Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Lich |
| Class | Wanderer |
| Level / Exp | 195 / 41% |
| Size | big |
| Lifes / Deaths | Killed by faerlhing at level 34 on the 70th Dusk 122nd year of Ascendancy at 16:18 4 / 5Killed by Layegavena the elven cultist at level 37 on the 77th Dusk 122nd year of Ascendancy at 17:14 Killed by Belewen the golem at level 39 on the 7th Haze 122nd year of Ascendancy at 23:21 Killed by blinkwyrm at level 111 on the 71st Dusk 123rd year of Ascendancy at 12:20 Killed by Baler at level 185 on the 69th Haze 124th year of Ascendancy at 06:20 |
Primary Stats
| Strength | 175 (base 81) |
| Dexterity | 153 (base 100) |
| Constitution | 125 (base 100) |
| Magic | 203 (base 100) |
| Willpower | 148 (base 100) |
| Cunning | 153 (base 100) |
Resources
| Psi | 420/420 |
| Mana | 1749/1749 |
| Negative | 622/622 |
| Vim | 846/846 |
| Life | 12706/12706 |
| Positive | 602/602 |
| Stamina | 1002/1002 |
| Paradox | 400 |
| Healing Factor | 2.1998179436025 |
| Regeneration | 25.124326629683 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +21.43267700957% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 49.958448102846 |
| Infravision | 6 |
| See Stealth | 126.97395383696 |
| See Invisible | 219.13878344918 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 49 |
| Crit Chance | 65% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 49 |
| Crit Chance | 68% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 182 |
| Crit Chance | 100% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 102 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Blight | +65% |
| Arcane | +185% |
| Cold | +146% |
| All | +22% |
| Lightning | +195% |
| Light | +28% |
| Mind | +100% |
| Darkness | +31% |
| Fire | +127% |
| Nature | +40% |
Offense: Damage Penetration
| Lightning | +75% |
| Cold | +95% |
| Darkness | +33% |
| Blight | +65% |
| Arcane | +125% |
| Fire | +75% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 65 (66.69962066283%) |
| Defense | 106 |
| Ranged Defense | 106 |
| Fatigue | 0 |
| Physical Save | 95 |
| Spell Save | 101 |
| Mental Save | 91 |
Defense: Resistances
| Acid | + 66%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 36%( 70%) |
| Physical | + 63%( 70%) |
| Lightning | + 62%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 86% |
| Disarm Resistance | 46% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (6/6)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 3355 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 232 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 195 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 219 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1988 damage for 7 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Nightfall | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.20 |
| 7/5 |
| 7/5 |
| 5/5 |
| 6/5 |
| Chronomancy / Flux | 1.20 |
| 5/5 |
| 3/5 |
| 19/5 |
| 1/5 |
| Cunning / Ambush | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.20 |
| 8/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Spell / Dreadmaster | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.20 |
| 19/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blood | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Crusader | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Spell / Ice | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Eclipse | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Magical combat | 1.20 |
| 1/5 |
| 19/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 7/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Torment | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Doomed For Eternity |
| talent | Keen Senses |
| talent | Chant of Fortress |
| talent | Matrix |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Living Lightning |
| talent | Shielding |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Lightning Infusion |
| talent | Energy Decomposition |
| talent | Bone Shield |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Blood Fury |
| talent | Reality Smearing |
| talent | Empower |
| talent | Corona |
| talent | Body of Fire |
| beneficial effect | Physical power, spellpower and all saves increased by 75. Commander of the Dead |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 10): Mirror MatchYou completed the challenge and received: Random Artifact: Delitogen (2-2 power, 12 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 101): ExterminatorYou completed the challenge and received: Random Artifact: Pouch of the Subconscious (20/20, 38-46 power, 15 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 104): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 105): Near SightedYou completed the challenge and received: Random Artifact: Arcthorn | done |
Proceed directly to the next Infinite Dungeon level in less than 371 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 106): Rush Hour (371)Turns left: 209 You completed the challenge and received: Random Artifact: Radiancebrand | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 107): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 108): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 110): Rush Hour (404)Turns left: 248 You completed the challenge and received: Random Artifact: Girdle of Preservation | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 111): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 114): ExterminatorYou completed the challenge and received: Random Artifact: Cobrafame (13-18 power, 5 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 115): Rush Hour (329)Turns left: 313 You completed the challenge and received: Random Artifact: Eye of the Wyrm (16-18 power, 24 apr, physical damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 118): Rush Hour (77)Turns left: 61 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 124): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 126): ExterminatorYou completed the challenge and received: Random Artifact: Blastwisp (0 def, 1 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 128): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 129): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 130): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 132): Rush Hour (89)Turns left: 73 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 245 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 133): Rush Hour (245)Turns left: 229 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 135): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 136): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 137): Rush Hour (191)Turns left: 171 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 138): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 139): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 536 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (536)Turns left: 272 You completed the challenge and received: Random Artifact: Frostkin (0 def, 6 armour, 75 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 140): ExterminatorYou completed the challenge and received: Random Artifact: Stormward (30-36 power, 6 apr, darkness element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 141): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 142): Near SightedYou completed the challenge and received: Random Artifact: Frost Lord's Chain | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 143): ExterminatorYou completed the challenge and received: Random Artifact: Unbreakable Greaves (8 def, 20 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 145): ExterminatorYou completed the challenge and received: Random Artifact: Infernoglory (1 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 146): Rush Hour (107)Turns left: 87 You completed the challenge and received: Random Artifact: Tundrabolt (14-15 power, 32 apr, nature damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 147): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 149): Near SightedYou completed the challenge and received: Random Artifact: Trident of the Tides (80-112 power, 20 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): ExterminatorYou completed the challenge and received: Random Artifact: Unflinching Eye | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 151): Rush Hour (167)Turns left: 147 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 154): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 155): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 156): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Xirissra the dreaming horror'. Infinite Dungeon Challenge (Level 158): Dream HunterYou completed the challenge and received: Random Artifact: Salywyn | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 159): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 16): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Pitchpyre (10 def, 2 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 161): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 162): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 53 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 163): Rush Hour (53)Turns left: 36 You completed the challenge and received: Random Artifact: Freezebiter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 164): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 165): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 167): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 168): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: Random Artifact: Flarewoe (1 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 170): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Healdredge | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 171): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 173): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 174): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Chamygahad | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 175): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 177): Mirror MatchYou completed the challenge and received: Random Artifact: Breezebreaker (20 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 179): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 182): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 183): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 184): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 186): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 187): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 188): Rush Hour (110)Turns left: 93 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 190): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 192): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 193): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 194): Near SightedYou completed the challenge and received: Random Artifact: Glacierbrace (58-87 power, 4 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 195): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Shinesaw (6 def, 4 armour) | done |
