Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 50 / 3241% |
| Size | huge |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:11 0 / 9Killed by Emeleba the rogue at level 15 on the 54th Haze 122nd year of Ascendancy at 20:46 Killed by snow giant boulder thrower at level 21 on the 25th Regrowth 123rd year of Ascendancy at 01:53 Killed by elven corruptor at level 24 on the 49th Regrowth 123rd year of Ascendancy at 11:55 Killed by ruin banshee at level 28 on the 70th Regrowth 123rd year of Ascendancy at 14:08 Killed by Arrreg the human at level 32 on the 5th Pyre 123rd year of Ascendancy at 05:59 Killed by Atamathon the Giant Golem at level 50 on the 64th Dusk 124th year of Ascendancy at 23:47 Killed by war hound at level 50 on the 56th Regrowth 125th year of Ascendancy at 00:44 Killed by Layylle the orc grand master assassin at level 50 on the 60th Regrowth 125th year of Ascendancy at 21:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 142 (base 57) |
| Dexterity | 116 (base 62) |
| Constitution | 83 (base 16) |
| Magic | 26 (base 10) |
| Willpower | 46 (base 30) |
| Cunning | 110 (base 60) |
Resources
| Life | 1897/1897 |
| Stamina | 337/337 |
| Equilibrium | 15 |
| Healing Factor | 1.19 |
| Regeneration | 9.7488060362107 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +7.5076170329201% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Barehand
| Damage | 194 |
| Accuracy | 110 |
| Crit Chance | 76% |
| APR | 53 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 7.6666666666667 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75.8 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 71 (79.094827586207%) |
| Defense | 73.814406779661 |
| Ranged Defense | 73.814406779661 |
| Fatigue | 21.181573275862 |
| Physical Save | 89.625 |
| Spell Save | 68.26875 |
| Mental Save | 73.99375 |
Defense: Resistances
| All | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Blind Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 21% for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -763 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 577 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 841% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 58% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
| beneficial effect | Has a 58% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.6 throws remaining) Grappling Defensively |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by Layutira the ghoul. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by bowler. Escort: temporal explorer (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1556. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | Weinerspankers (0 def, 9 armour) Weinerspankers (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Armour: +9 Effects on melee hit: * 24% chance to cause random insanity Damage (Melee): 15 fire / 40 darkness / 40 mind Changes stats: +5 Str / +5 Dex / +5 Cun Changes resistances: +10% fire Changes damage: +11% fire Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 10.00% Physical save: +15 Mental save: +9 Life regen: +0.20 Maximum life: +80.00 Mindpower: +10 When used to modify unarmed attacks: Base power: 24.0 - 33.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +15 Physical crit. chance: +24.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 20 arcane resource burn Burst (radius 1) on hit: +16 physical Burst (radius 2) on crit: +14 fire Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
| On head | plate goes on head (27 def, 21 armour) plate goes on head (27 def, 21 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour: +21 Defense: +27 Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Changes stats: +10 Cun / +3 Str Changes resistances: +27% acid / +15% lightning / +15% fire / +15% cold / +12% all Reduces incoming crit damage: 10.00% Physical save: +26 Mental save: +20 Mental crit. chance: +2% A cap made of leather. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Alyrion the Singedream Alyrion the SingedreamRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +110 Effects on melee hit: * Slows global speed by 40% Changes stats: +8 Cun / +25 Dex Changes resistances: +9% acid / +6% cold Changes damage: +6% fire Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Samitir SamitirInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +16 Physical crit. chance: +4.0% Defense: +15 Damage when hit (Melee): 12 arcane Changes stats: +6 Dex / +2 Mag Spell save: +20 Life regen: +1.90 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +100.00 Healing mod.: +19% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | vitalizing stralite amulet of murder vitalizing stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +7 Physical crit. chance: +4.0% Changes stats: +4 Con Critical mult.: +13.00% Physical save: +6 Life regen: +2.30 Maximum life: +41.00 Amulets can have magical properties. |
