










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 30 / 26% |
| Size | huge |
| Lifes / Deaths | Killed by Seele at level 19 on the 18th Haze 122nd year of Ascendancy at 14:09 / 2Killed by Eilinelaith the skeleton warrior at level 30 on the 77th Regrowth 123rd year of Ascendancy at 22:41 |
Primary Stats
| Strength | 73 (base 60) |
| Dexterity | 60 (base 54) |
| Constitution | 21 (base 12) |
| Magic | 17 (base 15) |
| Willpower | 8 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | -230/1012 |
| Stamina | 195/195 |
| Vim | 97/224 |
| Healing Factor | 1.2048044672219 |
| Regeneration | 3.9156145184712 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 58 |
| Crit Chance | 37% |
| APR | 19 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 58 |
| Crit Chance | 42% |
| APR | 24 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Lightning | +6% |
| Nature | +12% |
| Physical | +16% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +10% |
| Temporal | +5% |
| Physical | +5% |
| All | 0% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 42.317011280365 (72.903125182002%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 25 |
| Physical Save | 32 |
| Spell Save | 32 |
| Mental Save | 10 |
Defense: Resistances
| Nature | + 26%( 70%) |
| Lightning | + 61%( 70%) |
| Light | + 13%( 70%) |
| Cold | + 50%( 70%) |
| Blight | + 32%( 70%) |
| Acid | + 26%( 70%) |
| Fire | + 48%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 32% |
| Silence Resistance | 29% |
| Stun Resistance | 74% |
| Poison Resistance | 20% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 700 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 470% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Wrath | 1.49 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Fearfire | 1.49 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Seele. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of wight ectoplasm. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed skeleton mage skull. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of evasion (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +5 (+3 eff.) Fatigue +3% Silence- +29% Confus- +32% Stun/Frz- +24% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Xeruramina2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +20 (+5 eff.) Acc +15 (+3 eff.) Apr +1 ----- def ----- Resists +3% lightning Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cracklepiercer (0 def, 3 armour) =res=2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +3 Fatigue +3% Resists +21% lightning +8% fire +3% light +10% cold A cap made of leather. |
| On hands | sand dwarven-steel gauntlets of dexterity (+3) (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 9 physical Dmg.mod +3% physical Acc +12 (+3 eff.) ----- def ----- Armour +9 Fatigue +3% Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +12.0% Atk.spd 83% On Hit.r1 +7 physical On Crit.r2 +7 physical On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Glorumina the Lightningravage [power 255] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning +5% temporal Melee Ret 6 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 296 physical damage Puts all charms on 15 cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+6 eff.) Stun/Frz- +30% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
| On fingers | titan's gold ring of perseverance0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
| Around neck | Rainquencher the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +9% cold +7% physical Apr +3 ----- def ----- Resists +18% fire +26% cold ---------- misc Masteries +0.19 Corruption/Wrath +0.19 Corruption/Fearfire Amulets make your neck look great! |
| In main hand | dwarven-steel greatmaul 'Bilekiss' (58-87 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Master/Psionic Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 30% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +16.0% Crit.mult +35.00% Dmg.mod +3% nature Res.pen +10% nature Apr +13 ----- def ----- Resists +9% blight +12% cold Massive two-handed mauls. |
| Around waist | rough leather belt 'Strikerune'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) Dmg.mod +6% physical Res.pen +5% physical Melee Ret 4 lightning ----- def ----- Resists +3% acid +15% lightning Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Smolderire (21-27 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 21.0 - 27.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature On Crit.r2 +12 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +7 (+2 eff.) ----- def ----- Mind.save +3 (+3 eff.) Poison- +20% Sharp, short and deadly. |
| Cloak | linen cloak 'Satyrcrypt' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 30% ----- def ----- Defense +1 (+1 eff.) Resists +6% light +3% nature Max.HP +32.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 11.42 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
movement infusion of the titan (speed 595%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 720%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 720% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the titan (absorb 49; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 45; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Arccrypt the gold amulet =5mag=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Mag +4 Wil +10 Con ----- def ----- Resists +15% lightning Phys.save +8 (+4 eff.) Max.HP +39.00 HP.reg +5.00 Amulets make your neck look great! |
Chargebore the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +9% lightning +2% physical +22% fire +9% mind +16% cold Crit.chn- 15.00% Disarm- +20% Amulets make your neck look great! |
Lisoda0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +5 (+3 eff.) Resists +9% lightning +11% temporal Cut- +20% Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
Nadir the Voidstun0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +12 (+11 eff.) Dmg.mod +3% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 6 ----- def ----- Resists +10% light +20% darkness Mind.save +14 (+12 eff.) Blind- +24% Confus- +26% Amulets make your neck look great! |