Wake up and kill the dreaming horror boss 'Islutta the dreaming horror'. Infinite Dungeon Challenge (Level 196): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Ivubrewe the dreaming horror'. Infinite Dungeon Challenge (Level 197): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 198): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 199): ExterminatorYou completed the challenge and received: Random Artifact: Frost Lord's Chain | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 200): ExterminatorYou completed the challenge and received: Random Artifact: Lavawitch | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 203): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Bethonn the dreaming horror'. Infinite Dungeon Challenge (Level 204): Dream HunterYou completed the challenge and received: Random Artifact: Scumdredge | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 206): ExterminatorYou completed the challenge and received: Random Artifact: Blazewasp (10-12 power, 2 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 207): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 208): Mirror MatchYou completed the challenge and received: Random Artifact: Heatoracle (0 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 209): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 210): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 211): Rush Hour (116)Turns left: 99 You completed the challenge and received: Random Artifact: Hanuhek (25 def, 7 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 212): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 213): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 214): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Polidana the dreaming horror'. Infinite Dungeon Challenge (Level 215): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 216): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 428 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 217): Rush Hour (428)Turns left: 411 You completed the challenge and received: Random Artifact: Blindfist (0 def, 4 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 218): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 219): Near SightedYou completed the challenge and received: Random Artifact: Firebore (0 def, 17 armour, 139 block) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 485 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 220): Rush Hour (485)Turns left: 468 You completed the challenge and received: Random Artifact: Ravenwild (0 def, 27 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 222): ExterminatorYou completed the challenge and received: Random Artifact: Pitchspar (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 223): ExterminatorYou completed the challenge and received: Random Artifact: Voidclamor of mindblast [power 620] (14 cooldown) | done |
Proceed directly to the next Infinite Dungeon level in less than 296 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 226): Rush Hour (296)Turns left: 279 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 228): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 229): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 231): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 232): ExterminatorYou completed the challenge and received: Random Artifact: Blizzardglamour (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 233): ExterminatorYou completed the challenge and received: Random Artifact: Dimsnake (21 def, 5 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 236): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 237): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 238): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (191)Turns left: 20 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 240): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 242): ExterminatorYou completed the challenge and received: Random Artifact: Chillnoon (12-16 power, 6 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 243): Rush Hour (269)Turns left: 252 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 244): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 386 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 245): Rush Hour (386)Turns left: 369 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 246): Near SightedYou completed the challenge and received: Random Artifact: Rimenail (40-55 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 247): ExterminatorYou completed the challenge and received: Random Artifact: Mnemonic | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 248): ExterminatorYou completed the challenge and received: Random Artifact: Neira's Memory | done |
Proceed directly to the next Infinite Dungeon level in less than 455 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 249): Rush Hour (455)Turns left: 438 You completed the challenge and received: Random Artifact: Strikeblood (35-52 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 248 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 250): Rush Hour (248)Turns left: 231 You completed the challenge and received: Random Artifact: Icespike | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 251): ExterminatorYou completed the challenge and received: Random Artifact: Nightstreaker | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 252): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 254): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Filthnight (32-45 power, 5 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 256): Near SightedYou completed the challenge and received: Random Artifact: Sunstreak | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 258): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 259): Rush Hour (113)Turns left: 96 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 261): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 264): Rush Hour (101)Turns left: 84 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 265): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 266): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 268): ExterminatorYou completed the challenge and received: Random Artifact: Woemaster (11-15 power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 269): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: Random Artifact: Eilinyldamina (25-30 power, 4 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 270): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 271): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 273): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 275): Rush Hour (122)Turns left: 109 You completed the challenge and received: Random Artifact: Vox | done |
Proceed directly to the next Infinite Dungeon level in less than 359 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 276): Rush Hour (359)Turns left: 342 You completed the challenge and received: Random Artifact: Coalsaw (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 37): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 40): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 41): Near SightedYou completed the challenge and received: Random Artifact: Hazesever (3 def, 11 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 46): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Unlightusher (30-36 power, 6 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: Random Artifact: Borfast's Cage (10 def, 20 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 51): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 53): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 59): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Undeathspitter of gale force [power 115] (11 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Glyth (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 61): ExterminatorYou completed the challenge and received: Random Artifact: Crackletitan (15-21 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): ExterminatorYou completed the challenge and received: Random Artifact: Jetwyrd (2 def, 27 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 68): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 71): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 72): Rush Hour (107)Turns left: 67 You completed the challenge and received: Random Artifact: Sludgegrip (0 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 73): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 78): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 80): Rush Hour (164)Turns left: 38 You completed the challenge and received: Random Artifact: Noonspawner (44-61 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 83): Rush Hour (128)Turns left: 63 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 85): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Yvemira the dreaming horror'. Infinite Dungeon Challenge (Level 86): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): ExterminatorYou completed the challenge and received: Random Artifact: Frost Lord's Chain | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): ExterminatorYou completed the challenge and received: Random Artifact: Vargh Redemption | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 91): ExterminatorYou completed the challenge and received: Random Artifact: Dakhtun's Gauntlets (0 def, 6 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 93): Rush Hour (269)Turns left: 124 You completed the challenge and received: Random Artifact: Kindlepeal (10-14 power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 94): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 96): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+4 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | Stormcut (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +9 Cun / +19 Mag Changes damage: +41% arcane / +24% lightning Critical mult.: +44.72% Mental save: +40 (+8 eff.) Mana when firing critical spell: +4.47 Hate when firing a critical mind attack: +9.00 Maximum psi: +111.80 Spellpower: +67 (+7 eff.) Spell crit. chance: +7% Mindpower: +55 (+9 eff.) Mental crit. chance: +6% When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% Damage (Melee): +19 arcane Damage (radius 2) on crit: +15 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Salywyn =*************************=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 57 Changes stats: +2 Cun Changes resistances: +36% blight / +15% darkness / +9% arcane Changes resistances penetration: +5% arcane / +5% blight Changes damage: +9% mind Critical mult.: +20.00% Mental save: +3 (+1 eff.) Blindness immunity: +50% Confusion immunity: +30% Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mindpower: +5 (+1 eff.) Mental crit. chance: +4% Light radius: +11 Infravision radius: +6 See stealth: +22 See invisible: +31 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 29 cooldown : Effective talent level: 6.5 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+2 eff.) Mindpower: +15 (+2 eff.) This jeweled crown shimmers with colors. |
| On feet | pair of iron boots 'Rotgrind' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +10 Cun / +6 Wil Changes resistances: +21% nature Changes damage: +21% arcane Critical mult.: +40.10% Stamina each turn: +0.50 Equilibrium when hit: +0.28 Maximum stamina: +15.00 Maximum psi: +70.00 Mental crit. chance: +11% Damage Shield penetration: +60% Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Sparkoath the voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 31% chance to reduce damage dealt by 40% Changes stats: +3 Str / +4 Dex Changes resistances: +24% light / +15% blight Changes damage: +27% lightning Critical mult.: +51.37% Reduces incoming crit damage: 23.53% Blindness immunity: +31% Life regen: +6.27 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
| In main hand | dwarven-steel mace 'Shockscar' (26-37 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 226 cold damage (1/turn) When wielded/worn: Armour: +10 Changes stats: +11 Mag Changes resistances: +15% lightning / +27% darkness / +11% arcane Changes resistances penetration: +30% arcane / +20% cold Changes damage: +21% arcane / +19% cold Critical mult.: +45.87% Disarm immunity: +46% Confusion immunity: +46% Spellpower on spell critical (stacks up to 3 times): +18 Maximum life: +120.00 Spellpower: +69 (+7 eff.) Spell crit. chance: +6% Blunt and deadly. |
| Around waist | Pusire the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +11 (+2 eff.) Changes resistances: +21% acid / +21% darkness / +30% cold / +24% blight / +42% fire / +33% nature / +34% mind Changes damage: +18% nature / +39% mind Stealth bonus: +7 Spell save: +21 (+4 eff.) Poison immunity: +45% Cut immunity: +45% Confusion immunity: +45% Healing mod.: +30% A belt that goes around your waist. |
| In off hand | Radiancehacker (10-13 power, 14 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Damage (Melee): +46 light Damage (radius 1) on hit: +28 light When wielded/worn: Defense: +35 (+6 eff.) Changes stats: +32 Str / +13 Dex / +8 Wil Changes resistances: +12% arcane Changes resistances penetration: +35% blight Blindness immunity: +46% Poison immunity: +46% Teleport immunity: +46% Spellpower: +70 (+7 eff.) Light radius: +7 See invisible: +21 Healing mod.: +46% Sharp, short and deadly. |
| Cloak | linen cloak 'Iceusher' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 14 acid / 20 cold / 18 blight Changes stats: +7 Wil / +23 Mag Changes resistances: +13% darkness / +10% arcane Changes resistances penetration: +8% darkness Changes damage: +9% darkness / +33% blight Critical mult.: +39.90% Stealth bonus: +7 Vim when firing critical spell: +3.99 Spellpower: +60 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Kindlemonster the elven-silk robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +3% physical / +3% temporal / +3% nature / +6% cold / +33% mind / +15% all Changes resistances penetration: +15% arcane Changes damage: +6% light / +30% mind / +20% all Reduces incoming crit damage: 31.25% Spell save: +3 (+1 eff.) Teleport immunity: +40% Mana each turn: +0.40 Only die when reaching: -60.00 life Maximum mana: +100.00 Spellpower: +50 (+5 eff.) Spell crit. chance: +15% Healing mod.: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, light, cold, mind, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 5 cold, 4 mind, 5 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, arcane, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 5 arcane, 5 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, blight, fire, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 darkness, 4 blight, 3 fire, 5 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, blight, fire, temporal, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 5 blight, 3 fire, 4 temporal, 5 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; fire, physical, darkness, light)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 fire, 4 physical, 3 darkness, 3 light It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, blight, fire, nature, light)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 darkness, 5 blight, 5 fire, 4 nature, 5 light It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1435% over 10 turns; mana 72; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1435% for 10 turns (1759 total) and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 2253; dur 8; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2253 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 2679; dur 9; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2679 damage for 9 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 52; blocks 6; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 6; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 103; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ChamygahadPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +9 (+1 eff.) Effects on melee hit: * 30% chance to reduce all saves and defense by 50 Damage when hit (Melee): 2 blight / 8 arcane / 4 mind Changes stats: +1 Wil / +5 Mag Changes resistances: +6% mind / +9% blight Changes resistances cap: +6% all Changes resistances penetration: +5% mind Changes damage: +37% blight / +13% fire / +12% arcane / +3% mind Critical mult.: +23.00% Physical save: +23 (+5 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +20.00 Spellpower: +17 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 44 power out of 60/60. The evilness of undeath radiates from this amulet. |
HeatsmashInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +35 (+7 eff.) Armour: +12 Defense: +30 (+5 eff.) Effects on melee hit: * 38% chance to reduce strength, dexterity, and constitution by 57 * 38% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 14 physical Changes stats: +6 Str Changes resistances: +15% temporal / +21% light / +24% darkness Changes damage: +36% temporal / +39% fire Physical save: +34 (+7 eff.) Blindness immunity: +36% Amulets make your neck look great! |
RimesorrowInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 43% chance to reduce armor by 68% Damage when hit (Melee): 12 acid Changes stats: +14 Cun / +10 Dex Changes resistances: +22% light / +22% darkness Changes resistances penetration: +50% blight / +50% arcane Changes damage: +21% arcane / +18% cold Reduces incoming crit damage: 32.10% Spell save: +36 (+6 eff.) Blindness immunity: +32% Spellpower: +30 (+3 eff.) Infravision radius: +6 See invisible: +24 Amulets make your neck look great! |
