








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 23 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Ivytira the elven mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 19:40 0 / 6Killed by Ivytira the elven mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 20:55 Killed by Ateond the thalore at level 17 on the 19th Dusk 122nd year of Ascendancy at 12:37 Killed by Xanille the green jelly at level 17 on the 23rd Dusk 122nd year of Ascendancy at 00:35 Killed by war hound at level 18 on the 36th Dusk 122nd year of Ascendancy at 22:46 Killed by Badagstr the daelach at level 23 on the 3rd Haze 122nd year of Ascendancy at 09:10 |
Primary Stats
| Strength | 44 (base 36) |
| Dexterity | 25 (base 10) |
| Constitution | 48 (base 40) |
| Magic | 45 (base 34) |
| Willpower | 12 (base 10) |
| Cunning | 19 (base 11) |
Resources
| Life | -6/727 |
| Stamina | 141/141 |
| Vim | 18/92 |
| Healing Factor | 1.3258157159952 |
| Regeneration | 7.6234403669721 |
Speed
| Mental | -35% |
| Attack | -25% |
| Movement | -50% |
| Spell | -25% |
| Global | +104.11345860396% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 41 |
| Crit Chance | 33% |
| APR | 6 |
| Speed | 1.54 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 4% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 4% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| Nature | +30% |
| Lightning | +23% |
| Acid | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +40% |
Defense: Base
| Armour (hardiness) | 48.419631042033 (48.103448275862%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 23 |
| Physical Save | 35 |
| Spell Save | 21 |
| Mental Save | 15 |
Defense: Resistances
| Nature | + 13%( 70%) |
| Acid | + 16%( 70%) |
| Lightning | + 42%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 23%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 24%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Stun Resistance | 21% |
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 325 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Torture | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Precise Strikes |
| talent | Horrifying Blows |
| talent | Abyssal Shield |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 2.14 nature damage per turn and decreasing all heals received by 20%. Insidious Poison |
| detrimental effect | The target is poisoned, taking 68.49 nature damage per turn. Deadly Poison |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Constitution by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 19. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed length of troll intestine. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cracklegore the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature Res.pen +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +3% Resists +12% lightning HP.reg +1.50 Heal.mod +14% A pair of boots made of leather. |
| Light source | survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +5 (+2 eff.) Mind.save +5 (+5 eff.) Heal.mod +12% ---------- misc Light +2 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Nasin the Treeripper (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- On Hit (Melee): * Slows global speed by 30% * 20% chance to disease ----- def ----- Armour +4 Fatigue +4% Resists +3% nature +7% cold ---------- misc Stam/ret +1.40 Equi/ret +1.20 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tempestcut the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% acid +12% lightning Res.pen +25% lightning Melee Ret 8 acid On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings can have magical properties. |
| On fingers | warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +21.00 Disarm- +24% Pinning- +28% Knockbk- +20% Rings can have magical properties. |
| Around waist | rough leather belt 'Greenrock'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% nature Acc +6 (+2 eff.) Melee Ret 4 physical ----- def ----- Max.HP +30.00 HP.reg +0.80 A belt that goes around your waist. |
| In main hand | Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Lightning Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +24 dazing lightning While equipped: Stats +2 Str +6 Dex +6 Mag +2 Wil +6 Cun +2 Con dps ---------- Dmg.mod +8% lightning Opal: Lightning Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| On hands | storm dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning Acc +13 (+4 eff.) ----- def ----- Armour +2 Resists +6% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | rejuvenating dwarven-steel mail armour of stability (3 def, 8 armour)14.0 T3 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +16% Resists +6% physical Phys.save +13 (+6 eff.) HP.reg +3.20 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
| Cloak | cashmere cloak 'Layyldama' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Dex +1 Mag dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +2 (+2 eff.) Resists +7% acid +6% fire +7% cold +6% lightning ---------- misc Infravis +2 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets can have magical properties. |
Inventory
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +22% Amulets can have magical properties. |
clarifying gold amulet of mastery (0.13 Corruption / Hexes)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +17% mind Confus- +26% ---------- misc Masteries +0.13 Corruption/Hexes Amulets can have magical properties. |
cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +10% blight Poison- +20% Disease- +20% Amulets can have magical properties. |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +23% Amulets can have magical properties. |
