Sugar the level 11 Orc Gunslinger by zorgrox

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceOrc
ClassGunslinger
Level / Exp11 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity36 (base 34)
Constitution14 (base 11)
Magic9 (base 10)
Willpower13 (base 10)
Cunning27 (base 24)

Resources

Life238/284
Steam100/100
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage19
Accuracy40
Crit Chance13%
APR1
Speed1.00

Offense: Offhand

Damage19
Accuracy40
Crit Chance13%
APR1
Speed1.00

Offense: Spell

Spellpower4.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower24
Crit Chance15%
Speed1

Offense: Damage Bonus

Nature+11%
All0%

Defense: Base

Armour (hardiness)4 (64.692942254812%)
Defense33
Ranged Defense33
Fatigue0
Physical Save13
Spell Save7
Mental Save24

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 5%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
2/5
0/5
Steamtech / Bullets mastery1.30
5/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.10
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5
Steamtech / Engineering1.20
2/5
0/5
0/5
0/5

Effects

Quests

active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Sugar the Orc Gunslinger level 10
23rd Retaking 124th year of Ascendancy at 22:22
see stats

Log

You gain 0.93 gold from the melting of vined mindstar of clarity (5-5.5 power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.90 gold from the melting of
gifted vined mindstar (4-4.4 power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (16-22.4 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (12.5-17.5 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
flaming steel longsword (15-21 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (27-43.2 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.73 gold from the melting of
steel greatmaul of vileness (27.5-41.25 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.70 gold from the melting of
steel dagger of massacre (15-19.5 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel dagger (11.5-14.95 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.51 gold from the melting of
balanced steel dagger (12-15.6 power, 6 apr).
You gain 1.66 gold from the melting of
shielding rune of the wizard (absorb 82 for 4 turns).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 46 turns (stop reason: all resources and life at maximum).


Sun-mage casts Firebeam.

Ran for 5 turns (stop reason: taken damage).

Sun-mage hits Sugar for 46 fire damage.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (sun-mage)).