Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Annoying Sounds Fix 1.7.2This game is filled with super loud sounds that are played far too frequently. This mod should fix that. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Shalore |
Class | Corruptor |
Level / Exp | 50 / 1443% |
Size | medium |
Lifes / Deaths | Killed by Kimoyatsu's Inner Demon at level 31 on the 39th Pyre 123rd year of Ascendancy at 23:34 5 / 2Killed by The Master at level 32 on the 42nd Pyre 123rd year of Ascendancy at 15:20 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 38 (base 22) |
Constitution | 78 (base 66) |
Magic | 125 (base 65) |
Willpower | 54 (base 24) |
Cunning | 78 (base 60) |
Resources
Life | 1271/1271 |
Vim | 337/337 |
Healing Factor | 1.6925372656296 |
Regeneration | 25.811193300851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 3 |
See Invisible | 14 |
ESP Range | 20 |
ESP Kinds | animal/canine, horror |
Offense: Mainhand
Damage | 50 |
Accuracy | 35 |
Crit Chance | 38% |
APR | 36 |
Speed | 1.00 |
Offense: Spell
Spellpower | 85 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Cold | +21% |
Lightning | +30% |
Nature | +34% |
Temporal | +34% |
Blight | +65% |
Arcane | +56% |
Fire | +27% |
All | +9% |
Offense: Damage Penetration
Blight | +43% |
Cold | +73% |
All | +33% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 8 |
Physical Save | 27 |
Spell Save | 41 |
Mental Save | 40 |
Defense: Resistances
Acid | + 58%( 70%) |
Blight | + 53%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 70%( 70%) |
All | + 37%( 70%) |
Lightning | + 70%( 70%) |
Darkness | + 46%( 70%) |
Fire | + 70%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Silence Resistance | 83% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 49% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 725 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 160 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1115% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Blood Fury |
talent | Secrets of the Eternals |
talent | Overkill |
talent | Dark Ritual |
talent | Blood Vengeance |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Kimoyatsu. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed faerlhing fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Layamira the pair of voratun boots (0 def, 5 armour) Layamira the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Wil dps ---------- Mov.spd +25% Dmg.mod +3% blight Res.pen +10% blight Melee Ret 6 arcane ----- def ----- Armour +5 Fatigue +4% Resists +11% cold +15% fire Silence- +43% Confus- +50% Stun/Frz- +49% ---------- misc Vim/s.crit +1.00 Max.vim +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | piercing alchemist's lamp of health piercing alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +8% all Apr +8 ----- def ----- Max.HP +52.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Dourrebel' (0 def, 4 armour) dwarven-steel helm 'Dourrebel' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +10 (+2 eff.) S.pwr/crit +10 Dmg.mod +22% arcane +23% blight ----- def ----- Armour +4 Fatigue +4% Resists +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | supercharged dragonbone totem of healing [power 680] (18 cooldown) supercharged dragonbone totem of healing [power 680] (18 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 680 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Wheel of Fate Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +6% lightning +3% cold Res.pen +25% cold ----- def ----- Resists +23% acid +18% fire +31% lightning +23% cold HP.reg +5.00 Silence- +40% Stun/Frz- +35% ---------- misc Mana/turn +0.34 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | steel ring 'Kindledredge' steel ring 'Kindledredge'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +20 (+4 eff.) Dmg.mod +3% fire Melee Ret 4 arcane ----- def ----- Max.HP +55.00 HP.reg +10.00 Heal.mod +13% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Rings make your fingers look great! |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Kindlecut the dragonbone magestaff (136% power, 6 apr, blight element) Kindlecut the dragonbone magestaff (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +27% Crit.mult +61.00% Spell.pwr +31 (+6 eff.) Melee+ 30 fire Dmg.mod +30% blight +15% fire +3% arcane ---------- misc Vim/s.crit +5.00 Max.vim +33.00 See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | Glorigavena the elven-silk robe (0 def, 0 armour) Glorigavena the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +4 Dex +5 Mag +10 Wil +1 Cun +7 Con dps ---------- Spell.crit +17% Spell.pwr +27 (+5 eff.) Dmg.mod +25% temporal +25% nature +22% arcane ----- def ----- Resists +15% all Crit.dmg- 15.00% Poison- +49% Disease- +49% ---------- misc Mana/turn +0.39 Max.mana +187.