Lost Archer the level 15 Skeleton Archer by GemiNingenda

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp15 / 32%
Sizebig
Lifes / Deaths

Primary Stats

Strength50 (base 21)
Dexterity74 (base 38)
Constitution13 (base 10)
Magic21 (base 21)
Willpower12 (base 12)
Cunning17 (base 12)

Resources

Life416/416
Stamina152/152
Healing Factor1.3845901639344
Regeneration9.2075245901639

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite2
Infravision5
See Stealth10
See Invisible12

Offense: Mainhand

Damage98
Accuracy58
Crit Chance11%
APR20
Speed0.75

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+5%
Light+3%

Offense: Damage Penetration

Mind+15%

Defense: Base

Armour (hardiness)13 (30%)
Defense28
Ranged Defense28
Fatigue9
Physical Save28
Spell Save16
Mental Save15

Defense: Resistances

Light+ 38%( 70%)
Darkness+ 13%( 70%)
Fire+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance22%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Stun Resistance48%
Poison Resistance100%
Blind Resistance42%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
4/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
2/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
1/5
1/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
5/5
2/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done
done
done
active
active
active
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Lost Archer the Skeleton Archer level 15
23rd Dusk 122nd year of Ascendancy at 18:43
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Lost Archer the Skeleton Archer level 15
23rd Dusk 122nd year of Ascendancy at 19:28
see stats
Level 10 Got a character to level 10.
By Lost Archer the Skeleton Archer level 10
3rd Flare 122nd year of Ascendancy at 14:03
see stats
The Arena Unlocked Arena mode.
By Lost Archer the Skeleton Archer level 4
4th Mirth 122nd year of Ascendancy at 06:18
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Lost Archer the Skeleton Archer level 15
23rd Dusk 122nd year of Ascendancy at 18:43
see stats

Log


Lost Archer picks up (a.):
phase door rune of the duelist (range 10; power 33; dur 3).
Lost Archer picks up (m.):
blood-soaked pair of iron boots of evasion (11 def, 3 armour).
Lost Archer picks up (G.):
barbed pouch of steel shots (23/24, 23-27.6 power, 2 apr).
Lost Archer picks up (m.):
woollen robe of Linaniil (0 def, 0 armour).
Lost Archer picks up (j.):
epiphanous vined mindstar (4-4.4 power, 18 apr, mind damage).
Lost Archer picks up (l.):
strafer's steel steamgun of fire.
Lost Archer picks up (m.):
insulating rough leather belt.
Lost Archer picks up (t.):
duelist's cured leather armour of command (10 def, 11 armour).
Lost Archer picks up (h.):
truestriking steel dagger of the leech (11.5-14.95 power, 6 apr).
Lost Archer picks up (h.):
steel dagger of purging (11.5-14.95 power, 6 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


You gain 0.43 gold from the transmogrification of
barbed pouch of steel shots (23/24, 23-27.6 power, 2 apr).
You gain 1.63 gold from the transmogrification of
hateful quiver of elm arrows of amnesia (18/18, 14-19.6 power, 5 apr).
You gain 2.05 gold from the transmogrification of
enlightening rough leather armour (1 def, 2 armour).
You gain 4.51 gold from the transmogrification of
duelist's cured leather armour of command (10 def, 11 armour).
You gain 2.67 gold from the transmogrification of
blood-soaked pair of iron boots of evasion (11 def, 3 armour).
You gain 3.30 gold from the transmogrification of
woollen robe of Linaniil (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
insulating rough leather belt.
You gain 3.85 gold from the transmogrification of
strafer's steel steamgun of fire.
You gain 1.36 gold from the transmogrification of
ash starstaff of fate (15-18 power, 3 apr, physical element).
You gain 1.82 gold from the transmogrification of
epiphanous vined mindstar (4-4.4 power, 18 apr, mind damage).
You gain 2.36 gold from the transmogrification of
steady elm longbow of recursion.
You gain 3.53 gold from the transmogrification of
truestriking steel dagger of the leech (11.5-14.95 power, 6 apr).
You gain 1.12 gold from the transmogrification of
steel dagger of purging (11.5-14.95 power, 6 apr).
You gain 1.37 gold from the transmogrification of
phase door rune of the duelist (range 10; power 33; dur 3).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Lost Archer deactivates Concealment.