Umbrawrack the steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 14 mind Changes stats: +19 Wil / +3 Mag Changes resistances: +15% darkness Changes resistances penetration: +25% temporal Changes damage: +27% temporal Critical mult.: +32.98% Mana each turn: +0.30 Psi when hit: +0.28 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +8.25 Maximum mana: +32.00 Amulets make your neck look great! |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 37 power out of 80/80) : Effective talent level: 2.5 Power cost: 37 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 37 power out of 80/80) : Effective talent level: 2.5 Power cost: 37 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 37 power out of 80/80) : Effective talent level: 2.5 Power cost: 37 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 37 power out of 80/80) : Effective talent level: 2.5 Power cost: 37 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 37 power out of 80/80) : Effective talent level: 2.5 Power cost: 37 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 37 power out of 80/80) : Effective talent level: 2.5 Power cost: 37 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 37 power out of 80/80) : Effective talent level: 2.5 Power cost: 37 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Zubowen the TideclashInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +16 Armour: +8 Defense: +15 (+2 eff.) Changes stats: +15 Str / +11 Cun / +6 Con Changes resistances: +6% acid / +6% darkness / +9% blight Changes damage: +6% cold Critical mult.: +19.00% Physical save: +26 (+5 eff.) Life regen: +10.00 Maximum life: +160.00 Infravision radius: +3 Amulets make your neck look great! |
mindweaver's stralite amulet of perfection (0.34 Chronomancy / Flux,0.34 Chronomancy / Spellbinding)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Talent masteries: +0.34 Chronomancy / Spellbinding +0.34 Chronomancy / Flux Mental save: +13 (+3 eff.) Confusion immunity: +18% Mindpower: +13 (+2 eff.) Amulets make your neck look great! |
vitalizing stralite amulet of perfection (0.34 Chronomancy / Timetravel,0.34 Technique / Magical combat)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Talent masteries: +0.34 Chronomancy / Timetravel +0.34 Technique / Magical combat Physical save: +17 (+4 eff.) Life regen: +9.00 Maximum life: +60.00 Amulets make your neck look great! |
voratun amulet 'Arclace'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +4 Dex / +4 Mag / +3 Wil / +2 Cun Changes resistances: +9% lightning / +6% cold / +6% fire Changes damage: +11% blight / +14% fire / +12% lightning Talent masteries: +0.40 Technique / Combat techniques +0.40 Spell / Dreadmaster Critical mult.: +15.00% Life regen: +4.00 Spellpower: +14 (+2 eff.) Light radius: +4 Infravision radius: +3 Amulets make your neck look great! |
voratun amulet 'Firebore'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 2 temporal Changes stats: +10 Dex / +2 Wil / +10 Cun / +17 Con Changes resistances: +12% temporal Changes resistances penetration: +10% arcane Changes damage: +6% fire / +3% temporal Blindness immunity: +40% Life regen: +5.00 Stamina each turn: +1.50 Mana each turn: +0.08 Mana when firing critical spell: +1.00 Spell crit. chance: +3% Infravision radius: +10 Sight radius: +2 See invisible: +14 Movement speed: +10% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Amulets make your neck look great! |
voratun amulet 'Nimbustyphoon' =--------------------Sight=Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +12 Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 14% chance to reduce damage dealt by 40% Damage when hit (Melee): 4 lightning Changes stats: +4 Con / +12 Mag Changes resistances: +2% physical Changes damage: +14% light / +15% darkness Blindness immunity: +25% Stamina each turn: +6.53 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +40 (+4 eff.) Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
Bethuda the voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+10 eff.) Physical crit. chance: +7.0% Physical power: +63 (+12 eff.) Changes stats: +6 Str / +17 Dex / +25 Mag / +16 Wil / +6 Cun Changes damage: +18% arcane Critical mult.: +30.00% Only die when reaching: -157.99 life Spellpower: +9 (+1 eff.) Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
Betidatha the Ravenguile =++++++++++++++++++++++STR=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 (+6 eff.) Effects on melee hit: * 39% chance to reduce damage dealt by 40% Damage when hit (Melee): 2 darkness / 14 fire Changes stats: +19 Str / +25 Con Changes resistances: +12% lightning / +6% darkness / +6% cold / +10% arcane / +3% acid Changes resistances penetration: +20% darkness Changes damage: +6% fire Physical save: +12 (+3 eff.) Rings make your fingers look great! |
Breezewalker =++++++++++++++++++++++STR=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+10 eff.) Armour: +16 Defense: +61 (+10 eff.) Effects on melee hit: * 41% chance to reduce all saves and defense by 50 Damage when hit (Melee): 20 light Changes stats: +14 Str / +10 Dex / +7 Con Changes resistances: +30% nature Changes damage: +21% physical / +21% cold Critical mult.: +40.89% Rings make your fingers look great! |
Ce'Nonn the AirmonsterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 14 light / 20 lightning Changes stats: +8 Cun / +17 Mag Changes resistances: +39% acid / +21% lightning Changes resistances penetration: +50% lightning Changes damage: +39% lightning / +36% fire Disarm immunity: +50% Pinning immunity: +42% Knockback immunity: +50% Maximum life: +50.00 Infravision radius: +6 Rings make your fingers look great! |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 676.68 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s) Activation costs 24 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 676.68 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s) Activation costs 24 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Freezeblack the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 (+9 eff.) Effects on melee hit: * 30% chance to reduce damage dealt by 40% Damage when hit (Melee): 4 acid / 8 cold Changes stats: +20 Cun / +20 Dex Changes resistances: +15% acid / +12% cold Changes resistances penetration: +30% cold Changes damage: +9% acid Stun/Freeze immunity: +50% Life regen: +9.00 Rings make your fingers look great! |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+8 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+8 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mayilrarewen the voratun ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Effects on melee hit: * 19% chance to reduce all saves and defense by 50 Damage (Melee): 28 light / 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 50 Damage (Ranged): 40 light / 35 physical Changes stats: +12 Cun / +8 Mag Changes resistances: +12% blight / +9% temporal / +38% darkness Changes resistances penetration: +10% arcane Changes damage: +20% light / +19% darkness Poison immunity: +40% Silence immunity: +46% Hate when firing a critical mind attack: +1.00 Maximum hate: +15.00 Maximum psi: +60.00 Spellpower: +15 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 22 power out of 30/30) : Effective talent level: 3.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 22 power out of 30/30) : Effective talent level: 3.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 6.6 Power cost: 5 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 1596.00 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 6.6 Power cost: 5 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 1596.00 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
steel ring 'Glarehack'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 46% chance to reduce armor by 68% Changes stats: +16 Wil Changes resistances: +30% temporal Changes damage: +30% arcane Critical mult.: +46.04% Spell save: +27 (+5 eff.) Blindness immunity: +32% Mana when firing critical spell: +4.60 Maximum vim: +90.00 Spellpower: +50 (+5 eff.) Spell crit. chance: +14% Light radius: +7 Infravision radius: +5 See stealth: +13 See invisible: +13 Damage Shield penetration: +69% Rings make your fingers look great! |
voratun ring 'Cyroth'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Effects on melee hit: * 20% chance to slow global speed by 80% Damage when hit (Melee): 8 acid Changes stats: +4 Str / +6 Dex Changes resistances: +6% lightning / +6% temporal / +6% darkness / +6% blight / +21% nature / +21% acid Changes damage: +6% acid / +13% all Disarm immunity: +49% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Spellpower: +35 (+4 eff.) Mindpower: +40 (+7 eff.) See invisible: +12 Rings make your fingers look great! |
voratun ring 'Neryvea'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 57 Changes stats: +5 Str / +16 Mag / +1 Wil / +14 Cun Changes resistances: +9% acid / +6% blight Changes resistances penetration: +20% arcane Changes damage: +3% arcane / +7% all Reduces incoming crit damage: 15.00% Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Maximum mana: +40.00 Spellpower: +50 (+5 eff.) Spell crit. chance: +3% Mindpower: +17 (+3 eff.) Light radius: +4 Damage Shield penetration: +20% Rings make your fingers look great! |
Halebar (64-95 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.5 - 95.2 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 4). Damage (Melee): +12 temporal When wielded/worn: Damage when hit (Melee): 2 temporal Changes damage: +9% mind Equilibrium when hit: +0.16 Massive two-handed battleaxes. |
Fogpiercer (12-16 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold Damage (radius 2) on crit: +28 physical When wielded/worn: Armour: +12 Effects on melee hit: * 35% chance to reduce damage dealt by 40% * 35% chance to gain 10% of a turn (3/turn limit) Changes stats: +16 Str / +13 Dex / +13 Mag Changes resistances penetration: +30% darkness Changes damage: +30% temporal Sharp, short and deadly. |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 21% Wil, 55% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 29 power out of 50/50) : Effective talent level: 3.5 Power cost: 29 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 71.79 acid and 80.58 blight damage. If not cleared after five turns it will inflict 457.55 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Sootwhisper (18-23 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +47 lightning Damage (radius 1) on hit: +44 darkness / +47 nature When wielded/worn: Changes stats: +8 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun / +16 Con Changes resistances: +18% fire Changes resistances penetration: +50% fire Changes damage: +18% lightning / +33% fire / +18% nature / +70% darkness Infravision radius: +7 See invisible: +33 Sharp, short and deadly. |
