Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Doctornull's Tweak Pack 1.4.2A collection of tweaks for existing ToME content. Ashes of Urh'Rok 1.4.0Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.4.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 3 / 14% |
| Size | big |
| Lifes / Deaths | Killed by crimson crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:36 / 1 |
Primary Stats
| Strength | 24 (base 18) |
| Dexterity | 11 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 12 (base 10) |
| Willpower | 8 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -3/175 |
| Stamina | 36/71 |
| Healing Factor | 1 |
| Regeneration | 1.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 18 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 42.158613808071 (63.098591549296%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 24 |
| Physical Save | 18 |
| Spell Save | 7 |
| Mental Save | 7 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stun Resistance | 54% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | Do not try to resist it! Ogric Wrath |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Around waist | [vs. blurring rough leather belt of transcendence (Around waist)] blurring rough leather belt of transcendenceblurring rough leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) (-) Stealth bonus: +5 (-) Physical save: +5 (+5 eff.) (-) Mindpower: +2 (+2 eff.) (-) A belt that goes around your waist. |
| On fingers | [vs. warrior's copper ring (On fingers)] warrior's copper ringwarrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 (-) Changes stats: +3(-) Str Rings can have magical properties. |
| Around neck | [vs. restful copper amulet (Around neck)] restful copper amuletrestful copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% (-) Life regen: +0.90 (-) Amulets can have magical properties. |
| In main hand | [vs. iron longsword (12-16.8 power, 2 apr) (In main hand)] iron longsword (12-16.8 power, 2 apr)iron longsword (12-16.8 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) Sharp, long, and deadly. |
| Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) A suit of armour made of mail. |
| In off hand | [vs. Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) (In off hand)] Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% (-) Block value: +48 (-) Damage (Melee): +10(-) cold When wielded/worn: Armour: +8 (-) Defense: +8 (+4 eff.) (-) Fatigue: +12% (-) Changes resistances: +10%(-) fire / +15%(-) cold Talents granted: +2.00(-) Block Maximum air capacity: +20.00 (-) Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| On head | [vs. cleansing iron helm of constitution (+3) (0 def, 3 armour) (On head)] cleansing iron helm of constitution (+3) (0 def, 3 armour)cleansing iron helm of constitution (+3) (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Con Changes resistances: +5%(-) nature / +5%(-) blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) (In off hand)] iron shield (4 def, 2 armour, 8.5-10.2 power, 17 block)iron shield (4 def, 2 armour, 8.5-10.2 power, 17 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2(-9.5 - -15.0) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (+0.5%) Block value: +17 (-31) Damage (Melee): +0(-10) cold When wielded/worn: Armour: +2 (-6) Defense: +4 (+2 eff.) (-4 (-2 eff.)) Ranged Defense: +4 (+2 eff.) Fatigue: +6% (-6%) Changes resistances: +0%(-10%) fire / +0%(-15%) cold Talents granted: +1(+-1) Block Maximum air capacity: +0.00 (-20.00) Handheld deflection devices. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Poison from Voredarin the white worm mass hits Lizy for 2 nature damage.
White worm mass hits Lizy for (6 blocked), 0 physical (0 total damage).
White crystal casts Ice Bolt.
White crystal casts Ice Bolt.
Lizy's Ogric Wrath has been disrupted by anti-magic forces!
White crystal is encased in ice!
A wave of icy water bursts out from Lizy's shield towards White crystal!
Lizy speeds up.
White crystal's Ice Bolt hits Iceblock for 0 cold damage.
White crystal's Ice Bolt hits Lizy for (45 blocked) damage.
Poison from Voredarin the white worm mass hits Lizy for 2 nature damage.
Lizy hits White crystal for 0 cold damage.
White worm mass misses Lizy.
White crystal's Ice Bolt hits Lizy for 34 cold damage.
White worm mass misses Lizy.
Lizy rushes out!
Lizy rushes out!
Lizy hits White crystal for (11 to ice), 16 physical (16 total damage).
Lizy stops being poisoned.
Black crystal's Blight Bolt hits Lizy for 62 blight damage.
Lizy casts Ogric Wrath.
Lizy enters an ogric frenzy.
Lizy casts Rune: Phase Door.
Lizy is out of phase.
Talent Shield Pummel is ready to use.
Crimson crystal casts Blood Grasp.
Saving game...
