Green Skirm the level 13 Halfling Skirmisher by ruax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp13 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity46 (base 38)
Constitution11 (base 10)
Magic12 (base 10)
Willpower14 (base 12)
Cunning46 (base 25)

Resources

Life-86/401
Stamina119/123
Healing Factor1.1197162075846
Regeneration28.272834241512

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+95.238095238095%

Vision

Sight10
Lite4
Infravision5
See Stealth36.323645669319
See Invisible36.323645669319

Offense: Mainhand

Damage60
Accuracy47
Crit Chance17%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance13%
Speed1

Offense: Mind

Mindpower26
Crit Chance13%
Speed1

Offense: Damage Bonus

Acid+19%
Temporal+3%
All0%

Offense: Damage Penetration

Lightning+5%
Fire+10%
Cold+10%

Defense: Base

Armour (hardiness)45.719009130622 (66.439381135396%)
Defense65
Ranged Defense65
Fatigue0
Physical Save26
Spell Save9
Mental Save20

Defense: Resistances

Acid+ 37%( 70%)
Light+ 3%( 70%)
Temporal+ 3%( 70%)
Nature+ 6%( 70%)
Cold+ 15%( 70%)
Fire+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance10%
Blind Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
5/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
2/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
done
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Green Skirm the Halfling Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 10:28
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Green Skirm the Halfling Skirmisher level 8
5th Mirth 122nd year of Ascendancy at 05:51
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Green Skirm the Halfling Skirmisher level 11
10th Mirth 122nd year of Ascendancy at 12:32
see stats

Log

Green Skirm shoots!
Green Skirm's Shoot performs a ranged critical strike against Faerlhing!
Faerlhing deactivates
Disruption Shield.
Faerlhing's disruption shield collapses and then explodes in a powerful manastorm!
Green Skirm uses
Block.
Green Skirm tries to evade attacks.

Green Skirm's Shoot hits Faerlhing for
(278 absorbed), (278 mana), 0 physical, 6 acid (6 total damage).
Phantasmal Shield hits
Green Skirm for (48 blocked), (25 flat reduction), 84 light (84 total damage).
Green Skirm cleverly deflects the attack with her shield!
Green Skirm follows up with a countershot.
Green Skirm repels an attack from Faerlhing.
Green Skirm's Counter Shot performs a ranged critical strike against Faerlhing!
Faerlhing resists the vile poison!

Green Skirm's Counter Shot hits Faerlhing for
(20 ignored), 0 physical, 5 acid (5 total damage).
Bleeding from Green Skirm hits Faerlhing for
16 physical damage.
Faerlhing's arcane area effect hits
Green Skirm for (48 blocked), (25 flat reduction), 91 arcane (91 total damage).
Faerlhing misses Green Skirm.

Green Skirm uses
Infusion: Healing.
Green Skirm receives 56 healing from Infusion: Healing.
Green Skirm uses
Disengage.
Bleeding from Green Skirm hits Faerlhing for
16 physical damage.
Faerlhing's arcane area effect hits
Green Skirm for (25 flat reduction), 139 arcane (139 total damage).
Green Skirm's awareness returns to normal.


Infusion: Wild is still on cooldown for 6 turns.

Green Skirm uses
Infusion: Regeneration.
Green Skirm starts regenerating health quickly.

Faerlhing casts
Manathrust.
Green Skirm reacts to damage from Faerlhing, mitigating the blow!.