











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Female |
Race | Higher |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 49 / 2% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:58 / 49Killed by skeleton master archer at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:37 Killed by greater gwelgoroth at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:16 Killed by greater gwelgoroth at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:08 Killed by elven tempest at level 8 on the 79th Pyre 122nd year of Ascendancy at 09:49 Killed by elven warrior at level 8 on the 79th Pyre 122nd year of Ascendancy at 10:45 Killed by Shardskin at level 15 on the 2nd Summertide 122nd year of Ascendancy at 03:43 Killed by Poltergeist Bloomsoul at level 15 on the 2nd Summertide 122nd year of Ascendancy at 11:41 Killed by Yvoth the faeros at level 30 on the 11st Dusk 122nd year of Ascendancy at 19:19 Killed by Belith the anaconda at level 30 on the 13rd Dusk 122nd year of Ascendancy at 14:55 Killed by Emyssra the black mamba at level 31 on the 15th Dusk 122nd year of Ascendancy at 23:58 Killed by Emyssra the black mamba at level 31 on the 16th Dusk 122nd year of Ascendancy at 00:30 Killed by worm that walks at level 32 on the 17th Dusk 122nd year of Ascendancy at 09:32 Killed by daelach at level 33 on the 17th Dusk 122nd year of Ascendancy at 13:20 Killed by orc blood mage at level 33 on the 17th Dusk 122nd year of Ascendancy at 23:56 Killed by Neulaas the Invader at level 34 on the 21st Dusk 122nd year of Ascendancy at 00:38 Killed by Neulaas the Invader at level 34 on the 21st Dusk 122nd year of Ascendancy at 03:53 Killed by uruivellas at level 34 on the 21st Dusk 122nd year of Ascendancy at 21:33 Killed by naga myrmidon at level 34 on the 22nd Dusk 122nd year of Ascendancy at 19:23 Killed by naga myrmidon at level 35 on the 22nd Dusk 122nd year of Ascendancy at 20:54 Killed by naga myrmidon at level 35 on the 22nd Dusk 122nd year of Ascendancy at 23:12 Killed by naga myrmidon at level 35 on the 23rd Dusk 122nd year of Ascendancy at 00:53 Killed by naga myrmidon at level 35 on the 23rd Dusk 122nd year of Ascendancy at 01:19 Killed by Aryrin the giant acid ant at level 36 on the 25th Dusk 122nd year of Ascendancy at 07:58 Killed by Mayonn the elven warrior at level 37 on the 27th Dusk 122nd year of Ascendancy at 04:21 Killed by thief at level 37 on the 27th Dusk 122nd year of Ascendancy at 18:40 Killed by Ivykira the great wolf at level 39 on the 31st Dusk 122nd year of Ascendancy at 09:12 Killed by Ivykira the great wolf at level 39 on the 31st Dusk 122nd year of Ascendancy at 10:24 Killed by fire drake at level 40 on the 33rd Dusk 122nd year of Ascendancy at 09:01 Killed by worm that walks at level 40 on the 33rd Dusk 122nd year of Ascendancy at 22:11 Killed by Emeleth the storm wyrm at level 40 on the 34th Dusk 122nd year of Ascendancy at 06:14 Killed by Arathra the multi-hued drake hatchling at level 41 on the 34th Dusk 122nd year of Ascendancy at 07:51 Killed by Elywen the large white snake at level 41 on the 34th Dusk 122nd year of Ascendancy at 13:34 Killed by oozing horror at level 41 on the 35th Dusk 122nd year of Ascendancy at 05:33 Killed by Enja the onilug at level 41 on the 36th Dusk 122nd year of Ascendancy at 06:04 Killed by onilug at level 41 on the 36th Dusk 122nd year of Ascendancy at 07:18 Killed by naga myrmidon at level 43 on the 39th Dusk 122nd year of Ascendancy at 06:17 Killed by Kobabrzha the dúathedlen at level 43 on the 40th Dusk 122nd year of Ascendancy at 09:16 Killed by Grand Corruptor at level 44 on the 40th Dusk 122nd year of Ascendancy at 15:10 Killed by Pale Drake at level 44 on the 40th Dusk 122nd year of Ascendancy at 22:35 Killed by Pale Drake at level 44 on the 41st Dusk 122nd year of Ascendancy at 00:15 Killed by luminous horror at level 44 on the 41st Dusk 122nd year of Ascendancy at 11:46 Killed by dolleg at level 44 on the 41st Dusk 122nd year of Ascendancy at 15:37 Killed by armoured skeleton warrior at level 44 on the 42nd Dusk 122nd year of Ascendancy at 08:12 Killed by Cyrema the master vampire at level 45 on the 45th Dusk 122nd year of Ascendancy at 16:05 Killed by Golbug the Destroyer at level 45 on the 45th Dusk 122nd year of Ascendancy at 17:29 Killed by Golbug the Destroyer at level 46 on the 46th Dusk 122nd year of Ascendancy at 08:08 Killed by searing horror at level 46 on the 47th Dusk 122nd year of Ascendancy at 01:26 Killed by Lisiba the Guardian at level 47 on the 48th Dusk 122nd year of Ascendancy at 13:18 |
Primary Stats
Strength | 35 (base 30) |
Dexterity | 51 (base 42) |
Constitution | 63 (base 60) |
Magic | 82 (base 60) |
Willpower | 75 (base 60) |
Cunning | 86 (base 60) |
Resources
Life | 959/1025 |
Mana | 181/181 |
Healing Factor | 1.484619213451 |
Regeneration | 38.971254353089 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +121.88948431535% |
Vision
Sight | 15 |
Lite | 9 |
Infravision | 12 |