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | elven-silk cloak 'Winterripper' (13 def, 0 armour) elven-silk cloak 'Winterripper' (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +30.00% Dmg.mod +9% cold Res.pen +15% cold Acc +15 (+6 eff.) Apr +15 On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +13 (+3 eff.) Resists +10% acid +3% darkness +25% light +10% cold +6% blight +34% fire +5% arcane +9% lightning Stealth +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
healing infusion (heal 69; cd 11) healing infusion (heal 69; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 69 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -595; dur 9; cd 25) heroism infusion (die at -595; dur 9; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -595 life. The duration and life will increase by 1% for every 1% life you have lost (currently 595 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 812%; cd 14) movement infusion (speed 812%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 670; 17 cd) regeneration infusion of the wizard (heal 670; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 670 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
ethereal rune (power 21; resist 34%; move 50%; dur 5; cd 22) ethereal rune (power 21; resist 34%; move 50%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 50% faster, and you are invisible (power 21). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 138; cd 20) teleportation rune of the titan (range 138; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 138 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
clarifying steel amulet of dexterity (+3) clarifying steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +12% mind Confus- +25% Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
grounding gold amulet grounding gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +29% Amulets make your neck look great! |
Bethumira the Glowshine Bethumira the Glowshine0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +6% blight +6% light +9% mind Res.pen +20% mind Melee Ret 4 light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Resists +48% light +52% darkness Mind.save +13 (+5 eff.) Blind- +76% Confus- +21% Amulets make your neck look great! |
Burnbutcher Burnbutcher0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +4% Crit.mult +21.00% Spell.pwr +14 (+2 eff.) Dmg.mod +7% acid +6% lightning +10% blight +15% fire +3% mind +6% cold Res.pen +20% fire Melee Ret 2 fire ----- def ----- Fatigue -9% HP.reg +4.00 Amulets make your neck look great! |
Layeba the Spidersweep Layeba the Spidersweep0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +6% nature +12% fire Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +30% light +25% darkness +9% nature Phys.save +37 (+17 eff.) Spell.save +20 (+7 eff.) Mind.save +21 (+7 eff.) Max.HP +80.00 HP.reg +6.00 Blind- +46% Amulets make your neck look great! |
voratun amulet of perfection (0.40 Corruption / Blight,0.40 Corruption / Curses) voratun amulet of perfection (0.40 Corruption / Blight,0.40 Corruption / Curses)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.40 Corruption/Curses +0.40 Corruption/Blight Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Chargekiss' copper ring 'Chargekiss'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +15% mind +12% light HP.reg +1.00 Stun/Frz- +26% Rings make your fingers look great! |
copper ring of blight (+11%) copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings make your fingers look great! |
Xanutta the Starvile Xanutta the Starvile0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +25% cold ----- def ----- Resists +15% mind +12% light HP.reg +4.00 Stun/Frz- +29% ---------- misc Light +2 Rings make your fingers look great! |
gladiator's steel ring of blight (+12%) gladiator's steel ring of blight (+12%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +12% blight ----- def ----- Resists +12% blight Rings make your fingers look great! |
