











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 27 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Layorenor the treant at level 13 on the 28th Profit 122nd year of Ascendancy at 22:15 3 / 4Killed by Neriyawyn the sand-drake at level 18 on the 16th Wealth 122nd year of Ascendancy at 04:48 Killed by Layoriamira the skeleton magus at level 27 on the 39th Steel 123rd year of Ascendancy at 10:47 Killed by Reti at level 27 on the 39th Steel 123rd year of Ascendancy at 10:47 |
Primary Stats
| Strength | 24 (base 13) |
| Dexterity | 19 (base 10) |
| Constitution | 16 (base 13) |
| Magic | 86 (base 58) |
| Willpower | 16 (base 10) |
| Cunning | 63 (base 49) |
Resources
| Life | 1094/1094 |
| Mana | 286/286 |
| Insanity | 100/100 |
| Healing Factor | 1.3045771506545 |
| Regeneration | 3.5875871643 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -59.13001655783% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 41.423963940317 |
| See Invisible | 49.423963940317 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 51 |
| Crit Chance | 23% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 35% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +68% |
| Light | +18% |
| Temporal | +8% |
| Blight | +25% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +58% |
| Temporal | +24% |
| Blight | +10% |
| Arcane | +15% |
| Physical | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (35.65183292883%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 40 |
| Mental Save | 33 |
Defense: Resistances
| Blight | + 25%( 70%) |
| Arcane | + 25%( 70%) |
| Mind | + 28%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 39%( 70%) |
| Physical | + 26%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Teleport Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Stun Resistance | 62% |
| Poison Resistance | 20% |
| Disarm Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -209 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 209 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 697% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Aeromina the giant green ant. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed red crystal shard. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed bloated horror heart. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lelayadugen the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +13% darkness +14% temporal Apr +5 ----- def ----- Armour +4 Fatigue +3% Resists +15% temporal +11% darkness +3% mind Phys.save +9 (+4 eff.) Mind.save +3 (+1 eff.) Max.HP +80.00 Def/telep +10 Res/telep +14% Dur/telep +15% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Kilnward2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% physical Acc +10 (+4 eff.) ----- def ----- Armour +12 Defense +25 (+9 eff.) Resists +9% fire Max.HP +48.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xerathra the Unlightterror (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +5% Resists +11% darkness +12% fire +3% mind +11% light Phys.save +6 (+3 eff.) Die.at -20.00 life Pinning- +10% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Belygahir' (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Dex +5 Mag +1 Con ----- def ----- Crit.chn- 15.00% Phys.save +9 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+4 eff.) Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Eclipsespawner0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +15% darkness Acc +6 (+2 eff.) ----- def ----- Resists +30% fire +6% nature +6% light Rings make your fingers look great! |
| On fingers | Araladunazor the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex +4 Mag +4 Cun +1 Con dps ---------- Spell.crit +4% Phys.pwr +20 (+6 eff.) Spell.pwr +22 (+5 eff.) ----- def ----- Resists +5% physical Rings make your fingers look great! |
| Around waist | rough leather belt 'Eilinedhera'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun +2 Str ----- def ----- Resists +12% fire +5% arcane +15% light Max.HP +35.00 Stun/Frz- +20% ---------- misc Infravis +1 A belt that goes around your waist. |
| In main hand | Aruromigorn the yew starstaff (120% power, 4 apr, darkness element)3.0 T3 staff 1H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +1 Mag +2 Wil dps ---------- Spell.crit +3% Crit.mult +26.00% Spell.pwr +19 (+4 eff.) S.pwr/crit +3 Melee+ 20 fire Dmg.mod +20% darkness Res.pen +15% arcane Phasing +16% ----- def ----- Defense +16 (+6 eff.) Shield.pwr +8% ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Str, 40% Dex, 20% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Ebonyvortex (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Mag +5 Wil +2 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +9% blight +18% light +16% darkness Res.pen +25% darkness +10% blight ----- def ----- Resists +5% blight +15% all Max.HP +75.00 HP.reg +2.50 Heal.mod +25% ---------- misc Mana/turn +0.21 Psi/turn +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Aeredhebeth (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Spell.save +15 (+5 eff.) Max.HP +92.00 Poison- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Arthuregondur'0.1 T1 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +11.00% Spell.pwr +6 (+1 eff.) Dmg.mod +7% blight +6% fire ----- def ----- Resists +3% mind +3% light Die.at -60.00 life Poison- +10% Disarm- +10% Pinning- +20% Teleport- +20% Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 497%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 497% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 144; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 144 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 352; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 17%; physical; dur 2; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, darkness, blight)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 5 darkness, 5 blight Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Duryfang the Glintqueller0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +9% light Res.pen +5% mind +15% light ----- def ----- Max.HP +25.00 Disarm- +22% Pinning- +22% Knockbk- +24% ---------- misc Infravis +1 Rings make your fingers look great! |
Velygavena the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +4 Wil +3 Cun dps ---------- Mind.crit +1% Spell.pwr +6 (+1 eff.) ----- def ----- Mind.save +7 (+3 eff.) HP.reg +2.00 Confus- +21% Stun/Frz- +22% ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
psionicist's steel ring0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
ethereal ash magestaff (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Phasing +13% ----- def ----- Defense +10 (+4 eff.) Shield.pwr +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Polyta' (125% power, 4 apr, darkness element)1.0 T3 staff 1H weapon [Random Unique] Arcane Power 126% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun +4 Con dps ---------- Spell.crit +10% Mind.crit +2% Spell.pwr +12 (+3 eff.) S.pwr/crit +3 Dmg.mod +23% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Belirand (124% power, 16 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 124% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +5.0% Atk.spd 100% Phasing +19% Melee+ +12 mind On Crit.r2 +12 mind While equipped: dps ---------- Mind.crit +5% Dmg.mod +6% mind ----- def ----- Resists +12% mind Mind.save +9 (+4 eff.) Massive two-handed battleaxes. |
balanced dwarven-steel greatsword of paradox (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 temporal While equipped: dps ---------- Acc +14 (+5 eff.) ----- def ----- Defense +13 (+5 eff.) Resists +10% temporal Disarm- +31% Massive two-handed swords. |
truestriking stralite greatsword of daylight (156% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 156% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +7 light Against +19% Undead While equipped: dps ---------- Res.pen +14% physical Acc +19 (+7 eff.) Apr +12 Massive two-handed swords. |
enhanced steel dagger (108% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 108% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +4 Cun +3 Con Sharp, short and deadly. |
steel dagger of daylight (103% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light Against +9% Undead Sharp, short and deadly. |
Hornet Stingers (20/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
pouch of steel shots (21/21, 120% power, 2 apr)3.0 T2 shot ammo [Normal] Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Shots are used with slings to pummel your foes to death. |
steel shield 'Grinabar' (20 def, 19 armour, 107% power, 82 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 107% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +82 While equipped: dps ---------- Phys.crit +5.0% Res.pen +10% acid ----- def ----- Armour +19 Defense +20 (+7 eff.) Fatigue +8% Resists +12% acid +19% fire ---------- misc Talents +1 Block Handheld deflection devices. |
spellwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+0 eff.) ----- def ----- Resists +9% all Spell.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +13% acid +10% physical +5% cold +11% nature +9% fire ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold +11% all Poison- +26% Disease- +28% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Drarekath the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Melee Ret 4 mind ----- def ----- Resists +6% blight Phys.save +6 (+3 eff.) Confus- +20% Pinning- +10% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
