Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Annoying Sounds Fix 1.7.2This game is filled with super loud sounds that are played far too frequently. This mod should fix that. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 19 / 54% |
Size | big |
Lifes / Deaths | Killed by Salewyn the dredge captain at level 18 on the 48th Dusk 122nd year of Ascendancy at 05:19 2 / 4Killed by Poroyata the sandworm at level 19 on the 56th Dusk 122nd year of Ascendancy at 20:26 Killed by Belaba the gigantic corrosive tunneler at level 19 on the 57th Dusk 122nd year of Ascendancy at 05:08 Killed by Rawstag at level 19 on the 57th Dusk 122nd year of Ascendancy at 05:13 |
Primary Stats
Strength | 55 (base 47) |
Dexterity | 19 (base 10) |
Constitution | 17 (base 12) |
Magic | 53 (base 36) |
Willpower | 10 (base 10) |
Cunning | 19 (base 11) |
Resources
Life | 664/664 |
Stamina | 167/167 |
Vim | 180/180 |
Healing Factor | 1.192941519274 |
Regeneration | 18.192358168929 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 36.783939787388 |
See Invisible | 39.783939787388 |
Offense: Mainhand
Damage | 85 |
Accuracy | 59 |
Crit Chance | 24% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Mind | +6% |
Light | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 42.08934837382 (86.151787968034%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 29 |
Physical Save | 31 |
Spell Save | 23 |
Mental Save | 21 |
Defense: Resistances
Temporal | + 3%( 70%) |
Mind | + 3%( 70%) |
Fire | + 17%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 58% |
Instadeath Resistance | 100% |
Disarm Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 388 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 590% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Corruption / Torture | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Velura the rattlesnake. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed giant spider spinneret. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | Islugann the Sootsun (0 def, 5 armour) Islugann the Sootsun (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to slow global speed by 38% * 10% chance to reduce all saves and defense by 13 ----- def ----- Armour +5 Fatigue +2% Resists +3% mind +3% temporal ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Aerysevena the brass lantern Aerysevena the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +2 Defense +10 (+5 eff.) Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | powerful iron torque of clear mind [power 1] (25 cooldown) powerful iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Halokor the Stormbreaker Halokor the Stormbreaker0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Dex +5 Mag +5 Cun +2 Con dps ---------- Spell.pwr +8 (+3 eff.) Acc +8 (+2 eff.) Melee Ret 4 lightning ----- def ----- HP.reg +2.00 Stun/Frz- +28% Rings make your fingers look great! |
On fingers | Zubiriara the Cloudbore Zubiriara the Cloudbore0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +1 Cun dps ---------- Res.pen +15% lightning ----- def ----- Max.HP +51.00 HP.reg +11.00 Heal.mod +13% ---------- misc Infravis +3 See.Invis +3 Rings make your fingers look great! |
Around waist | Urarekhad the Glitterburst Urarekhad the Glitterburst1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% light Res.pen +15% mind ----- def ----- Mind.save +6 (+3 eff.) Max.HP +40.00 ---------- misc Psi/ret +0.08 Light +1 A belt that goes around your waist. |
In main hand | arcing steel battleaxe of massacre (135% power, 2 apr) arcing steel battleaxe of massacre (135% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 135% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage Massive two-handed battleaxes. |
On hands | rough leather gloves 'Yvana' (5 def, 1 armour) rough leather gloves 'Yvana' (5 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+4 eff.) ----- def ----- Armour +1 Defense +5 (+3 eff.) Die.at -40.00 life HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Gloryba (15 def, 9 armour) Gloryba (15 def, 9 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Acc +30 (+8 eff.) Melee Ret 6 mind ----- def ----- Armour +9 Defense +15 (+8 eff.) Fatigue +22% Resists +17% fire A suit of armour made of metal plates. |
Cloak | linen cloak 'Voidwend' (1 def, 2 armour) linen cloak 'Voidwend' (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +15.00% Apr +4 On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Armour +2 Defense +1 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 107; cd 16) shatter afflictions rune of the wizard (absorb 107; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet 'Beiregogar' copper amulet 'Beiregogar'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Mag +1 Wil +3 Con dps ---------- Dmg.mod +6% physical ----- def ----- Resists +1% physical ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
mindweaver's steel amulet of manastreaming mindweaver's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +3 ----- def ----- Mind.save +6 (+3 eff.) Confus- +12% ---------- misc Mana/turn +0.10 Max.mana +23.00 Amulets make your neck look great! |
psionicist's copper ring of tenacity psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +21.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
psionicist's copper ring of tenacity psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
