











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 32 / 19% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Voraldavena the fire drake hatchling at level 32 on the 6th Pyre 123rd year of Ascendancy at 23:17 5 / 2Killed by Krog Kopout at level 32 on the 6th Pyre 123rd year of Ascendancy at 23:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 22 (base 16) |
| Constitution | 13 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 70 (base 57) |
| Cunning | 24 (base 14) |
Resources
| Life | 1141/1141 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Healing Factor | 1.0974108310872 |
| Regeneration | 15.638104342993 |
Speed
| Mental | -4.4408920985006E-14% |
| Attack | -4.4408920985006E-14% |
| Movement | -55.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 123 |
| Accuracy | 38 |
| Crit Chance | 7% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 38 |
| Crit Chance | 11% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +9% |
| Temporal | +6% |
| Nature | +36% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Acid | +25% |
| Nature | +25% |
| Temporal | +10% |
| Cold | +14% |
| Lightning | +37% |
| Fire | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 83.08934837382 (81.151787968034%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 6 |
| Physical Save | 30 |
| Spell Save | 23 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 51%( 70%) |
| All | 0%( 70%) |
| Physical | + 10%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 22%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 62%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Teleport Resistance | 10% |
| Confusion Resistance | 75% |
| Fear Resistance | 18% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 626% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Polotha the orc fighter. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Burb the snow giant champion. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Adytira the master vampire. Escort: repented thief (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 186. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed storm wyrm claw. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed faerlhing fang. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Erelugadas the pair of drakeskin leather boots (Nightmares) (0 def, 24 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +4 Str offense ------ When Hit 4 mind defense ------ Armor +24 Resistance +2% physical other ------- Stamina/turn +3.00 Infravision +3 Curse of Nightmares A pair of boots made of leather. |
| Light source | Yvota the Ebonybreak2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Life +101.00 Confus Resist +10% Teleport Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Rhurain the dwarven-steel helm (Shrouds) (0 def, 18 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Critical power +20.00% Ignore Armor +4 defense ------ Armor +18 Fatigue +4% Resistance +8% acid +8% fire +8% lightning +7% cold Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Snow Giant Wraps (Nightmares) (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +2 Resistance +10% lightning +10% cold Physical save +10 (+5 eff.) Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning 5 Curse of Nightmares Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 150.74 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Naturestone the elven-wood totem of healing [power 410] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +12% nature +3% temporal Ignore resists +25% nature When Hit 4 nature On-Hit (Melee): * 20% chance to reduce damage dealt by 25% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Emelasewen'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: defense ------ Resistance +9% nature +12% fire +5% arcane +9% light Crit Resistance 15.00% Life +20.00 Life Regen +6.00 Stun Resist +36% Rings make your fingers look great! |
| On fingers | steel ring 'Stormwaker' =dex=0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +5 Wil +10 Cun offense ------ Mindpower +6 (+2 eff.) Damage +3% temporal Ignore resists +20% lightning +10% temporal Accuracy +7 (+2 eff.) When Hit 2 temporal defense ------ Life Regen +3.00 Stun Resist +28% Rings make your fingers look great! |
| Around neck | gold amulet 'Scaldnaught'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +7 (+3 eff.) Damage +12% nature Ignore resists +25% fire When Hit 2 nature defense ------ Resistance +13% temporal +13% mind +3% fire Mind save +8 (+4 eff.) Confus Resist +37% Pinning Resist +25% Knockbk Resist +23% Amulets make your neck look great! |
| In main hand | voratun mace 'Radianceidol' (Shrouds) (159% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Nature Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +9 nature While equipped: Stats +2 Dex offense ------ Physical Power +25 (+6 eff.) Damage +9% light Ignore Armor +2 defense ------ Armor +8 Defense +30 (+14 eff.) Resistance +6% light Curse of Shrouds Blunt and deadly. |
