Tera'nun the level 9 Shalore Archmage by Omega_Daedalus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Infinite Dungeon Merchants 1.5.10
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp9 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution20 (base 19)
Magic35 (base 33)
Willpower16 (base 13)
Cunning14 (base 11)

Resources

Life180/180
Mana205/205
Healing Factor1.1789473684211
Regeneration1.2378947368421

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth5
See Invisible5

Offense: Mainhand

Damage20
Accuracy11
Crit Chance2%
APR4
Speed1.00

Offense: Spell

Spellpower41
Crit Chance8%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+11%
Light+10%
Nature+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense19
Ranged Defense21
Fatigue1
Physical Save16
Spell Save26
Mental Save16

Defense: Resistances

Lightning+ 30%( 70%)
Light+ 15%( 70%)
Blight+ 40%( 70%)
Nature+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You gain 2.05 gold from the transmogrification of spiked steel plate armour of resilience (4 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 2.11 gold from the transmogrification of
spiked hardened leather armour of resilience (3 def, 6 armour).
You gain 1.47 gold from the transmogrification of
prismatic cured leather armour of acid resistance (2 def, 4 armour).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 1.12 gold from the transmogrification of
stabilizing iron helm of dexterity (+3) (0 def, 3 armour).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.68 gold from the transmogrification of
enveloping linen cloak of Iron Throne (6 def, 0 armour).
You gain 0.71 gold from the transmogrification of
insulating rough leather belt of transcendence.
You gain 3.30 gold from the transmogrification of
thought-forged iron waraxe of persecution (11.5-16.1 power, 2 apr).
You gain 2.80 gold from the transmogrification of
balanced steel waraxe of massacre (17-23.8 power, 3 apr).
You gain 1.37 gold from the transmogrification of
arcing steel waraxe of massacre (18.5-25.9 power, 3 apr).
You gain 3.74 gold from the transmogrification of
surging yew magestaff of might (20-24 power, 4 apr, arcane element).
You gain 2.41 gold from the transmogrification of
potent ash vilestaff of might (19-22.8 power, 3 apr, blight element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 4.01 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 1.08 gold from the transmogrification of
rough leather sling of cold.
You gain 1.93 gold from the transmogrification of
nature's vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You gain 0.80 gold from the transmogrification of
mossy mindstar of balance (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 1.94 gold from the transmogrification of
horrifying vined mindstar of life (5-5.5 power, 18 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.92 gold from the transmogrification of
balanced iron greatmaul (20-30 power, 1 apr).
You gain 2.99 gold from the transmogrification of
acidic steel dagger of vileness (13-16.9 power, 6 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the wizard (range 58).
You gain 1.65 gold from the transmogrification of
shielding rune of the warrior (absorb 86 for 4 turns).
You gain 1.21 gold from the transmogrification of
regeneration infusion of the psychic (heal 124 over 5 turns).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.