Fanrr the level 11 Halfling Rogue by FreeHugs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp11 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity32 (base 28)
Constitution17 (base 10)
Magic12 (base 10)
Willpower20 (base 10)
Cunning45 (base 31)

Resources

Life280/280
Stamina175/175
Healing Factor1.2961497326203
Regeneration0.32403743315508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-996
Infravision1
Stealth50.058209350996

Offense: Mainhand

Damage35
Accuracy42
Crit Chance22%
APR9
Speed1.00

Offense: Offhand

Damage17
Accuracy42
Crit Chance22%
APR9
Speed1.00

Offense: Spell

Spellpower12
Crit Chance13%
Speed1

Offense: Mind

Mindpower27
Crit Chance13%
Speed1

Defense: Base

Armour (hardiness)3 (57.811550151976%)
Defense38
Ranged Defense39
Fatigue0
Physical Save16
Spell Save12
Mental Save24

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance22%
Bleed Resistance50%
Instadeath Resistance100%
Silence Resistance22%
Poison Resistance20%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
4/5
2/5
0/5
0/5
Technique / Dual techniques1.30
4/5
2/5
2/5
0/5
Cunning / Lethality1.30
2/5
1/5
0/5
0/5
Technique / Assassination1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
3/5
0/5
3/5

Effects

talent

Quests

done
done
done
done
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Stealth is ready to use.
Fanrr activates Stealth.

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (8 cooldown).
You gain 0.47 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 1.29 gold from the transmogrification of
cleansing linen wizard hat of nature (+21%) (1 def, 0 armour).
You gain 0.95 gold from the transmogrification of
corrosive iron gauntlets (0 def, 1 armour).
You gain 1.77 gold from the transmogrification of
spiked iron mail armour of acid resistance (2 def, 4 armour).
You gain 2.48 gold from the transmogrification of
manaburning pouch of iron shots (18/18, 107% power, 1 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (91% power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron waraxe (107% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (117% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (117% power, 1 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 38; turns 5; dispels darkness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Fanrr deactivates Stealth.