See Stealth | 76.076500150247 |
See Invisible | 76.076500150247 |
Offense: Mainhand
Damage | 45 |
Accuracy | 40 |
Crit Chance | 36% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 79 |
Crit Chance | 32% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +48% |
Temporal | +41% |
Arcane | +18% |
Physical | +18% |
All | +6% |
Offense: Damage Penetration
Physical | +39% |
Lightning | +74% |
Acid | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 20.739797665362 (30%) |
Defense | 36 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 56 |
Mental Save | 39 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 61%( 70%) |
Arcane | + 58%( 70%) |
Cold | + 13%( 70%) |
All | + 13%( 70%) |
Lightning | + 28%( 70%) |
Light | + 1%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 61%( 70%) |
Nature | + 1%( 70%) |
Defense: Immunities
Stun Resistance | 15% |
Instadeath Resistance | 100% |
Pinning Resistance | 71% |
Poison Resistance | 0% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 659 damage for 6 turns. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (72 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Ice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Thaumaturgy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Water | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Wildfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Parasite | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Hurricane |
talent | Energy Alteration |
talent | Arcane Power |
talent | Arcane Shield |
talent | Slipstream |
talent | Thunderstorm |
talent | Multicaster |
talent | Tempest |
talent | Feather Wind |
talent | Disruption Shield |
talent | Crystalline Focus |
talent | Shielding |
talent | Spellcraft |
beneficial effect | Infinite Dungeon Challenge (Level 43): Pacifist Challenge |
detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
Quests
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (95)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 308 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (308)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (230)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (98)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 36): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 356 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 38): Rush Hour (356)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (134)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +5 Dex +4 Wil +4 Cun +3 Con +8 Lck dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Resists +6% temporal Phys.save +8 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +8 (+3 eff.) Stealth +8 ---------- misc Hate/m.crit +3.00 Rush: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% arcane Res.pen +20% lightning ----- def ----- Phys.save +15 (+5 eff.) Max.HP +53.00 HP.reg +4.00 ---------- misc Mana/turn +0.08 Max.mana +40.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +16 (+5 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +6% all ----- def ----- Max.HP +66.00 HP.reg +16.00 Heal.mod +14% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +8 Mag +5 Wil +3 Cun dps ---------- Spell.pwr +13 (+3 eff.) Acc +6 (+2 eff.) ----- def ----- Resists +21% acid Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% acid ----- def ----- Resists +7% lightning +7% temporal +1% physical Crit.chn- 10.00% Die.at -60.00 life HP.reg +4.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +13 (+4 eff.) Spell.pwr +30 (+6 eff.) Dmg.mod +25% temporal Acc +6 (+2 eff.) ---------- misc Mana/turn +0.30 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+6 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Wil ----- def ----- Defense +7 (+4 eff.) Resists +5% arcane Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
![]() 5.0 T3 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +42.00% Spell.pwr +23 (+5 eff.) Melee+ 35 fire Dmg.mod +25% temporal Melee Ret 10 acid On Hit (Melee): * 10% chance to reduce armor by 44% ----- def ----- Resists +3% acid ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+6 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+6 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+4 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 2.5 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 160.68 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 160.68 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 9 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 96.30 to 288.89 lightning damage (192.59 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+6 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +6 See.Stealth +10 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 5.2 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 325.87 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() 2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 15 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mabel the Higher Archmage level 30