The Far-Hand =10con=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (122). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +23% Amulets make your neck look great! |
Dazzleweeper the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Phys.crit +1.0% Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+5 eff.) Dmg.mod +9% light Apr +3 Rings make your fingers look great! |
conjurer's copper ring =5mag=0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Rings make your fingers look great! |
conjurer's steel ring of sensing0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +9 (+4 eff.) ----- def ----- Blind- +22% ---------- misc Infravis +4 See.Stealth +7 See.Invis +9 Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
Pyrewrither the voratun battleaxe (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 darkness Against +24% Living On Hit.r1 +8 mind On Crit.r2 +8 mind While equipped: Stats +12 Str +5 Dex +12 Mag +13 Wil +13 Cun +12 Con dps ---------- Phys.crit +14.0% Crit.mult +38.00% Res.pen +20% fire Apr +16 ----- def ----- Resists +6% mind Massive two-handed battleaxes. |
enhanced steel dagger (12-16 power, 6 apr) =4mag 3con=1.0 T2 dagger 1H weapon [Ego+] Nature Power 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +4 Mag +3 Wil +3 Cun +3 Con Sharp, short and deadly. |
flaming steel greatmaul of the mystic (29-44 power, 2 apr) =5mag=5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +9 fire While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +9 (+4 eff.) Massive two-handed mauls. |
truestriking steel greatmaul of enduring (24-37 power, 2 apr) =10con=5.0 T2 greatmaul 2H weapon [Ego++] Nature/Master Power 24.5 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +10 Con +10 Wil dps ---------- Res.pen +10% physical Acc +14 (+3 eff.) Apr +7 ----- def ----- Max.HP +54.00 Massive two-handed mauls. |
Corpsebow4.0 T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Aerogohell the Glarewrack =4mag=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Str +1 Dex +4 Mag +1 Wil dps ---------- Mind.pwr +3 (+3 eff.) Dmg.mod +9% cold Melee Ret 2 light ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
hardened leather belt 'Jetserpent'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +11% lightning +11% temporal +6% nature Crit.chn- 15.00% Die.at -60.00 life Stun/Frz- +20% A belt that goes around your waist. |
insulating rough leather belt of unlife =water=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +7% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt of the vagrant =2con=1.0 T1 belt armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+4 eff.) ----- def ----- Mind.save +6 (+6 eff.) A belt that goes around your waist. |
Flashspar (1 def, 0 armour) =2mag=2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +2 Mag +2 Cun +1 Con dps ---------- Res.pen +5% lightning Acc +4 (+1 eff.) Apr +4 Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Iron Throne (1 def, 0 armour) =2con=2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Str +2 Wil +2 Con ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour) =6mag=2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+7 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Dairybers (30 def, 3 armour) =4con=2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Defense +30 (+12 eff.) Resists +11% fire +5% cold Heal.mod +15% Knockbk- +10% ---------- misc Light +3 A pair of boots made of leather. |
Polykira the pair of rough leather boots (0 def, 1 armour) =2mag=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +2 Wil +2 Cun dps ---------- S.pwr/crit +2 Dmg.mod +6% arcane Res.pen +5% blight Acc +15 (+3 eff.) ----- def ----- Armour +1 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of rough leather boots 'Dimviper' (0 def, 1 armour) =4con=2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Spell.pwr +15 (+7 eff.) Res.pen +10% blight Melee Ret 2 darkness ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Mana/s.crit +1.00 Max.mana +40.00 A pair of boots made of leather. |
rough leather gloves 'Hathebers' (0 def, 1 armour) =6mag=1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str +6 Mag dps ---------- Spell.crit +1% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 ---------- misc Mana/turn +0.04 Unarmed combat: Power 12.0 - 13.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Delylathagund the iron helm (0 def, 3 armour) =3 mag and con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Mag +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Spell.pwr +10 (+5 eff.) Res.pen +15% blight ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Manydil the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 6 ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% Heal.mod +5% Stun/Frz- +20% ---------- misc Mana/turn +0.15 Mana/s.crit +2.00 A pointy cloth hat, very wizardly... |
Skybraze the iron helm (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical Res.pen +15% lightning Acc +5 (+1 eff.) Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +5% Resists +3% mind +7% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) =5con=3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+11 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Yaldan Baoth (0 def, 10 armour) =10con=3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
miner's dwarven-steel helm of constitution (+4) (0 def, 5 armour) =4con=3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +5 Fatigue +4% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bokyneg the Stormsmasher (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 6 ----- def ----- Armour +15 Defense +3 (+2 eff.) Fatigue +12% Resists +8% acid +7% physical +22% lightning +3% mind +10% cold +7% arcane +8% fire Spell.save +15 (+8 eff.) A suit of armour made of mail. |
Porema (7 def, 6 armour) =4con=14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Apr +2 ----- def ----- Armour +6 Defense +7 (+4 eff.) Fatigue +12% Resists +25% acid +18% fire +6% light +3% mind Die.at -80.00 life A suit of armour made of mail. |
