Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 11 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 10 on the 27th Dusk 122nd year of Ascendancy at 13:24 0 / 5Killed by Silimina the gloomy dire wolf at level 10 on the 27th Dusk 122nd year of Ascendancy at 14:38 Killed by shadow at level 11 on the 27th Dusk 122nd year of Ascendancy at 18:39 Killed by Salakira the sick giant venus flytrap at level 11 on the 27th Dusk 122nd year of Ascendancy at 19:15 Killed by ritch flamespitter at level 11 on the 27th Dusk 122nd year of Ascendancy at 19:56 |
Primary Stats
| Strength | 24.84 (base 21) |
| Dexterity | 8.1 (base 15) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 12 (base 12) |
| Cunning | 30 (base 28) |
Resources
| Hate | 100/100 |
| Psi | 92/92 |
| Vim | 140/140 |
| Life | -137/214 |
| Stamina | 66/135 |
| Healing Factor | 1 |
| Regeneration | 36.45 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +313% |
| Spell | 0% |
| Global | +97.087378640777% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 24 |
| Accuracy | 24 |
| Crit Chance | 18% |
| APR | 1 |
| Speed | 0.40 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.2 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 4.7610683981598 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 8 |
| Physical Save | 22.447 |
| Spell Save | 24.7 |
| Mental Save | 23.35 |
Defense: Resistances
| All | -13%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Knockback Resistance | 40% |
| Confusion Resistance | 37% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 19% for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 167 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Striking Stance |
| talent | Beyond the Flesh |
| detrimental effect | The target has been dominated. It is unable to move and has lost 5 armor and 8 defense. Attacks from Shadow gain 30% damage penetration. Dominated |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is under a malign influence. All resists have been lowered by 13%. Maligned |
| beneficial effect | The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn). Blighted Soil |
| beneficial effect | A flow of life spins around the target, regenerating 33.40 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 9 and doing 10.00 blight damage per turn. Decrepitude Disease |
| detrimental effect | Reduces global action speed by 3%. Slow |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +12% physical damage, +6 physical save, +6 mental save) Rampaging |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is infected by a disease, reducing its constitution by 9 and doing 10.00 blight damage per turn. Rotting Disease |
| detrimental effect | Burgers n buns is fed upon by Salakira the sick giant venus flytrap. Fed Upon |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Saliyatha the sick giant venus flytrap. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Iveletira the Heat's kiss (0 def, 1 armour)Iveletira the Heat's kiss (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 arcane / 16 fire Changes stats: +0(-6) Con Changes resistances: +6% lightning / +5% temporal Changes damage: +0%(-25%) nature Spell save: +0 (-15) A pair of boots made of leather. |
| On hands | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Armour: +1 Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Spell save: +0 (-15) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] linen wizard hat of frost (+16%) (1 def, 0 armour)linen wizard hat of frost (+16%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Defense: +1 Changes stats: +0(-6) Con Changes resistances: +16% cold Changes damage: +0%(-25%) nature / +11% cold Spell save: +0 (-15) A pointy cloth hat, very wizardly... |
| Tool | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Rod of AsphyxiationRod of Asphyxiation Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Spell save: +0 (-15) It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
| Around waist | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Armour: +4 Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Maximum encumbrance: +70 Spell save: +0 (-15) Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Yvurin (2 def, 4 armour)Yvurin (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +0(-6) Con Changes resistances penetration: +5% physical Changes damage: +0%(-25%) nature Physical save: +6 Spell save: +0 (-15) Life regen: +2.80 Stamina each turn: +0.50 A suit of armour made of leather. |
| Light source | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Spell save: +0 (-15) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] linen cloak of protection (1 def, 0 armour)linen cloak of protection (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Defense: +1 Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Spell save: +6 (-9) Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Psionic focus | [vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Spellcrusher (32-48 power, 4 apr)Spellcrusher (32-48 power, 4 apr) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20(-) nature When wielded/worn: Changes stats: +6(-) Con Changes damage: +25%(-) nature Spell save: +15 (-) This large steel greatmaul has thick vines wrapped around the handle. |
Inventory