| Around waist | Mighty Girdle (Misfortune)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: defense ------ Armor +4 Fatigue -20% Life +100.00 Knockbk Resist +40% other ------- Encumbrance +70 Size +2 Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | stralite waraxe 'Glowbolt' (Shrouds) (138% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Nature Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +8 light On-crit, radius 2 +29 lightning +25 cold While equipped: offense ------ Move Speed +33% Ignore resists +17% lightning +14% cold +25% acid When Hit 4 light On-Hit (Melee): * 10% chance to reduce armor by 13% * 20% chance to reduce all saves and defense by 31 defense ------ Resistance +6% light other ------- Light +3 Curse of Shrouds One-handed war axes. |
| Cloak | Viperlore (Misfortune) (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +12% nature defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +12% cold +3% nature +9% mind Crit Resistance 5.00% other ------- Light +3 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nighttrencher (Misfortune) (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str offense ------ Damage +6% darkness +3% fire Ignore resists +25% darkness +10% fire defense ------ Armor +11 Fatigue +22% Resistance +22% cold +13% darkness +8% physical Life +29.00 Life Regen +5.00 Healmod +12% other ------- Light +2 Curse of Misfortune Track: Puts all charms on 30 cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Isliralle the stralite ring =reforge=0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Wil offense ------ Spellpower +5 (+5 eff.) Damage +15% arcane Ignore resists +15% blight defense ------ Resistance +15% arcane Life +40.00 Life Regen +17.00 Healmod +17% Stun Resist +35% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.04 Rings make your fingers look great! |
copper ring 'Aeryma'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +5 Dex +2 Mag +3 Cun offense ------ Ignore resists +20% temporal defense ------ Life +52.00 Life Regen +7.00 Healmod +11% other ------- See Invis +15 Rings make your fingers look great! |
stralite battleaxe 'Vorarima' (Corpses) (150% power, 3 apr) =con=3.0 Encumbrance T4 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 151% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% Damage Against +19% Unnatural On Hit: * 10 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +13 Con +16 Wil offense ------ Accuracy +13 (+4 eff.) defense ------ Defense +19 (+10 eff.) Resistance +6% mind Life +72.00 Disarm Resist +65% Teleport Resist +20% Curse of Corpses Massive two-handed battleaxes. |
Obliterator (Shrouds) (159% power, 10 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Unique] Master Weapon Damage 160% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +0.0% Attack Speed 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 77 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con offense ------ Critical power +10.00% Curse of Shrouds This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
elven-wood longbow 'Blackwalker' (Nightmares)4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +12 darkness On-Hit, radius 1 +8 fire While equipped: offense ------ Ignore resists +15% all Accuracy +26 (+9 eff.) Ignore Armor +17 defense ------ Defense +5 (+3 eff.) Resistance +20% blight +9% cold Teleport Resist +20% Curse of Nightmares Longbows are used to shoot arrows at your foes. |
Foghacker (Madness) (169% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Master Weapon Damage 170% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +20 darkness On-crit, radius 2 +12 mind +16 fire While equipped: offense ------ Damage +9% darkness +15% fire Curse of Madness Sharp, long, and deadly. |
voratun mace 'Gleamsweep' (Madness) (167% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 167% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +1.0% Physical Power +20 (+5 eff.) Damage +6% physical Accuracy +20 (+7 eff.) When Hit 8 light 4 physical defense ------ Resistance +9% light +3% physical Curse of Madness Blunt and deadly. |
Gleamvortex the vined mindstar (Nightmares) (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +20 temporal On-Hit, radius 1 +12 light While equipped: Stats +4 Cun offense ------ Mind Crit +2% Critical power +11.00% Mindpower +4 (+2 eff.) When Hit 10 temporal defense ------ Resistance +6% light +9% temporal other ------- Light +2 Infravision +2 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brodemavor the stralite waraxe (Shrouds) (155% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +16 blight On-crit, radius 2 +8 mind While equipped: defense ------ Armor +6 Resistance +6% light +15% temporal Knockbk Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Curse of Shrouds One-handed war axes. |
Pitchzeal (Misfortune) (149% power, 6 apr) =reforge=3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 20% chance to reduce damage dealt by 25% * 25% chance for lightning to strike from the target to a second target dealing 15 damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +11.0% Physical Power +10 (+3 eff.) When Hit 6 darkness defense ------ Resistance +3% darkness Spell save +3 (+2 eff.) other ------- Mana/turn +0.12 Curse of Misfortune One-handed war axes. |
