











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 15 / 98% |
| Size | small |
| Lifes / Deaths | Killed by Polinn the thief at level 15 on the 47th Dusk 122nd year of Ascendancy at 18:29 / 1 |
Primary Stats
| Strength | 11 (base 13) |
| Dexterity | 51 (base 39) |
| Constitution | 26 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 46 (base 30) |
Resources
| Life | -171/478 |
| Stamina | 13/184 |
| Healing Factor | 1.2416586254954 |
| Regeneration | 5.2770491583556 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 41.323645669319 |
| See Invisible | 43.323645669319 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 45 |
| Crit Chance | 25% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 45 |
| Crit Chance | 25% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (38.594633868923%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 11 |
| Mental Save | 30 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Cold | + 10%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 14%( 70%) |
| Fire | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 22% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Velaritha (0 def, 1 armour) (On feet)]Velaritha (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1(-) Str +4(-) Dex +5(-) Lck dps ---------- Phys.crit +1.0% (-) Melee+ 0(-20) item acid corrode Apr +3 (-) On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +1 (-) Stealth +6 (-) Die.at -40.00 life (-) A pair of boots made of leather. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 (-) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat 'Adybrewen' (6 def, 0 armour) (On head)]linen wizard hat 'Adybrewen' (6 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% (-) Apr +1 (-) ----- def ----- Defense +6 (+2 eff.) (-) Resists +5%(-) lightning +9%(-) temporal Die.at -60.00 life (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Sparkcutter (0 def, 5 armour) (On hands)]Sparkcutter (0 def, 5 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +3(-) Dex dps ---------- Melee+ 5(-) fire Dmg.mod +4%(-) fire ----- def ----- Armour +5 (-) Resists +6%(-) lightning +6%(-) fire Die.at -20.00 life (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Mind.save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. rogue's steel ring of sensing (On fingers, 1 of 2)]rogue's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Cun ----- def ----- Defense +4 (+1 eff.) (-) Blind- +20% (-) ---------- misc Infravis +3 (-) See.Stealth +5 (-) See.Invis +7 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's steel ring of sensing (On fingers, 1 of 2)]titan's steel ring of clarity 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-2) Cun +3 Con ----- def ----- Defense +0 (+0 eff.) (-4 (-1 eff.)) Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Blind- +0% (-20%) Confus- +22% ---------- misc Infravis +0 (-3) See.Stealth +0 (-5) See.Invis +0 (-7) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Ce'Nyyawyn the Winterking (Around neck)]Ce'Nyyawyn the Winterking 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6(-) Cun +1(-) Wil ----- def ----- Resists +12%(-) temporal +5%(-) arcane +6%(-) cold Pinning- +22% (-) Knockbk- +20% (-) ---------- misc Equi/ret +0.04 (-) Amulets make your neck look great! |
| In main hand | [vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand, 1 of 2)]iron dagger 'Galodendur' (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +6(-) nature On Crit.r2 +12(-) mind While equipped: dps ---------- Crit.mult +10.00% (-) Mind.pwr +5 (+2 eff.) (-) Res.pen +10%(-) mind Melee Ret 2(-) mind ---------- misc Equi/ret +0.04 (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. noble's rough leather belt of unlife (Around waist)]noble's rough leather belt of unlife 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3(-) Cun +3(-) Wil dps ---------- Against +16% (-)Summoned ----- def ----- Resists +6%(-) blight D.Red.from +16% (-)Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | [vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand, 1 of 2)]Scorchraven (15-20 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 15.0 - 19.5(+5.0 - +6.5) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +12 lightning +0(-12) mind While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +12% fire Res.pen +0%(-10%) mind +5% fire Melee Ret 0(-2) mind 4 cold ---------- misc Equi/ret +0.00 (-0.04) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Chehad the Squalorvalor (1 def, 0 armour) (Cloak)]Chehad the Squalorvalor (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Acc +9 (+3 eff.) (-) Apr +4 (-) Melee Ret 8(-) nature ----- def ----- Defense +1 (+0 eff.) (-) Resists +5%(-) arcane Die.at -40.00 life (-) ---------- misc Max.stam +20.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]troll-hide rough leather armour of resilience (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Max.HP +53.00 (-) HP.reg +4.00 (-) Heal.mod +11% (-) A suit of armour made of leather. |
