














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 3137% |
| Size | big |
| Lifes / Deaths | Killed by thief at level 17 on the 50th Haze 122nd year of Ascendancy at 16:07 0 / 11Killed by Betessra the assassin at level 20 on the 63rd Haze 122nd year of Ascendancy at 07:57 Killed by Urkis, the High Tempest at level 20 on the 79th Haze 122nd year of Ascendancy at 03:57 Killed by Dozing Emeleyara at level 28 on the 11st Dusk 123rd year of Ascendancy at 13:04 Killed by Sleeping Emelimira at level 28 on the 11st Dusk 123rd year of Ascendancy at 15:34 Killed by The Master at level 29 on the 16th Dusk 123rd year of Ascendancy at 04:24 Killed by necro NO summ at level 29 on the 16th Dusk 123rd year of Ascendancy at 05:17 Killed by Elavena the orc necromancer at level 31 on the 25th Dusk 123rd year of Ascendancy at 14:25 Killed by Atamathon the Giant Golem at level 50 on the 71st Regrowth 125th year of Ascendancy at 01:13 Killed by Atamathon the Giant Golem at level 50 on the 71st Regrowth 125th year of Ascendancy at 03:03 Killed by Atamathon the Giant Golem at level 50 on the 71st Regrowth 125th year of Ascendancy at 06:21 |
Primary Stats
| Strength | 42 (base 15) |
| Dexterity | 44 (base 11) |
| Constitution | 70 (base 49) |
| Magic | 181 (base 60) |
| Willpower | 139 (base 65) |
| Cunning | 129 (base 60) |
Resources
| Life | -875/881 |
| Mana | 1125/1290 |
| Steam | 100/100 |
| Soul | 19/21 |
| Healing Factor | 1.3772792565121 |
| Regeneration | 0.34431981412802 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 16 |
| See Invisible | 16 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 31 |
| Crit Chance | 80% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 116 |
| Crit Chance | 89% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +64% |
| Blight | +68% |
| Arcane | +65% |
| Cold | +107% |
| All | +9% |
| Darkness | +124% |
| Light | +23% |
| Temporal | +21% |
| Fire | +44% |
| Lightning | +43% |
Offense: Damage Penetration
| Arcane | +11% |
| Darkness | +25% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 11 |
| Physical Save | 42 |
| Spell Save | 79 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 66%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 58%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 67%( 70%) |
| Temporal | + 62%( 70%) |
| Fire | + 69%( 70%) |
| Lightning | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 15% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1005 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 204 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1721% for 10 turns (2031 total) and instantly restoring 86 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 265 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by greater shivgoroth. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 203. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Slowly Moving Quickly (0 def, 0 armour) 2.0 T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +8 Dex +8 Mag +8 Wil +8 Cun dps ---------- Steampwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +6% Phys.save +15 (+5 eff.) Pinning- +625% Knockbk- +125% Teleport- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Level 4.5 Pwr.cost 15 out of 20/20. Range 10 Travel.spd 100% of base Is a mind power a nature gift Description: Summon a tornado that moves very slowly towards the target, following it if it changes position. Each time it moves every foes within radius 2 takes 33.60 lightning damage and is knocked back 2 spaces. When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 179.18 lightning and 136.58 physical damage. The tornado will move a maximum of 20 times. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
| Light source | ethereal dwarven lantern of the moons 0.0 T5 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +36% darkness ----- def ----- Resists +9% light Affinity +5% darkness ---------- misc Light +2 Infravis +13 See.Invis +10 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 767.66 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour) 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning Silence- +50% This jeweled crown shimmers with colors. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 340.01 temporal and 629.44 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | Zubyra the Eclipsewaker0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +16 Mag +16 Wil +9 Cun dps ---------- Spell.pwr +30 (+5 eff.) Dmg.mod +9% lightning +16% arcane +3% darkness Res.pen +25% darkness ----- def ----- Defense +18 (+6 eff.) Resists +16% arcane +3% light Crit.dmg- 15.00% Silence- +24% Rings make your fingers look great! |
