Arrr the level 1 Skeleton Archer by cwj

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp1 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity27 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life110/110
Stamina85/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage32
Accuracy20
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save10
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Steady Shot is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Arrr picks up (c.):
elm vilestaff (10-12 power, 2 apr, blight element).
Arrr casts Rune: Shielding.

A shield forms around Arrr.

Ran for 2 turns (stop reason: hostile spotted to the southwest (sanguine experiment)).


Arrr uses Steady Shot.

Target out of range. Hold to force your weapon to fire at targets beyond its range (6).

Arrr uses Steady Shot.

Arrr's Steady Shot hits Sanguine experiment for
70 physical damage.
Arrr's Steady Shot killed Sanguine experiment!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 2 turns (stop reason: hostile spotted to the west (degenerated skeleton warrior)).


The shield around Arrr crumbles.


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (degenerated skeleton warrior)).

Arrr uses Steady Shot.

Arrr's Steady Shot hits Degenerated skeleton warrior for
74 physical damage.
Arrr's Steady Shot killed Degenerated skeleton warrior!