111 the level 9 Halfling Archer by SocialTank

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp9 / 56%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity41 (base 33)
Constitution24 (base 18)
Magic12 (base 10)
Willpower19 (base 10)
Cunning15 (base 12)

Resources

Life332/332
Stamina146/146
Healing Factor1.1082474226804
Regeneration0.2770618556701

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637
ESP Range10
ESP Kindsdragon, demon/minor, demon/major

Offense: Mainhand

Damage56
Accuracy45
Crit Chance5%
APR10
Speed0.80

Offense: Spell

Spellpower6
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+12%
Acid+10%

Offense: Damage Penetration

Physical+14%

Defense: Base

Armour (hardiness)8 (69.692942254812%)
Defense35
Ranged Defense35
Fatigue0
Physical Save21
Spell Save11
Mental Save18

Defense: Resistances

Acid+ 14%( 70%)
Fire+ 19%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
1/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
4/5
3/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
active

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Fool of a Took! Killed oneself as a halfling.
By 111 the Halfling Archer level 9
16th Dusk 122nd year of Ascendancy at 02:02
see stats

Log

Poison bursts out of 111's corpse!
111 hits Lael the giant for 2 acid, 5 physical (7 total damage).
Lael the giant hits 111 for 39 physical, 5 light, 3 fire, 28 physical (76 total damage).
111 the level 9 halfling archer was punctured to death by Lael the giant on level 1 of Ambush!.
You have 2 life(s) left.
111 is free of the entropy.

111 is not stunned anymore.

111's whispers fade.

111 feels pain again.

111 is free from the prophecy.

111 seems more focused.

111 stops regenerating health quickly.

111 is no longer poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Lael the giant killed 111!
Resting starts...

Talent Pin Down is ready to use.
Talent Disengage is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting character).


Saving done.

Personal New Achievement: Fool of a Took!!
Saving game...