Inventory
[vs. rogue's steel ring of sensing (On fingers, 1 of 2)]copper ring 'Sepsisreek' 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-2) Cun dps ---------- Dmg.mod +10% nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +4 Defense +5 (+2 eff.) (+1 (+1 eff.)) Resists +20% nature Max.HP +40.00 Blind- +10% (-10%) ---------- misc Light +1 Infravis +0 (-3) See.Stealth +0 (-5) See.Invis +0 (-7) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. rogue's steel ring of sensing (On fingers, 1 of 2)]copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +0 (+0 eff.) (-4 (-1 eff.)) Resists +22% lightning Blind- +0% (-20%) ---------- misc Infravis +0 (-3) See.Stealth +0 (-5) See.Invis +0 (-7) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. rogue's steel ring of sensing (On fingers, 1 of 2)]steel ring of luminosity 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +0(-2) Cun +3 Mag dps ---------- Melee+ 10 light Ranged+ 11 light Dmg.mod +10% light ----- def ----- Defense +0 (+0 eff.) (-4 (-1 eff.)) Blind- +0% (-20%) ---------- misc Infravis +0 (-3) See.Stealth +0 (-5) See.Invis +0 (-7) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]ash vilestaff of illumination (15-18 power, 3 apr, acid element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature Power 15.0 - 18.0(+5.0 - +5.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-2) Crit +3.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: dps ---------- Spell.crit +2% Crit.mult +0.00% (-10.00%) Spell.pwr +6 (+6 eff.) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +15% acid Res.pen +0%(-10%) mind Melee Ret 0(-2) mind ----- def ----- Defense +7 (+3 eff.) ---------- misc Equi/ret +0.00 (-0.04) Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 48.45 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]short ash vilestaff of wizardry (15-18 power, 3 apr, blight element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Ego+] Arcane/Master Power 15.0 - 18.0(+5.0 - +5.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 (-2) Crit +3.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Crit.mult +0.00% (-10.00%) Spell.pwr +9 (+9 eff.) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +15% blight Res.pen +0%(-10%) mind Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Max.mana +11.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]Arelin (18-26 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 18.5 - 25.9(+8.5 - +12.9) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-6) nature On Hit.r1 +16 acid On Crit.r2 +0(-12) mind On Hit: * 20% chance to reduce armor by 15% While equipped: Stats +5 Dex +1 Con dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +0%(-10%) mind Melee Ret 0(-2) mind On Hit (Melee): * 10% chance to reduce armor by 15% ---------- misc Equi/ret +0.00 (-0.04) Sharp, long, and deadly. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]Ebonybreeze (18-24 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 17.5 - 24.5(+7.5 - +11.5) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-6) nature +4 darkness On Crit.r2 +0(-12) mind On Hit: * 20% chance to reduce damage dealt by 17% While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +0%(-10%) mind Melee Ret 0(-2) mind 2 light 4 darkness ---------- misc Equi/ret +0.00 (-0.04) Light +2 Sharp, long, and deadly. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]Winterwend (13-18 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Master Power 13.0 - 18.2(+3.0 - +5.2) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-2) Crit +1.0% (-3.0%) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: Stats +4 Dex +3 Con dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +7 (+4 eff.) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +25% cold +0%(-10%) mind +6% physical Melee Ret 0(-2) mind ----- def ----- Resists +3% cold Disarm- +16% ---------- misc Equi/ret +0.00 (-0.04) Light +1 Blunt and deadly. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]steel mace (12-18 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Normal] Power 12.5 - 17.5(+2.5 - +4.5) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-2) Crit +1.0% (-3.0%) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +0%(-10%) mind Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Blunt and deadly. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]steel waraxe (14-20 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Normal] Power 14.5 - 20.3(+4.5 - +7.3) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-2) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +0%(-10%) mind Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) One-handed war axes. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand, 1 of 2)]caustic iron dagger of erosion (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego+] Nature Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +6(-) nature On Crit.r2 +5 acid +8 nature +0(-12) mind While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +5% acid +6% nature +0%(-10%) mind Apr +6 Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand, 1 of 2)]chilling iron dagger (9-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 9.0 - 11.7(-1.0 - -1.3) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-6) nature +5 cold On Crit.r2 +0(-12) mind While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +0%(-10%) mind Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand, 1 of 2)]iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +0%(-10%) mind Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand, 1 of 2)]iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +0%(-10%) mind Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand, 1 of 2)]harmonious vined mindstar (6-7 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature Power 6.0 - 6.6(-4.0 - -6.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+13) Crit +3.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: dps ---------- Mind.crit +2% Crit.mult +0.00% (-10.00%) Mind.pwr +4 (+2 eff.) (-1 (+0 eff.)) Dmg.mod +3% nature Res.pen +2% nature +0%(-10%) mind Melee Ret 0(-2) mind ----- def ----- Resists +4% nature ---------- misc Equi/ret +0.00 (-0.04) Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand, 1 of 2)]Stormlash (17-19 power, 7 apr) 3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 17.0 - 18.7(+7.0 - +5.7) Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 (+2) Crit +5.0% (+1.0%) Atk.spd 125% (+25%) Melee+ +0(-6) nature Dmg.conv 50% dazing lightning On Crit.r2 +0(-12) mind On Crit: + Focus the lightning forces on an enemy While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +10% lightning Res.pen +0%(-10%) mind Acc +7 (+3 eff.) Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.00 to 42.00 lightning damage (based on Magic and Dexterity). Uses 9 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]ash longbow of piercing 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +7 Melee+ +0(-6) nature On Crit.r2 +0(-12) mind While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +0%(-10%) mind +9% all Acc +17 (+6 eff.) Apr +9 Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Longbows are used to shoot arrows at your foes. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]Durenaristir the Flashrebel 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +8 Melee+ +0(-6) nature Ranged+ +4 lightning On Crit.r2 +0(-12) mind While equipped: Stats +3 Dex dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +25% blight +0%(-10%) mind Melee Ret 10 lightning 0(-2) mind ----- def ----- Resists +3% lightning ---------- misc Equi/ret +0.00 (-0.04) Slings are used to hurl stones or metal shots at your foes. |
[vs. iron dagger 'Galodendur' (10-13 power, 5 apr) (In main hand)]mighty cured leather sling of acid 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +7 Melee+ +0(-6) nature Ranged+ +7 acid On Crit.r2 +0(-12) mind While equipped: Stats +3 Str dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +5 (+3 eff.) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +9% acid Res.pen +0%(-10%) mind Melee Ret 0(-2) mind ---------- misc Equi/ret +0.00 (-0.04) Slings are used to hurl stones or metal shots at your foes. |
quiver of ash arrows (18/18, 18-25 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Normal] Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Arrows are used with bows to pierce your foes to death. |
pouch of steel shots of crippling (18/18, 18-21 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Master Power 17.5 - 21.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