corrosive hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 acid Dmg.mod +3% acid Acc +6 (+2 eff.) Apr +8 ----- def ----- Armour +2 Resists +7% blight +7% acid Spell.save +11 (+3 eff.) Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +3.0% Atk.spd 100% On Crit.r2 +7 acid On Hit: 10% Corrosive Breath 3 On Hit: * 18% chance to slow global speed by 45% * 12% chance to reduce armor by 42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Hanytir' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +2 Wil dps ---------- Spell.crit +2% Mind.crit +2% Crit.mult +15.00% Phys.pwr +9 (+3 eff.) S.pwr/crit +6 Res.pen +10% arcane ----- def ----- Armour +2 Spell.save +9 (+3 eff.) Unarmed combat: Power 127% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arogana the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +6% cold ---------- misc Breathe water A cap made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
400 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mayusera the Floeweeper [power 165] (13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +3 Mag ----- def ----- Resists +6% cold ---------- misc Light +3 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 165 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Daybiter the ash totem of healing [power 218] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Mind.pwr +10 (+5 eff.) Res.pen +20% mind ---------- misc Psi/ret +0.20 Max.hate +4.00 Light +3 Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
yew wand of shielding 'Balathad' [power 242] (17 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Acc +10 (+4 eff.) ----- def ----- Phys.save +6 (+3 eff.) Die.at -40.00 life Create a shield absorbing up to 261 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to heal for 30. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By Reti the Drem Writhing One level 12
18th Profit 122nd year of Ascendancy at 13:04 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Reti the Drem Writhing One level 24
24th Dearth 122nd year of Ascendancy at 14:21 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Reti the Drem Writhing One level 23
13rd Dearth 122nd year of Ascendancy at 14:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Reti the Drem Writhing One level 10
1st Acquisition 122nd year of Ascendancy at 21:12 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Reti the Drem Writhing One level 20
27th Wealth 122nd year of Ascendancy at 00:38 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Reti the Drem Writhing One level 26
10th Steel 123rd year of Ascendancy at 22:09 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Reti the Drem Writhing One level 13
19th Profit 122nd year of Ascendancy at 14:41 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Reti the Drem Writhing One level 8
27th Voratun 122nd year of Ascendancy at 01:39 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Reti the Drem Writhing One level 8
25th Voratun 122nd year of Ascendancy at 09:56 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Reti the Drem Writhing One level 24
15th Dearth 122nd year of Ascendancy at 06:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Reti the Drem Writhing One level 17
9th Wealth 122nd year of Ascendancy at 16:06 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Reti the Drem Writhing One level 27
39th Steel 123rd year of Ascendancy at 10:47 see stats
Log
Weakness Disease from Worm that walks (servant of Reti) hits Layoriamira the skeleton magus for 14 blight damage.
Epidemic from Worm that walks (servant of Reti) hits Layoriamira the skeleton magus for 16 blight damage.
Ivymiba the skeleton assassin casts Writhing Hairs.
Carrion worm mass is half-turned to stone.
Carrion worm mass saw true horror.
Ivymiba the skeleton assassin is empowered by the fear of his foes.
Worm that walks (servant of Reti) is half-turned to stone.
Worm that walks (servant of Reti) shrugs off the effect 'Glimpse of True Horror'!
worm that walks (servant of Reti) receives 5 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Layoriamira the skeleton magus for 27 blight damage.
Carrion worm mass fails to use Infectious Bite.
Layoriamira the skeleton magus uses Flurry.
Layoriamira the skeleton magus is covered in acid!
Layoriamira the skeleton magus performs a melee critical strike against worm that walks (servant of Reti)!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 14.
Layoriamira the skeleton magus performs a melee critical strike against worm that walks (servant of Reti)!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 15.
Character control switched to Reti.
worm that walks (servant of Reti) HEALS from blight damage!
Layoriamira the skeleton magus hits Worm that walks (servant of Reti) for 69 physical, 101 physical, 0 blight, 40 physical, 109 physical, 0 blight, 43 physical (363 total damage).
Reti the level 27 drem writhing one was torn limb from limb to death by Layoriamira the skeleton magus on level 2 of Ruined halfling complex.
You have 3 life(s) left.
Carrion worm mass looks less like a statue.
Carrion worm mass is less afraid.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Layoriamira the skeleton magus killed Worm that walks (servant of Reti)!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!


































































































