Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 20 / 37% |
Size | medium |
Lifes / Deaths | Killed by Norgos, the Frozen at level 15 on the 57th Dusk 122nd year of Ascendancy at 14:52 0 / 6Killed by ritch flamespitter at level 19 on the 16th Haze 122nd year of Ascendancy at 21:10 Killed by Salirann the mountain troll at level 19 on the 16th Haze 122nd year of Ascendancy at 23:48 Killed by Iverevea the large brown snake at level 20 on the 53rd Regrowth 123rd year of Ascendancy at 06:27 Killed by whatev at level 20 on the 53rd Regrowth 123rd year of Ascendancy at 06:27 Killed by ritch flamespitter at level 20 on the 54th Regrowth 123rd year of Ascendancy at 13:09 |
Primary Stats
Strength | 44 (base 17) |
Dexterity | 48 (base 35) |
Constitution | 23 (base 12) |
Magic | 26 (base 18) |
Willpower | 22 (base 14) |
Cunning | 37 (base 27) |
Resources
Life | -24/360 |
Mana | 165/314 |
Stamina | 177/177 |
Psi | 102/102 |
Healing Factor | 1 |
Regeneration | 8.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +2.2204460492503E-14% |
Spell | 0% |
Global | +102.8% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Barehand
Damage | 51 |
Accuracy | 51 |
Crit Chance | 37% |
APR | 7 |
Speed | 0.60 |
Offense: Spell
Spellpower | 29.7 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 25.1 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 28.1 (43.636363636364%) |
Defense | 30.05 |
Ranged Defense | 30.05 |
Fatigue | 24 |
Physical Save | 34.775 |
Spell Save | 18.9 |
Mental Save | 28.875 |
Defense: Resistances
All | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 48% |
Pinning Resistance | 29% |
Poison Resistance | 5% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 28% for 4 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 19% for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed discipline | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Beyond the Flesh |
talent | Striking Stance |
talent | Kinetic Shield |
detrimental effect | The target is on fire, taking 5.25 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 8.50, and stamina regeneration by 1.70. Bloodbath |
beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
beneficial effect | The target ignores pain, reducing all damage taken by 19%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by ritch flamespitter. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Ulfysta the Glowmortal (38-60.8 power, 2 apr) Ulfysta the Glowmortal (38-60.8 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn Damage (Melee): +8 temporal / +10 darkness Burst (radius 2) on crit: +14 fire Damage against: +14% Living When wielded/worn: Accuracy: +12 Damage when hit (Melee): 12 temporal Changes stats: +7 Str Changes resistances penetration: +10% fire Changes damage: +3% temporal / +3% light / +13% physical Stamina when hit: +2.00 Global speed: +3% Massive two-handed swords. |
Light source | Eilinarikira the alchemist's lamp Eilinarikira the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Dex / +5 Wil Changes damage: +9% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Aeredherin the hardened leather cap (0 def, 3 armour) Aeredherin the hardened leather cap (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +18% mind Changes resistances penetration: +5% arcane Mental save: +15 Confusion immunity: +38% Maximum mana: +40.00 A cap made of leather. |
Tool | woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
On fingers | Belamira the Lustregrind Belamira the LustregrindCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +3 Str Poison immunity: +5% Confusion immunity: +10% Rings can have magical properties. |
Around waist | Blazehunter BlazehunterCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 15% chance to daze * 30% chance to corrode armor Changes stats: +5 Cun / +5 Dex Changes resistances: +6% lightning Mental crit. chance: +8% A belt that goes around your waist. |
Main armor | Brightdash the steel mail armour (2 def, 6 armour) Brightdash the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +2 Armour: +6 Defense: +2 Fatigue: +14% Effects on melee hit: * 30% chance to blind Changes resistances: +12% light / +7% physical / +12% darkness / +17% cold Physical save: +18 A suit of armour made of mail. |
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | rough leather gloves 'Vorynor' (0 def, 1 armour) rough leather gloves 'Vorynor' (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str / +2 Mag Spellpower on spell critical (stacks up to 3 times): +2 When used to modify unarmed attacks: Base power: 12.0 - 13.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +4 blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | Scumwill (7 def, 0 armour) Scumwill (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature Changes resistances penetration: +10% mind Changes damage: +3% nature Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Geraredar' voratun amulet 'Geraredar'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +6 Physical crit. chance: +7.0% Defense: +12 Changes stats: +12 Lck / +1 Dex Changes resistances: +18% temporal Critical mult.: +17.00% Pinning immunity: +29% Knockback immunity: +24% Maximum stamina: +30.00 Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
Inventory
Cinderrend CinderrendInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 fire Changes stats: +4 Dex / +4 Cun / +4 Con Changes resistances: +13% mind / +12% fire Changes resistances penetration: +10% fire Physical save: +13 Spell save: +12 Mental save: +12 Confusion immunity: +28% Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Scabsquall ScabsquallPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun / +3 Mag Changes resistances: +3% nature Spellpower: +11 Rings can have magical properties. |