Splendourmire the dwarven-steel dagger (20-27 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +24 light Damage (radius 2) on crit: +24 light When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +6 Wil / +5 Con Changes resistances: +24% lightning / +33% cold / +27% nature / +18% temporal Changes resistances penetration: +11% physical Changes damage: +24% cold / +18% light / +27% mind Critical mult.: +30.00% Disarm immunity: +25% Pinning immunity: +47% Maximum life: +233.67 Maximum hate: +16.00 Light radius: +7 Healing mod.: +35% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.balanced voratun dagger of shearing (38-49 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+12 eff.) Armour penetration: +15 Defense: +15 (+2 eff.) Changes resistances penetration: +13% all Disarm immunity: +37% Sharp, short and deadly. |
Ashwar the thorny mindstar (8-9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 arcane / 8 blight Changes resistances: +15% temporal Changes damage: +21% blight / +12% fire / +50% arcane Talent granted: +1 Attune Mindstar Critical mult.: +30.00% Spell save: +12 (+2 eff.) Silence immunity: +33% Teleport immunity: +33% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Only die when reaching: -133.39 life Maximum vim: +70.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Balancebliss (3-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 43% chance to slow global speed by 80% Changes stats: +13 Str / +8 Wil / +9 Con Changes resistances: +21% nature Changes resistances penetration: +30% arcane Changes damage: +21% blight / +45% arcane / +27% nature Talent granted: +1 Attune Mindstar Critical mult.: +43.45% Reduces incoming crit damage: 32.59% Maximum vim: +60.00 Spellpower: +35 (+4 eff.) Spell crit. chance: +9% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Infravision radius: +6 Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flashlore the living mindstar (16-17 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 33% chance to reduce all saves and defense by 50 Damage (Melee): +24 acid / +16 lightning Damage (radius 1) on hit: +16 acid When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 50 Damage (Melee): 20 fire / 13 physical Damage when hit (Melee): 2 mind Changes stats: +8 Cun Changes resistances: +20% fire / +20% physical Changes resistances penetration: +30% acid / +20% fire / +16% physical Changes damage: +6% acid / +20% fire / +6% mind / +20% physical Talent granted: +1 Attune Mindstar Critical mult.: +22.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galuvon the thorny mindstar (10-10 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +28 arcane Damage (radius 1) on hit: +20 mind When wielded/worn: Changes stats: +13 Wil Changes resistances: +21% blight Changes resistances penetration: +35% temporal Changes damage: +18% temporal Talent granted: +1 Attune Mindstar Spell save: +7 (+1 eff.) Hate when firing a critical mind attack: +5.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +9% Defense after a teleport: +21 Resist all after a teleport: +21% New effects duration reduction after a teleport: +21% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layyyata the Chillslicer (14-15 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 48% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +48 cold / +48 mind When wielded/worn: Damage when hit (Melee): 14 fire / 22 cold Changes stats: +15 Cun / +10 Mag Changes resistances: +21% temporal Changes resistances penetration: +35% blight / +35% arcane Talent granted: +1 Attune Mindstar Critical mult.: +58.00% Spell save: +39 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +20 Maximum vim: +80.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Damage Shield penetration: +72% Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +35% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Porurin the Balancerip (20-23 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 20.5 - 22.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +55 (+16 eff.) Armour: +18 Effects on melee hit: * 43% chance to slow global speed by 80% Changes stats: +5 Con Changes resistances: +18% nature / +8% physical Changes resistances penetration: +30% physical / +30% light / +30% nature Changes damage: +9% lightning / +9% fire / +24% physical / +9% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Critical mult.: +42.80% Physical save: +21 (+4 eff.) Maximum stamina: +60.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tarrihor the Brightnoon (8-8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 44% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +36 fire Damage (radius 2) on crit: +36 temporal When wielded/worn: Damage when hit (Melee): 12 temporal / 14 mind / 12 arcane Changes stats: +34 Cun / +18 Wil Changes resistances: +27% fire Changes resistances penetration: +30% arcane Changes damage: +21% temporal Talent granted: +1 Attune Mindstar Critical mult.: +17.00% Maximum psi: +110.00 Mindpower: +36 (+6 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of gales (16-17 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +20 (+3 eff.) Changes damage: +40% lightning / +41% cold / +23% fire / +16% physical Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Pinning immunity: +40% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of frost (12-14 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +17 Damage (Melee): 17 cold Changes resistances: +11% cold Changes resistances penetration: +11% cold Changes damage: +21% lightning / +21% fire / +38% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar of flames (10-11 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 14 fire Changes resistances: +13% fire Changes resistances penetration: +14% fire Changes damage: +17% lightning / +31% fire / +17% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Global speed: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Duatheloozer' (8-9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +28 acid / +24 fire / +40 darkness When wielded/worn: Damage when hit (Melee): 22 arcane Changes resistances penetration: +35% blight Changes damage: +18% blight / +18% arcane / +21% darkness Talent granted: +1 Attune Mindstar Physical save: +7 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +1.20 Vim when firing critical spell: +4.47 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +65 (+7 eff.) Spell crit. chance: +12% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Sewertaint' (8-8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +8 nature When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 80% Changes resistances: +3% nature Changes resistances penetration: +2% nature / +10% blight Changes damage: +4% nature / +12% blight Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Mindpower: +11 (+2 eff.) Mental crit. chance: +3% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +13 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Daimystir (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +9.0% Physical power: +31 (+7 eff.) Armour: +4 Damage (Melee): 18 fire Changes resistances penetration: +15% blight Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +29.00% Physical save: +9 (+2 eff.) Spellpower: +30 (+3 eff.) Spell crit. chance: +20% See invisible: +16 Staves designed for wielders of magic, by the greats of the art. |
Huridar the Shiverglamour (30-36 power, 6 apr, fire element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +35 (+6 eff.) Damage when hit (Melee): 20 mind Changes stats: +14 Cun / +18 Mag Changes resistances: +30% lightning / +21% cold / +30% mind Changes damage: +21% physical / +30% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 35.00% Teleport immunity: +47% Life regen: +9.35 Stamina each turn: +7.01 Mana when firing critical spell: +4.67 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +7% Healing mod.: +40% Damage Shield penetration: +70% Staves designed for wielders of magic, by the greats of the art. |
