
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Infinite Cat Points 1.4.0One Cat Point per level. Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 202 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinewyn the gwelgoroth at level 123 on the 76th Pyre 122nd year of Ascendancy at 10:39 / 64Killed by Eilinewyn the gwelgoroth at level 123 on the 76th Pyre 122nd year of Ascendancy at 10:59 Killed by Eilinewyn the gwelgoroth at level 123 on the 76th Pyre 122nd year of Ascendancy at 11:20 Killed by Eilinewyn the gwelgoroth at level 123 on the 76th Pyre 122nd year of Ascendancy at 13:16 Killed by Eilinewyn the gwelgoroth at level 123 on the 76th Pyre 122nd year of Ascendancy at 13:56 Killed by Eilinewyn the gwelgoroth at level 123 on the 76th Pyre 122nd year of Ascendancy at 14:57 Killed by Glotta the fire drake at level 126 on the 76th Pyre 122nd year of Ascendancy at 20:47 Killed by Glotta the fire drake at level 126 on the 76th Pyre 122nd year of Ascendancy at 22:39 Killed by Glotta the fire drake at level 126 on the 76th Pyre 122nd year of Ascendancy at 23:38 Killed by Glotta the fire drake at level 126 on the 77th Pyre 122nd year of Ascendancy at 00:37 Killed by Glotta the fire drake at level 126 on the 77th Pyre 122nd year of Ascendancy at 02:07 Killed by Glotta the fire drake at level 126 on the 77th Pyre 122nd year of Ascendancy at 04:16 Killed by Glotta the fire drake at level 128 on the 77th Pyre 122nd year of Ascendancy at 06:17 Killed by Glotta the fire drake at level 128 on the 77th Pyre 122nd year of Ascendancy at 07:24 Killed by Glotta the fire drake at level 128 on the 77th Pyre 122nd year of Ascendancy at 08:02 Killed by Glotta the fire drake at level 128 on the 77th Pyre 122nd year of Ascendancy at 09:50 Killed by Glotta the fire drake at level 128 on the 77th Pyre 122nd year of Ascendancy at 10:45 Killed by Islygaravena the squid at level 136 on the 78th Pyre 122nd year of Ascendancy at 05:18 Killed by Islygaravena the squid at level 136 on the 78th Pyre 122nd year of Ascendancy at 06:17 Killed by Xeroyanne the eternal bone giant at level 147 on the 79th Pyre 122nd year of Ascendancy at 05:25 Killed by Areyatira the broken golem at level 158 on the 1st Mirth 122nd year of Ascendancy at 12:51 Killed by Betaldana the eternal bone giant at level 169 on the 1st Mirth 122nd year of Ascendancy at 23:01 Killed by Betaldana the eternal bone giant at level 169 on the 2nd Mirth 122nd year of Ascendancy at 00:26 Killed by Betaldana the eternal bone giant at level 169 on the 2nd Mirth 122nd year of Ascendancy at 01:30 Killed by Betaldana the eternal bone giant at level 169 on the 2nd Mirth 122nd year of Ascendancy at 02:14 Killed by Betaldana the eternal bone giant at level 171 on the 2nd Mirth 122nd year of Ascendancy at 04:54 Killed by Betaldana the eternal bone giant at level 171 on the 2nd Mirth 122nd year of Ascendancy at 06:11 Killed by Betaldana the eternal bone giant at level 172 on the 2nd Mirth 122nd year of Ascendancy at 07:24 Killed by ritch hive mother at level 172 on the 2nd Mirth 122nd year of Ascendancy at 08:09 Killed by ritch larva at level 173 on the 2nd Mirth 122nd year of Ascendancy at 08:33 Killed by Betaldana the eternal bone giant at level 173 on the 2nd Mirth 122nd year of Ascendancy at 09:14 Killed by Betaldana the eternal bone giant at level 173 on the 2nd Mirth 122nd year of Ascendancy at 10:06 Killed by Betaldana the eternal bone giant at level 174 on the 2nd Mirth 122nd year of Ascendancy at 10:32 Killed by Betaldana the eternal bone giant at level 174 on the 2nd Mirth 122nd year of Ascendancy at 11:08 Killed by Betaldana the eternal bone giant at level 175 on the 2nd Mirth 122nd year of Ascendancy at 12:51 Killed by Betaldana the eternal bone giant at level 175 on the 2nd Mirth 122nd year of Ascendancy at 15:47 Killed by Betaldana the eternal bone giant at level 176 on the 2nd Mirth 122nd year of Ascendancy at 17:43 Killed by Betaldana the eternal bone giant at level 176 on the 2nd Mirth 122nd year of Ascendancy at 19:10 Killed by Betaldana the eternal bone giant at level 176 on the 2nd Mirth 122nd year of Ascendancy at 19:45 Killed by Betaldana the eternal bone giant at level 176 on the 2nd Mirth 122nd year of Ascendancy at 21:09 Killed by Betaldana the eternal bone giant at level 176 on the 2nd Mirth 122nd year of Ascendancy at 22:46 Killed by Betaldana the eternal bone giant at level 176 on the 3rd Mirth 122nd year of Ascendancy at 00:17 Killed by Betaldana the eternal bone giant at level 176 on the 3rd Mirth 122nd year of