Gloradhekira Gloradhekira0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +10% arcane +5% acid On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Rings make your fingers look great! |
wizard's steel ring of pilfering wizard's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Acc +9 (+2 eff.) Apr +8 ----- def ----- Defense +10 (+5 eff.) Spell.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
greater ash starstaff of invocation (111% power, 3 apr, light element) greater ash starstaff of invocation (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +17 (+6 eff.) S.pwr/crit +6 Dmg.mod +15% physical +15% temporal +15% light +15% darkness ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 31.63 to 37.96 light damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent ash vilestaff (117% power, 3 apr, blight element) potent ash vilestaff (117% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane Power 117% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +8 (+3 eff.) Dmg.mod +18% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Uragalar the Sleetbreeze (120% power, 4 apr, blight element) Uragalar the Sleetbreeze (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% blight ----- def ----- Defense +17 (+9 eff.) Resists +20% light +6% cold Phys.save +9 (+5 eff.) Confus- +10% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 71.99 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
hateful steel greatmaul of massacre (142% power, 2 apr) hateful steel greatmaul of massacre (142% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Master/Psionic Power 142% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 darkness Against +9% Living Massive two-handed mauls. |
Layetha the Duathelgore (125% power, 2 apr) Layetha the Duathelgore (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 126% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 mind +12 lightning On Hit.r1 +12 darkness While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +10% mind +10% physical Acc +13 (+3 eff.) Apr +10 Massive two-handed swords. |
steel greatsword (131% power, 2 apr) steel greatsword (131% power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 131% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
Rotwind the dwarven-steel mace (140% power, 4 apr) Rotwind the dwarven-steel mace (140% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% acid +6% darkness Res.pen +15% acid Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Resists +9% nature Blunt and deadly. |
thought-forged dwarven-steel waraxe of persecution (118% power, 4 apr) thought-forged dwarven-steel waraxe of persecution (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Disrupt/Psionic Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 mind Against +14% Unnatural On Hit: * 13% chance to reduce all saves and defense by 13 While equipped: Stats +2 Cun +5 Wil One-handed war axes. |
Silent Blade (129% power, 10 apr) Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 129% Range: 1.3x Uses 35% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
hateful vined mindstar of gales (85% power, 18 apr, mind damage) hateful vined mindstar of gales (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego++] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +6% lightning +6% physical +9% darkness +5% cold +5% mind Res.pen +7% mind +6% darkness ----- def ----- Defense +8 (+4 eff.) Pinning- +18% ---------- misc Max.hate +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yveyawen the Glimmervault (93% power, 24 apr, mind damage) Yveyawen the Glimmervault (93% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 acid While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +2% mind Res.pen +5% mind +20% light ----- def ----- Resists +2% mind Dmg.Resnn +5% Pinning- +20% Stun/Frz- +20% Teleport- +20% ---------- misc Psi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady cured leather sling of cold steady cured leather sling of cold4.0 T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +7 cold While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +10% cold Acc +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
arcing pouch of steel shots of paradox (15/15, 118% power, 2 apr) arcing pouch of steel shots of paradox (15/15, 118% power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 119% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Ranged+ +6 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 73 damage Shots are used with slings to pummel your foes to death. |
Bethumira the Morningfiend (0 def, 0 armour) Bethumira the Morningfiend (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +16% physical Res.pen +20% light Melee Ret 8 light ----- def ----- Resists +16% physical +6% cold +9% all ---------- misc Max.hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour) woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gunyroddatir the Vilebait (0 def, 0 armour) Gunyroddatir the Vilebait (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature Melee Ret 10 nature 4 light ----- def ----- Resists +3% light +12% fire +18% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening steel plate armour (0 def, 9 armour) enlightening steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +9 Fatigue +22% Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
prismatic dwarven-steel plate armour of fire resistance (0 def, 11 armour) prismatic dwarven-steel plate armour of fire resistance (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +20% fire +13% light +13% darkness A suit of armour made of metal plates. |
