Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Annoying Sounds Fix 1.7.2This game is filled with super loud sounds that are played far too frequently. This mod should fix that. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 37 / 85% |
Size | big |
Lifes / Deaths | Killed by Xanatha the wolf at level 21 on the 74th Dusk 122nd year of Ascendancy at 13:26 1 / 7Killed by Gigamira the skeleton warrior at level 29 on the 68th Haze 122nd year of Ascendancy at 18:47 Killed by Silyriara the vampire at level 31 on the 9th Pyre 123rd year of Ascendancy at 11:11 Killed by Nerevea the patchwork troll at level 37 on the 73rd Pyre 123rd year of Ascendancy at 23:05 Killed by Arurilaith the chitinous spider at level 37 on the 74th Pyre 123rd year of Ascendancy at 02:02 Killed by Xurin the giant army ant at level 37 on the 75th Pyre 123rd year of Ascendancy at 15:24 Killed by Ash at level 37 on the 75th Pyre 123rd year of Ascendancy at 15:30 |
Primary Stats
Strength | 74 (base 60) |
Dexterity | 9 (base 10) |
Constitution | 36 (base 32) |
Magic | 77 (base 60) |
Willpower | 12 (base 10) |
Cunning | 27 (base 11) |
Resources
Life | 1198/1198 |
Stamina | 231/231 |
Vim | 269/269 |
Healing Factor | 1.3379202340232 |
Regeneration | 11.305425977496 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 42.082562303769 |
See Invisible | 70.082562303769 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 124 |
Accuracy | 39 |
Crit Chance | 59% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Acid | +9% |
Temporal | +3% |
Nature | +18% |
Physical | +15% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 43.08934837382 (81.151787968034%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 28 |
Physical Save | 37 |
Spell Save | 36 |
Mental Save | 39 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 27%( 70%) |
All | + 7%( 70%) |
Darkness | + 29%( 70%) |
Physical | + 15%( 70%) |
Temporal | + 32%( 70%) |
Lightning | + 57%( 70%) |
Mind | + 19%( 70%) |
Fire | + 39%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 22% |
Bleed Resistance | 10% |
Pinning Resistance | 20% |
Disarm Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 543 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Siloba the ghast. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Lisenne the naga tide huntress. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed pouch of bone giant dust. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +22% Confus- +34% Stun/Frz- +29% ---------- misc Stam/turn +0.50 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Stokereaper the alchemist's lamp Stokereaper the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Crit.mult +20.00% ----- def ----- Resists +6% temporal +12% fire Blind- +38% Confus- +18% ---------- misc Psi/ret +0.12 Max.hate +10.00 Light +9 See.Stealth +17 See.Invis +17 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Growrip' (0 def, 3 armour) hardened leather cap 'Growrip' (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% nature +9% acid Res.pen +10% fire On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Armour +3 Fatigue +3% Resists +13% mind +6% nature Mind.save +16 (+6 eff.) Confus- +31% A cap made of leather. |
Tool | Tideparry [power 212] (13 cooldown) Tideparry [power 212] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +10 Cun dps ---------- Melee Ret 4 cold ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +3 See.Invis +18 Heal yourself and all friendly characters within 10 spaces for 212 Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great! |
On fingers | copper ring 'Lisuyara' copper ring 'Lisuyara'0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +18% blight +6% lightning +5% arcane +9% darkness Crit.dmg- 5.00% HP.reg +6.00 Stun/Frz- +26% Rings make your fingers look great! |
Around waist | Issirand Issirand1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Resists +30% lightning +9% temporal +5% arcane Crit.dmg- 15.00% Max.HP +60.00 HP.reg +1.20 Heal.mod +14% A belt that goes around your waist. |
In main hand | Shadowwish (154% power, 3 apr) Shadowwish (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +26 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +32.0% Crit.mult +26.00% Dmg.mod +9% darkness Apr +16 On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Resists +18% lightning Massive two-handed battleaxes. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | Demonpassion of the Blightspawn (0 def, 11 armour) Demonpassion of the Blightspawn (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +6 Str dps ---------- Melee+ 13 acid 9 fire Dmg.mod +3% temporal +12% fire Melee Ret 13 acid 10 fire 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 27% chance to reduce strength, dexterity, and constitution by 26 * 29% chance to reduce damage dealt by 11% ----- def ----- Armour +11 Fatigue +22% Resists +16% acid +8% physical +14% darkness +22% fire +3% temporal +21% cold ---------- misc Light +1 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Cloak | Voruwe the cashmere cloak (30 def, 6 armour) Voruwe the cashmere cloak (30 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% blight ----- def ----- Armour +6 Defense +30 (+15 eff.) Resists +6% blight +9% temporal +15% nature Phys.save +17 (+7 eff.) Spell.save +17 (+7 eff.) Mind.save +15 (+5 eff.) Cut- +10% Confus- +20% Pinning- +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 22/60 The evilness of undeath radiates from this amulet. |
Inventory
regeneration infusion of the warrior (heal 349; 17 cd) regeneration infusion of the warrior (heal 349; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 107; cd 15) shatter afflictions rune of the psychic (absorb 107; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 401; dur 5; cd 15) shielding rune of the warrior (absorb 401; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Kilnwither the copper amulet Kilnwither the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% fire Res.pen +5% acid Apr +4 Melee Ret 4 acid ----- def ----- Resists +11% lightning +3% fire Stun/Frz- +21% Amulets make your neck look great! |
Weepbrawn the copper amulet Weepbrawn the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Defense +20 (+10 eff.) Resists +13% mind +9% nature Confus- +22% ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Ivayath the steel amulet =SLOW - CRITM= Ivayath the steel amulet =SLOW - CRITM=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +20.00% On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Resists +9% blight +3% darkness ---------- misc Max.hate +8.00 Amulets make your neck look great! |
Lustrerune the steel amulet Lustrerune the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +12% temporal +13% mind +3% light Blind- +12% Confus- +29% Pinning- +28% Knockbk- +22% ---------- misc Light +1 Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Toxinseam' steel amulet 'Toxinseam'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +4 Dex +6 Mag +2 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 38% ---------- misc Light +3 Amulets make your neck look great! |
Iserassra the stralite amulet Iserassra the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Mind.pwr +5 (+3 eff.) Phys.spd +10% Dmg.mod +3% arcane +6% physical ----- def ----- Resists +19% mind Confus- +29% ---------- misc Mana/turn +0.12 Psi/ret +0.04 Amulets make your neck look great! |
Bloomkiss Bloomkiss0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil ----- def ----- Resists +6% mind Mind.save +6 (+2 eff.) ---------- misc Infravis +1 Rings make your fingers look great! |
Dawnnaught Dawnnaught0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Resists +3% light +9% fire Max.HP +22.00 Disarm- +22% Pinning- +22% Knockbk- +20% ---------- misc Light +3 Rings make your fingers look great! |
copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring of power warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
Porotha Porotha0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +15.00% Dmg.mod +9% mind Res.pen +10% mind Acc +6 (+2 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.12 Max.psi +20.00 Rings make your fingers look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
rogue's gold ring of clarity rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Mind.save +8 (+3 eff.) Confus- +28% Rings make your fingers look great! |
Yarydedil (192% power, 4 apr) Yarydedil (192% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 193% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +4 acid On Crit.r2 +12 acid While equipped: Stats +18 Str +21 Dex +18 Mag +18 Wil +29 Cun +25 Con dps ---------- Dmg.mod +3% acid ----- def ----- Mind.save +9 (+3 eff.) Massive two-handed swords. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 17.61 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+5 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Kheluchik the rough leather belt Kheluchik the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Resists +15% temporal Phys.save +6 (+3 eff.) Die.at -40.00 life HP.reg +4.00 Poison- +20% Knockbk- +20% A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Velemina' rough leather belt 'Velemina'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +8% physical Res.pen +7% physical ----- def ----- Armour +4 Resists +12% acid Spell.save +3 (+2 eff.) Die.at -40.00 life HP.reg +2.