savage's steel ring of arcana (+0.12/turn) savage's steel ring of arcana (+0.12/turn)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+4 eff.) Silence- +27% ---------- misc Mana/turn +0.12 Max.stam +13.00 Rings make your fingers look great! |
steel ring 'Tulirath' steel ring 'Tulirath'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +6% blight +11% fire Res.pen +5% blight ----- def ----- Resists +22% fire Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.08 Max.vim +20.00 Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gladiator's gold ring of life gladiator's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+5 eff.) ----- def ----- Max.HP +66.00 HP.reg +11.00 Heal.mod +10% Rings make your fingers look great! |
savior's gold ring of arcana (+0.22/turn) savior's gold ring of arcana (+0.22/turn)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +11 (+6 eff.) Spell.save +10 (+3 eff.) Mind.save +11 (+4 eff.) Silence- +23% ---------- misc Mana/turn +0.22 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring of life stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +66.00 HP.reg +12.00 Heal.mod +10% Rings make your fingers look great! |
Aramina the Glimmerswift Aramina the Glimmerswift0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +4 Mag dps ---------- Dmg.mod +15% physical ----- def ----- Resists +9% light +15% physical Mind.save +15 (+5 eff.) HP.reg +6.00 Confus- +50% Stun/Frz- +42% ---------- misc Infravis +3 Rings make your fingers look great! |
Gloriath the voratun ring Gloriath the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +7 Wil +6 Cun dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +17% cold On Hit (Melee): * 20% chance to slow global speed by 54% * 20 arcane resource burn ----- def ----- Armour +16 Resists +9% blight +34% cold Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+19 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Rootborn Rootborn0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +15% mind ----- def ----- Defense +10 (+2 eff.) Resists +6% cold +15% light +12% temporal Spell.save +9 (+3 eff.) Max.HP +40.00 HP.reg +9.00 Stun/Frz- +48% Rings make your fingers look great! |
rogue's voratun ring of life rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+3 eff.) Max.HP +78.00 HP.reg +14.00 Heal.mod +14% Rings make your fingers look great! |
voratun ring 'Halogorn' voratun ring 'Halogorn'0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Dex +7 Mag +4 Wil +8 Cun +6 Con dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +17% mind +19% darkness ----- def ----- Resists +17% mind +38% darkness Crit.dmg- 5.00% ---------- misc Light +3 Rings make your fingers look great! |
wizard's voratun ring of warding wizard's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +22% acid +21% fire +15% lightning +23% cold Spell.save +8 (+3 eff.) Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element) Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rainqueller (136% power, 6 apr, blight element) Rainqueller (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Mag +8 Cun +6 Con dps ---------- Spell.crit +5% Mind.crit +2% Crit.mult +66.00% Spell.pwr +31 (+6 eff.) Melee+ 30 fire Dmg.mod +30% blight Res.pen +20% blight Phasing +22% ----- def ----- Defense +17 (+4 eff.) Resists +6% cold Shield.pwr +17% Spell.save +9 (+3 eff.) ---------- misc N.En/turn +0.20 Psi/ret +0.12 Vim/s.crit +6.00 Max.vim +44.00 Max.N.En +44.00 See.Invis +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff (136% power, 6 apr, cold element) blighted dragonbone magestaff (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +27 (+5 eff.) Dmg.mod +30% cold ---------- misc Vim/s.crit +3.00 Max.vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Lisabrera' (136% power, 6 apr, acid element) dragonbone vilestaff 'Lisabrera' (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +33% Spell.pwr +33 (+6 eff.) Dmg.mod +30% acid ----- def ----- Resists +3% lightning Spell.save +6 (+2 eff.) Blind- +20% Silence- +20% Stun/Frz- +10% Knockbk- +20% ---------- misc Vim/s.crit +11.00 Max.vim +63.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff (136% power, 6 apr, cold element) lifebinding dragonbone magestaff (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +24 (+4 eff.) Dmg.mod +30% cold ----- def ----- HP.reg +1.80 Heal.mod +30% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of wizardry (136% power, 6 apr, fire element) magelord's dragonbone magestaff of wizardry (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +6 Wil dps ---------- Phys.crit +14.0% Spell.crit +5% Spell.pwr +33 (+6 eff.) Melee+ 44 arcane Dmg.mod +30% fire ---------- misc Max.mana +217.