Tarrikalthovon the voratun waraxe (Misfortune) (155% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Nature Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +14 nature +12 physical While equipped: offense ------ Physical Crit +4.0% defense ------ Defense +5 (+3 eff.) Resistance +5% arcane +9% blight Physical save +3 (+2 eff.) Pinning Resist +20% Curse of Misfortune One-handed war axes. |
Zanosus the Umbrastrike (Misfortune)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% mind +6% fire Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Resistance +6% darkness Life +30.00 Curse of Misfortune A belt that goes around your waist. |
Berodig the Firehunger (Madness) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% fire Accuracy +34 (+11 eff.) When Hit 8 fire On-Hit (Melee): * 20% chance to slow global speed by 58% * 20 arcane resource burn defense ------ Defense +3 (+2 eff.) Fatigue -7% Resistance +12% lightning Spell save +9 (+5 eff.) Life +68.00 other ------- Max stamina +24.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aloziladig the pair of rough leather boots (Shrouds) (10 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +1 Defense +10 (+5 eff.) Resistance +7% lightning +6% temporal +6% cold Life +100.00 Life Regen +2.00 Confus Resist +20% Curse of Shrouds A pair of boots made of leather. |
Betibrema the pair of voratun boots (Nightmares) (0 def, 17 armour)3.0 Encumbrance T5 feet armor [Rare] Nature While equipped: Stats +5 Mag offense ------ Physical Crit +3.0% Damage +15% physical Accuracy +10 (+3 eff.) defense ------ Armor +17 Fatigue +4% Resistance +13% lightning +14% temporal other ------- Max vim +30.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dairandur (Madness) (10 def, 9 armour)3.0 Encumbrance T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Critical power +5.00% Damage +6% mind Ignore resists +10% acid When Hit 8 mind defense ------ Armor +9 Defense +10 (+5 eff.) Fatigue +3% Resistance +8% acid +6% fire +8% lightning +10% cold Physical save +10 (+5 eff.) Spell save +9 (+5 eff.) Mind save +6 (+3 eff.) other ------- Max psi +10.00 Curse of Madness Evasion: (Instant) Puts all charms on 30 cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Polovena the voratun gauntlets (Nightmares) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +6 Cun offense ------ On-Hit 10 cold Damage +7% cold On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Armor +3 Fatigue +5% Resistance +6% acid +20% cold +15% blight +6% fire Unarmed combat: Weapon Damage 134% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +10 ice On Hit: 10% Ice Breath 5 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of the nighthunter (Nightmares) (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Cun offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +6 Resistance +7% darkness Mind save +7 (+3 eff.) Life +46.00 other ------- Infravision +2 Unarmed combat: Weapon Damage 124% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +14 Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% On-hit +7 darkness On Hit: 10% Battle Shout 3 On Crit: 10% Dominate 3 Curse of Nightmares Track: Puts all charms on 15 cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar hardened leather gloves of the juggernaut (Misfortune) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Nature/Master While equipped: Stats +3 Con offense ------ On-Hit 5 cold Damage +4% cold defense ------ Armor +2 Resistance +7% cold Physical save +17 (+9 eff.) Spell save +3 (+2 eff.) Mind save +5 (+3 eff.) Disarm Resist +26% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +13 physical On-crit, radius 2 +7 ice On Hit: 10% Juggernaut 1 On Hit: 10% Ice Breath 3 Curse of Misfortune Juggernaut: (Instant) Puts all charms on 30 cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stralite plate armour 'Cyrinor' (Corpses) (0 def, 25 armour)17.0 Encumbrance T4 massive armor [Random Unique] Master While equipped: Stats +8 Str offense ------ Damage +15% arcane When Hit 4 blight defense ------ Armor +25 Fatigue +22% Resistance +3% blight +19% physical +11% darkness +5% arcane Physical save +15 (+8 eff.) other ------- Light +1 Curse of Corpses Track: Puts all charms on 30 cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Black Mesh (Shrouds) (8 def, 2 armour, 150% power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+4 eff.) Ranged Defense +8 (+4 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Shrouds Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
153 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Venomcrypt (dig speed 20 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Resistance +3% lightning +5% arcane Mind save +12 (+5 eff.) Life +21.00 Life Regen +2.00 other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ce'Nylaith the Prismbreacher1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +4 Dex offense ------ Physical Crit +5.0% Damage +9% light +12% physical Ignore resists +10% all Ignore Armor +11 defense ------ Defense +15 (+8 eff.) Unlife -60.00 life other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+10 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 130 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