| Main armor | meh (14 def, 8 armour) meh (14 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +14 Fatigue: +8% Damage when hit (Melee): 13 light Changes stats: +10 Str / +10 Dex / +3 Mag / +11 Wil / +9 Cun Changes resistances: +45% blight / +23% nature / +28% darkness Changes damage: +3% light Physical save: +18 Mental save: +21 Light radius: +2 A suit of armour made of leather. |
| Light source | Wow WowRequires: - Level 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Fatigue: -2% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 physical Changes resistances: +12% cold / +3% all Critical mult.: +3.00% Reduces incoming crit damage: 5.00% Physical save: +20 Spell save: +15 Mental save: +11 Life regen: +0.40 Maximum life: +138.00 Mindpower: +11 Mental crit. chance: +9% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| Cloak | Lisynn the Scaldspire (3 def, 13 armour) Lisynn the Scaldspire (3 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +5 Str / +5 Con Changes resistances: +26% cold Changes resistances penetration: +10% mind Changes damage: +6% mind / +3% fire Critical mult.: +10.00% Physical save: +29 Mental save: +31 Only die when reaching: -50.00 life Maximum life: +97.00 Mindpower: +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | beltstar beltstarInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +30 Damage when hit (Melee): 12 nature Changes stats: +12 Str / +10 Con Changes resistances: +10% acid / +3% temporal / +9% cold / +9% nature / +16% fire / +5% arcane / +10% lightning Changes resistances penetration: +5% lightning Physical save: +41 Spell save: +29 Mindpower: +11 Size category: +2 A belt that goes around your waist. |
Inventory
regeneration infusion of the sneak (heal 496 over 5 turns) regeneration infusion of the sneak (heal 496 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 580 over 5 turns) regeneration infusion of the sneak (heal 580 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 580 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 11 turns, die at -100) heroism infusion (+5 for 11 turns, die at -100)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 11 turns. While Heroism is active, you will only die when reaching -100 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (869% speed; 5 turns) movement infusion of the titan (869% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 869% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the sneak (198 cold damage; 68 apply power) biting gale rune of the sneak (198 cold damage; 68 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 198.38 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 68. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bokumagarin the Scabream Bokumagarin the ScabreamCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +6 Con Changes damage: +6% mind / +3% nature Critical mult.: +5.00% Life regen: +0.50 Stamina each turn: +0.60 Mental crit. chance: +4% Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 354 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Turiruigasin TuriruigasinInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +2 Changes stats: +1 Str / +7 Wil / +3 Con Maximum encumbrance: +40 Healing mod.: +10% Amulets can have magical properties. |
restful stralite amulet of vision restful stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Blindness immunity: +18% Life regen: +1.80 Infravision radius: +5 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gladiator's voratun ring of life gladiator's voratun ring of lifeRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +8 Con Life regen: +1.50 Maximum life: +74.00 Healing mod.: +14% Rings can have magical properties. This item has been sent to the Item's Vault. |
Gedhegavea the Wildwrack (84-134.4 power, 4 apr) Gedhegavea the Wildwrack (84-134.4 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +4 nature When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +21 Changes resistances: +12% darkness / +6% nature Changes resistances penetration: +5% fire / +21% physical Changes damage: +21% physical Mental save: +34 Poison immunity: +5% Massive two-handed swords. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Emiwyn the Fogransom (19/19, 54-64.8 power, 6 apr) Emiwyn the Fogransom (19/19, 54-64.8 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Acid Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 19 On weapon hit: * 14% chance to gain 10% of a turn * 51 arcane resource burn * 25% chance to put talents on cooldown Damage (Ranged): +15 temporal / +42 darkness / +20 blight Burst (radius 1) on hit: +8 darkness / +16 acid Shots are used with slings to pummel your foes to death. |