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone magestaff (136% power, 6 apr, arcane element) void walker's dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% arcane ----- def ----- Resists +12% darkness +13% temporal Def/telep +17 Res/telep +19% Dur/telep +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged voratun longsword of ruin (150% power, 6 apr) thought-forged voratun longsword of ruin (150% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +22 mind On Hit: * 35% chance to reduce all saves and defense by 27 While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +11.0% Crit.mult +23.00% Apr +14 Sharp, long, and deadly. |
elemental voratun waraxe of massacre (166% power, 6 apr) elemental voratun waraxe of massacre (166% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 167% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 132 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +25% acid Res.pen +22% acid One-handed war axes. |
hateful voratun waraxe of crippling (152% power, 6 apr) hateful voratun waraxe of crippling (152% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 darkness Against +19% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% One-handed war axes. |
voratun waraxe of projection (149% power, 6 apr) voratun waraxe of projection (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Psionic Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
elemental voratun dagger of daylight (146% power, 9 apr) elemental voratun dagger of daylight (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 light Against +21% Undead On Hit: * Create an explosion dealing 132 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +17% acid Res.pen +8% acid Sharp, short and deadly. |
Relgydunagrim the Jetpiercer Relgydunagrim the Jetpiercer4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 cold While equipped: Stats +5 Str +2 Mag +7 Con dps ---------- Dmg.mod +21% cold On Hit (Ranged): * 25% chance to reduce damage dealt by 22% ----- def ----- Resists +18% blight +9% temporal Die.at -80.00 life Confus- +25% ---------- misc Infravis +3 Slings are used to hurl stones or metal shots at your foes. |
exposing voratun shield of the stars (0 def, 10 armour, 207.5 block) exposing voratun shield of the stars (0 def, 10 armour, 207.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +8 Cun +11 Mag dps ---------- Dmg.mod +19% light +20% darkness On Hit (Melee): * 11% chance to reduce all saves and defense by 27 On Melee Ret: * 30% chance to reduce all saves and defense by 27 ----- def ----- Armour +10 Fatigue +8% Resists +16% light +16% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
shocking voratun shield of crushing (0 def, 10 armour, 216 block) shocking voratun shield of crushing (0 def, 10 armour, 216 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +11 (+6 eff.) Melee+ 29 lightning Melee Ret 16 lightning ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Bethubeth (0 def, 0 armour) Bethubeth (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil +3 Cun dps ---------- Spell.crit +14% Spell.pwr +39 (+7 eff.) Mind.pwr +20 (+6 eff.) Dmg.mod +21% blight +25% temporal +21% arcane ----- def ----- Resists +13% all Spell.save +9 (+3 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +58.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of power (0 def, 0 armour) shimmering elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +19 (+3 eff.) Dmg.mod +28% arcane +20% all ----- def ----- Resists +15% all ---------- misc Max.mana +75.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour) stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +23% Spell.pwr +28 (+5 eff.) Dmg.mod +13% light +18% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.35 Max.mana +65.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable voratun plate armour of lightning resistance (0 def, 35 armour) impenetrable voratun plate armour of lightning resistance (0 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Master While equipped: ----- def ----- Armour +35 Fatigue +22% Resists +24% lightning A suit of armour made of metal plates. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Galylen Galylen1.0 T5 belt armor [Rare] Arcane While equipped: Stats +3 Str dps ---------- Res.pen +20% blight Acc +15 (+6 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Defense +15 (+3 eff.) Resists +20% blight +8% light +15% darkness Phys.save +9 (+5 eff.) A belt that goes around your waist. |