12nd Dusk 122nd year of Ascendancy at 19:02 see stats
By Mabel the Higher Archmage level 34
21st Dusk 122nd year of Ascendancy at 03:43 see stats
By Mabel the Higher Archmage level 37
28th Dusk 122nd year of Ascendancy at 04:40 see stats
By Mabel the Higher Archmage level 23
10th Flare 122nd year of Ascendancy at 18:13 see stats
By Mabel the Higher Archmage level 13
9th Mirth 122nd year of Ascendancy at 00:53 see stats
By Mabel the Higher Archmage level 27
5th Dusk 122nd year of Ascendancy at 10:42 see stats
By Mabel the Higher Archmage level 34
22nd Dusk 122nd year of Ascendancy at 17:53 see stats
By Mabel the Higher Archmage level 44
41st Dusk 122nd year of Ascendancy at 22:49 see stats
By Mabel the Higher Archmage level 35
23rd Dusk 122nd year of Ascendancy at 05:57 see stats
By Mabel the Higher Archmage level 10
1st Mirth 122nd year of Ascendancy at 02:10 see stats
By Mabel the Higher Archmage level 20
4th Flare 122nd year of Ascendancy at 15:43 see stats
By Mabel the Higher Archmage level 30
11st Dusk 122nd year of Ascendancy at 06:10 see stats
By Mabel the Higher Archmage level 40
33rd Dusk 122nd year of Ascendancy at 01:11 see stats
By Mabel the Higher Archmage level 49
50th Dusk 122nd year of Ascendancy at 08:52 see stats
By Mabel the Higher Archmage level 31
16th Dusk 122nd year of Ascendancy at 05:12 see stats
By Mabel the Higher Archmage level 29
10th Dusk 122nd year of Ascendancy at 10:32 see stats
By Mabel the Higher Archmage level 32
17th Dusk 122nd year of Ascendancy at 09:31 see stats
By Mabel the Higher Archmage level 29
11st Dusk 122nd year of Ascendancy at 03:07 see stats
By Mabel the Higher Archmage level 28
7th Dusk 122nd year of Ascendancy at 19:46 see stats
By Mabel the Higher Archmage level 17
3rd Summertide 122nd year of Ascendancy at 03:41 see stats
Log
You gain 10.84 gold from the transmogrification of voratun steamgun of enduring.
You gain 5.61 gold from the transmogrification of surging elven-wood vilestaff of fate (25-30 power, 5 apr, acid element).
You gain 7.01 gold from the transmogrification of short dragonbone starstaff of protection (30-36 power, 6 apr, light element).
You gain 7.15 gold from the transmogrification of lifebinding yew vilestaff of protection (20-24 power, 4 apr, fire element).
You gain 6.14 gold from the transmogrification of lifebinding elven-wood magestaff (25-30 power, 5 apr, lightning element).
You gain 6.24 gold from the transmogrification of ethereal yew magestaff of might (20-24 power, 4 apr, lightning element).
You gain 11.40 gold from the transmogrification of ethereal elven-wood magestaff of wizardry (25-30 power, 5 apr, cold element).
You gain 5.90 gold from the transmogrification of blighted yew vilestaff of fate (20-24 power, 4 apr, blight element).
You gain 4.72 gold from the transmogrification of ash starstaff of wizardry (15-18 power, 3 apr, light element).
You gain 8.06 gold from the transmogrification of caustic drakeskin leather sling of fire.
You gain 4.45 gold from the transmogrification of mitotic living mindstar (17-19 power, 40 apr, mind damage).
You gain 4.53 gold from the transmogrification of horrifying living mindstar of life (18-19 power, 40 apr, nature damage).
You gain 2.20 gold from the transmogrification of quick iron longsword of amnesia (12-17 power, 2 apr).
You gain 11.10 gold from the transmogrification of enhanced voratun longsword of amnesia (43-60 power, 6 apr).
You gain 5.86 gold from the transmogrification of blazebringer's iron longsword of shearing (13-18 power, 2 apr).
You gain 6.03 gold from the transmogrification of blazebringer's yew longbow.
You gain 9.51 gold from the transmogrification of warbringer's voratun greatsword (64-102 power, 4 apr).
You gain 9.36 gold from the transmogrification of plaguebringer's dwarven-steel greatsword of rage (36-58 power, 2 apr).
You gain 9.46 gold from the transmogrification of stormbringer's steel greatmaul of daylight (27-40 power, 2 apr).
You gain 14.95 gold from the transmogrification of enhanced stralite greatmaul of crippling (51-76 power, 3 apr).
You gain 6.53 gold from the transmogrification of plaguebringer's voratun dagger (36-47 power, 9 apr).
You gain 4.14 gold from the transmogrification of iron dagger of enduring (10-13 power, 5 apr).
You gain 11.00 gold from the transmogrification of enhanced voratun dagger of massacre (48-62 power, 9 apr).
You gain 7.03 gold from the transmogrification of blazebringer's voratun dagger of amnesia (38-50 power, 9 apr).
You gain 25.00 gold from the transmogrification of Cureraven (37-48 power, 9 apr).
You gain 0.59 gold from the transmogrification of shatter afflictions rune (absorb 57; cd 18).
You gain 1.00 gold from the transmogrification of wild infusion (res 21%; physical; dur 3; cd 10).
Accepted quest 'Infinite Dungeon Challenge (Level 43): Pacifist'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
The furious lightning storm around Mabel calms down and disappears.