Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 47 / 25% |
Size | medium |
Lifes / Deaths | Killed by unknown at level 26 on the 1st Regrowth 123rd year of Ascendancy at 00:07 1 / 7Killed by Para mage at level 30 on the 21st Regrowth 123rd year of Ascendancy at 18:56 Killed by will o' the wisp at level 32 on the 26th Regrowth 123rd year of Ascendancy at 12:51 Killed by Para mage's temporal clone at level 32 on the 26th Regrowth 123rd year of Ascendancy at 19:07 Killed by orc blood mage at level 39 on the 2nd Decay 123rd year of Ascendancy at 07:13 Killed by Arakira the Archer at level 41 on the 2nd Wintertide 124th year of Ascendancy at 09:53 Killed by Ce'Nylemina the Invoker at level 47 on the 13rd Regrowth 124th year of Ascendancy at 15:28 |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 37 (base 27) |
Magic | 120 (base 60) |
Willpower | 87 (base 60) |
Cunning | 64 (base 46) |
Resources
Life | -9/986 |
Paradox | 404 |
Healing Factor | 1.1956521739131 |
Regeneration | 0.29891304347828 |
Speed
Mental | +59.376858506873% |
Attack | +59.376858506873% |
Movement | +34.286351056573% |
Spell | +59.376858506873% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 41.690059288931 |
See Invisible | 50.690059288931 |
Offense: Mainhand
Damage | 52 |
Accuracy | 32 |
Crit Chance | 17% |
APR | 15 |
Speed | 0.63 |
Offense: Spell
Spellpower | 85 |
Crit Chance | 32% |
Speed | 0.62744366363381 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 17% |
Speed | 0.62744366363381 |
Offense: Damage Bonus
Darkness | +18% |
Light | +23% |
Temporal | +112% |
Physical | +43% |
Arcane | +33% |
Cold | +65% |
All | +15% |
Offense: Damage Penetration
Physical | +9% |
Cold | +10% |
Temporal | +54% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 7 |
Physical Save | 41 |
Spell Save | 57 |
Mental Save | 56 |
Defense: Resistances
Acid | + 11%( 70%) |
Blight | + 11%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 53%( 70%) |
All | -5%( 70%) |
Darkness | + 11%( 70%) |
Light | + 11%( 70%) |
Temporal | + 40%( 70%) |
Physical | + 5%( 70%) |
Lightning | + 11%( 70%) |
Fire | + 11%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 30% |
Inscriptions (3/3)
Runes | Effective talent level: 1.3 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 28 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 700 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spellbinding | 1.60 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.60 |
| 1/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Chronomancy / Timetravel | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Flux | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Chronomancy / Matter | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.60 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.60 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.60 |
| 4/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Chronomancy / Fate Weaving | 1.60 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Contingency |
detrimental effect | The target is on fire, taking 143.61 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target's accuracy and power have been increased by 8. 2 Fateweaver |
beneficial effect | The target is moving is 14% faster. 1 Celerity |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
detrimental effect | Damage received in the past is returned as 3.89 paradox damage per turn. Reality Smearing |
beneficial effect | Increases attack, spell, and mind speed by 59%. 3 Time Dilation |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 51, and granting a 12% chance to ignore critical hits. Precognition |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | This target is splitting all damage with its fugue clones. Temporal Fugue |
beneficial effect | The target's defense and saves have been increased by 12. 3 Spin |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 890. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed orc heart. * You've found the needed ice ant stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 230 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | starseer's cashmere wizard hat of time (+13%) (2 def, 0 armour) starseer's cashmere wizard hat of time (+13%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +3% darkness +19% temporal +8% light +5% physical ----- def ----- Defense +2 (+0 eff.) Resists +13% temporal A pointy cloth hat, very wizardly... |
Tool | Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | conjurer's voratun ring conjurer's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.pwr +14 (+3 eff.) Rings can have magical properties. |
