
3/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
On hands
Main armor

Inventory

Achievements

Log


Amri is no longer pinned.


Amri picks up (b.):
stralite longsword 'Dagarab' (45.5-63.7 power, 5 apr).

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Amri deactivates Aura of the Dusk.

Amri activates Aura of the Dusk.


Lore found:
Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.


Sold:
stralite longsword 'Dagarab' (45.5-63.7 power, 5 apr) for 10.92 gold.

You are now inscribed with Rune: Heat Beam.

You have no more
heat beam rune (40 fire damage).

Resting starts...

Talent Rune: Heat Beam is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).
Amri deactivates Aura of the Dusk.