marshal's cashmere cloak of fog (8 def, 0 armour) marshal's cashmere cloak of fog (8 def, 0 armour)Requires: - Level 15 Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Changes stats: +2 Str / +3 Con Changes resistances: +15% light / +12% fire Stealth bonus: +7 Physical save: +10 Maximum life: +75.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour) wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 Defense: +3 Fatigue: -8% Changes resistances: +10% acid / +10% fire / +8% lightning / +8% cold Maximum life: +103.00 Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scabwreck the elven-silk robe (5 def, 0 armour) Scabwreck the elven-silk robe (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when hit (Melee): 4 arcane Changes stats: +10 Mag Changes resistances: +15% temporal / +30% light / +9% mind / +5% arcane / +6% nature Changes resistances penetration: +10% arcane / +14% temporal Changes damage: +20% light / +20% temporal / +12% nature / +6% mind Mana each turn: +0.40 Maximum mana: +72.00 Spellpower: +29 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Healies (10 def, 14 armour) Healies (10 def, 14 armour)Requires: - Level 35 Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +6 Armour: +14 Defense: +10 Ranged Defense: +10 Fatigue: +5% Effects on melee hit: * 10 arcane resource burn * 15% chance to blind Changes resistances: +11% acid / +15% fire / +3% blight / +15% cold / +5% arcane / +14% lightning Spell save: +20 Life regen: +5.50 Healing mod.: +30% A pair of boots made of leather. This item has been sent to the Item's Vault. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 248.51 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. This item has been sent to the Item's Vault. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Str, 40% Dex, 10% Mag, 40% Cun Damage type: Physical Armour Penetration: +10 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Earthen Missiles (15% chance level 5). Burst (radius 1) on hit: +50 gravity Burst (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 19.68 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Str, 40% Dex, 10% Mag, 40% Cun Damage type: Physical Armour Penetration: +10 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Obsidiantitan the rough leather cap (0 def, 1 armour) Obsidiantitan the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 darkness Changes stats: +2 Dex Physical save: +25 A cap made of leather. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Gorelin (0 def, 3 armour) Gorelin (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 Armour penetration: +2 Armour: +3 Fatigue: +3% Changes resistances: +11% acid / +11% fire / +8% lightning / +10% cold Changes damage: +9% physical Equilibrium when hit: +0.16 Mindpower: +8 A cap made of leather. |
cleansing cashmere wizard hat of the mountain (+10%) (2 def, 0 armour) cleansing cashmere wizard hat of the mountain (+10%) (2 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +10% blight / +13% physical / +8% nature Changes damage: +13% physical A pointy cloth hat, very wizardly... |
miner's drakeskin leather cap of the depths (0 def, 9 armour) miner's drakeskin leather cap of the depths (0 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes resistances: +14% cold Allows you to breathe in: water Infravision radius: +2 A cap made of leather. |
warlord's drakeskin leather cap of ire (0 def, 5 armour) warlord's drakeskin leather cap of ire (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 Armour: +5 Fatigue: +5% Changes stats: +9 Str / +6 Wil / +5 Con Changes resistances: +7% physical Physical save: +25 Mental save: +9 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
marauder's reinforced leather armour (10 def, 7 armour) marauder's reinforced leather armour (10 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Fatigue: +8% Changes stats: +7 Str / +5 Dex Physical save: +11 A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
alchemist's lamp 'Betitha' alchemist's lamp 'Betitha'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Critical mult.: +11.00% Physical save: +5 Light radius: +3 Healing mod.: +22% A normal brass lantern, enhanced by alchemy to make it brighter. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ragogen (dig speed 16 turns) Ragogen (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% nature / +3% cold Changes resistances penetration: +17% physical Physical save: +10 Blindness immunity: +10% Stun/Freeze immunity: +25% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zanydas the dwarven-steel pickaxe (dig speed 33 turns) Zanydas the dwarven-steel pickaxe (dig speed 33 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Con Changes resistances: +12% nature Changes damage: +7% nature Life regen: +0.40 Only die when reaching: -60.00 life Healing mod.: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of psychoportation [power 28] (30 cooldown) steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of psychoportation [power 36] (30 cooldown) psionic dwarven-steel torque of psychoportation [power 36] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 36), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By bowler the Cornac Brawler level 36