stabilizing gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% temporal Pinning- +24% Knockbk- +20% Amulets can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+6 eff.) Rings can have magical properties. |
sneakthief's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Dex dps ---------- Melee+ 7 bleed Ranged+ 7 bleed Acc +7 (+2 eff.) On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings can have magical properties. |
blazebringer's dwarven-steel greatsword of phasing (144% power, 16 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Nature Power 145% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +16 Crit +3.5% Atk.spd 100% Phasing +21% On Crit.r2 +10 fire While equipped: dps ---------- All.spd +4% Res.pen +12% fire Massive two-handed swords. |
elven-wood longbow 'Bynik'4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Nature/Master Acc+ +0.2% crit / acc Atk.spd 143% Range +9 Proj.spd +200% Ranged+ +17 cold On Hit: * 17% chance to corrode armour by 30% While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +24% cold Res.pen +14% acid Acc +4 (+1 eff.) ----- def ----- Fatigue -4% Phys.save +3 (+1 eff.) HP.reg +2.00 Heal.mod +10% ---------- misc Max.stam +15.00 Longbows are used to shoot arrows at your foes. |
Arcpain the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +12% lightning Res.pen +20% light ----- def ----- Armour +1 Fatigue -4% Resists +3% lightning Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Light +3 A pair of boots made of leather. |
Glerann the Brandblow (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% fire Melee Ret 12 fire ----- def ----- Armour +1 Fatigue -3% Resists +5% cold +5% fire A pair of boots made of leather. |
restful iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 HP.reg +1.20 ---------- misc Stam/turn +0.70 Max.stam +14.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Eilinenne (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +15% acid +6% nature +15% lightning Spell.save +16 (+8 eff.) A cap made of leather. |
Gebers (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +16 (+7 eff.) Max.HP +20.00 ---------- misc Max.stam +15.00 A cap made of leather. |
Radhedugas the Sunqueller (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +9% lightning Res.pen +20% light Melee Ret 8 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +3% light +3% lightning ---------- misc Light +3 A cap made of leather. |
dwarven-steel helm 'Kilnorder' (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% fire Res.pen +15% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue +4% Resists +24% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of thermal psionic shield 'Blastwend' [power 85] (20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +6% lightning +6% fire +5% arcane +15% temporal Mind.save +12 (+8 eff.) Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 85 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Zac the Cornac Doombringer level 20
42nd Dusk 122nd year of Ascendancy at 05:32 see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty)
Escaped the Searing Halls.By Zac the Cornac Doombringer level 6
78th Pyre 122nd year of Ascendancy at 19:12 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zac the Cornac Doombringer level 21
50th Dusk 122nd year of Ascendancy at 08:28 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Zac the Cornac Doombringer level 10
4th Flare 122nd year of Ascendancy at 07:59 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Zac the Cornac Doombringer level 20
41st Dusk 122nd year of Ascendancy at 23:56 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Zac the Cornac Doombringer level 21
62nd Dusk 122nd year of Ascendancy at 10:37 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Zac the Cornac Doombringer level 7
4th Mirth 122nd year of Ascendancy at 22:38 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Zac the Cornac Doombringer level 18
24th Dusk 122nd year of Ascendancy at 21:19 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zac the Cornac Doombringer level 21
68th Dusk 122nd year of Ascendancy at 08:03 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Zac the Cornac Doombringer level 17
19th Dusk 122nd year of Ascendancy at 17:15 see stats
Log
You are taken to the Fearscape!
Zac receives 3 healing from Devouring flames from Zac.
Burning from Zac hits Badagstr the daelach for 2 fire damage.
Something heals Badagstr the daelach!
Badagstr the daelach rushes out!
Something performs a melee critical strike against Zac!
Zac is crippled.
Zac is dazed!
Something hits Zac for 18 physical, 1 nature, 2 temporal, 4 nature, 22 physical, 17 acid (65 total damage).
Zac hits Something for 91 healing, 4 blight, 1 physical, 2 acid, 4 fire, 4 blight, 1 physical, 2 acid, 4 fire (23 total damage) [91 healing].
Something heals Zac!
Zac receives 118 healing.
You are unable to move!
You are unable to move!
Zac performs a melee critical strike against Badagstr the daelach!
Zac is not dazed anymore.
Badagstr the daelach shrugs off the effect 'Disable'!
Badagstr the daelach hits Zac for 4 lightning, 3 physical (7 total damage).
Zac hits Badagstr the daelach for 4 physical, 1 lightning, 1 lightning, 3 fire (10 total damage).
Zac returns to normal.
Insidious Poison from Badagstr the daelach hits Zac for 1 nature damage.
Deadly Poison from Badagstr the daelach hits Zac for 66 nature damage.
Zac receives 3 healing from Devouring flames from Zac.
Burning from Zac hits Badagstr the daelach for 2 fire damage.
Something heals Badagstr the daelach!
Badagstr the daelach uses Dual Strike.
Badagstr the daelach performs a melee critical strike against Zac!
Zac deactivates Fearscape.
Saving game...























































































