Fisher the level 9 Shalore Prowler by Marol0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassProwler
Level / Exp9 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity27 (base 23)
Constitution22 (base 13)
Magic9 (base 7)
Willpower31 (base 28)
Cunning14 (base 13)

Resources

Life310/310
Stamina146/146
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage40
Accuracy36
Crit Chance19%
APR12
Speed1.00

Offense: Offhand

Damage21
Accuracy36
Crit Chance17%
APR10
Speed1.00

Offense: Spell

Spellpower18
Crit Chance7%
Speed1

Offense: Mind

Mindpower31
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)15.77732555402 (47.336683417085%)
Defense28
Ranged Defense28
Fatigue1
Physical Save23
Spell Save21
Mental Save15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Tactical1.10
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Willful Hunter1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.10
1/5
1/5
0/5
0/5
Technique / Psiblade Combat1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.10
1/5
1/5
0/5
0/5
Wild-gift / Ecomancy1.30
0/5
0/5
0/5
0/5
Wild-gift / Stalker1.30
2/5
3/5
2/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
1/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
2/5
0/5
0/5
Wild-gift / Prowler1.30
1/5
1/5
1/5
0/5
Race / Shalore1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
2/5

Effects

talent
talent
talent

Quests

active
active
failed
done
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Fisher the Shalore Prowler level 8
3rd Summertide 122nd year of Ascendancy at 20:49
see stats

Log

Bought: wild infusion (resist 13%; cure mental) for 27.70 gold.

You are now inscribed with Infusion: Wild.

You have no more
wild infusion of the warrior (resist 11%; cure physical).

You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


There is a Shatur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Way into the heart of the gloom here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Fisher deactivates Hunter's Helper.

Fisher deactivates Focus.

Fisher has lost focus!

Fisher deactivates Wild Attunement.

Fisher is no longer attuned to nature.