75th Dusk 123rd year of Ascendancy at 21:24 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By bowler the Cornac Brawler level 47
69th Regrowth 124th year of Ascendancy at 04:38 see stats
Against all odds
Killed Ukruk in the ambush.By bowler the Cornac Brawler level 31
77th Regrowth 123rd year of Ascendancy at 06:29 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By bowler the Cornac Brawler level 32
56th Pyre 123rd year of Ascendancy at 08:06 see stats
Arachnophobia
Destroyed the spydric menace.By bowler the Cornac Brawler level 43
53rd Haze 123rd year of Ascendancy at 12:21 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By bowler the Cornac Brawler level 39
31st Haze 123rd year of Ascendancy at 08:26 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By bowler the Cornac Brawler level 50
65th Dusk 124th year of Ascendancy at 02:03 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By bowler the Cornac Brawler level 47
63rd Regrowth 124th year of Ascendancy at 12:28 see stats
Brave new world
Went to the Far East and took part in the war.By bowler the Cornac Brawler level 38
25th Haze 123rd year of Ascendancy at 15:35 see stats
Bringer of Doom
Killed a Bringer of Doom.By bowler the Cornac Brawler level 21
25th Regrowth 123rd year of Ascendancy at 23:48 see stats
Clone War
Destroyed your own Shade.By bowler the Cornac Brawler level 50
15th Regrowth 125th year of Ascendancy at 12:11 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By bowler the Cornac Brawler level 10
23rd Dusk 122nd year of Ascendancy at 03:46 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By bowler the Cornac Brawler level 50
66th Pyre 124th year of Ascendancy at 05:08 see stats
Destroyer of the creation
Killed Slasul.By bowler the Cornac Brawler level 42
45th Haze 123rd year of Ascendancy at 00:46 see stats
Destroyer's bane
Killed Golbug the Destroyer.By bowler the Cornac Brawler level 37
19th Haze 123rd year of Ascendancy at 18:41 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By bowler the Cornac Brawler level 45
33rd Regrowth 124th year of Ascendancy at 15:35 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By bowler the Cornac Brawler level 50
47th Dusk 124th year of Ascendancy at 11:38 see stats
Exterminator
Killed 1000 creatures.By bowler the Cornac Brawler level 18
7th Decay 122nd year of Ascendancy at 14:55 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By bowler the Cornac Brawler level 32
62nd Pyre 123rd year of Ascendancy at 00:43 see stats
Fear me not!
Survived the Fearscape!By bowler the Cornac Brawler level 21
25th Regrowth 123rd year of Ascendancy at 23:00 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By bowler the Cornac Brawler level 50
41st Dusk 124th year of Ascendancy at 08:44 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By bowler the Cornac Brawler level 42
45th Haze 123rd year of Ascendancy at 06:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bowler the Cornac Brawler level 19
9th Decay 122nd year of Ascendancy at 16:36 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By bowler the Cornac Brawler level 41
31st Haze 123rd year of Ascendancy at 19:25 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By bowler the Cornac Brawler level 50
63rd Regrowth 125th year of Ascendancy at 22:04 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By bowler the Cornac Brawler level 50
52nd Regrowth 125th year of Ascendancy at 05:14 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By bowler the Cornac Brawler level 50
58th Regrowth 125th year of Ascendancy at 05:14 see stats
Level 10
Got a character to level 10.By bowler the Cornac Brawler level 10
4th Dusk 122nd year of Ascendancy at 13:58 see stats
Level 20
Got a character to level 20.By bowler the Cornac Brawler level 20
3rd Allure 123rd year of Ascendancy at 22:00 see stats
Level 30
Got a character to level 30.By bowler the Cornac Brawler level 30
73rd Regrowth 123rd year of Ascendancy at 09:24 see stats
Level 40
Got a character to level 40.By bowler the Cornac Brawler level 40
31st Haze 123rd year of Ascendancy at 10:18 see stats
Level 50
Got a character to level 50.By bowler the Cornac Brawler level 50
18th Pyre 124th year of Ascendancy at 05:15 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By bowler the Cornac Brawler level 20
15th Regrowth 123rd year of Ascendancy at 21:27 see stats
Orcrist
Killed the leaders of the Orc Pride.By bowler the Cornac Brawler level 50
67th Pyre 124th year of Ascendancy at 11:19 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By bowler the Cornac Brawler level 50
47th Pyre 124th year of Ascendancy at 23:52 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By bowler the Cornac Brawler level 13
73rd Dusk 122nd year of Ascendancy at 14:15 see stats
Santassacre!
