Fwoomy the level 6 Cornac Corruptor by warfour

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassCorruptor
Level / Exp6 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic30 (base 25)
Willpower22 (base 20)
Cunning10 (base 10)

Resources

Life188/188
Vim91/120
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy11
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save13
Spell Save19
Mental Save26

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
1/5
0/5
0/5
Corruption / Sanguisuge1.30
4/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
5/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
5/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

You pickup 1.00 gold pieces.
There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


New shimmer option unlocked: elm vilestaff
Fwoomy wears (replacing
elm magestaff (10-12 power, 2 apr, fire element)): elm vilestaff of wizardry (10-12 power, 2 apr, fire element).

Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Talent Burning Hex is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 2.14 gold from the transmogrification of
ranger's elm longbow of cold.
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.