Silyriata the steel ring Silyriata the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Changes stats: +5 Cun / +5 Dex Changes resistances: +6% acid Reduces incoming crit damage: 15.00% Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
ash starstaff 'Barekalthothad' (15-18 power, 3 apr, temporal element) ash starstaff 'Barekalthothad' (15-18 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Defense: +10 Effects on melee hit: * 20 arcane resource burn Damage (Melee): 20 arcane / 4 % chance of confusion Changes stats: +1 Mag Changes damage: +15% temporal Talent granted: +1 Command Staff Mana each turn: +0.16 Maximum mana: +50.00 Spellpower: +16 Spell crit. chance: +2% Light radius: +3 Damage Shield penetration: +17% Staves designed for wielders of magic, by the greats of the art. |
Beluvea (25-30 power, 8 apr, arcane element) Beluvea (25-30 power, 8 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Dex Changes damage: +25% arcane Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Life regen: +0.20 Spellpower: +15 Spell crit. chance: +7% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Aeryssra the Satyrcut (1 def, 0 armour) Aeryssra the Satyrcut (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 16 nature Changes stats: +2 Cun / +2 Dex Changes resistances penetration: +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rotmire the pair of rough leather boots (0 def, 1 armour) =rush= Rotmire the pair of rough leather boots (0 def, 1 armour) =rush=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 darkness Changes stats: +3 Str / +2 Con Changes resistances: +3% darkness It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Ivanor (0 def, 3 armour) Ivanor (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +1 Dex Changes damage: +9% physical Movement speed: +20% A pair of boots made of leather. |
Ce'Nyth the dwarven-steel gauntlets (0 def, 2 armour) Ce'Nyth the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 12% chance to cause random insanity Damage (Melee): 6 acid / 18 darkness / 5 lightning / 6 cold / 5 fire / 18 mind / 11 light Changes stats: +4 Wil / +4 Mag Changes resistances: +6% blight / +8% light / +6% acid Changes damage: +8% light Spell save: +10 Mental save: -2 Silence immunity: +5% Knockback immunity: +10% Mindpower: +5 When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 3). On weapon hit: * 7% chance to blind Damage (Melee): +9 ice / +12 lightning / +12 fire / +13 acid Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 30% Cun, 30% Dex, 60% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 83% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Gloreletta the Star's kiss (0 def, 3 armour) Gloreletta the Star's kiss (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to blind Changes stats: +2 Str / +2 Mag / +2 Con Changes resistances penetration: +5% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Runyleran' (0 def, 3 armour) =stats, breathe= iron helm 'Runyleran' (0 def, 3 armour) =stats, breathe=Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str / +1 Wil / +1 Con Changes resistances: +6% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Bilereeve [power 149] (6 cooldown) Bilereeve [power 149] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances: +3% nature It can be used to fire a blast of psionic energies in a beam (dam 74-149), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
Dazzleripper the steel torque of psychoportation [power 27] (30 cooldown) Dazzleripper the steel torque of psychoportation [power 27] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances penetration: +5% light / +5% arcane Light radius: +2 It can be used to teleport randomly (rad 27), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Achievements
By whatev the Shalore Adventurer level 12
26th Dusk 122nd year of Ascendancy at 07:03 see stats
By whatev the Shalore Adventurer level 10
9th Flare 122nd year of Ascendancy at 06:39 see stats
By whatev the Shalore Adventurer level 20
52nd Regrowth 123rd year of Ascendancy at 22:00 see stats
By whatev the Shalore Adventurer level 19
30th Regrowth 123rd year of Ascendancy at 22:04 see stats
By whatev the Shalore Adventurer level 10
10th Flare 122nd year of Ascendancy at 06:08 see stats
By whatev the Shalore Adventurer level 19
16th Haze 122nd year of Ascendancy at 20:30 see stats
Log
whatev hits Giant red ant for 59 lightning damage.
whatev hits Midge swarm for 113 physical damage.
whatev hits Giant red ant for 55 lightning damage.
Ritch flamespitter uses Flamespit.
whatev killed Midge swarm!
Ritch flamespitter hits whatev for (13 resist armour), 79 fire (79 total damage).
Giant red ant misses whatev.
whatev performs a melee critical strike against Giant red ant!
whatev hits Giant blue ant for 59 lightning damage.
whatev hits Giant red ant for 109 physical damage.
whatev hits Giant red ant for 55 lightning damage.
whatev killed Giant red ant!
The fabric of time around whatev returns to normal.
Giant red ant uses Flame Fury.
Whatev is on fire!
Whatev resists the punch!
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits whatev for (13 resist armour), 79 fire (79 total damage).
Giant red ant hits whatev for (12 resist armour), 0 fire (0 total damage).
Talent Infusion: Wild is ready to use.
Talent Double Strike is ready to use.
whatev performs a melee critical strike against Giant red ant!
whatev hits Giant red ant for 134 physical damage.
Burning from Giant red ant hits whatev for (4 resist armour), 0 fire (0 total damage).
whatev killed Giant red ant!
Ritch flamespitter uses Flamespit.
Saving game...