On fingers | pixie's voratun ring of pilfering pixie's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +11 (+2 eff.) Acc +11 (+5 eff.) Apr +11 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
On hands | alchemist's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) alchemist's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Wil dps ---------- Melee+ 6 acid 7 fire 6 cold 7 lightning Acc +18 (+8 eff.) ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ancient elven-silk robe of power (0 def, 0 armour) ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +19% temporal +18% physical +15% all Res.pen +9% temporal +9% physical ----- def ----- Resists +15% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Baralen (2 def, 0 armour) Baralen (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Str +3 Mag +3 Wil +5 Cun dps ---------- Dmg.mod +18% arcane +9% temporal Res.pen +15% temporal ----- def ----- Defense +2 (+0 eff.) ---------- misc Light +3 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | savior's stralite amulet of manastreaming savior's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +5 ----- def ----- Phys.save +15 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +14 (+4 eff.) ---------- misc Mana/turn +0.40 Max.mana +27.00 Amulets can have magical properties. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (63% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 13; resist 25%; move 50%; dur 5; cd 17) ethereal rune (power 13; resist 25%; move 50%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 50% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 60 [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Ice Claw -1 Mana Clash -2 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Unridrandil (45.5-68.25 power, 3 apr) Unridrandil (45.5-68.25 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 45.5 - 68.3 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +8 blight +19 cold On Hit.r1 +12 acid On Hit: * 20% chance to reduce armor by 46% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +2% Dmg.mod +6% acid Acc +17 (+7 eff.) Melee Ret 4 arcane ----- def ----- Defense +16 (+4 eff.) Disarm- +59% Massive two-handed battleaxes. |
voratun battleaxe (58.5-87.75 power, 4 apr) voratun battleaxe (58.5-87.75 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Normal] Power 58.5 - 87.8 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Massive two-handed battleaxes. |
acidic voratun dagger of daylight (36.5-47.45 power, 9 apr) acidic voratun dagger of daylight (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane Power 36.5 - 47.5 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 light Against +18% Undead On Crit: * Splash the target with acid dealing 221 damage over 5 turns and reducing armor and accuracy by 28 Sharp, short and deadly. |
blazebringer's voratun dagger of corruption (38-49.4 power, 9 apr) blazebringer's voratun dagger of corruption (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Arcane/Nature Power 38.0 - 49.4 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +49 fire On Hit: 20% Curse of Defenselessness 5 While equipped: dps ---------- All.spd +7% Res.pen +22% fire Sharp, short and deadly. |
truestriking voratun dagger of daylight (37.5-48.75 power, 9 apr) truestriking voratun dagger of daylight (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 37.5 - 48.8 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +11 light Against +13% Undead While equipped: dps ---------- Res.pen +9% physical Acc +17 (+7 eff.) Apr +11 Sharp, short and deadly. |
Glinttaint (54-81 power, 3 apr) Glinttaint (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Master Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +20 light While equipped: Stats +9 Con dps ---------- Crit.mult +40.00% Phys.pwr +19 (+10 eff.) S.pwr/crit +10 Res.pen +19% physical ----- def ----- Spell.save +12 (+4 eff.) Disarm- +36% Massive two-handed mauls. |
flaming voratun greatmaul of massacre (80.5-120.75 power, 4 apr) flaming voratun greatmaul of massacre (80.5-120.75 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego] Arcane/Master Power 80.5 - 120.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +19 fire Massive two-handed mauls. |
voratun greatmaul of enduring (66.5-99.75 power, 4 apr) voratun greatmaul of enduring (66.5-99.75 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature Power 66.5 - 99.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +16 Wil +16 Con ----- def ----- Max.HP +83.00 Massive two-handed mauls. |
