Sunndown the level 11 Drem Sun Paladin by Fellow Oscar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp11 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 25)
Dexterity20 (base 10)
Constitution15 (base 10)
Magic36 (base 34)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life347/347
Positive80/80
Stamina142/142
Healing Factor1.1460311219418
Regeneration3.7246011463107

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage45
Accuracy33
Crit Chance9%
APR17
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower28
Crit Chance7%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+5%
Cold+11%
Light+10%
All0%

Offense: Damage Penetration

Darkness+10%

Defense: Base

Armour (hardiness)32.118138619369 (56.297102139833%)
Defense24
Ranged Defense24
Fatigue11
Physical Save16
Spell Save19
Mental Save7

Defense: Resistances

Light+ 47%( 70%)
Cold+ 43%( 70%)
Blight+ 6%( 70%)
Physical+ 7%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance40%
Disarm Resistance22%
Instadeath Resistance100%
Blind Resistance25%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
2/5
2/5
0/5
Celestial / Sun1.30
3/5
2/5
2/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
3/5
0/5

Effects

detrimental effect

Quests

done
failed
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Sunndown the Drem Sun Paladin level 10
3rd Acquisition 122nd year of Ascendancy at 21:58
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Sunndown the Drem Sun Paladin level 10
4th Profit 122nd year of Ascendancy at 12:55
see stats

Log


Sunndown casts
Healing Light.
Sunndown receives 136 healing.
Spellblaze Crystal casts Elemental Bolt!

Sunndown casts
Wave of Power.
The fabric of space around Spellblaze Crystal stabilizes to normal.

You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Spellblaze Crystal teleports some damage to Sunndown!
Weapon of Wrath hits Spellblaze Crystal for
(98 teleported), 8 fire (8 total damage).
Weapon of Wrath hits
Sunndown for 98 teleported damage.
Sunndown hits Spellblaze Crystal for (69 teleported), 0 physical, (16 teleported), 0 light, (14 teleported), 0 light (0 total damage).
Sunndown hits Sunndown for 69 teleported, 16 teleported, 14 teleported (99 total damage).
Sunndown the level 11 drem sun paladin was battered to death by himself in some sort of fetish experiment gone wrong on level 3 of Scintillating Caves.
Saving game...

Resting starts...

Talent Shield Pummel is ready to use.
Talent Rune: Shielding is ready to use.
Talent Wave of Power is ready to use.
Talent Healing Light is ready to use.
Talent Weapon of Light is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Path of the Sun is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Saving done.