voratun mail armour 'Olarand' (5 def, 30 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: ----- def ----- Armour +30 Defense +5 (+3 eff.) Fatigue +6% Resists +9% lightning +8% physical +3% temporal Crit.chn- 10.00% Phys.save +32 (+13 eff.) Spell.save +12 (+6 eff.) A suit of armour made of mail. |
Brodagas (20 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% physical Res.pen +10% acid Acc +20 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +9 Defense +20 (+8 eff.) Fatigue +22% Resists +10% light +12% darkness A suit of armour made of metal plates. |
Adewyn (16/16, 29-41 power, 12 apr)3.0 T2 arrow ammo [Rare] Master Power 29.0 - 40.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +8.5% Capacity 16 Proj.spd +200% Ranged+ +12 physical While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
443 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glywe (dig speed 38 turns) =4mag=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Mag dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 6 ----- def ----- Resists +11% nature ---------- misc Infravis +1 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Kindlefury2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +5% light ----- def ----- Resists +5% arcane Disarm- +20% Teleport- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Searsquall =4con=2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +4 Con dps ---------- Res.pen +10% fire Apr +2 ----- def ----- Defense +20 (+8 eff.) Die.at -20.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Aerykira the ash wand of shielding [power 176] (20 cooldown) =2con=2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Wil +2 Cun +2 Con ---------- misc Wards +2 temporal +2 fire +4 darkness +3 arcane Talents +1 Ward Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Seele the Ogre Doombringer level 18
1st Time of Equilibrium 122nd year of Ascendancy at 15:26 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Seele the Ogre Doombringer level 21
75th Haze 122nd year of Ascendancy at 09:06 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Seele the Ogre Doombringer level 5
78th Pyre 122nd year of Ascendancy at 13:47 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Seele the Ogre Doombringer level 10
1st Dusk 122nd year of Ascendancy at 12:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Seele the Ogre Doombringer level 20
20th Haze 122nd year of Ascendancy at 00:49 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Seele the Ogre Doombringer level 30
56th Regrowth 123rd year of Ascendancy at 15:41 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Seele the Ogre Doombringer level 26
8th Decay 122nd year of Ascendancy at 23:26 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Seele the Ogre Doombringer level 27
2nd Wintertide 123rd year of Ascendancy at 00:23 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Seele the Ogre Doombringer level 19
18th Haze 122nd year of Ascendancy at 23:29 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Seele the Ogre Doombringer level 16
53rd Dusk 122nd year of Ascendancy at 03:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Seele the Ogre Doombringer level 10
2nd Dusk 122nd year of Ascendancy at 05:11 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Seele the Ogre Doombringer level 27
39th Regrowth 123rd year of Ascendancy at 02:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Seele the Ogre Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 20:16 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Seele the Ogre Doombringer level 23
1st Decay 122nd year of Ascendancy at 18:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Seele the Ogre Doombringer level 15
49th Dusk 122nd year of Ascendancy at 08:48 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Seele the Ogre Doombringer level 19
18th Haze 122nd year of Ascendancy at 14:09 see stats
Log
Seele is on fire!
Skeleton magus hits Seele for (36 abyssal shield), 50 fire (50 total damage).
Burning from Skeleton magus hits Seele for (14 abyssal shield), 14 fire (14 total damage).
Eilinelaith the skeleton warrior casts Detonating Charge.
Seele resists the searing flame!
Seele resists the punch!
Melee retaliation hits Eilinelaith the skeleton warrior for 4 lightning, 4 darkness, 16 blight, 15 fire (40 total damage).
Eilinelaith the skeleton warrior hits Seele for (35 abyssal shield), 217 physical, (21 abyssal shield), 21 acid, (3 abyssal shield), 3 fire, (17 abyssal shield), 17 fire (258 total damage).
Burning from Skeleton magus hits Seele for (17 abyssal shield), 17 fire (17 total damage).
Eilinelaith the skeleton warrior casts Destroyer.
Eilinelaith the skeleton warrior turns into a demon!
Eilinelaith the skeleton warrior casts Draining Assault.
Eilinelaith the skeleton warrior performs a melee critical strike against Seele!
Seele is crippled.
Seele is disabled.
Eilinelaith the skeleton warrior steals life from Seele!
Seele hits Eilinelaith the skeleton warrior for 64 healing, 7 healing, 105 healing, 4 healing (0 total damage) [179 healing].
Melee retaliation hits Eilinelaith the skeleton warrior for 4 lightning, 4 darkness, 16 blight, 15 fire, 4 lightning, 4 darkness, 16 blight, 15 fire (79 total damage).
Eilinelaith the skeleton warrior hits Seele for (34 abyssal shield), 191 physical, (21 abyssal shield), 21 acid, (3 abyssal shield), 3 fire, (33 abyssal shield), 314 physical, (3 abyssal shield), 3 fire, (12 abyssal shield), 12 fire (544 total damage).
Skeleton magus casts Manathrust.
Skeleton magus hits Seele for (32 abyssal shield), 181 arcane (181 total damage).
Burning from Skeleton magus hits Seele for (18 abyssal shield), 18 fire (18 total damage).
Eilinelaith the skeleton warrior uses Stunning Blow.
Seele is stunned!
Melee retaliation hits Eilinelaith the skeleton warrior for 4 lightning, 3 darkness, 14 blight, 13 fire (34 total damage).
Eilinelaith the skeleton warrior hits Seele for (31 abyssal shield), 277 physical (277 total damage).
Seele the level 30 ogre doombringer was raked to death by Eilinelaith the skeleton warrior on level 1 of Ruined halfling complex.
Eilinelaith the skeleton warrior's weapon glows with critical power!

























































































