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Unryroddafast the Stormbore (1 def, 0 armour) Unryroddafast the Stormbore (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Dex +4 Wil dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +1 (+1 eff.) Resists +12% blight +12% nature +12% lightning Crit.dmg- 15.00% HP.reg +3.00 Heal.mod +11% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Geterokor' (1 def, 6 armour) linen cloak 'Geterokor' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Max.HP +91.00 Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scummire (2 def, 0 armour) Scummire (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% cold +6% nature +21% mind On Hit (Melee): * 20% chance to slow global speed by 38% * 20% chance to reduce all saves and defense by 13 ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +19% temporal +6% mind +19% darkness Def/telep +21 Res/telep +13% Dur/telep +17% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Khelukor (20 def, 1 armour) Khelukor (20 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Wil +3 Cun +1 Con dps ---------- Spell.pwr +5 (+1 eff.) Res.pen +15% physical Apr +1 ----- def ----- Armour +1 Defense +20 (+10 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +22% Confus- +23% Stun/Frz- +23% A pair of boots made of leather. |
Emudhebeth the pair of dwarven-steel boots (20 def, 8 armour) Emudhebeth the pair of dwarven-steel boots (20 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +21% physical Res.pen +15% acid ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +3% Resists +18% acid ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bastir the Moldwrecker (0 def, 5 armour) Bastir the Moldwrecker (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Dmg.mod +6% nature Res.pen +5% darkness Apr +8 Melee Ret 6 darkness On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Armour +5 Fatigue +4% Resists +6% nature Phys.save +22 (+8 eff.) Spell.save +20 (+8 eff.) Mind.save +25 (+9 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quenchnaught (0 def, 1 armour) Quenchnaught (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +3% blight +1% physical +9% cold Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Stun/Frz- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of dexterity (+3) (0 def, 2 armour) steady hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +19 (+6 eff.) ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Nerolaith' (0 def, 8 armour) drakeskin leather gloves 'Nerolaith' (0 def, 8 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +7 Mag +4 Wil +4 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +6% arcane +12% mind ----- def ----- Armour +8 Mind.save +15 (+5 eff.) Max.HP +55.00 Disarm- +44% ---------- misc Hate/m.crit +2.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aridhebeth (5 def, 9 armour) =SLOW= Aridhebeth (5 def, 9 armour) =SLOW=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Armour +9 Defense +5 (+3 eff.) Fatigue +5% Resists +15% darkness Knockbk- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Infernotrail the iron helm (0 def, 3 armour) Infernotrail the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Lck dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Phys.pwr +20 (+6 eff.) Dmg.mod +12% physical +6% fire Res.pen +20% fire ----- def ----- Armour +3 Fatigue +5% Resists +1% physical Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Cloudusher' (0 def, 3 armour) iron helm 'Cloudusher' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% light ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness +3% lightning Phys.save +11 (+5 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Phoenixwrecker' (0 def, 3 armour) iron helm 'Phoenixwrecker' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Apr +3 ----- def ----- Armour +3 Fatigue +5% Resists +1% physical +6% cold +12% fire ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
971 alchemist agate 971 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Pusquarry Pusquarry2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 38% * 10% chance to reduce all saves and defense by 13 ----- def ----- Max.HP +40.00 ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Blizzardrazor the alchemist's lamp Blizzardrazor the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Dmg.mod +18% cold +6% physical Res.pen +10% physical ----- def ----- Phys.save +18 (+7 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prismterror Prismterror1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% light ----- def ----- Defense +41 (+19 eff.) Resists +15% cold Phys.save +16 (+6 eff.) Spell.save +15 (+6 eff.) Mind.save +14 (+5 eff.) HP.reg +4.00 Heal.mod +15% Poison- +20% Disease- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of health bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +48.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Hurayachik the dwarven lantern Hurayachik the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +2 Cun +5 Wil dps ---------- Mind.crit +8% Crit.mult +20.00% Dmg.mod +6% mind ----- def ----- Phys.save +13 (+5 eff.) Heal.mod +30% ---------- misc Psi/ret +0.24 Max.psi +40.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered dwarven-steel torque of clear mind [power 3] (30 cooldown) overpowered dwarven-steel torque of clear mind [power 3] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