| Around waist | monstrous drakeskin leather belt of recklessness 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.crit +6.0% Crit.mult +10.00% Phys.pwr +15 (+6 eff.) ----- def ----- Defense +10 (+3 eff.) Phys.save +11 (+3 eff.) Proj.slow +25% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Winterseam' (30-36 power, 26 apr, darkness element) 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +26 Crit +25.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +20% Spell.pwr +48 (+8 eff.) Melee+ 39 arcane Dmg.mod +30% acid +30% darkness +30% blight +63% cold +18% arcane ----- def ----- Resists +18% cold ---------- misc Max.mana +120.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | umbral drakeskin leather gloves of the starseeker (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +3 Cun +5 Mag dps ---------- Melee+ 10 darkness Dmg.mod +8% darkness ----- def ----- Armour +3 Resists +9% light +14% darkness ---------- misc Infravis +2 Talents +5 Flash Powder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 384.60 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Polath (0 def, 0 armour) 2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +10 Str +10 Dex +14 Mag +17 Wil +13 Cun +10 Con dps ---------- Spell.crit +7% Spell.pwr +17 (+3 eff.) S.pwr/crit +4 Dmg.mod +19% blight +12% arcane +14% light +16% darkness Melee Ret 4 arcane ----- def ----- Resists +19% blight +5% arcane +11% all Silence- +34% ---------- misc See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled elven-silk cloak of conjuring (3 def, 0 armour) 2.0 T5 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +8 (+2 eff.) Dmg.mod +10% arcane Res.pen +11% arcane ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning Spell.save +8 (+2 eff.) Stun/Frz- +50% ---------- misc Max.mana +82.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Beuromirim the gold amulet0.1 T3 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +10 (+2 eff.) Dmg.mod +10% blight +10% fire Res.pen +10% mind Melee Ret 6 mind ----- def ----- Armour +6 Resists +9% acid +9% darkness Crit.dmg- 15.00% Silence- +20% Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 95.19 physical damage and 190.39 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (706.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 854.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1703% over 10 turns; mana 85; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1703% for 10 turns (2010 total) and instantly restoring 85 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 504; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 504 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
clarifying gold amulet of perfection (0.11 Spell / Master necromancer,0.11 Spell / Glacial waste)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +13% mind Confus- +26% ---------- misc Masteries +0.11 Spell/Master necromancer +0.11 Spell/Glacial waste Amulets make your neck look great! |
starlit stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +22% light +22% darkness Blind- +50% ---------- misc Infravis +5 Sight +2 See.Invis +12 Amulets make your neck look great! |
voratun amulet 'Armiziladogen'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +10 Wil +5 Cun +20 Lck dps ---------- Dmg.mod +6% arcane Res.pen +15% blight Acc +20 (+10 eff.) Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 43 ----- def ----- Defense +19 (+6 eff.) Resists +30% lightning +30% fire +6% blight +30% cold Unseen.red 18% Stun/Frz- +49% ---------- misc Psi/ret +0.08 Amulets make your neck look great! |
voratun amulet 'Chargesorrow'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +8 Defense +10 (+3 eff.) Resists +6% lightning +6% cold +3% temporal +3% blight Res.Cap +7% all Phys.save +51 (+17 eff.) Spell.save +21 (+5 eff.) Mind.save +33 (+8 eff.) Max.HP +40.00 Blind- +40% Disease- +10% Cut- +10% Confus- +24% ---------- misc Infravis +9 Sight +2 See.Invis +12 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Siletira the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +2 Cun +10 Con dps ---------- Phys.pwr +15 (+6 eff.) Dmg.mod +20% light +3% mind Acc +16 (+8 eff.) Apr +11 ----- def ----- Defense +22 (+7 eff.) Resists +40% light +3% physical Phys.save +9 (+3 eff.) Blind- +42% Cut- +24% ---------- misc Max.hate +4.00 Max.psi +50.00 Infravis +5 See.Stealth +25 See.Invis +25 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 146% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 560.99 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex +2 Mag +5 Wil +6 Cun dps ---------- Phys.pwr +14 (+5 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +10 (+3 eff.) Melee+ 14 physical Ranged+ 14 physical Dmg.mod +6% all On Hit (Melee): * 13% chance to reduce all saves and defense by 39 On Hit (Ranged): * 14% chance to reduce all saves and defense by 39 ----- def ----- Crit.dmg- 15.00% Mind.save +10 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Infravis +3 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper amber ring0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Acc +5 (+3 eff.) ----- def ----- Max.HP +49.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
gladiator's voratun ring of light (+36%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +11 (+4 eff.) Dmg.mod +18% light ----- def ----- Resists +36% light Rings make your fingers look great! |
gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +10 (+4 eff.) Acc +7 (+4 eff.) Apr +9 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 146% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold Goedalath Rock ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.pwr +12 (+5 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Resists +13% acid +16% fire +13% lightning +17% cold Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