plaguebringer's stralite longsword (32-44.8 power, 5 apr) plaguebringer's stralite longsword (32-44.8 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 36 While equipped: ----- def ----- Disease- +24% Sharp, long, and deadly. |
stormbringer's stralite longsword of disruption (35.5-49.7 power, 5 apr) stormbringer's stralite longsword of disruption (35.5-49.7 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature/Disrupt Power 35.5 - 49.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Against +9% Unnatural On Crit.r2 +15 lightning +22 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mov.spd +40% Res.pen +21% lightning +7% cold Sharp, long, and deadly. |
nature's living mindstar of flames (16.5-18.15 power, 40 apr, mind damage) nature's living mindstar of flames (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) All.spd +6% Melee+ 13 fire Dmg.mod +5% nature +14% fire Res.pen +15% fire ----- def ----- Resists +6% blight +12% fire Disease- +21% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dawnpython Dawnpython4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +25 nature +8 light On Crit: * silences the target While equipped: Stats +6 Dex dps ---------- Dmg.mod +19% physical Res.pen +14% nature +10% light On Hit (Ranged): * 20% chance to slow global speed by 60% ----- def ----- Resists +12% acid ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Kuromildil the elven-wood starstaff (25-30 power, 5 apr, physical element) Kuromildil the elven-wood starstaff (25-30 power, 5 apr, physical element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.crit +9.0% Spell.crit +8% Phys.pwr +9 (+5 eff.) Spell.pwr +28 (+6 eff.) S.pwr/crit +4 Dmg.mod +6% blight +25% physical Acc +11 (+5 eff.) ----- def ----- Resists +11% darkness +13% temporal HP.reg +1.30 Heal.mod +14% Def/telep +32 Res/telep +35% Dur/telep +32% ---------- misc Mana/turn +0.08 Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of breaching (30-36 power, 6 apr, darkness element) dragonbone vilestaff of breaching (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element) greater dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+5 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ----- def ----- Armour +9 Defense +10 (+2 eff.) ---------- misc Wards +3 blight +3 fire +3 darkness +3 acid Talents +1 Command Staff +4 Ward Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil +1 Mag dps ---------- Spell.crit +5% Crit.mult +30.00% Spell.pwr +36 (+7 eff.) Melee+ 25 fire Dmg.mod +30% cold ---------- misc Max.mana +39.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of protection (30-36 power, 6 apr, fire element) lifebinding dragonbone magestaff of protection (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +21 (+4 eff.) Dmg.mod +30% fire ----- def ----- Resists +15% fire HP.reg +1.20 Heal.mod +18% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Layywe' (20-24 power, 4 apr, temporal element) yew starstaff 'Layywe' (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Spell.crit +9% Spell.pwr +9 (+2 eff.) Dmg.mod +9% physical +47% temporal ----- def ----- Defense +15 (+4 eff.) Resists +6% temporal Phys.save +11 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr) Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon Reqs Str 42 [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+15 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Snowsquall (0 def, 0 armour) Snowsquall (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +9 Dex +2 Mag dps ---------- Dmg.mod +21% fire +21% cold ----- def ----- Resists +6% cold +31% fire +15% all ---------- misc Light +3 Infravis +3 See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of Linaniil (0 def, 0 armour) dreamer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +9% Spell.pwr +27 (+6 eff.) ----- def ----- Resists +17% mind +15% darkness +15% all Phys.save +15 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +26 (+7 eff.) ---------- misc Mana/turn +0.20 Max.mana +87.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of life (0 def, 0 armour) dreamer's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +13% blight +14% mind +15% darkness +15% all Phys.save +19 (+6 eff.) Spell.save +15 (+4 eff.) Mind.save +30 (+8 eff.) Max.HP +74.00 HP.reg +6.00 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of corrosion (+34%) (0 def, 0 armour) spellwoven silk robe of corrosion (+34%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +23% acid ----- def ----- Resists +34% acid +13% all Spell.save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of time (+15%) (0 def, 0 armour) stargazer's elven-silk robe of time (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +7% Spell.pwr +8 (+2 eff.) Dmg.mod +20% temporal +19% light +17% darkness ----- def ----- Resists +20% temporal +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of drakeskin leather boots of speed (0 def, 5 armour) scholar's pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Mov.spd +25% ----- def ----- Armour +5 A pair of boots made of leather. |
