Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 10 / 83% |
Size | big |
Lifes / Deaths | Killed by Xyrita the black bear at level 6 on the 7th Dusk 122nd year of Ascendancy at 17:32 0 / 5Killed by Forest Troll Hedge-Wizard at level 6 on the 7th Dusk 122nd year of Ascendancy at 22:00 Killed by Forest Troll Hedge-Wizard at level 6 on the 7th Dusk 122nd year of Ascendancy at 23:37 Killed by Bill the Stone Troll at level 8 on the 11st Dusk 122nd year of Ascendancy at 02:55 Killed by thought-forged warrior at level 10 on the 27th Dusk 122nd year of Ascendancy at 12:18 |
Primary Stats
Strength | 17 (base 11) |
Dexterity | 29 (base 24) |
Constitution | 16 (base 10) |
Magic | 12 (base 10) |
Willpower | 14 (base 10) |
Cunning | 34 (base 30) |
Resources
Life | -5/284 |
Stamina | 121/137 |
Healing Factor | 1.12 |
Regeneration | 45.7744 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 33 |
Accuracy | 49 |
Crit Chance | 11% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 49 |
Crit Chance | 16% |
APR | 7 |
Speed | 0.90 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 21.7 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 25.5502141008 |
Ranged Defense | 25.5502141008 |
Fatigue | 9 |
Physical Save | 11.55 |
Spell Save | 15.1 |
Mental Save | 19.8 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Knockback Resistance | 21% |
Disarm Resistance | 20% |
Pinning Resistance | 22% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 38.92 life per turn. Regeneration |
beneficial effect | The target ignores pain, reducing all damage taken by 15%. Pain Suppression |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | Noonripper (0 def, 3 armour) Noonripper (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +3 Fatigue: +2% Changes stats: +2 Con Life regen: +1.70 Healing mod.: +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Xeresema' brass lantern 'Xeresema'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armor Changes resistances: +6% temporal Changes damage: +3% acid Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Hettokan' (0 def, 1 armour) rough leather cap 'Hettokan' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +2 Cun Critical mult.: +5.00% Mental save: +3 A cap made of leather. |
On hands | temporal rough leather gloves of the iron hand (0 def, 1 armour) temporal rough leather gloves of the iron hand (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 temporal Changes stats: +3 Str / +2 Wil / +3 Con Changes resistances: +6% temporal Changes damage: +4% temporal Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | supercharged ash totem of thorny skin [power 44] (26 cooldown) supercharged ash totem of thorny skin [power 44] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 44 and armour hardiness by 40%, placing all other charms into a 26 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +23.00 Rings can have magical properties. |
Around neck | starlit steel amulet starlit steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% light / +11% darkness Blindness immunity: +20% Amulets can have magical properties. |
In main hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Around waist | Tudir the Lustrestreak Tudir the LustrestreakCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Changes resistances: +5% arcane Changes damage: +3% light / +3% arcane Spell save: +6 Size category: +1 A belt that goes around your waist. |
In off hand | Phlegmgrinder the steel dagger (10.5-13.65 power, 6 apr) Phlegmgrinder the steel dagger (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 8% chance to daze Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +6 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light Changes stats: +1 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances: +2% all Changes resistances penetration: +15% nature / +6% lightning Sharp, short and deadly. |
Cloak | Taintdash the cashmere cloak (8 def, 0 armour) Taintdash the cashmere cloak (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Damage when hit (Melee): 8 nature Changes resistances: +17% fire / +16% light / +3% nature Changes damage: +21% nature Stealth bonus: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Inventory
Crystalline Iron dagger (12.5-16.25 power, 5 apr) Crystalline Iron dagger (12.5-16.25 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 It is part of a set of items. Base power: 12.5 - 16.3 Uses stats: 45% Dex, 45% Str Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane Spellpower: +12 Sharp, short and deadly. |
Hettontir the linen cloak (6 def, 0 armour) Hettontir the linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes resistances: +3% temporal Physical save: +6 Spell save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Achievements
By pansyhorse the Cornac Rogue level 10
21st Dusk 122nd year of Ascendancy at 03:56 see stats
By pansyhorse the Cornac Rogue level 10
12nd Dusk 122nd year of Ascendancy at 08:52 see stats
By pansyhorse the Cornac Rogue level 10
12nd Dusk 122nd year of Ascendancy at 09:49 see stats
Log
Pansyhorse uses Infusion: Regeneration.
Pansyhorse starts regenerating health quickly.
Pansyhorse deactivates Stealth.
Thought-forged warrior rushes out!
Thought-forged warrior performs a melee critical strike against pansyhorse!
Pansyhorse is dazed!
pansyhorse hits Thought-forged warrior for 10 nature, 4 light (14 total damage).
Thought-forged warrior hits pansyhorse for 81 physical, 19 mind (100 total damage).
Pansyhorse uses Flurry.
Thought-forged warrior shrugs off the effect 'Blinded'!
Thought-forged warrior's armor corrodes!
Thought-forged warrior is dazed!
pansyhorse hits Thought-forged warrior for 10 physical, 3 temporal, 6 physical, 3 temporal, 5 nature, 10 physical, 3 temporal, 6 physical, 3 temporal, 5 nature, 12 physical, 3 temporal, 7 physical, 3 temporal, 5 nature (86 total damage).
Thought-forged warrior uses Death Dance.
Thought-forged warrior performs a melee critical strike against pansyhorse!
Pansyhorse is not dazed anymore.
Thought-forged warrior is not dazed anymore.
pansyhorse hits Thought-forged warrior for 10 nature, 4 light (14 total damage).
Thought-forged warrior hits pansyhorse for 66 physical, 9 mind (75 total damage).
pansyhorse hits Thought-forged warrior for 33 physical, 6 temporal, 25 physical, 6 temporal, 10 nature (80 total damage).
pansyhorse hits Thought-forged warrior for 10 nature, 4 light (14 total damage).
Thought-forged warrior hits pansyhorse for 51 physical, 19 mind (70 total damage).
Pansyhorse uses Infusion: Wild.
Pansyhorse lessens the pain.
pansyhorse hits Thought-forged warrior for 37 physical, 6 temporal, 21 physical, 6 temporal, 10 nature (80 total damage).
Thought-forged warrior performs a melee critical strike against pansyhorse!
Saving game...