







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Berserker |
| Level / Exp | 11 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 53 (base 33) |
| Dexterity | 19 (base 12) |
| Constitution | 56 (base 27) |
| Magic | 15 (base 10) |
| Willpower | 8 (base 10) |
| Cunning | 8 (base 10) |
Resources
| Life | 538/587 |
| Stamina | 125/125 |
| Healing Factor | 1.3053097345133 |
| Regeneration | 0.32632743362832 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 34 |
| Crit Chance | 9% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Darkness | +6% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 18.335093952971 (48.103448275862%) |
| Defense | 22 |
| Ranged Defense | 23 |
| Fatigue | 17 |
| Physical Save | 32 |
| Spell Save | 13 |
| Mental Save | 12 |
Defense: Resistances
| Darkness | + 6%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 28% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 1/8 |
| 1/16 |
| 1/3 |
| 1/2 |
| 1/2 |
| 0/2 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
Quests
Equipment
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On feet | Yvotha the pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Dex Changes damage: +6% physical Physical save: +5 (+2 eff.) Spell save: +5 (+5 eff.) Mental save: +6 (+6 eff.) Maximum life: +50.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around waist | Duskpain the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +6% darkness / +3% fire Changes resistances penetration: +5% fire Changes damage: +6% darkness Maximum life: +30.00 A belt that goes around your waist. |
| Main armor | Zagokhad (5 def, 10 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +3 Dex / +2 Con Maximum stamina: +20.00 A suit of armour made of mail. |
| Quiver | Shinescar (16/16, 11.5-16.1 power, 10 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.5 - 16.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +1.0% Capacity: 16 Travel speed: +100% Damage (Ranged): +12 lightning / +4 physical / +4 light Burst (radius 2) on crit: +8 lightning / +8 physical Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Turyblek' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +5 Mag / +5 Con Infravision radius: +1 See invisible: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| In main hand | balanced iron greatmaul of massacre (29.5-44.25 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +9 (+4 eff.) Disarm immunity: +28% Massive two-handed mauls. |
Inventory
Achievements
Log
Sold: cruel elm magestaff of fate (10-12 power, 2 apr, fire element) for 3.22 gold.
Sold: brass lantern for 0.03 gold.
Sold: miner's iron helm (0 def, 5 armour) for 0.57 gold.
Sold: iron helm 'Giludunakath' (0 def, 5 armour) for 6.77 gold.
Sold: Issamakor the Growwish (0 def, 1 armour) for 11.53 gold.
Sold: Aeratira the linen wizard hat (10 def, 0 armour) for 14.97 gold.
Sold: pair of rough leather boots of uncanny dodging (3 def, 1 armour) for 0.65 gold.
Sold: flaming iron waraxe of massacre (19-26.6 power, 2 apr) for 1.15 gold.
Sold: grounding pair of rough leather boots (0 def, 1 armour) for 0.44 gold.
Sold: shimmering elm starstaff of warding (10-12 power, 2 apr, darkness element) for 3.29 gold.
Character control switched to Loyal Ghoul Berserker.
Loyal Ghoul Berserker wears (replacing grounding pair of iron boots of uncanny dodging (2 def, 3 armour)): Yvotha the pair of iron boots (0 def, 3 armour).
Loyal Ghoul Berserker wears: Shinescar (16/16, 11.5-16.1 power, 10 apr).
Sold: pouch of iron shots of daylight (18/18, 12.5-15 power, 1 apr) for 1.55 gold.
Sold: iron torque of charged psionic shield [power 25] (20 cooldown) for 0.05 gold.
Sold: slimey quiver of elm arrows of wind (23/23, 11.5-16.1 power, 5 apr) for 2.43 gold.
Sold: spiked iron plate armour of acid resistance (3 def, 7 armour) for 1.56 gold.
Sold: cleansing iron mail armour of cold resistance (2 def, 4 armour) for 1.63 gold.
Sold: spiked rough leather armour of clarity (1 def, 2 armour) for 1.42 gold.
Sold: grounding pair of iron boots of uncanny dodging (2 def, 3 armour) for 1.13 gold.
Sold: thought-forged iron waraxe of daylight (13-18.2 power, 2 apr) for 3.18 gold.
Sold: mighty rough leather sling of fire for 2.41 gold.
Loyal Ghoul Berserker deactivates Berserker Rage.
Loyal Ghoul Berserker activates Berserker Rage.
Loyal Ghoul Berserker deactivates Berserker Rage.
Carol deactivates Premonition.














