Iceradiance (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +9.0% Physical power: +12 (+3 eff.) Armour: +6 Effects on melee hit: * 30 arcane resource burn Changes stats: +6 Dex / +7 Con Changes resistances: +6% blight / +9% fire / +3% physical Changes resistances penetration: +15% cold Changes damage: +30% temporal / +9% cold Talent granted: +1 Command Staff Critical mult.: +20.00% Reduces incoming crit damage: 28.62% Life regen: +2.00 Spellpower: +34 (+4 eff.) Spell crit. chance: +24% Infravision radius: +4 Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+4 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Sileth the Filthknight (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +29 (+9 eff.) Physical crit. chance: +19.0% Physical power: +25 (+5 eff.) Armour: +6 Changes resistances: +6% blight / +12% cold / +9% nature / +6% temporal Changes resistances penetration: +20% nature Changes damage: +30% darkness / +6% nature / +18% mind Talent granted: +1 Command Staff Critical mult.: +17.00% Reduces incoming crit damage: 15.00% Knockback immunity: +20% Only die when reaching: -160.00 life Maximum life: +80.00 Spellpower: +35 (+4 eff.) Spell crit. chance: +27% Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Blasttouch' (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +35 (+11 eff.) Armour: +11 Armour Hardiness: +12% Defense: +20 (+3 eff.) Damage (Melee): 70 fire Damage when hit (Melee): 6 temporal Changes resistances penetration: +20% temporal Changes damage: +6% lightning / +6% physical / +30% light / +15% temporal Talent granted: +1 Command Staff Critical mult.: +78.00% Physical save: +12 (+3 eff.) Stamina each turn: +2.00 Spellpower: +35 (+4 eff.) Spell crit. chance: +5% Light radius: +3 See invisible: +39 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew magestaff (20-24 power, 4 apr, lightning element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 (+1 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.flaming deep-steel trident of paradox (28-46 power, 10 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.5 - 45.6 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +20 temporal Damage (radius 1) on hit: +20 fire When wielded/worn: Changes resistances: +20% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blazeblight the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +50 (+15 eff.) Armour penetration: +10 Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 23 temporal Changes stats: +8 Str Changes resistances: +21% blight / +16% physical / +18% light Changes resistances penetration: +35% blight / +30% temporal Changes damage: +45% physical Spell save: +11 (+2 eff.) Stamina each turn: +6.92 Only die when reaching: -184.52 life Infravision radius: +6 Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +35% Size category: +1 A belt that goes around your waist. |
DairothadPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Damage when hit (Melee): 4 blight Changes stats: +14 Mag / +13 Wil / +6 Con Changes resistances penetration: +10% acid Critical mult.: +25.00% Spell save: +27 (+5 eff.) Mental save: +15 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +8% Mindpower: +10 (+2 eff.) Damage Shield penetration: +61% It can be used to create a temporary shield that absorbs 826 damage Activation puts all charms on cooldown for 22 turns. A belt that goes around your waist. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
MorningwardCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +10 Mag Changes resistances: +21% light Changes resistances penetration: +45% blight / +45% darkness Critical mult.: +68.57% Spell save: +7 (+1 eff.) Mana each turn: +0.20 Psi when hit: +0.32 Hate when firing a critical mind attack: +9.00 Spell crit. chance: +6% Light radius: +6 Damage Shield penetration: +58% Size category: +1 A belt that goes around your waist. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 1397, based on Magic) for 11 turns Activation costs 15 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Yvuda the FurnaceswiftInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Str / +5 Dex / +2 Mag / +6 Cun / +6 Con / +10 Lck Changes resistances: +9% fire Changes resistances penetration: +15% light Critical mult.: +20.00% Trap disarming bonus: +30 Stealth bonus: +12 Physical save: +12 (+3 eff.) Spell save: +3 (+1 eff.) Mental save: +15 (+3 eff.) Mana when firing critical spell: +3.00 Maximum mana: +40.00 Spellpower: +10 (+1 eff.) Mindpower: +21 (+3 eff.) Infravision radius: +6 See invisible: +6 A belt that goes around your waist. |
drakeskin leather belt 'Hazejustice'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +13 (+3 eff.) Changes stats: +6 Str / +9 Dex / +6 Cun / +10 Con / +10 Lck Changes damage: +18% temporal / +12% cold Critical mult.: +14.00% Trap disarming bonus: +25 Stealth bonus: +15 Physical save: +15 (+3 eff.) Maximum stamina: +20.00 Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
Aerekira the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +13.0% Defense: +1 (+0 eff.) Changes stats: +8 Cun Changes resistances: +36% cold Changes resistances penetration: +46% mind Changes damage: +27% temporal Critical mult.: +25.00% Mental save: +15 (+3 eff.) Blindness immunity: +37% Mana each turn: +0.24 Hate when firing a critical mind attack: +9.00 Maximum life: +36.00 Defense after a teleport: +28 Resist all after a teleport: +28% New effects duration reduction after a teleport: +28% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 8 power out of 25/25) : Effective talent level: 4.5 Power cost: 8 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 117 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Glorowe (73 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +45 (+13 eff.) Armour penetration: +7 Defense: +73 (+12 eff.) Effects on melee hit: * 48% chance to reduce strength, dexterity, and constitution by 57 Changes stats: +9 Dex / +8 Con Changes resistances: +21% physical Changes resistances penetration: +35% physical Changes damage: +36% arcane Critical mult.: +96.50% Spell save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Mana each turn: +0.40 Only die when reaching: -140.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gorokalthotir the Sootrend (3 def, 18 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +18 Defense: +3 (+0 eff.) Changes resistances: +24% acid / +25% temporal / +8% arcane / +33% darkness Changes resistances penetration: +12% arcane Changes damage: +15% arcane / +18% lightning Critical mult.: +30.00% Physical save: +30 (+6 eff.) Spell save: +21 (+4 eff.) Blindness immunity: +33% Poison immunity: +33% Maximum mana: +100.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+2 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+2 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+4 eff.) Spell save: +20 (+3 eff.) Mental save: +20 (+4 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 37 power out of 50/50) : Effective talent level: 2.5 Power cost: 37 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 10 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
This item will automatically be transmogrified when you leave the level.Coalsaw (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 40% * 20% chance to reduce strength, dexterity, and constitution by 57 Damage when hit (Melee): 4 arcane / 4 darkness Changes stats: +6 Cun / +9 Mag Changes resistances: +9% blight / +12% fire / +3% darkness / +15% all Changes resistances penetration: +11% temporal / +30% darkness / +20% fire / +20% arcane / +15% physical Changes damage: +29% temporal / +30% darkness / +3% blight / +30% light / +3% arcane / +15% physical Spell save: +30 (+5 eff.) Spellpower: +16 (+2 eff.) Spell crit. chance: +16% Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flashclamor (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 23 lightning / 18 fire Changes stats: +11 Str / +16 Wil / +7 Con Changes resistances: +24% lightning / +30% fire / +33% darkness / +11% all Changes damage: +22% darkness / +27% fire Critical mult.: +45.96% Mana when firing critical spell: +4.60 Vim when firing critical spell: +4.60 Only die when reaching: -140.00 life Spellpower: +45 (+5 eff.) Healing mod.: +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isatta (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 2 acid / 4 temporal Changes stats: +6 Mag / +5 Wil / +1 Con Changes resistances: +12% darkness / +3% temporal / +9% nature / +15% all Changes damage: +30% arcane / +30% temporal Spell save: +39 (+7 eff.) Disease immunity: +38% Disarm immunity: +10% Knockback immunity: +20% Teleport immunity: +10% Mana each turn: +0.36 Maximum mana: +182.00 Spellpower: +43 (+5 eff.) Spell crit. chance: +27% Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+1 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+3 eff.) It can be used to activate talent Temporal Reprieve (costing 37 power out of 50/50) : Effective talent level: 3.0 Power cost: 37 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 4 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Zerydulen the Morningstalker (35 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +20 (+6 eff.) Physical power: +10 (+2 eff.) Armour: +8 Defense: +35 (+6 eff.) Changes stats: +3 Str / +6 Mag / +6 Wil / +5 Cun / +2 Con Changes resistances: +15% all Changes resistances penetration: +20% acid Changes damage: +24% acid / +29% temporal / +18% light / +6% physical / +26% darkness / +30% arcane / +19% all Physical save: +9 (+2 eff.) Maximum mana: +99.00 Spellpower: +37 (+4 eff.) Spell crit. chance: +16% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Sunripper' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane / 4 fire Changes stats: +12 Mag / +12 Wil Changes resistances: +12% lightning / +20% darkness / +12% fire / +19% mind / +18% cold / +12% arcane / +15% all Changes resistances penetration: +20% arcane Changes damage: +15% lightning / +30% temporal / +63% arcane / +18% fire Physical save: +18 (+4 eff.) Spell save: +18 (+3 eff.) Mental save: +34 (+7 eff.) Silence immunity: +46% Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +66.00 Spellpower: +28 (+3 eff.) Spell crit. chance: +6% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betyssra (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +11 Cun / +12 Con Changes resistances penetration: +10% temporal Changes damage: +12% temporal Physical save: +47 (+9 eff.) Mental save: +50 (+10 eff.) Life regen: +11.00 Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Maximum vim: +40.00 Healing mod.: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bleakrigor the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * 10% chance to reduce damage dealt by 40% Damage when hit (Melee): 10 arcane Changes stats: +6 Mag / +11 Wil / +6 Cun Changes resistances: +18% temporal / +12% arcane / +9% darkness Changes resistances penetration: +15% temporal Changes damage: +6% mind Maximum encumbrance: +50 Physical save: +30 (+6 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Equilibrium when hit: +0.16 Maximum hate: +4.00 Lowers spell