Jetreek the linen cloak (1 def, 0 armour) Jetreek the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Dmg.mod +18% blight +6% arcane +6% darkness ----- def ----- Defense +1 (+0 eff.) Max.HP +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient elven-silk cloak (3 def, 0 armour) resilient elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +3 (+0 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of drakeskin leather boots of spellbinding (0 def, 5 armour) insulating pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Armour +5 Resists +13% fire +14% cold ---------- misc Spell.cld 10% A pair of boots made of leather. |
insulating pair of voratun boots of tirelessness (0 def, 5 armour) insulating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +14% cold ---------- misc Stam/turn +1.30 Max.stam +34.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Earolathachak (0 def, 3 armour) Earolathachak (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +5 Mag dps ---------- Phys.crit +16.0% Spell.crit +13% Mind.crit +13% Crit.mult +15.00% Melee+ 20 darkness Dmg.mod +9% darkness Phasing +30% ----- def ----- Armour +3 Resists +13% darkness Spell.save +9 (+3 eff.) HP.reg +11.00 ---------- misc Stam/turn +2.00 Mana/turn +0.16 Max.stam +27.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Radharomihell (3 def, 0 armour) Radharomihell (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun +5 Mag dps ---------- Spell.crit +4% Crit.mult +10.00% Phasing +30% ----- def ----- Defense +3 (+0 eff.) Resists +5% lightning +6% temporal +7% light +6% fire +5% nature +8% acid +7% blight +7% cold +7% darkness Shield.pwr +14% Spell.save +6 (+2 eff.) Mind.save +11 (+4 eff.) HP.reg +6.00 A pointy cloth hat, very wizardly... |
dragonslayer's drakeskin leather cap of trickery (0 def, 5 armour) dragonslayer's drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +11% acid +14% fire +15% lightning +11% cold A cap made of leather. |
drakeskin leather cap 'Shaderadiance' (0 def, 5 armour) drakeskin leather cap 'Shaderadiance' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Mag +12 Wil dps ---------- On Hit (Melee): * 25% chance to reduce damage dealt by 22% ----- def ----- Armour +5 Fatigue +5% Resists +6% arcane Phys.save +25 (+13 eff.) A cap made of leather. |
drakeskin leather cap of absorption (0 def, 5 armour) drakeskin leather cap of absorption (0 def, 5 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +2.40 Equi/ret +3.00 A cap made of leather. |
drakeskin leather cap of might (0 def, 5 armour) drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
defender's voratun helm of absorption (8 def, 14 armour) defender's voratun helm of absorption (8 def, 14 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +6% all Phys.save +12 (+6 eff.) ---------- misc Stam/ret +2.70 Equi/ret +2.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic voratun helm of knowledge (0 def, 5 armour) prismatic voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +17% light +19% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 938.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Branymas [power 4] (25 cooldown) Branymas [power 4] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% blight Res.pen +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive stralite torque of clear mind [power 3] (25 cooldown) evasive stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Amyrak the dragonbone totem of healing [power 542] (15 cooldown) Amyrak the dragonbone totem of healing [power 542] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Str +3 Wil dps ---------- Phys.crit +7.0% ----- def ----- Phys.save +6 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.vim +20.00 Heal yourself and all friendly characters within 10 spaces for 542 Puts all charms on 15 cooldown 100% to increase all damage by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing [power 500] (15 cooldown) dragonbone totem of healing [power 500] (15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Kimoyatsu the Shalore Corruptor level 28