gold ring 'Radhydor'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+6 eff.) Dmg.mod +10% cold ----- def ----- Resists +3% fire +20% cold +3% light +9% darkness ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
pixie's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +5 Mag dps ---------- Spell.pwr +11 (+2 eff.) Rings make your fingers look great! |
solipsist's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Resists +14% acid +15% fire +13% lightning +13% cold Rings make your fingers look great! |
stralite Prothotipe's Prismatic Eye ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +10 Mag +6 Wil +5 Con dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +10% lightning +10% fire +10% cold ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings make your fingers look great! |
treant's stralite ring of fire (+13%)0.1 T4 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +14% fire ----- def ----- Resists +13% blight +28% fire +13% nature Poison- +12% Disease- +13% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
blighted dragonbone starstaff of illumination (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +22 (+4 eff.) Dmg.mod +30% darkness ----- def ----- Defense +10 (+3 eff.) ---------- misc Vim/s.crit +5.00 Max.vim +10.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 306.51 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
reinforced drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +10 Mag +6 Wil dps ---------- Spell.crit +6% ----- def ----- Armour +10 Defense +14 (+5 eff.) Phys.save +19 (+6 eff.) A belt that goes around your waist. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+4 eff.) Spell.pwr +30 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+5 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
shimmering cashmere robe of fire (+27%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +15% arcane +18% fire ----- def ----- Resists +11% all +27% fire ---------- misc Max.mana +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of fire (+10%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +18% lightning +15% physical +25% fire +22% cold ----- def ----- Resists +10% lightning +10% cold +37% fire +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+5 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 6, doing 135.15 cold damage and 71.17 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 1164 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(176 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
20 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 953.28 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1007.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick steel torque of clear mind [power 1] (16 cooldown)2.0 T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
Prismbright the dragonbone wand of clairvoyance [power 16] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.crit +8.0% Res.pen +15% light ----- def ----- Die.at -80.00 life ---------- misc Stam/turn +3.00 Light +3 Reveal the area around you, dispelling darkness (radius 16, power 116 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By necro NO summ the Higher Necromancer level 19
57th Haze 122nd year of Ascendancy at 21:38 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By necro NO summ the Lich Necromancer level 37
27th Haze 123rd year of Ascendancy at 10:11 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By necro NO summ the Lich Necromancer level 50
60th Dusk 124th year of Ascendancy at 18:34 see stats
Against all odds
Killed Ukruk in the ambush.By necro NO summ the Lich Necromancer level 36
25th Haze 123rd year of Ascendancy at 13:29 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By necro NO summ the Lich Necromancer level 30
19th Dusk 123rd year of Ascendancy at 00:39 see stats
Arachnophobia
Destroyed the spydric menace.By necro NO summ the Lich Necromancer level 40
7th Decay 123rd year of Ascendancy at 02:23 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By necro NO summ the Lich Necromancer level 50
16th Regrowth 125th year of Ascendancy at 09:42 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By necro NO summ the Lich Necromancer level 46
30th Pyre 124th year of Ascendancy at 15:10 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By necro NO summ the Lich Necromancer level 50
76th Dusk 124th year of Ascendancy at 23:37 see stats
Brave new world
Went to the Far East and took part in the war.By necro NO summ the Lich Necromancer level 39
3rd Decay 123rd year of Ascendancy at 05:18 see stats
Bringer of Doom
Killed a Bringer of Doom.By necro NO summ the Higher Necromancer level 26
7th Mirth 123rd year of Ascendancy at 14:45 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By necro NO summ the Lich Necromancer level 50
32nd Haze 124th year of Ascendancy at 22:39 see stats
Clone War
Destroyed your own Shade.By necro NO summ the Lich Necromancer level 42
37th Regrowth 124th year of Ascendancy at 17:53 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By necro NO summ the Higher Necromancer level 15
34th Haze 122nd year of Ascendancy at 15:14 see stats
Destroyer of the creation