[vs. Scorchraven (15-20 power, 5 apr) (In off hand)]shocking steel shield of lightning resistance (+16%) (0 def, 4 armour, 42 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature/Master Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd inf% (inf%) On Crit.r2 +0(-12) lightning Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 11 lightning Dmg.mod +0%(-12%) fire Res.pen +0%(-5%) fire Melee Ret 1 lightning 0(-4) cold ----- def ----- Armour +4 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Armour +0 (-2) Defense +12 (+4 eff.) (+9 (+3 eff.)) Fatigue +0% (-6%) Resists +7% all +15% cold Max.HP +0.00 (-53.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-11%) ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]Brightbender (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +19% mind +15% light Res.pen +25% light ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +0% (-6%) Resists +3% temporal +16% mind +9% all Max.HP +0.00 (-53.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-11%) ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]focusing woollen robe of protection (2 def, 3 armour) 2.0 T2 cloth armor [Ego] Master/Psionic While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +3 (+1) Defense +2 (+1 eff.) (-1 (+0 eff.)) Fatigue +0% (-6%) Resists +9% all Phys.save +16 (+8 eff.) Max.HP +0.00 (-53.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-11%) ---------- misc Mana/turn +0.19 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]steel mail armour of implacability (2 def, 11 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master While equipped: ----- def ----- Armour +11 (+9) Defense +2 (+1 eff.) (-1 (+0 eff.)) Fatigue +7% (+1%) Phys.save +6 (+3 eff.) Max.HP +0.00 (-53.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-11%) A suit of armour made of mail. |
[vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]Isluvena the steel plate armour (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Nature While equipped: ----- def ----- Armour +9 (+7) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +22% (+16%) Resists +3% darkness +9% fire Max.HP +110.00 (+57.00) HP.reg +3.00 (-1.00) Heal.mod +10% (-1%) Blind- +10% Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
[vs. noble's rough leather belt of unlife (Around waist)]blurring rough leather belt 1.0 T1 belt armor [Ego] Master While equipped: Stats +0(-3) Cun +0(-3) Wil dps ---------- Against +0% (-16% )Summoned ----- def ----- Defense +9 (+3 eff.) Resists +0%(-6%) blight D.Red.from +0% (-16% )Summoned Stealth +6 A belt that goes around your waist. |
[vs. noble's rough leather belt of unlife (Around waist)]grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: Stats +0(-3) Cun +0(-3) Wil dps ---------- Against +0% (-16% )Summoned ----- def ----- Resists +5% lightning +6% temporal +0%(-6%) blight D.Red.from +0% (-16% )Summoned A belt that goes around your waist. |
[vs. Velaritha (0 def, 1 armour) (On feet)]Hazebliss (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-1) Str +0(-4) Dex +2 Cun +2 Con +0(-5) Lck dps ---------- Phys.crit +0.0% (-1.0%) Melee+ 0(-20) item acid corrode Apr +0 (-3) ----- def ----- Armour +1 (-) Resists +3% blight +3% cold +6% nature Phys.save +11 (+5 eff.) Mind.save +13 (+6 eff.) Stealth +0 (-6) Die.at +0.00 life (+40.00 life) A pair of boots made of leather. |
[vs. Velaritha (0 def, 1 armour) (On feet)]Nightsin (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +0(-1) Str +0(-4) Dex +0(-5) Lck dps ---------- Phys.crit +0.0% (-1.0%) Melee+ 0(-20) item acid corrode Apr +0 (-3) On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +1 (-) Resists +9% acid +6% fire +3% nature Stealth +0 (-6) Die.at +0.00 life (+40.00 life) HP.reg +2.00 Heal.mod +11% A pair of boots made of leather. |
[vs. Velaritha (0 def, 1 armour) (On feet)]pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-1) Str +0(-4) Dex +0(-5) Lck dps ---------- Phys.crit +0.0% (-1.0%) Melee+ 0(-20) item acid corrode Apr +0 (-3) ----- def ----- Armour +3 (+2) Fatigue +2% Stealth +0 (-6) Die.at +0.00 life (+40.00 life) ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Sparkcutter (0 def, 5 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Dex +3 Wil +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Melee+ 0(-5) fire Dmg.mod +5%(+1%) fire ----- def ----- Armour +2 (-3) Resists +0%(-6%) lightning +10%(+4%) fire Die.at +0.00 life (+20.00 life) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 44.95 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Sparkcutter (0 def, 5 armour) (On hands)]hardened leather gloves 'Isayatira' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +0(-3) Dex +3 Wil +4 Cun +3 Con dps ---------- Phys.pwr +8 (+4 eff.) Melee+ 0(-5) fire Dmg.mod +3% blight +0%(-4%) fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +2 (-3) Resists +0%(-6%) lightning +0%(-6%) fire Crit.chn- 10.00% Die.at +0.00 life (+20.00 life) ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. linen wizard hat 'Adybrewen' (6 def, 0 armour) (On head)]stabilizing linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +0.0% (-2.0%) Apr +0 (-1) ----- def ----- Defense +1 (+1 eff.) (-5 (-1 eff.)) Resists +0%(-5%) lightning +0%(-9%) temporal Phys.save +6 (+3 eff.) Die.at +0.00 life (+60.00 life) A pointy cloth hat, very wizardly... |