cool-downs by: 10% Mindpower: +20 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Charvein (0 def, 14 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +4% Effects on melee hit: * 45% chance to reduce strength, dexterity, and constitution by 57 * 45% chance to reduce all saves and defense by 50 Damage when hit (Melee): 22 mind / 18 arcane Changes resistances: +11% arcane / +45% blight Changes resistances penetration: +55% blight Changes damage: +36% fire / +24% arcane / +45% mind Reduces incoming crit damage: 30.00% Physical save: +24 (+5 eff.) Confusion immunity: +45% Life regen: +8.93 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Loridig the pair of voratun boots (20 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +7 Defense: +20 (+3 eff.) Fatigue: -6% Changes stats: +4 Cun / +2 Dex Changes resistances: +3% darkness / +2% physical Maximum encumbrance: +49 Physical save: +15 (+3 eff.) Poison immunity: +20% Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +41% It can be used to activate talent Disengage, placing all other charms into a 11 cooldown : Effective talent level: 4.5 Power cost: 11 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sleetsmasher (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Changes stats: +9 Dex / +7 Mag / +8 Con Changes resistances: +24% cold Changes resistances penetration: +50% blight / +55% cold / +45% arcane / +40% temporal Changes damage: +24% arcane / +21% temporal Critical mult.: +44.36% Mana each turn: +0.40 Maximum vim: +100.00 Spellpower: +35 (+4 eff.) Infravision radius: +3 A pair of boots made of leather. |
Splendourpython the pair of voratun boots (0 def, 25 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +25 (+5 eff.) Armour: +25 Fatigue: +4% Changes stats: +6 Str / +9 Dex / +9 Mag / +6 Wil / +6 Cun / +9 Con Changes resistances: +5% physical Changes damage: +27% light Critical mult.: +38.88% Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +50 (+10 eff.) Equilibrium when hit: +0.24 Maximum stamina: +50.00 Maximum psi: +90.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Boltshine' (0 def, 17 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +48 (+14 eff.) Armour: +17 Fatigue: -10% Effects on melee hit: * 32% chance to reduce armor by 68% Changes stats: +7 Str / +5 Con Changes resistances: +33% lightning / +7% physical Changes damage: +27% lightning Critical mult.: +25.00% Maximum encumbrance: +38 Physical save: +8 (+2 eff.) Stamina each turn: +4.00 Maximum stamina: +47.62 A pair of boots made of leather. |
pair of rough leather boots 'Blazesting' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Effects on melee hit: * 37% chance to reduce armor by 68% Changes stats: +9 Mag / +12 Wil Changes resistances: +24% cold / +8% physical Changes resistances penetration: +25% arcane Changes damage: +24% arcane / +12% fire Critical mult.: +25.00% Spell save: +15 (+3 eff.) Spellpower: +40 (+4 eff.) Spell crit. chance: +9% Healing mod.: +37% A pair of boots made of leather. |
Blazeblood (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 45% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Wil / +24 Mag Changes resistances: +21% lightning Changes damage: +30% lightning / +24% temporal / +21% blight / +21% fire / +35% arcane Critical mult.: +44.54% Vim when firing critical spell: +4.45 Spellpower on spell critical (stacks up to 3 times): +14 Maximum vim: +70.00 Defense after a teleport: +33 Resist all after a teleport: +33% New effects duration reduction after a teleport: +33% When used to modify unarmed attacks: Base power: 7.5 - 8.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 125% Damage (Melee): +7 arcane Damage (radius 2) on crit: +7 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Flameravager (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Armour: +3 Fatigue: +5% Damage when hit (Melee): 18 blight / 16 physical / 16 mind Changes resistances: +7% physical / +30% mind / +27% fire Changes damage: +66% blight Critical mult.: +35.00% Physical save: +36 (+7 eff.) Life regen: +11.00 Stamina each turn: +2.00 Only die when reaching: -176.73 life Maximum stamina: +40.00 When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Chain Lightning (20% chance level 2). When this weapon hits: Nova (15% chance level 1). Damage (Melee): +20 lightning Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tundratrail the hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 14 light Changes stats: +8 Str Changes resistances: +11% light / +24% acid Changes resistances penetration: +30% blight / +42% cold Changes damage: +8% light / +27% blight Spell save: +24 (+4 eff.) Disarm immunity: +34% Maximum life: +140.00 Spellpower: +30 (+3 eff.) Spell crit. chance: +9% When used to modify unarmed attacks: Base power: 15.5 - 17.1 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 125% When this weapon hits: Searing Light (20% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unrehad the Obsidianbraze (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 15 mind Damage when hit (Melee): 20 mind Changes stats: +7 Cun / +17 Mag Changes resistances: +10% mind / +21% darkness Changes resistances penetration: +40% blight Changes damage: +44% mind Critical mult.: +35.00% Mental save: +18 (+4 eff.) Psi when hit: +0.24 Mindpower: +40 (+7 eff.) Damage Shield penetration: +59% When used to modify unarmed attacks: Base power: 28.0 - 30.8 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Psychic Lobotomy (20% chance level 5). Damage (radius 2) on crit: +10 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Glorena' (35 def, 24 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +24 Defense: +35 (+6 eff.) Fatigue: +3% Damage (Melee): 14 darkness Changes stats: +8 Dex Changes resistances: +33% cold / +11% darkness / +27% temporal Changes resistances penetration: +35% mind Changes damage: +7% darkness Critical mult.: +35.00% Reduces incoming crit damage: 25.00% Life regen: +7.53 Maximum mana: +160.00 Spellpower: +45 (+5 eff.) When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Moonlight Ray (20% chance level 3). On weapon hit: * 10% chance to reduce damage dealt by 40% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Dazzlefear' (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 50% chance to reduce damage dealt by 40% * 50% chance to reduce strength, dexterity, and constitution by 57 Damage when hit (Melee): 16 blight / 20 mind / 16 nature Changes resistances: +21% light / +39% nature Changes resistances penetration: +62% light / +40% nature Changes damage: +21% light / +27% blight Critical mult.: +49.88% Mental save: +24 (+5 eff.) Life regen: +3.00 Stamina each turn: +0.80 Maximum stamina: +16.00 Maximum hate: +24.94 Maximum psi: +90.00 Mindpower: +45 (+7 eff.) When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
Blastwinter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 31% chance to slow global speed by 80% Damage when hit (Melee): 12 physical Changes stats: +9 Str Changes resistances: +18% lightning / +15% physical / +12% light / +12% blight / +21% mind / +12% acid Changes damage: +15% physical Critical mult.: +31.50% Blindness immunity: +31% Maximum life: +157.48 A pointy cloth hat, very wizardly... |
Glaciersteel (45 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +45 (+7 eff.) Fatigue: +4% Changes stats: +7 Str / +10 Mag / +7 Wil Changes resistances: +24% darkness / +24% cold Changes damage: +42% mind Mental save: +21 (+4 eff.) Disease immunity: +45% Disarm immunity: +45% Stun/Freeze immunity: +45% Spellpower: +68 (+7 eff.) Spell crit. chance: +18% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 11 power out of 15/15) : Effective talent level: 2.5 Power cost: 11 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 8 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Urablek the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +11 Dex Changes resistances: +24% light Changes resistances penetration: +45% acid / +40% mind Changes damage: +39% blight / +16% light / +30% arcane Critical mult.: +39.40% Spell save: +35 (+6 eff.) Mana when firing critical spell: +3.94 Mindpower: +59 (+10 eff.) Infravision radius: +6 See invisible: +24 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Breniharathel' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 8 arcane / 2 blight Changes stats: +2 Mag / +9 Wil Changes resistances: +8% lightning / +8% temporal / +8% light / +8% fire / +7% nature / +8% acid / +7% blight / +8% cold / +8% darkness Physical save: +15 (+3 eff.) Spell save: +6 (+1 eff.) Mana each turn: +3.00 Mana when hit: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +88.00 Maximum vim: +60.00 Spellpower: +45 (+5 eff.) Damage Shield penetration: +49% It can be used to activate talent Manaflow, placing all other charms into a 29 cooldown : Effective talent level: 3.5 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 39 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
linen wizard hat 'Manykalthozor' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +10.6% Defense: +1 (+0 eff.) Damage when hit (Melee): 13 mind Changes stats: +4 Str / +4 Mag Changes resistances penetration: +33% mind Critical mult.: +53.07% Spell save: +7 (+1 eff.) Equilibrium when hit: +0.32 Psi when hit: +0.16 Maximum hate: +6.00 Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +13 (+2 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+1 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.windwalling voratun shield (0 def, 10 armour, 67-80 power, 203 block) Requires: - Shield usage training - Strength 48 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +203 Damage (Melee): +29 physical When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +6 Wil Changes resistances: +20% physical Talent granted: +1 Block Slows Projectiles: +40% Bonus block near projectiles: +110 Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 37 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
