Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 10 / 60% |
Size | medium |
Lifes / Deaths | Killed by Belulle the large white snake at level 6 on the 8th Flare 122nd year of Ascendancy at 03:30 0 / 5Killed by Belulle the large white snake at level 6 on the 8th Flare 122nd year of Ascendancy at 04:56 Killed by Polaraba the sick honey tree at level 10 on the 17th Dusk 122nd year of Ascendancy at 14:19 Killed by Polaraba the sick honey tree at level 10 on the 17th Dusk 122nd year of Ascendancy at 15:15 Killed by Polaraba the sick honey tree at level 10 on the 18th Dusk 122nd year of Ascendancy at 00:08 |
Primary Stats
Strength | 20 (base 15) |
Dexterity | 18 (base 17) |
Constitution | 19 (base 12) |
Magic | 27 (base 22) |
Willpower | 20 (base 12) |
Cunning | 21 (base 20) |
Resources
Life | -13/256 |
Mana | 0/204 |
Stamina | 89/132 |
Psi | 100/100 |
Healing Factor | 1 |
Regeneration | 0.45 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +96.153846153846% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 6 |
See Invisible | 5 |
Offense: Barehand
Damage | 29 |
Accuracy | 30 |
Crit Chance | 11% |
APR | 15 |
Speed | 0.80 |
Offense: Spell
Spellpower | 33.5 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 23.7 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 26 (35%) |
Defense | 5.8 |
Ranged Defense | 5.8 |
Fatigue | 19 |
Physical Save | 22.825 |
Spell Save | 16.45 |
Mental Save | 19.35 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 161 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 12% for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Combat |
talent | Beyond the Flesh |
talent | Kinetic Shield |
talent | Chant of Fortress |
talent | Striking Stance |
detrimental effect | Reduces global action speed by 4%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
Psionic focus | short elven-wood magestaff of might (25-30 power, 5 apr, arcane element) short elven-wood magestaff of might (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +5 Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Shimmerraze the copper ring Shimmerraze the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Effects on melee hit: * 15% chance to daze Mana when firing critical spell: +2.00 Spellpower: +8 Mindpower: +5 Rings can have magical properties. |
On fingers | copper ring 'Glorebeth' copper ring 'Glorebeth'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +11% temporal / +9% fire Changes damage: +11% temporal Rings can have magical properties. |
Around waist | Duvarand DuvarandInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil / +1 Mag Maximum life: +35.00 A belt that goes around your waist. |
Main armor | Xerubeth the cured leather armour (2 def, 4 armour) Xerubeth the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 11 physical Changes stats: +2 Wil Changes resistances: +10% light / +12% darkness Critical mult.: +11.00% A suit of armour made of leather. |
On feet | pair of iron boots 'Puslady' (0 def, 3 armour) pair of iron boots 'Puslady' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +6% temporal / +6% mind Changes resistances penetration: +5% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 30% Cun, 30% Dex, 60% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 83% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Cloak | Flarequake (1 def, 0 armour) Flarequake (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Wil / +2 Mag Changes resistances: +12% fire Changes damage: +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Grinigund GrinigundCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +10% physical Talent mastery: +0.11 Technique / Dual techniques Life regen: +0.20 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. teleportation rune of the psychic (range 40)teleportation rune of the psychic (range 40) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Umbrazephyr the steel greatsword (24-38.4 power, 2 apr)Umbrazephyr the steel greatsword (24-38.4 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% * 40% chance to cause random insanity When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances penetration: +5% mind Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ash longbowash longbow Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of daylight (21/21, 20.5-24.6 power, 2 apr)pouch of steel shots of daylight (21/21, 20.5-24.6 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 21 Damage (Ranged): +5 light Damage against: +13% Undead Shots are used with slings to pummel your foes to death. |
Urthadas UrthadasPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +8% light / +9% darkness Mental save: +6 Hate when firing a critical mind attack: +3.00 Heals friendly targets nearby when you use a nature summon: +10 A belt that goes around your waist. |
storm iron gauntlets of dexterity (+3) (0 def, 1 armour) storm iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Damage (Melee): 7 lightning Changes stats: +3 Dex Changes resistances: +5% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 11.5 - 16.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +5 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 94.76 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Arcpierce the rough leather cap (0 def, 1 armour) Arcpierce the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% blight Teleport immunity: +10% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Tulemarach (0 def, 1 armour)Tulemarach (0 def, 1 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% blight / +6% nature / +5% arcane A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding iron helm (0 def, 3 armour)grounding iron helm (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Achievements
By whatev the Shalore Adventurer level 10
9th Dusk 122nd year of Ascendancy at 20:55 see stats
By whatev the Shalore Adventurer level 10
9th Dusk 122nd year of Ascendancy at 20:54 see stats
By whatev the Shalore Adventurer level 9
3rd Dusk 122nd year of Ascendancy at 06:37 see stats
Log
Polaraba the sick honey tree receives 3 healing (3 psi heal).
Polaraba the sick honey tree hits whatev for (0 resist armour), 0 arcane (0 total damage).
whatev hits Polaraba the sick honey tree for (12 to psi shield), (4 dismissed), 2 to psi, 2 physical, 0 arcane (4 total damage).
Polaraba the sick honey tree is dazed!
Polaraba the sick honey tree hits whatev for (1 to psi shield), (4 resist armour), 0 physical (0 total damage).
Whatev throws two quick punches.
Polaraba the sick honey tree is not dazed anymore.
whatev performs a melee critical strike against Polaraba the sick honey tree!
Polaraba the sick honey tree converts some damage to Psi!
Polaraba the sick honey tree mentally dismisses some damage!
Polaraba the sick honey tree hits whatev for 0 arcane, 0 arcane (0 total damage).
whatev hits Polaraba the sick honey tree for (15 to psi shield), (6 dismissed), 2 to psi, 3 physical, (6 to psi shield), (2 dismissed), 1 to psi, 1 acid, 0 arcane, (27 to psi shield), 8 to psi, 10 physical, (6 to psi shield), 2 to psi, 2 acid, 0 arcane (29 total damage).
Polaraba the sick honey tree uses Mind Sear.
Whatev is freed from the demons.
Whatev's Inner Demon casts Congeal Time.
whatev hits Whatev's Inner Demon for (3 to psi shield), 9 physical, 19 arcane, 8 fire, 4 light, (2 to psi shield), 8 physical (49 total damage).
Polaraba the sick honey tree hits whatev for (5 resist armour), 108 mind (108 total damage).
Whatev's Inner Demon hits whatev for (4 resist armour), 0 fire, (2 resist armour), 0 light, (1 to psi shield), (4 resist armour), 0 physical, (2 to psi shield), (5 resist armour), 1 physical, (0 resist armour), 0 arcane (1 total damage).
Polaraba the sick honey tree's subconscious has returned to normal.
Polaraba the sick honey tree hits whatev for (3 to psi shield), (5 resist armour), 6 physical (6 total damage).
Polaraba the sick honey tree uses Waking Nightmare.
Whatev shrugs off the effect 'Waking Nightmare'!
Whatev's Inner Demon hits whatev for (4 resist armour), 0 fire, (2 resist armour), 0 light, (1 to psi shield), (4 resist armour), 0 physical, (1 to psi shield), (5 resist armour), 0 physical, (0 resist armour), 0 arcane (0 total damage).
whatev hits Whatev's Inner Demon for (3 to psi shield), 9 physical, 19 arcane, 8 fire (36 total damage).
whatev killed Whatev's Inner Demon!
Polaraba the sick honey tree uses Mind Sear.
Saving game...