[vs. linen wizard hat 'Adybrewen' (6 def, 0 armour) (On head)]rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +0.0% (-2.0%) Apr +0 (-1) ----- def ----- Armour +1 Defense +0 (+0 eff.) (-6 (-2 eff.)) Fatigue +1% Resists +0%(-5%) lightning +0%(-9%) temporal Die.at +0.00 life (+60.00 life) A cap made of leather. |
[vs. linen wizard hat 'Adybrewen' (6 def, 0 armour) (On head)]Armuldil (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +4 Cun +1 Con dps ---------- Phys.crit +0.0% (-2.0%) Mind.pwr +5 (+3 eff.) Apr +0 (-1) ----- def ----- Armour +3 Defense +0 (+0 eff.) (-6 (-2 eff.)) Fatigue +5% Resists +0%(-5%) lightning +0%(-9%) temporal Crit.chn- 5.00% Die.at +0.00 life (+60.00 life) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. linen wizard hat 'Adybrewen' (6 def, 0 armour) (On head)]iron helm 'Mayibrema' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil +2 Cun +3 Con dps ---------- Phys.crit +0.0% (-2.0%) Apr +0 (-1) Melee Ret 4 blight ----- def ----- Armour +3 Defense +0 (+0 eff.) (-6 (-2 eff.)) Fatigue +5% Resists +9% blight +0%(-9%) temporal +0%(-5%) lightning Die.at +0.00 life (+60.00 life) ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
125 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Max.HP +0.00 (-41.00) Heal.mod +10% ---------- misc Light +5 (-1) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. bright brass lantern of health (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-41.00) ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Eye of the Dreaming One (Tool)]Ichorstreaker (dig speed 38 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +0(-5) Wil dps ---------- Crit.mult +5.00% Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) S.pwr/crit +2 Dmg.mod +9% nature +3% arcane ----- def ----- Fatigue -5% Mind.save +0 (+0 eff.) (-10 (-5 eff.)) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]quick steel torque of psionic shield [power 37] (15 cooldown) 2.0 T2 torque charm [Ego] Psionic While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Setup a psionic shield, reducing all damage taken by 37 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Tunarogue the Halfling Rogue level 10
9th Mirth 122nd year of Ascendancy at 23:43 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Tunarogue the Halfling Rogue level 7
1st Mirth 122nd year of Ascendancy at 05:08 see stats
Log
Bleeding from Lisemira the dredge hits Tunarogue for 29 physical damage.
Deadly Poison from Polinn the thief hits Tunarogue for 36 nature damage.
Tunarogue uses Fan of Knives.
Polinn the thief follows up with a countershot.
Polinn the thief deflects the projectile from Tunarogue to the east!
Polinn the thief's Counter Shot performs a ranged critical strike against Tunarogue!
Polinn the thief's Counter Shot hits Tunarogue for 26 physical, 6 lightning, 3 lightning, 3 fire (38 total damage).
Tunarogue's Fan of Knives performs a melee critical strike against Polinn the thief!
Polinn the thief is silenced!
Polinn the thief shrugs off the effect 'Armor Corroded'!
Tunarogue's Fan of Knives hits Polinn the thief for (10 flat reduction), 1 physical, (2 flat reduction), 0 fire (1 total damage).
Tunarogue's Fan of Knives hits Polinn the thief for (10 flat reduction), 4 physical, (2 flat reduction), 0 fire (4 total damage).
Tunarogue's Fan of Knives hits Polinn the thief for (10 flat reduction), 5 physical, (2 flat reduction), 0 fire (5 total damage).
Tunarogue's Fan of Knives hits Polinn the thief for (10 flat reduction), 1 physical, (2 flat reduction), 0 fire (1 total damage).
Deadly Poison from Tunarogue hits Polinn the thief for (10 flat reduction), 9 nature (9 total damage).
Polinn the thief shoots!
Polinn the thief's Shoot hits Tunarogue for 42 physical, 6 lightning (48 total damage).
Tunarogue is not stunned anymore.
Tunarogue stops bleeding.
Tunarogue is free from the acid.
Wasting from Lisemira the dredge hits Tunarogue for 9 temporal damage.
Deadly Poison from Polinn the thief hits Tunarogue for 36 nature damage.
Tunarogue uses Infusion: Regeneration.
Tunarogue starts regenerating health quickly.
Deadly Poison from Tunarogue hits Polinn the thief for (10 flat reduction), 28 nature (28 total damage).
Polinn the thief shoots!
Polinn the thief's Shoot hits Tunarogue for (11 parried), 26 physical (26 total damage).
Tunarogue the level 15 halfling rogue was stabbed to death by Polinn the thief on level 2 of The Maze.






































































