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Chehir the Cloudclash (5-5.5 power, 18 apr, nature damage)This item will automatically be transmogrified when you leave the level. Chehir the Cloudclash (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5(-27.0 - -42.5) Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+14) Physical crit. chance: +3.0% (-1.0%) Attack speed: 100% (-) On weapon hit: * 20% chance to daze (+20%) - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature Burst (radius 2) on crit: +4 lightning When wielded/worn: Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Physical save: +3 Spell save: +3 (-12) Mental save: +2 Equilibrium when hit: +0.70 Maximum hate: +2.00 Mindpower: +2 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Glorokira the ash magestaff (15-18 power, 3 apr, fire element)This item will automatically be transmogrified when you leave the level. Glorokira the ash magestaff (15-18 power, 3 apr, fire element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-17.0 - -30.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-1) Physical crit. chance: +3.0% (-1.0%) Attack speed: 100% (-) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Physical crit. chance: +6.0% Changes stats: +0(-6) Con Changes resistances: +3% light Changes damage: +0%(-25%) nature / +15% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Spell save: +0 (-15) Poison immunity: +15% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Demonnigh the steel mail armour (2 def, 6 armour)Demonnigh the steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +0(-6) Con Changes resistances: +12% light / +11% darkness Changes damage: +0%(-25%) nature / +3% physical Spell save: +0 (-15) A suit of armour made of mail. |
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Huragogas (2 def, 6 armour)This item will automatically be transmogrified when you leave the level. Huragogas (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 10 physical Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Grants telepathy: Demon/Minor Demon/Major Spell save: +0 (-15) Hate when firing a critical mind attack: +2.00 Maximum hate: +2.00 A suit of armour made of mail. |
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] iron shield (4 def, 2 armour, 16 block)This item will automatically be transmogrified when you leave the level. iron shield (4 def, 2 armour, 16 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Talent granted: +1 Block Spell save: +0 (-15) Handheld deflection devices. |
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] woodsman's iron pickaxe (dig speed 36 turns)woodsman's iron pickaxe (dig speed 36 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Changes stats: +1 Str / +0(-6) Con Changes resistances: +11% nature Changes damage: +5%(-20%) nature Spell save: +0 (-15) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Spell save: +0 (-15) When carried: This orb will automatically identify items you find. |
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Spell save: +0 (-15) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Spellcrusher (32-48 power, 4 apr) (Psionic focus)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) On weapon hit: - 50% chance to shatter magical shields Damage (Melee): +0(-20) nature When wielded/worn: Changes stats: +0(-6) Con Changes damage: +0%(-25%) nature Spell save: +0 (-15) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By burgers n buns the Cornac Adventurer level 10
21st Dusk 122nd year of Ascendancy at 19:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By burgers n buns the Cornac Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 08:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By burgers n buns the Cornac Adventurer level 10
4th Dusk 122nd year of Ascendancy at 21:41 see stats
Log
Decrepitude Disease from Burgers n buns hits Salakira the sick giant venus flytrap for 9 blight damage.
Decrepitude Disease from Burgers n buns hits Shadow for 10 blight damage.
Rotting Disease from Burgers n buns hits Salakira the sick giant venus flytrap for 9 blight damage.
Shadow hits burgers n buns for (7 resist armour), 59 physical (59 total damage).
Salakira the sick giant venus flytrap summons a Ritch Flamespitter!
burgers n buns hits Ritch flamespitter for 26 physical damage.
Talent Surge of Power is ready to use.
Talent Switch Place is ready to use.
Talent Telekinetic Grasp is ready to use.
Talent Telekinetic Smash is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Burgers n buns aims less carefully.
burgers n buns hits Shadow for 25 physical damage.
Rotting Disease from Salakira the sick giant venus flytrap hits burgers n buns for (7 resist armour), 6 blight (6 total damage).
Decrepitude Disease from Salakira the sick giant venus flytrap hits burgers n buns for (7 resist armour), 6 blight (6 total damage).
burgers n buns killed Shadow!
Burgers n buns uses Infusion: Regeneration.
Burgers n buns starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Iveriaba the sick giant venus flytrap uses Reproach.
Rotting Disease from Burgers n buns hits Salakira the sick giant venus flytrap for 9 blight damage.
Decrepitude Disease from Burgers n buns hits Salakira the sick giant venus flytrap for (2 deflected), 7 blight (7 total damage).
Salakira the sick giant venus flytrap uses Feed.
Ritch flamespitter uses Flamespit.
Ritch flamespitter's mind surges with critical power!
Your hatred grows even as your life fades! (+34 hate)
Saving game...