piercing alchemist's lamp of the sun1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +7% light Ignore resists +7% all Ignore Armor +8 defense ------ Resistance +7% darkness Affinity +5% light other ------- Light +7 Sun Flare: Puts all charms on 30 cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 40.87 light damage. At talent level 3 you gain 9% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
innervating dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 32% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+4 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
dragonbone totem of stinging 'Lustrewilder' [power 560] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: defense ------ Resistance +30% acid +6% nature Crit Resistance 10.00% Life +40.00 other ------- Light +3 Sting an enemy dealing 762 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Krog Kopout the Krog Cursed level 20
70th Dusk 122nd year of Ascendancy at 08:30 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Krog Kopout the Krog Cursed level 21
32nd Haze 122nd year of Ascendancy at 09:40 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Krog Kopout the Krog Cursed level 28
76th Haze 122nd year of Ascendancy at 23:27 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Krog Kopout the Krog Cursed level 9
3rd Flare 122nd year of Ascendancy at 09:43 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Krog Kopout the Krog Cursed level 20
31st Haze 122nd year of Ascendancy at 02:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Krog Kopout the Krog Cursed level 23
50th Haze 122nd year of Ascendancy at 08:36 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Krog Kopout the Krog Cursed level 28
8th Decay 122nd year of Ascendancy at 07:16 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Krog Kopout the Krog Cursed level 10
13rd Dusk 122nd year of Ascendancy at 02:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Krog Kopout the Krog Cursed level 20
48th Dusk 122nd year of Ascendancy at 03:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Krog Kopout the Krog Cursed level 30
38th Regrowth 123rd year of Ascendancy at 12:25 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Krog Kopout the Krog Cursed level 31
64th Regrowth 123rd year of Ascendancy at 02:59 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Krog Kopout the Krog Cursed level 20
8th Haze 122nd year of Ascendancy at 00:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Krog Kopout the Krog Cursed level 8
4th Mirth 122nd year of Ascendancy at 02:58 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Krog Kopout the Krog Cursed level 24
55th Haze 122nd year of Ascendancy at 16:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Krog Kopout the Krog Cursed level 16
36th Dusk 122nd year of Ascendancy at 05:12 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Krog Kopout the Krog Cursed level 32
6th Pyre 123rd year of Ascendancy at 23:17 see stats
Log
Polotha the orc fighter's Fumigate hits Krog Kopout for (39 antimagic), 204 acid, 68 healing (204 total damage) [68 healing].
Polotha the orc fighter's Fumigate hits Krog Kopout for (39 antimagic), 208 acid (208 total damage).
Polotha the orc fighter's Fumigate hits Krog Kopout for (39 antimagic), 164 acid (164 total damage).
Polotha the orc fighter's Fumigate hits Krog Kopout for (39 antimagic), 263 acid (263 total damage).
Polotha the orc fighter's Fumigate hits Krog Kopout for (39 antimagic), 240 acid (240 total damage).
Your summoned terror disappears.
Turtle uses Taunt.
Voraldavena the fire drake hatchling uses Emergency Steam Purge.
Krog Kopout attunes to the damage.
Turtle resists the blinding light!
Polotha the orc fighter shrugs off the effect 'Blinded'!
Terror resists the blinding light!
Voraldavena the fire drake hatchling hits Krog Kopout for (39 antimagic), 120 fire (120 total damage).
Voraldavena the fire drake hatchling hits Terror for 262 fire damage.
Voraldavena the fire drake hatchling hits Polotha the orc fighter for 238 fire damage.
Voraldavena the fire drake hatchling hits Terror for 262 fire damage.
Voraldavena the fire drake hatchling hits Turtle for 26 fire damage.
Krog Kopout the level 32 krog cursed was blazed to death by Voraldavena the fire drake hatchling on level 4 of Dreadfell.
You feel your rampage slowing down. (-1 duration)
You have 5 life(s) left.
Terror's deep wound closes.
Terror is not crippled anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Voraldavena the fire drake hatchling killed Krog Kopout!
Voraldavena the fire drake hatchling killed Terror!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!









































































































