Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 11 / 29% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:37 / 47Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:29 Killed by copperhead snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:04 Killed by Spellblaze Crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:52 Killed by crimson crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:28 Killed by large white snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:58 Killed by crimson crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:16 Killed by elven mage at level 5 on the 77th Pyre 122nd year of Ascendancy at 06:59 Killed by mean looking elven guard at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:02 Killed by elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:17 Killed by elven tempest at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:30 Killed by mean looking elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:33 Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 10:53 Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:07 Killed by elven warrior at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:20 Killed by elven warrior at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:31 Killed by elven warrior at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:41 Killed by elven warrior at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:49 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:21 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:43 Killed by elven mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:03 Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:23 Killed by elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:27 Killed by elven mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:46 Killed by Aereyada the elven guard at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:34 Killed by Eilinogavea the elven guard at level 7 on the 2nd Mirth 122nd year of Ascendancy at 06:23 Killed by Eilinogavea the elven guard at level 7 on the 2nd Mirth 122nd year of Ascendancy at 06:31 Killed by Salowyn the rattlesnake at level 8 on the 3rd Summertide 122nd year of Ascendancy at 01:57 Killed by Layana the copperhead snake at level 8 on the 1st Flare 122nd year of Ascendancy at 16:19 Killed by Wrathroot at level 9 on the 2nd Flare 122nd year of Ascendancy at 00:41 Killed by water imp at level 10 on the 3rd Flare 122nd year of Ascendancy at 05:05 Killed by giant spider at level 10 on the 3rd Flare 122nd year of Ascendancy at 07:21 Killed by devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 13:47 Killed by devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 13:55 Killed by Guna the devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 14:07 Killed by Guna the devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 15:42 Killed by devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 17:13 Killed by Guna the devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 18:15 Killed by Guna the devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 18:23 Killed by blade horror at level 10 on the 3rd Flare 122nd year of Ascendancy at 20:13 Killed by blade horror at level 10 on the 3rd Flare 122nd year of Ascendancy at 20:23 Killed by devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 23:32 Killed by devourer at level 10 on the 3rd Flare 122nd year of Ascendancy at 23:44 Killed by devourer at level 10 on the 5th Flare 122nd year of Ascendancy at 01:08 Killed by Weirdling Beast at level 10 on the 5th Flare 122nd year of Ascendancy at 10:40 Killed by minotaur at level 11 on the 21st Dusk 122nd year of Ascendancy at 01:09 Killed by fire drake hatchling at level 11 on the 21st Dusk 122nd year of Ascendancy at 05:16 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 30 (base 29) |
Constitution | 13 (base 11) |
Magic | 28 (base 24) |
Willpower | 19 (base 10) |
Cunning | 26 (base 16) |
Resources
Life | 225/225 |
Mana | 205/205 |
Stamina | 119/164 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 3.15 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 26 |
Accuracy | 36 |
Crit Chance | 22% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 36 |
Crit Chance | 23% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 23.85 |
Crit Chance | 10% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 2 |
Physical Save | 13.05 |
Spell Save | 20.225 |
Mental Save | 20.375 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 18% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 169 damage for 3 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 202 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost anorithil from death by copperhead snake. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by red crystal. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
Equipment
On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +12.00 A pair of boots made of leather. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | aegis linen wizard hat (1 def, 0 armour) aegis linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Life regen: +1.60 Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 2.4 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 30.62 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+3 eff.) Changes stats: +2 Cun Rings can have magical properties. |
On fingers | wizard's copper ring of arcana(+0.10/turn) wizard's copper ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
Around neck | restful copper amulet of constitution (+2) restful copper amulet of constitution (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Con Life regen: +1.30 Amulets can have magical properties. |
In main hand | slime-covered iron dagger of massacre (14.5-18.85 power, 5 apr) slime-covered iron dagger of massacre (14.5-18.85 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.5 - 18.9 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 4% Sharp, short and deadly. |
Around waist | grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Physical save: +5 (+4 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
In off hand | balanced steel dagger (13-16.9 power, 6 apr) balanced steel dagger (13-16.9 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +4 (+2 eff.) Defense: +4 (+3 eff.) Disarm immunity: +18% Sharp, short and deadly. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | spiked rough leather armour of acid resistance (1 def, 2 armour) spiked rough leather armour of acid resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +16% acid A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. chilling steel battleaxe of projection (20-30 power, 2 apr)chilling steel battleaxe of projection (20-30 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 mind / +9 cold It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatsword of purging (35-56 power, 2 apr)insidious dwarven-steel greatsword of purging (35-56 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature / +21 insidious poison Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful steel waraxe of daylight (12-16.8 power, 3 apr)hateful steel waraxe of daylight (12-16.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 light / +7 darkness Damage against: +8% Undead / +5% Living One-handed war axes. |
This item will automatically be transmogrified when you leave the level. spellcowled linen cloak of Iron Throne (1 def, 0 armour)spellcowled linen cloak of Iron Throne (1 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Mag / +2 Wil / +2 Con Spell save: +5 (+2 eff.) Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. slimy woollen robe of protection (2 def, 2 armour)slimy woollen robe of protection (2 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Effects when hit in melee: * Slows global speed by 4% * 3 arcane resource burn Physical save: +16 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven linen wizard hat (1 def, 0 armour)fearwoven linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +6% darkness / +7% physical Changes damage: +7% darkness / +6% physical Maximum hate: +6.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. steel plate armour of fire resistance (4 def, 9 armour)steel plate armour of fire resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+3 eff.) Fatigue: +22% Changes resistances: +15% fire A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. ash wand of trap destruction [power 38] (15 cooldown)ash wand of trap destruction [power 38] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to disarm traps (38 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. bright elm wand of clairvoyance [power 9] (6 cooldown)bright elm wand of clairvoyance [power 9] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 49 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Hessl the Shalore Shadowblade level 11
5th Flare 122nd year of Ascendancy at 16:48 see stats
By Hessl the Shalore Shadowblade level 10
2nd Flare 122nd year of Ascendancy at 09:42 see stats
By Hessl the Shalore Shadowblade level 1
74th Pyre 122nd year of Ascendancy at 12:28 see stats
Log
Hessl hits Black jelly for 9 physical damage.
Hessl uses Flurry.
Black jelly slows down.
Hessl hits Black jelly for 33 physical, , 21 physical, 33 physical (89 total damage).
Hessl killed Black jelly!
Resting starts...
Talent Flurry is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the northwest (green jelly)).
Green jelly misses Hessl.
Green jelly misses Hessl.
Hessl uses Sweep.
Green jelly slows down.
Hessl hits Green jelly for 37 physical, , 28 physical (66 total damage).
Green jelly misses Hessl.
Hessl uses Flurry.
Hessl performs a melee critical strike against Green jelly!
Hessl performs a melee critical strike against Green jelly!
Hessl hits Green jelly for 32 physical, , 37 physical (70 total damage).
Hessl killed Green jelly!
Saving game...
Saving done.