73rd Regrowth 123rd year of Ascendancy at 15:33 see stats
By Kimoyatsu the Shalore Corruptor level 33
45th Pyre 123rd year of Ascendancy at 04:26 see stats
By Kimoyatsu the Shalore Corruptor level 45
41st Haze 123rd year of Ascendancy at 23:23 see stats
By Kimoyatsu the Shalore Corruptor level 33
43rd Pyre 123rd year of Ascendancy at 10:27 see stats
By Kimoyatsu the Shalore Corruptor level 37
75th Pyre 123rd year of Ascendancy at 20:06 see stats
By Kimoyatsu the Shalore Corruptor level 43
32nd Haze 123rd year of Ascendancy at 20:40 see stats
By Kimoyatsu the Shalore Corruptor level 35
72nd Pyre 123rd year of Ascendancy at 04:49 see stats
By Kimoyatsu the Shalore Corruptor level 27
63rd Regrowth 123rd year of Ascendancy at 18:19 see stats
By Kimoyatsu the Shalore Corruptor level 41
67th Dusk 123rd year of Ascendancy at 06:33 see stats
By Kimoyatsu the Shalore Corruptor level 10
31st Dusk 122nd year of Ascendancy at 23:55 see stats
By Kimoyatsu the Shalore Corruptor level 34
68th Pyre 123rd year of Ascendancy at 05:24 see stats
By Kimoyatsu the Shalore Corruptor level 41
79th Dusk 123rd year of Ascendancy at 19:07 see stats
By Kimoyatsu the Shalore Corruptor level 39
26th Dusk 123rd year of Ascendancy at 14:23 see stats
By Kimoyatsu the Shalore Corruptor level 21
46th Haze 122nd year of Ascendancy at 16:16 see stats
By Kimoyatsu the Shalore Corruptor level 50
76th Regrowth 124th year of Ascendancy at 16:25 see stats
By Kimoyatsu the Shalore Corruptor level 20
9th Haze 122nd year of Ascendancy at 01:10 see stats
By Kimoyatsu the Shalore Corruptor level 27
63rd Regrowth 123rd year of Ascendancy at 22:10 see stats
By Kimoyatsu the Shalore Corruptor level 44
38th Haze 123rd year of Ascendancy at 08:10 see stats
By Kimoyatsu the Shalore Corruptor level 50
7th Allure 124th year of Ascendancy at 19:53 see stats
By Kimoyatsu the Shalore Corruptor level 10
4th Flare 122nd year of Ascendancy at 06:51 see stats
By Kimoyatsu the Shalore Corruptor level 20
8th Haze 122nd year of Ascendancy at 22:35 see stats
By Kimoyatsu the Shalore Corruptor level 30
13rd Pyre 123rd year of Ascendancy at 16:04 see stats
By Kimoyatsu the Shalore Corruptor level 40
28th Dusk 123rd year of Ascendancy at 14:42 see stats
By Kimoyatsu the Shalore Corruptor level 50
3rd Decay 123rd year of Ascendancy at 01:45 see stats
By Kimoyatsu the Shalore Corruptor level 50
5th Allure 124th year of Ascendancy at 04:07 see stats
By Kimoyatsu the Shalore Corruptor level 24
9th Allure 123rd year of Ascendancy at 18:50 see stats
By Kimoyatsu the Shalore Corruptor level 50
37th Regrowth 124th year of Ascendancy at 04:29 see stats
By Kimoyatsu the Shalore Corruptor level 26
49th Regrowth 123rd year of Ascendancy at 12:30 see stats
By Kimoyatsu the Shalore Corruptor level 31
41st Pyre 123rd year of Ascendancy at 11:46 see stats
By Kimoyatsu the Shalore Corruptor level 16
56th Dusk 122nd year of Ascendancy at 13:33 see stats
By Kimoyatsu the Shalore Corruptor level 35
68th Pyre 123rd year of Ascendancy at 11:32 see stats
By Kimoyatsu the Shalore Corruptor level 50
76th Regrowth 124th year of Ascendancy at 16:23 see stats
By Kimoyatsu the Shalore Corruptor level 18
68th Dusk 122nd year of Ascendancy at 08:25 see stats
By Kimoyatsu the Shalore Corruptor level 10
5th Flare 122nd year of Ascendancy at 00:42 see stats
By Kimoyatsu the Shalore Corruptor level 50
5th Allure 124th year of Ascendancy at 03:07 see stats
By Kimoyatsu the Shalore Corruptor level 24
31st Regrowth 123rd year of Ascendancy at 06:30 see stats
By Kimoyatsu the Shalore Corruptor level 50
76th Regrowth 124th year of Ascendancy at 16:25 see stats
By Kimoyatsu the Shalore Corruptor level 46
72nd Haze 123rd year of Ascendancy at 13:23 see stats
By Kimoyatsu the Shalore Corruptor level 10
6th Flare 122nd year of Ascendancy at 22:11 see stats
By Kimoyatsu the Shalore Corruptor level 38
4th Dusk 123rd year of Ascendancy at 05:39 see stats
By Kimoyatsu the Shalore Corruptor level 29
1st Time of Balance 123rd year of Ascendancy at 17:50 see stats
By Kimoyatsu the Shalore Corruptor level 17
61st Dusk 122nd year of Ascendancy at 19:37 see stats
By Kimoyatsu the Shalore Corruptor level 32
42nd Pyre 123rd year of Ascendancy at 17:21 see stats
By Kimoyatsu the Shalore Corruptor level 44
38th Haze 123rd year of Ascendancy at 06:36 see stats
Log
Today is the 76th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 21:53.
Saving game...
Saving done.