Carrionraider Carrionraider1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% light Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 38% ----- def ----- Resists +13% fire +3% nature +8% cold ---------- misc Light +3 A belt that goes around your waist. |
hardened leather belt 'Dourusher' hardened leather belt 'Dourusher'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Mag ----- def ----- Resists +9% darkness Max.HP +38.00 ---------- misc Light +3 Infravis +2 A belt that goes around your waist. |
Starquarry the linen cloak (1 def, 6 armour) Starquarry the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% light Res.pen +10% light Melee Ret 4 light ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% acid +12% cold ---------- misc Equi/ret +0.08 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dreruikor (8 def, 0 armour) Dreruikor (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Defense +8 (+4 eff.) Resists +14% light +15% fire Mind.save +9 (+4 eff.) Stealth +10 Max.HP +20.00 Blind- +10% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen wizard hat 'Hurugar' (1 def, 0 armour) linen wizard hat 'Hurugar' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Dmg.mod +20% physical Acc +5 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +12% physical Die.at -60.00 life ---------- misc Stam/turn +3.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat of the Brotherhood (2 def, 0 armour) cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +3 Mag +1 Con dps ---------- Dmg.mod +6% arcane ----- def ----- Defense +2 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
hardened leather cap 'Demonvenom' (0 def, 3 armour) hardened leather cap 'Demonvenom' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +15.00% Dmg.mod +6% darkness ----- def ----- Armour +3 Fatigue +3% Resists +3% physical +10% cold Die.at -40.00 life ---------- misc Breathe water A cap made of leather. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
64 alchemist agate 64 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Glowspawner the iron pickaxe (dig speed 36 turns) Glowspawner the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% light +6% mind ----- def ----- Fatigue -5% Resists +3% mind +6% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing steel torque of mindblast [power 160] (15 cooldown) soothing steel torque of mindblast [power 160] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 116] (15 cooldown) elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
powerful ash wand of conjuration [power 150] (15 cooldown) powerful ash wand of conjuration [power 150] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 150 cold damage Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Rawstag the Ogre Doombringer level 11
10th Dusk 122nd year of Ascendancy at 21:29 see stats
By Rawstag the Ogre Doombringer level 6
78th Pyre 122nd year of Ascendancy at 07:14 see stats
By Rawstag the Ogre Doombringer level 10
10th Mirth 122nd year of Ascendancy at 23:11 see stats
By Rawstag the Ogre Doombringer level 11
3rd Summertide 122nd year of Ascendancy at 01:19 see stats
By Rawstag the Ogre Doombringer level 8
6th Mirth 122nd year of Ascendancy at 04:55 see stats
By Rawstag the Ogre Doombringer level 16
28th Dusk 122nd year of Ascendancy at 05:00 see stats
By Rawstag the Ogre Doombringer level 19
57th Dusk 122nd year of Ascendancy at 05:13 see stats
Log
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Rawstag uses Infusion: Regeneration.
Rawstag starts regenerating health quickly.
Acid Splash from Belaba the gigantic corrosive tunneler hits Rawstag for (1 abyssal shield), 1 acid (1 total damage).
Belaba the gigantic corrosive tunneler's Beyond the Flesh hits Rawstag for (5 abyssal shield), 87 physical, (5 abyssal shield), 9 nature, (3 abyssal shield), 23 arcane, (3 abyssal shield), 31 physical (149 total damage).
Melee retaliation hits Belaba the gigantic corrosive tunneler for 4 lightning, 10 blight, 5 fire, 3 mind (22 total damage).
Burning from Rawstag hits Belaba the gigantic corrosive tunneler for 3 fire damage.
Fiery Grasp from Rawstag hits Belaba the gigantic corrosive tunneler for 8 fire damage.
Belaba the gigantic corrosive tunneler uses Charged Strike.
Belaba the gigantic corrosive tunneler's is vulnerable to attacks and effects!
Belaba the gigantic corrosive tunneler is weakened by the darkness!
Belaba the gigantic corrosive tunneler resists the searing flame!
LOW HEALTH WARNING!
Belaba the gigantic corrosive tunneler hits Rawstag for (3 abyssal shield), 257 lightning, (2 abyssal shield), 22 arcane, (2 abyssal shield), 28 physical, (2 abyssal shield), 173 lightning (480 total damage).
Melee retaliation hits Belaba the gigantic corrosive tunneler for 4 lightning, 10 blight, 5 fire, 3 mind (22 total damage).
Rawstag hits Belaba the gigantic corrosive tunneler for 6 fire damage.
Share the Pain hits Belaba the gigantic corrosive tunneler for (24 to psi shield), 36 physical, 2 mind (39 total damage).
Rawstag the level 19 ogre doombringer was volted to death by Belaba the gigantic corrosive tunneler on level 2 of Sandworm lair.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Belaba the gigantic corrosive tunneler killed Rawstag!
Saving game...
Saving done.
Talent Burning Sacrifice is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!