Samahdeth the level 5 Shalore Deathknight by Marol0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassDeathknight
Level / Exp5 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 26)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower17 (base 10)
Cunning15 (base 10)

Resources

Life158/158
Mana153/153
Positive36/62
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage28
Accuracy16
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)21.24 (76.629213483146%)
Defense3
Ranged Defense3
Fatigue23
Physical Save19
Spell Save19
Mental Save17

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Soul1.30
0/5
0/5
0/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Undeath1.30
4/5
0/5
0/5
0/5
Spell / Dread1.30
1/5
1/5
0/5
0/5
Spell / Necrotic might1.30
1/5
2/5
0/5
0/5

Generic Talents

Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Reaping1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done
done

Equipment

On feet
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.30 gold from the transmogrification of
supercharged elm wand of trap destruction [power 23] (20 cooldown).
You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 15] (20 cooldown).
You gain 0.74 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 0.55 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron mace (14-19.6 power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (11-14.3 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 30; turns 5; dispells darkness).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Samahdeth deactivates Necrotic Aura.