voratun gauntlets 'Hanihir' (0 def, 3 armour) voratun gauntlets 'Hanihir' (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +4 Dex +5 Cun dps ---------- Mind.pwr +15 (+5 eff.) Melee+ 12 lightning Dmg.mod +11% lightning On Melee Ret: * 32 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning +6% cold +6% nature +9% blight Phys.save +12 (+4 eff.) Spell.save +23 (+6 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting elven-silk wizard hat of knowledge (3 def, 0 armour) augmenting elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +9% acid +11% cold +10% fire +13% arcane +10% lightning ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Seartitan' (0 def, 1 armour) rough leather cap 'Seartitan' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% fire Res.pen +20% temporal On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
rejuvenating voratun mail armour of fire resistance (5 def, 10 armour) rejuvenating voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +19% fire HP.reg +3.80 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
prismatic reinforced leather armour of spell shielding (12 def, 7 armour) prismatic reinforced leather armour of spell shielding (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +17% light +16% darkness +8% arcane Spell.save +21 (+6 eff.) A suit of armour made of leather. |
cleansing voratun plate armour of the dragon (0 def, 16 armour) cleansing voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +11% acid +10% physical +8% cold +14% blight +10% fire +18% nature +10% lightning Disarm- +23% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
barbed quiver of dragonbone arrows of annihilation (19/19, 76-106.4 power, 26 apr) barbed quiver of dragonbone arrows of annihilation (19/19, 76-106.4 power, 26 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master Power 76.0 - 106.4 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +26 Crit +27.0% Capacity 19 Proj.spd +200% On Crit: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of torment (19/19, 75-105 power, 18 apr) barbed quiver of dragonbone arrows of torment (19/19, 75-105 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master/Psionic Power 75.0 - 105.0 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 19 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
248 alchemist agate 248 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
10 emerald 10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dรบathedlen Heart Dรบathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+4 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
nightwalker's dwarven lantern of the zealot nightwalker's dwarven lantern of the zealot1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +17.00% Phys.pwr +8 (+4 eff.) ----- def ----- Resists +3% all Spell.save +10 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pitchlore the pouch of stralite shots (19/19, 53.5-64.2 power, 5 apr) Pitchlore the pouch of stralite shots (19/19, 53.5-64.2 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Arcane/Nature/Master Power 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +16.5% Capacity 19 Ranged+ +13 nature On Hit.r1 +20 darkness +8 blight On Crit.r2 +8 mind +8 darkness On Crit: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 221 damage over 5 turns and reducing armor and accuracy by 28 Shots are used with slings to pummel your foes to death. |
12 amethyst 12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber 13 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Para mage the Cornac Paradox Mage level 36
44th Dusk 123rd year of Ascendancy at 18:56 see stats
By Para mage the Cornac Paradox Mage level 34
28th Regrowth 123rd year of Ascendancy at 00:27 see stats
By Para mage the Cornac Paradox Mage level 44
10th Regrowth 124th year of Ascendancy at 14:13 see stats
By Para mage the Cornac Paradox Mage level 38
59th Dusk 123rd year of Ascendancy at 05:02 see stats
By Para mage the Cornac Paradox Mage level 36
48th Dusk 123rd year of Ascendancy at 02:26 see stats
By Para mage the Cornac Paradox Mage level 9
8th Dusk 122nd year of Ascendancy at 13:40 see stats