Ascendancy at 01:20 Killed by ritch hive mother at level 176 on the 3rd Mirth 122nd year of Ascendancy at 02:27 Killed by Betaldana the eternal bone giant at level 176 on the 3rd Mirth 122nd year of Ascendancy at 03:28 Killed by Vorama the naga myrmidon at level 189 on the 4th Mirth 122nd year of Ascendancy at 08:18 Killed by Vorama the naga myrmidon at level 189 on the 4th Mirth 122nd year of Ascendancy at 09:30 Killed by Vorama the naga myrmidon at level 189 on the 4th Mirth 122nd year of Ascendancy at 10:37 Killed by Vorama the naga myrmidon at level 189 on the 4th Mirth 122nd year of Ascendancy at 11:55 Killed by Vorama the naga myrmidon at level 189 on the 4th Mirth 122nd year of Ascendancy at 12:43 Killed by Vorama the naga myrmidon at level 189 on the 4th Mirth 122nd year of Ascendancy at 13:57 Killed by dread at level 195 on the 5th Mirth 122nd year of Ascendancy at 18:46 Killed by dread at level 195 on the 5th Mirth 122nd year of Ascendancy at 21:23 Killed by ghoul at level 195 on the 5th Mirth 122nd year of Ascendancy at 23:56 Killed by ghoul at level 195 on the 6th Mirth 122nd year of Ascendancy at 02:39 Killed by ghoul at level 196 on the 6th Mirth 122nd year of Ascendancy at 04:53 Killed by dreadmaster at level 197 on the 6th Mirth 122nd year of Ascendancy at 07:33 Killed by dread at level 199 on the 6th Mirth 122nd year of Ascendancy at 11:19 Killed by shadow at level 199 on the 6th Mirth 122nd year of Ascendancy at 12:12 Killed by shadow at level 199 on the 6th Mirth 122nd year of Ascendancy at 14:14 Killed by ghoul at level 199 on the 6th Mirth 122nd year of Ascendancy at 15:08 Killed by Voriyann the barrow wight at level 200 on the 6th Mirth 122nd year of Ascendancy at 18:37 Killed by gobby at level 200 on the 6th Mirth 122nd year of Ascendancy at 19:21 Killed by gobby at level 201 on the 6th Mirth 122nd year of Ascendancy at 20:30 |
Primary Stats
| Strength | 157.16190289235 (base 149) |
| Dexterity | 163.3238057847 (base 149) |
| Constitution | 165.3238057847 (base 150) |
| Magic | 157.16190289235 (base 145) |
| Willpower | 159.3238057847 (base 145) |
| Cunning | 144 (base 144) |
Resources
| Life | 11076/11076 |
| Mana | 2053/2053 |
| Stamina | 1076/1076 |
| Vim | 904/904 |
| Healing Factor | 1.27 |
| Regeneration | 35.740595149086 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 18 |
| Lite | 2 |
| Infravision | 24 |
| See Invisible | 18.323805784697 |
Offense: Mainhand
| Damage | 520 |
| Accuracy | 127 |
| Crit Chance | 85% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 76.2 (100%) |
| Defense | 49 |
| Ranged Defense | 53 |
| Fatigue | 23 |
| Physical Save | 69 |
| Spell Save | 128 |
| Mental Save | 59 |
Defense: Resistances
| All | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 0% |
| Blind Resistance | 82% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Torture | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Heart of Fire | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Wrath | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Brutality | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 20/5 |
| 18/5 |
| 15/5 |
| 15/5 |
| Corruption / Demonic strength | 1.50 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 15/5 |
| 11/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Oppression | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 1/5 |
| 17/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 0.80 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Race / Higher | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 7.2)Penalty : Fractured Sanity: -7% Mind Resistance, -9% Confusion Immunity Power 1+: Unleashed: +21% critical damage, +25% off-hand weapon damage Power 2+: -1 Luck, +13 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 9.2% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 7.2)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +16% damage against the undead. Power 2+: -1 Luck, +7 Strength, +7 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 8. Power 4+: Reprieve from Death: Humanoids you slay have a 45% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 16 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +33 Darkness Resistance, +16% Max Darkness Resistance, +18 See Invisible Power 2+: -1 Luck, +15 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 36% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 36% for 3 turns. |
Quests