focusing yew totem of healing [power 284] (13 cooldown) focusing yew totem of healing [power 284] (13 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful elven-wood totem of healing [power 344] (13 cooldown) powerful elven-wood totem of healing [power 344] (13 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 344 Puts all charms on 13 cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew wand of lightning storm 'Mucusstone' [power 284] (13 cooldown) yew wand of lightning storm 'Mucusstone' [power 284] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Res.pen +10% nature Acc +25 (+8 eff.) ----- def ----- Resists +9% nature Phys.save +6 (+3 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 56 lightning damage and will be dazed for 1 turn (284 total damage) Puts all charms on 13 cooldown 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Ash the Ogre Doombringer level 35
29th Pyre 123rd year of Ascendancy at 05:44 see stats
By Ash the Ogre Doombringer level 35
27th Pyre 123rd year of Ascendancy at 07:57 see stats
By Ash the Ogre Doombringer level 36
56th Pyre 123rd year of Ascendancy at 22:17 see stats
By Ash the Ogre Doombringer level 11
30th Dusk 122nd year of Ascendancy at 06:44 see stats
By Ash the Ogre Doombringer level 30
70th Haze 122nd year of Ascendancy at 12:33 see stats
By Ash the Ogre Doombringer level 21
73rd Dusk 122nd year of Ascendancy at 21:38 see stats
By Ash the Ogre Doombringer level 31
6th Pyre 123rd year of Ascendancy at 01:19 see stats
By Ash the Ogre Doombringer level 25
38th Haze 122nd year of Ascendancy at 15:23 see stats
By Ash the Ogre Doombringer level 6
78th Pyre 122nd year of Ascendancy at 08:26 see stats
By Ash the Ogre Doombringer level 10
8th Mirth 122nd year of Ascendancy at 16:56 see stats
By Ash the Ogre Doombringer level 20
68th Dusk 122nd year of Ascendancy at 15:00 see stats
By Ash the Ogre Doombringer level 30
69th Haze 122nd year of Ascendancy at 11:34 see stats
By Ash the Ogre Doombringer level 26
40th Haze 122nd year of Ascendancy at 07:48 see stats
By Ash the Ogre Doombringer level 30
9th Regrowth 123rd year of Ascendancy at 09:59 see stats
By Ash the Ogre Doombringer level 35
53rd Pyre 123rd year of Ascendancy at 08:13 see stats
By Ash the Ogre Doombringer level 16
54th Dusk 122nd year of Ascendancy at 11:31 see stats
By Ash the Ogre Doombringer level 11
3rd Flare 122nd year of Ascendancy at 03:57 see stats
By Ash the Ogre Doombringer level 30
76th Regrowth 123rd year of Ascendancy at 13:55 see stats
By Ash the Ogre Doombringer level 11
4th Flare 122nd year of Ascendancy at 14:56 see stats
By Ash the Ogre Doombringer level 21
74th Dusk 122nd year of Ascendancy at 02:57 see stats
By Ash the Ogre Doombringer level 16
55th Dusk 122nd year of Ascendancy at 11:01 see stats
By Ash the Ogre Doombringer level 37
75th Pyre 123rd year of Ascendancy at 15:30 see stats
By Ash the Ogre Doombringer level 34
26th Pyre 123rd year of Ascendancy at 01:40 see stats
Log
Saving done.
Ash's Rune: Dissipation has been disrupted by anti-magic forces!
Ash slows down.
Talent Incinerating Blows is ready to use.
Deep Wound from Xurin the giant army ant hits Ash for (15 abyssal shield), 37 physical (37 total damage).
Deadly Poison from Mayereta the xorn hits Ash for (15 abyssal shield), 33 nature (33 total damage).
Ash casts Rune: Dissipation.
Ash is free from the decaying ground.
Ash's surge ends.
Talent Rune: Shatter Afflictions is ready to use.
Deep Wound from Xurin the giant army ant hits Ash for (14 abyssal shield), 20 physical (20 total damage).
Deadly Poison from Mayereta the xorn hits Ash for (14 abyssal shield), 33 nature (33 total damage).
Ash deactivates Share the Pain.
Share the Pain has been disrupted by anti-magic forces!
Ash casts Wraithform.
Ash turns into a wraith.
Ash is no longer poisoned.
Deep Wound from Xurin the giant army ant hits Ash for (11 abyssal shield), 11 physical (11 total damage).
Ash the level 37 ogre doombringer was shattered to death by Xurin the giant army ant on level 2 of Lost Dwarven Kingdom of Reknor.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Deep Wound from Xurin the giant army ant killed Ash!
Saving game...
Talent Abduction is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!