Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Paradox Mage |
Level / Exp | 13 / 61% |
Size | big |
Lifes / Deaths | Killed by Islyleda the giant carpenter ant at level 13 on the 14th Haze 122nd year of Ascendancy at 09:48 / 1 |
Primary Stats
Strength | 28 (base 24) |
Dexterity | 12 (base 10) |
Constitution | 15 (base 12) |
Magic | 45 (base 39) |
Willpower | 19 (base 13) |
Cunning | 13 (base 10) |
Resources
Life | -59/415 |
Paradox | 710 |
Healing Factor | 1.0460311219418 |
Regeneration | 4.4456322682526 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 10 |
Offense: Mainhand
Damage | 23 |
Accuracy | 14 |
Crit Chance | 5% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +6% |
Physical | +15% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Physical | +8% |
Defense: Base
Armour (hardiness) | 36.551211628464 (73.607947236566%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 19 |
Physical Save | 15 |
Spell Save | 23 |
Mental Save | 26 |
Defense: Resistances
Light | + 15%( 70%) |
Fire | + 6%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Bleed Resistance | 10% |
Confusion Resistance | 22% |
Instadeath Resistance | 100% |
Silence Resistance | 42% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 532 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Islyleda the giant carpenter ant. Escort: repented thief (level 2 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | [vs. Ulfedar the pair of iron boots (0 def, 3 armour) (On feet)] Ulfedar the pair of iron boots (0 def, 3 armour)Ulfedar the pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes stats: +3(-) Wil Silence immunity: +22% (-) Confusion immunity: +22% (-) Stun/Freeze immunity: +20% (-) Vim when firing critical spell: +2.00 (-) Spellpower: +5 (+2 eff.) (-) Spell crit. chance: +1% (-) Defense after a teleport: +10 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +10% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. Dagydig the brass lantern (Light source)] Dagydig the brass lanternDagydig the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3(-) Con / +1(-) Mag Mental save: +3 (+2 eff.) (-) Maximum life: +42.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Gytta the linen wizard hat (16 def, 2 armour) (On head)] Gytta the linen wizard hat (16 def, 2 armour)Gytta the linen wizard hat (16 def, 2 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +16 (+7 eff.) (-) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-10) item temporal energize Changes resistances: +15%(-) light Changes damage: +10%(-) light Only die when reaching: -20.00 life (-) A pointy cloth hat, very wizardly... |
Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)] copper ring of perseverancecopper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% (-) Life regen: +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)] marksman's steel ring of arcana (+0.14/turn)marksman's steel ring of arcana (+0.14/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+5 eff.) Changes stats: +3 Dex Silence immunity: +20% Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-2.00) Mana each turn: +0.14 Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. rough leather belt 'Islunn' (Around waist)] rough leather belt 'Islunn'rough leather belt 'Islunn' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 (-) Armour: +8 (-) Defense: +13 (+5 eff.) (-) Reduces incoming crit damage: 5.00% (-) Stealth bonus: +6 (-) Only die when reaching: -40.00 life (-) A belt that goes around your waist. |
In main hand | [vs. ash starstaff 'Ce'Nudanne' (111% power, 3 apr, physical element) (In main hand)] ash starstaff 'Ce'Nudanne' (111% power, 3 apr, physical element)ash starstaff 'Ce'Nudanne' (111% power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 16(-) fire Changes stats: +1(-) Str / +3(-) Mag Changes resistances: +6%(-) fire Changes resistances penetration: +8%(-) physical Changes damage: +15%(-) physical Talents granted: +1.00(-) Command Staff Critical mult.: +22.00% (-) Spellpower on spell critical (stacks up to 3 times): +2 (-) Spellpower: +11 (+5 eff.) (-) Spell crit. chance: +2% (-) See invisible: +10 (-) Staves designed for wielders of magic, by the greats of the art. |
Main armor | [vs. Urthyromitar (0 def, 15 armour) (Main armor)] Urthyromitar (0 def, 15 armour)Urthyromitar (0 def, 15 armour) Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 (-) Fatigue: +22% (-) Changes resistances: +6%(-) mind Changes damage: +6%(-) temporal Mental save: +14 (+8 eff.) (-) Equilibrium when hit: +0.16 (-) Maximum life: +27.00 (-) Mindpower: +5 (+3 eff.) (-) A suit of armour made of metal plates. |