You successfully escorted the lone alchemist to the recall portal on level 4 of Infinite Dungeon. Escort: lone alchemist (level 4 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Infinite Dungeon. Escort: lost warrior (level 3 of Infinite Dungeon)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | insulating pair of rough leather boots of uncanny dodging (Shrouds) (4 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (Shrouds) (4 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +1% Changes resistances: +7% fire / +7% cold Curse of Shrouds A pair of boots made of leather. |
| On hands | Storm Bringer's Gauntlets (Madness) (0 def, 3 armour) Storm Bringer's Gauntlets (Madness) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% Curse of Madness It can be used to activate talent Chain Lightning (costing 4 power out of 16/16) : Effective talent level: 3.0 Power cost: 4 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 64.01 to 192.04 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | Prox's Lucky Halfling Foot (Shrouds) Prox's Lucky Halfling Foot (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Shrouds A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | savior's copper ring of frost (+22%) (Shrouds) savior's copper ring of frost (+22%) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +7 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Curse of Shrouds Rings can have magical properties. |
| On fingers | Aerenne (Corpses) Aerenne (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal Changes stats: +4 Wil Changes resistances: +40% darkness / +9% mind Changes damage: +20% darkness Mindpower: +10 (+3 eff.) Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +20 Curse of Corpses Rings can have magical properties. |
| Around neck | serendipitous copper amulet of murder (Shrouds) serendipitous copper amulet of murder (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Defense: +8 (+2 eff.) Changes stats: +8 Lck Critical mult.: +12.00% Reduce all damage from unseen attackers: 12% Curse of Shrouds Amulets can have magical properties. |
| In main hand | voratun greatsword 'Betiyaletta' (Corpses) (84.5-135.2 power, 4 apr) voratun greatsword 'Betiyaletta' (Corpses) (84.5-135.2 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Changes resistances: +5% arcane / +3% cold Physical save: +36 (+9 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +5% Disease immunity: +30% Stun/Freeze immunity: +15% Knockback immunity: +5% Only die when reaching: -40.00 life Curse of Corpses Massive two-handed swords. |
| Main armor | hardened steel plate armour of Eyal (Nightmares) (4 def, 16 armour) hardened steel plate armour of Eyal (Nightmares) (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +9% acid / +9% physical / +9% cold / +8% lightning / +8% fire Life regen: +2.20 Maximum life: +64.00 Healing mod.: +17% Curse of Nightmares A suit of armour made of metal plates. |
| Light source | brass lantern (Corpses) brass lantern (Corpses)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak (Madness) (1 def, 0 armour) linen cloak (Madness) (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt of shielding (Madness) rough leather belt of shielding (Madness)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Curse of Madness It can be used to create a temporary shield that absorbs 200 damage, putting all charms on cooldown for 7 turns. A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 230 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
The Gaping Maw (Madness) (72-108 power, 4 apr) The Gaping Maw (Madness) (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) Curse of Madness This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
insidious steel battleaxe of nature (Madness) (18.5-27.75 power, 2 apr) insidious steel battleaxe of nature (Madness) (18.5-27.75 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +31 insidious poison When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +13% nature Curse of Madness Massive two-handed battleaxes. |
voratun greatmaul 'Duskblast' (Misfortune) (68.5-102.75 power, 4 apr) voratun greatmaul 'Duskblast' (Misfortune) (68.5-102.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to blind When wielded/worn: Accuracy: +21 (+3 eff.) Defense: +16 (+5 eff.) Changes stats: +2 Wil Changes resistances: +6% darkness Changes resistances penetration: +5% lightning / +10% blight Changes damage: +12% arcane Disarm immunity: +70% Mana each turn: +0.08 Vim when firing critical spell: +1.00 Spell crit. chance: +6% Curse of Misfortune Massive two-handed mauls. |