Killed Slasul.By necro NO summ the Lich Necromancer level 49
41st Dusk 124th year of Ascendancy at 09:34 see stats
Destroyer's bane
Killed Golbug the Destroyer.By necro NO summ the Lich Necromancer level 38
33rd Haze 123rd year of Ascendancy at 18:21 see stats
Deus Ex Machina
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By necro NO summ the Lich Necromancer level 50
21st Haze 124th year of Ascendancy at 08:18 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By necro NO summ the Lich Necromancer level 50
37th Haze 124th year of Ascendancy at 21:11 see stats
Dragon's Greed
Amassed 8000 gold pieces.By necro NO summ the Lich Necromancer level 42
37th Regrowth 124th year of Ascendancy at 19:47 see stats
Earth Master
Killed Harkor'Zun.By necro NO summ the Higher Necromancer level 21
7th Decay 122nd year of Ascendancy at 21:45 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By necro NO summ the Lich Necromancer level 50
37th Regrowth 125th year of Ascendancy at 19:12 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By necro NO summ the Lich Necromancer level 46
39th Pyre 124th year of Ascendancy at 09:34 see stats
Exterminator
Killed 1000 creatures.By necro NO summ the Higher Necromancer level 19
53rd Haze 122nd year of Ascendancy at 09:37 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By necro NO summ the Higher Necromancer level 21
80th Haze 122nd year of Ascendancy at 07:42 see stats
Fear me not!
Survived the Fearscape!By necro NO summ the Lich Necromancer level 50
57th Dusk 124th year of Ascendancy at 06:11 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By necro NO summ the Lich Necromancer level 50
22nd Regrowth 125th year of Ascendancy at 14:13 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By necro NO summ the Lich Necromancer level 48
40th Dusk 124th year of Ascendancy at 22:57 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By necro NO summ the Lich Necromancer level 50
73rd Dusk 124th year of Ascendancy at 06:21 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By necro NO summ the Higher Necromancer level 24
1st Regrowth 123rd year of Ascendancy at 09:52 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By necro NO summ the Lich Necromancer level 50
16th Regrowth 125th year of Ascendancy at 11:08 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By necro NO summ the Lich Necromancer level 50
79th Haze 124th year of Ascendancy at 02:36 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By necro NO summ the Lich Necromancer level 31
29th Dusk 123rd year of Ascendancy at 22:18 see stats
Level 10
Got a character to level 10.By necro NO summ the Higher Necromancer level 10
14th Dusk 122nd year of Ascendancy at 07:00 see stats
Level 20
Got a character to level 20.By necro NO summ the Higher Necromancer level 20
62nd Haze 122nd year of Ascendancy at 14:59 see stats
Level 30
Got a character to level 30.By necro NO summ the Lich Necromancer level 30
17th Dusk 123rd year of Ascendancy at 21:08 see stats
Level 40
Got a character to level 40.By necro NO summ the Lich Necromancer level 40
5th Decay 123rd year of Ascendancy at 03:45 see stats
Level 50
Got a character to level 50.By necro NO summ the Lich Necromancer level 50
56th Dusk 124th year of Ascendancy at 22:47 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By necro NO summ the Lich Necromancer level 28
11st Dusk 123rd year of Ascendancy at 13:04 see stats
Orcrist
Killed the leaders of the Orc Pride.By necro NO summ the Lich Necromancer level 50
3rd Regrowth 125th year of Ascendancy at 20:12 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By necro NO summ the Lich Necromancer level 50
5th Haze 124th year of Ascendancy at 01:47 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By necro NO summ the Higher Necromancer level 26
63rd Pyre 123rd year of Ascendancy at 15:40 see stats
Size is everything
Did over 1500 damage in one attack.By necro NO summ the Lich Necromancer level 49
56th Dusk 124th year of Ascendancy at 15:57 see stats
Size matters
Did over 600 damage in one attack.By necro NO summ the Lich Necromancer level 29
15th Dusk 123rd year of Ascendancy at 02:05 see stats
Sliders
Activated a portal using the Orb of Many Ways.By necro NO summ the Lich Necromancer level 39
33rd Haze 123rd year of Ascendancy at 21:13 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By necro NO summ the Lich Necromancer level 50
37th Regrowth 125th year of Ascendancy at 19:12 see stats
That was close
Killed your target while having only 1 life left.By necro NO summ the Higher Necromancer level 2
75th Pyre 122nd year of Ascendancy at 20:42 see stats
The Arena
Unlocked Arena mode.By necro NO summ the Higher Necromancer level 11
16th Dusk 122nd year of Ascendancy at 23:48 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By necro NO summ the Lich Necromancer level 50
2nd Decay 124th year of Ascendancy at 07:42 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By necro NO summ the Higher Necromancer level 26
56th Pyre 123rd year of Ascendancy at 15:24 see stats
The Sun Still Shines
Aeryn survived the last battle.By necro NO summ the Lich Necromancer level 50
37th Regrowth 125th year of Ascendancy at 19:12 see stats
The bigger the better!
