ShittyMage the level 1 Ogre Archmage by Pedegg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceOgre
ClassArchmage
Level / Exp1 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life90/90
Mana105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Tempest activates Tempest.
Cryomancer activates
Uttercold.
Cryomancer activates
Uttercold.
Pyromancer activates
Wildfire.
Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Tempest activates
Hurricane.
Talent Command Staff is ready to use.

Ran for 5 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...

You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a portal back here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Saving game...

There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.