Valyne the level 4 Thalore Archer by Shakraum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp4 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity23 (base 20)
Constitution12 (base 11)
Magic10 (base 10)
Willpower11 (base 10)
Cunning13 (base 12)

Resources

Life157/157
Stamina124/124
Healing Factor1
Regeneration1.65

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage21
Accuracy27
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save9
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
failed
active

Equipment

Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Lore found: Kor's Fall
You can read all your collected lore in the game menu, by pressing Escape.


You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

Talent Disengage is ready to use.
Talent Flare is ready to use.

Talent Infusion: Healing is ready to use.
Ran for 38 turns (stop reason: didn't move).


Space around you starts to dissolve...


You pickup 0.75 gold pieces.


Resting starts...

Rested for 31 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (5 cooldown).
You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (4 cooldown).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (17.5-24.5 power, 2 apr).
You gain 2.19 gold from the transmogrification of
elm vilestaff of warding (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.