Did over 3000 damage in one attack.By necro NO summ the Lich Necromancer level 50
36th Regrowth 125th year of Ascendancy at 03:44 see stats
The secret city
Discovered the truth about mages.By necro NO summ the Higher Necromancer level 11
18th Dusk 122nd year of Ascendancy at 23:19 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By necro NO summ the Lich Necromancer level 42
45th Regrowth 124th year of Ascendancy at 08:39 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By necro NO summ the Higher Necromancer level 26
8th Mirth 123rd year of Ascendancy at 18:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By necro NO summ the Higher Necromancer level 24
1st Regrowth 123rd year of Ascendancy at 11:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By necro NO summ the Higher Necromancer level 16
47th Haze 122nd year of Ascendancy at 07:25 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By necro NO summ the Lich Necromancer level 36
24th Haze 123rd year of Ascendancy at 18:07 see stats
You were not supposed to see that!
Read a Forbidden Tome.By necro NO summ the Lich Necromancer level 50
75th Dusk 124th year of Ascendancy at 16:26 see stats
Log
Atamathon the Giant Golem reflects damage back to necro NO summ!
necro NO summ HEALS from darkness damage!
Atamathon the Giant Golem hits necro NO summ for 148 cold, 175 darkness, 40 healing (324 total damage) [40 healing].
necro NO summ hits Atamathon the Giant Golem for 452 cold, 535 darkness (987 total damage).
Atamathon the Giant Golem reflects damage back to necro NO summ!
necro NO summ HEALS from darkness damage!
Atamathon the Giant Golem hits necro NO summ for 0 darkness, 36 healing (0 total damage) [36 healing].
Dire Plague from Necro NO summ hits Atamathon the Giant Golem for 248 darkness damage.
Atamathon the Giant Golem casts Eye Beam.
Atamathon the Giant Golem hits necro NO summ for 0 lightning damage.
necro NO summ receives 153 healing from Eternal Night.
Necro NO summ is entering a Forbidden Tome!
Atamathon the Giant Golem reflects damage back to necro NO summ!
necro NO summ HEALS from darkness damage!
Atamathon the Giant Golem hits necro NO summ for 169 darkness, 39 healing (169 total damage) [39 healing].
Dire Plague from Necro NO summ hits Atamathon the Giant Golem for 248 darkness damage.
necro NO summ receives 31 healing from Eternal Night.
Atamathon the Giant Golem reflects damage back to necro NO summ!
necro NO summ HEALS from darkness damage!
Atamathon the Giant Golem hits necro NO summ for 169 darkness, 39 healing (169 total damage) [39 healing].
Dire Plague from Necro NO summ hits Atamathon the Giant Golem for 248 darkness damage.
Atamathon the Giant Golem uses Pound.
Necro NO summ resists the dazing blow!
Atamathon the Giant Golem reflects damage back to necro NO summ!
Atamathon the Giant Golem hits necro NO summ for 471 fire damage.
Melee retaliation hits Atamathon the Giant Golem for 2 temporal, 14 darkness, 1 mind, 2 arcane (19 total damage).
necro NO summ the level 50 lich necromancer was boiled to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
















































































































