Galeumbra the stralite greatsword (Shrouds) (49-78.4 power, 3 apr) Galeumbra the stralite greatsword (Shrouds) (49-78.4 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to daze * 20% chance to cause random gloom Damage (Melee): +70 insidious poison Burst (radius 1) on hit: +4 acid When wielded/worn: Changes resistances: +12% blight / +9% cold / +12% mind / +6% darkness Physical save: +3 (+1 eff.) Only die when reaching: -60.00 life Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Shrouds Massive two-handed swords. |
inquisitor's steel greatsword of crippling (Misfortune) (24.5-39.2 power, 2 apr) inquisitor's steel greatsword of crippling (Misfortune) (24.5-39.2 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 23 arcane resource burn On weapon crit: * cripple the target * burns latent spell energy When wielded/worn: Physical crit. chance: +13.0% Curse of Misfortune Massive two-handed swords. |
iron greatsword (Madness) (18-28.8 power, 1 apr) iron greatsword (Madness) (18-28.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Curse of Madness Massive two-handed swords. |
Telos's Staff (Top Half) (Corpses) (35-42 power, 0 apr, cold element) Telos's Staff (Top Half) (Corpses) (35-42 power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+7 eff.) Spell crit. chance: +15% Curse of Corpses The top part of Telos' broken staff. |
dreamer's woollen robe of light (+21%) (Shrouds) (0 def, 0 armour) dreamer's woollen robe of light (+21%) (Shrouds) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% darkness / +21% light / +16% mind Changes damage: +14% light Physical save: +13 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +28 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron mail armour (Nightmares) (2 def, 4 armour) iron mail armour (Nightmares) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Curse of Nightmares A suit of armour made of mail. |
prismatic steel plate armour of clarity (Madness) (4 def, 9 armour) prismatic steel plate armour of clarity (Madness) (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +6% mind / +13% light / +12% darkness Mental save: +13 (+3 eff.) Curse of Madness A suit of armour made of metal plates. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (Corpses) (dig speed 38 turns) iron pickaxe (Corpses) (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By gobby the Higher Doombringer level 177
3rd Mirth 122nd year of Ascendancy at 05:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By gobby the Higher Doombringer level 10
74th Pyre 122nd year of Ascendancy at 11:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By gobby the Higher Doombringer level 20
74th Pyre 122nd year of Ascendancy at 11:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By gobby the Higher Doombringer level 30
74th Pyre 122nd year of Ascendancy at 14:43 see stats
Level 40 (Exploration mode)
Got a character to level 40.By gobby the Higher Doombringer level 40
74th Pyre 122nd year of Ascendancy at 15:53 see stats
Level 50 (Exploration mode)
Got a character to level 50.By gobby the Higher Doombringer level 50
74th Pyre 122nd year of Ascendancy at 19:40 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By gobby the Higher Doombringer level 199
6th Mirth 122nd year of Ascendancy at 14:52 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By gobby the Higher Doombringer level 123
76th Pyre 122nd year of Ascendancy at 11:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By gobby the Higher Doombringer level 101
75th Pyre 122nd year of Ascendancy at 15:56 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By gobby the Higher Doombringer level 159
1st Mirth 122nd year of Ascendancy at 15:52 see stats
Log
Fire drake hatchling hits gobby for 58 physical damage.
gobby hits Fire drake hatchling for 16 temporal damage.
The air around Gobby grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Your summoned terror disappears.
Your summoned terror disappears.
Gobby's weapon stops glowing.
Your summoned terror disappears.
Your summoned terror disappears.
Orc cryomancer's ice storm area effect hits Terror for 92 cold damage.
Your summoned terror disappears.
Your summoned terror disappears.
Talent Voracious Blade is ready to use.
You pickup 2.10 gold pieces.
You pickup 0.60 gold pieces.
You pickup 2.30 gold pieces.
Orc cryomancer's ice storm area effect hits Terror for 157 cold damage.
Your summoned terror disappears.
Your summoned terror disappears.
Resting starts...
Terror hits Iceblock for 231 physical damage.
Your summoned terror disappears.
Your summoned terror disappears.
Rested for 2 turns (stop reason: all resources and life at maximum).