Cloak | [vs. Balancequake (1 def, 0 armour) (Cloak)] Balancequake (1 def, 0 armour)Balancequake (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * 10% chance to slow global speed by 40% Damage (Melee): 0(-10) item nature slow Changes stats: +1(-) Cun / +5(-) Wil Changes resistances penetration: +5%(-) light Mental save: +3 (+2 eff.) (-) Maximum life: +35.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Khelihell the copper amulet (Around neck)] Khelihell the copper amuletKhelihell the copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +20 (+9 eff.) (-) Fatigue: -5% (-) Changes resistances: +5%(-) arcane Spell save: +3 (+2 eff.) (-) Cut immunity: +10% (-) Life regen: +2.00 (-) Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 461%; cd 8) movement infusion of the psychic (speed 461%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 461% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Balancequake (1 def, 0 armour) (Cloak)] enveloping kruk cloak of Iron Throne (6 def, 0 armour)enveloping kruk cloak of Iron Throne (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) (+5 (+1 eff.)) Damage (Melee): 0(-10) item nature slow Changes stats: +1 Str / +0(-5) Wil / +0(-1) Cun / +1 Con Changes resistances penetration: +0%(-5%) light Physical save: +6 (+5 eff.) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum life: +0.00 (-35.00) A stylish kruk-style cloak, to look awesome. |
[vs. Dagydig the brass lantern (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes stats: +0(-3) Con / +0(-1) Mag Changes resistances: +30% light Changes damage: +10% light Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum life: +0.00 (-42.00) Light radius: +5 (+2) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Prox's Lucky Halfling Foot (Tool)] iron pickaxe 'Jetcutter' (dig speed 40 turns)iron pickaxe 'Jetcutter' (dig speed 40 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: -5% Changes stats: +2 Str / +0(-5) Lck Changes resistances: +6% darkness Changes resistances penetration: +10% blight Changes damage: +6% darkness Trap disarming bonus: +0 (-5) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)] Shard of Crystalized TimeShard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +4 Wil / +2 Con / +0(-5) Lck Changes damage: +7% temporal Trap disarming bonus: +0 (-5) Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)] Charkiss [power 194] (20 cooldown)Charkiss [power 194] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-5) Lck Changes resistances: +9% fire Changes resistances penetration: +10% darkness / +20% cold Changes damage: +18% fire Trap disarming bonus: +0 (-5) It can be used to create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Nolan the Ogre Paradox Mage level 13
13rd Haze 122nd year of Ascendancy at 22:45 see stats
By Nolan the Ogre Paradox Mage level 10
5th Mirth 122nd year of Ascendancy at 02:57 see stats
By Nolan the Ogre Paradox Mage level 10
5th Mirth 122nd year of Ascendancy at 02:59 see stats
By Nolan the Ogre Paradox Mage level 12
11st Haze 122nd year of Ascendancy at 07:23 see stats
By Nolan the Ogre Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 17:44 see stats
Log
Nolan is confused and fails to use Twist Fate.
Nolan swaps places with a nearby target.
Nolan is out of phase.
Nolan overcomes the gloom.
Nolan stops burning.
Nolan converts damage to paradox!
Poison from Islyleda the giant carpenter ant hits Nolan for (29 converted), 67 nature (67 total damage).
Nolan receives 13 healing from Attenuate from Nolan.
Nolan moves reluctantly!
Bethemiwyn the giant red ant shoves Bloated ooze aside.
Islyleda the giant carpenter ant survived the attenuation.
Bloated ooze misses Nolan.
Talent Dust to Dust is ready to use.
Talent Induce Anomaly is ready to use.
Nolan converts damage to paradox!
Poison from Islyleda the giant carpenter ant hits Nolan for (26 converted), 60 nature (60 total damage).
Nolan receives 13 healing from Attenuate from Nolan.
Bethemiwyn the giant red ant uses Greater Weapon Focus.
Bethemiwyn the giant red ant uses Fan of Knives.
Nolan converts damage to paradox!
Bethemiwyn the giant red ant's Fan of Knives hits Nolan for (5 converted), 12 physical (12 total damage).
Bethemiwyn the giant red ant's Fan of Knives hits Nolan for (4 converted), 10 physical (10 total damage).
Bethemiwyn the giant red ant's Fan of Knives hits Nolan for (3 converted), 8 physical (8 total damage).
Bethemiwyn the giant red ant's Fan of Knives hits Nolan for (5 converted), 12 physical (12 total damage).
Greater Weapon Focus from Bethemiwyn the giant red ant hits Nolan for (3 converted), 8 physical, (5 converted), 12 physical, (5 converted), 12 physical (32 total damage).
Bethemiwyn the giant red ant's Fan of Knives hits Nolan for (5 converted), 12 physical (12 total damage).
Nolan converts damage to paradox!
Poison from Islyleda the giant carpenter ant hits Nolan for (26 converted), 60 nature (60 total damage).
Nolan receives 13 healing from Attenuate from Nolan.
Nolan the level 13 ogre paradox mage was naturalised to death by Islyleda the giant carpenter ant on level 2 of Old Forest.