Killed the little helper elves after saving them!By bowler the Cornac Brawler level 21
15th Regrowth 123rd year of Ascendancy at 21:38 see stats
Size is everything
Did over 1500 damage in one attack.By bowler the Cornac Brawler level 34
69th Dusk 123rd year of Ascendancy at 06:51 see stats
Size matters
Did over 600 damage in one attack.By bowler the Cornac Brawler level 21
15th Regrowth 123rd year of Ascendancy at 21:35 see stats
Sliders
Activated a portal using the Orb of Many Ways.By bowler the Cornac Brawler level 37
19th Haze 123rd year of Ascendancy at 20:40 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By bowler the Cornac Brawler level 50
47th Dusk 124th year of Ascendancy at 11:37 see stats
That was close
Killed your target while having only 1 life left.By bowler the Cornac Brawler level 24
49th Regrowth 123rd year of Ascendancy at 13:45 see stats
The Arena
Unlocked Arena mode.By bowler the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 16:59 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By bowler the Cornac Brawler level 49
15th Pyre 124th year of Ascendancy at 13:27 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By bowler the Cornac Brawler level 50
53rd Regrowth 125th year of Ascendancy at 19:56 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By bowler the Cornac Brawler level 33
7th Dusk 123rd year of Ascendancy at 22:32 see stats
The Sun Still Shines
Aeryn survived the last battle.By bowler the Cornac Brawler level 50
47th Dusk 124th year of Ascendancy at 11:38 see stats
The bigger the better!
Did over 3000 damage in one attack.By bowler the Cornac Brawler level 50
58th Regrowth 125th year of Ascendancy at 22:58 see stats
The secret city
Discovered the truth about mages.By bowler the Cornac Brawler level 32
7th Pyre 123rd year of Ascendancy at 07:40 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By bowler the Cornac Brawler level 33
44th Dusk 123rd year of Ascendancy at 03:22 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By bowler the Cornac Brawler level 43
72nd Haze 123rd year of Ascendancy at 14:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By bowler the Cornac Brawler level 30
75th Regrowth 123rd year of Ascendancy at 01:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By bowler the Cornac Brawler level 21
26th Regrowth 123rd year of Ascendancy at 23:50 see stats
Unstoppable
Returned from the dead.By bowler the Cornac Brawler level 50
56th Regrowth 125th year of Ascendancy at 00:44 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By bowler the Cornac Brawler level 31
76th Regrowth 123rd year of Ascendancy at 05:09 see stats
Log
Talent Infusion: Regeneration is ready to use.
Talent Set Up is ready to use.
Talent Axe Kick is ready to use.
Bowler is no longer attuned.
Talent Combination Kick is ready to use.
Bowler isn't moving as defensively anymore.
There is a next level here (press '' or right click to use).
Resting starts...
Talent Perfect Strike is ready to use.
Talent Infusion: Heroism is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
You gain 3.99 gold from the transmogrification of bright brass lantern of clarity.
You gain 12.00 gold from the transmogrification of quartz.
You gain 6.97 gold from the transmogrification of alchemist's rough leather gloves of archery (0 def, 1 armour).
You gain 11.87 gold from the transmogrification of silk robe 'Mayoriana' (3 def, 0 armour).
You gain 4.56 gold from the transmogrification of horrifying living mindstar of life (15.5-17.05 power, 40 apr, mind damage).
You gain 19.10 gold from the transmogrification of Falogar the living mindstar (17.5-19.25 power, 40 apr, mind damage).
You gain 7.16 gold from the transmogrification of manaburning pulsing mindstar of sand (14-15.4 power, 32 apr, nature damage).
You gain 9.86 gold from the transmogrification of caller's pulsing mindstar of persecution (12.5-13.75 power, 32 apr, mind damage).
You gain 9.95 gold from the transmogrification of glacial stralite greatsword of torment (46-73.6 power, 3 apr).
You gain 6.59 gold from the transmogrification of chilling steel greatsword of evisceration (20.5-32.8 power, 2 apr).
You gain 5.33 gold from the transmogrification of glacial dwarven-steel greatmaul (42-63 power, 2 apr).
You gain 7.19 gold from the transmogrification of gold amulet of manastreaming.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