By Para mage the Cornac Paradox Mage level 37
51st Dusk 123rd year of Ascendancy at 11:47 see stats
By Para mage the Cornac Paradox Mage level 39
10th Haze 123rd year of Ascendancy at 02:00 see stats
By Para mage the Cornac Paradox Mage level 19
45th Haze 122nd year of Ascendancy at 13:08 see stats
By Para mage the Cornac Paradox Mage level 25
5th Allure 123rd year of Ascendancy at 23:48 see stats
By Para mage the Cornac Paradox Mage level 31
24th Regrowth 123rd year of Ascendancy at 13:52 see stats
By Para mage the Cornac Paradox Mage level 15
34th Haze 122nd year of Ascendancy at 04:28 see stats
By Para mage the Cornac Paradox Mage level 46
11st Regrowth 124th year of Ascendancy at 03:48 see stats
By Para mage the Cornac Paradox Mage level 10
21st Haze 122nd year of Ascendancy at 06:59 see stats
By Para mage the Cornac Paradox Mage level 20
45th Haze 122nd year of Ascendancy at 21:30 see stats
By Para mage the Cornac Paradox Mage level 30
20th Regrowth 123rd year of Ascendancy at 01:33 see stats
By Para mage the Cornac Paradox Mage level 40
10th Decay 123rd year of Ascendancy at 19:39 see stats
By Para mage the Cornac Paradox Mage level 35
24th Pyre 123rd year of Ascendancy at 01:55 see stats
By Para mage the Cornac Paradox Mage level 42
1st Allure 124th year of Ascendancy at 10:51 see stats
By Para mage the Cornac Paradox Mage level 25
5th Allure 123rd year of Ascendancy at 02:02 see stats
By Para mage the Cornac Paradox Mage level 38
51st Dusk 123rd year of Ascendancy at 17:59 see stats
By Para mage the Cornac Paradox Mage level 8
4th Mirth 122nd year of Ascendancy at 21:32 see stats
By Para mage the Cornac Paradox Mage level 43
1st Allure 124th year of Ascendancy at 18:47 see stats
By Para mage the Cornac Paradox Mage level 20
45th Haze 122nd year of Ascendancy at 21:51 see stats
By Para mage the Cornac Paradox Mage level 34
73rd Regrowth 123rd year of Ascendancy at 22:50 see stats
By Para mage the Cornac Paradox Mage level 25
3rd Allure 123rd year of Ascendancy at 13:10 see stats
By Para mage the Cornac Paradox Mage level 34
73rd Regrowth 123rd year of Ascendancy at 11:35 see stats
By Para mage the Cornac Paradox Mage level 26
2nd Regrowth 123rd year of Ascendancy at 18:02 see stats
By Para mage the Cornac Paradox Mage level 16
41st Haze 122nd year of Ascendancy at 04:45 see stats
By Para mage the Cornac Paradox Mage level 32
27th Regrowth 123rd year of Ascendancy at 00:13 see stats
By Para mage the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 13:21 see stats
Log
The shield around greater faeros crumbles.
Greater faeros resists!
Para mage's Fugue Clone shares damage with her fugue clones!
Webs of Fate hits Orc pyromancer for 1 arcane damage.
Lava floor hits Greater faeros for 0 fire damage.
Burning from Elydanne the Flamebringer hits Greater faeros for 0 fire damage.
Adewen the Invoker's aether beam hits Para mage's Fugue Clone for (2 webs of fate), 5 arcane (5 total damage).
Ce'Nylemina the Invoker's aether beam hits Greater faeros for 307 arcane damage.
Lava floor hits Elydanne the Flamebringer for 10 fire damage.
Greater faeros resists!
Para mage's Fugue Clone shares damage with her fugue clones!
Webs of Fate hits Ce'Nylemina the Invoker for (1 absorbed), 0 arcane (0 total damage).
Ce'Nylemina the Invoker's aether beam hits Greater faeros for 307 arcane damage.
Adewen the Invoker's aether beam hits Para mage's Fugue Clone for (2 webs of fate), 5 arcane (5 total damage).
Reality around Para mage's Fugue Clone is coherent again.
Para mage's Fugue Clone regains balance.
Talent Rethread is ready to use.
Webs of Fate hits Orc pyromancer for (3 absorbed), 0 arcane (0 total damage).
Ce'Nylemina the Invoker's aether beam hits Greater faeros for 307 arcane damage.
Adewen the Invoker's aether beam hits Para mage's Fugue Clone for (2 webs of fate), 5 arcane (5 total damage).
Orc pyromancer resists!
Webs of Fate hits Orc pyromancer for 2 arcane damage.
Adewen the Invoker's aether beam hits Para mage's Fugue Clone for (2 webs of fate), 5 arcane (5 total damage).
Ce'Nylemina the Invoker's aether beam hits Orc pyromancer for (223 stormshielded), 0 arcane (0 total damage).
Para mage's temporal area effect hits Orc pyromancer for 19 temporal damage.
Para mage's temporal area effect hits Orc pyromancer for (17 absorbed), 0 temporal (0 total damage).
Para mage's temporal area effect hits Greater faeros for 30 temporal damage.
Para mage's temporal area effect hits Elydanne the Flamebringer for 19 temporal damage.
Ce'Nylemina the Invoker casts Flame.
Character control switched to Para mage.