95 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2703 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
66 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
79 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
77 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
75 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
61 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
84 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ebonytyphoon the dwarven-steel pickaxe (dig speed 6 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 68% * 40% chance to reduce all saves and defense by 50 Damage when hit (Melee): 6 nature / 14 darkness Changes stats: +2 Str Changes resistances: +12% acid / +7% physical / +8% darkness / +8% fire / +6% mind / +9% nature Changes resistances penetration: +15% mind Changes damage: +12% darkness / +6% acid Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
65 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
60 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
78 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
56 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 73 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Erelamas the PhoenixkingInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to slow global speed by 80% Changes resistances: +30% blight / +24% light / +40% darkness Changes resistances penetration: +45% acid / +30% fire / +50% mind Changes damage: +24% mind Critical mult.: +30.00% Mental save: +30 (+6 eff.) Hate when firing a critical mind attack: +10.00 Maximum life: +64.00 Maximum hate: +20.15 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
FilthpulverizerInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 (+4 eff.) Defense: +14 (+2 eff.) Effects on melee hit: * 30% chance to slow global speed by 80% Changes stats: +14 Wil Changes resistances: +12% acid / +57% cold / +6% light Changes damage: +15% nature Critical mult.: +39.00% Physical save: +20 (+4 eff.) Spell save: +26 (+4 eff.) Mental save: +20 (+4 eff.) Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
KoribarInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +29 Changes resistances: +6% lightning / +9% fire / +21% cold Changes resistances penetration: +10% mind / +24% all Changes damage: +12% mind Reduces incoming crit damage: 20.00% Spell save: +18 (+3 eff.) Maximum life: +80.00 Maximum hate: +10.00 Mental crit. chance: +2% Light radius: +9 Healing mod.: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage =*************************=Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 518.76 darkness damage (based on Mindpower and charge) Activation costs 8 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
dwarven lantern 'Moldmaim'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +6 Con / +7 Wil Changes resistances: +6% temporal / +15% blight / +12% cold / +5% arcane / +12% fire Changes resistances penetration: +25% nature Changes damage: +6% acid / +9% nature Critical mult.: +20.00% Life regen: +13.00 Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 15 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
15 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
13 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
13 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
14 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
15 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
This item will automatically be transmogrified when you leave the level.Runed Skull Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
59 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
50 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
59 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
40 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 22 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanussra the dwarven-steel torque of mindblast [power 275] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Defense: +35 (+6 eff.) Damage when hit (Melee): 12 mind Changes resistances: +24% mind Changes resistances penetration: +55% blight Changes damage: +24% blight Blindness immunity: +49% Stun/Freeze immunity: +49% Vim when firing critical spell: +4.94 Spellpower on spell critical (stacks up to 3 times): +24 Maximum life: +140.00 Maximum mana: +160.00 Maximum vim: +123.49 Spellpower: +55 (+6 eff.) Damage Shield penetration: +74% It can be used to blast the opponent's mind dealing 550 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
quick stralite torque of mindblast [power 285] (8 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 570 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 8 turns. Torques are made by powerful psionics to store psionic powers. |
Scumtouch the dragonbone totem of thorny skin [power 80] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +1 Wil Vim when firing critical spell: +2.56 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 Spellpower: +35 (+4 eff.) It can be used to harden the skin for 7 turns increasing armour by 80 and armour hardiness by 70% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 30% for 2 turns. * Increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Satyrstinger' [power 518] (11 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +1 Wil / +2 Con Changes resistances: +12% temporal Changes resistances penetration: +10% nature Changes damage: +27% temporal Infravision radius: +2 See invisible: +3 It can be used to sting an enemy dealing 725 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 11 turns. When used: * Reduce fatigue by 57% for 2 turns. * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.focusing dragonbone totem of healing [power 560] (11 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 11 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
92 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of lightning storm 'Smoldertorrent' [power 128] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 47% chance to reduce all saves and defense by 50 Damage when hit (Melee): 23 arcane Changes resistances: +47% blight / +51% fire / +12% arcane / +35% mind Changes resistances penetration: +40% blight / +40% fire Changes damage: +48% fire / +36% arcane / +24% mind It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 75 lightning damage and will be dazed for 1 turn (377 total damage) Activation puts all charms on cooldown for 11 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
49 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
71 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
46 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
84 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
56 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
86 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
73 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
80 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Baler the Lich Wanderer level 143
71st Regrowth 124th year of Ascendancy at 19:23 see stats
Bringer of Doom
Killed a Bringer of Doom.By Baler the Ogre Wanderer level 59
7th Allure 123rd year of Ascendancy at 19:33 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Baler the Ogre Wanderer level 87
55th Pyre 123rd year of Ascendancy at 13:16 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Baler the Ogre Wanderer level 17
3rd Dusk 122nd year of Ascendancy at 12:10 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Baler the Ogre Wanderer level 41
19th Haze 122nd year of Ascendancy at 13:45 see stats
Earth Master
Killed Harkor'Zun.By Baler the Ogre Wanderer level 105
36th Dusk 123rd year of Ascendancy at 19:43 see stats
Exterminator
Killed 1000 creatures.By Baler the Ogre Wanderer level 20
15th Dusk 122nd year of Ascendancy at 16:17 see stats
Fear me not!
Survived the Fearscape!By Baler the Ogre Wanderer level 51
64th Haze 122nd year of Ascendancy at 07:20 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Baler the Ogre Wanderer level 14
2nd Flare 122nd year of Ascendancy at 13:09 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Baler the Ogre Wanderer level 83
31st Pyre 123rd year of Ascendancy at 21:43 see stats
Infinite x150
Got to level 150 of the infinite dungeon.By Baler the Lich Wanderer level 116
18th Haze 123rd year of Ascendancy at 21:43 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Baler the Ogre Wanderer level 21
20th Dusk 122nd year of Ascendancy at 15:19 see stats
Infinite x200
Got to level 200 of the infinite dungeon.By Baler the Lich Wanderer level 148
21st Pyre 124th year of Ascendancy at 05:40 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Baler the Ogre Wanderer level 29
46th Dusk 122nd year of Ascendancy at 23:12 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Baler the Ogre Wanderer level 37
77th Dusk 122nd year of Ascendancy at 04:04 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Baler the Ogre Wanderer level 44
33rd Haze 122nd year of Ascendancy at 17:54 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Baler the Ogre Wanderer level 53
70th Haze 122nd year of Ascendancy at 07:17 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Baler the Ogre Wanderer level 61
8th Regrowth 123rd year of Ascendancy at 16:39 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Baler the Ogre Wanderer level 70
50th Regrowth 123rd year of Ascendancy at 16:56 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Baler the Ogre Wanderer level 75
77th Regrowth 123rd year of Ascendancy at 06:15 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Baler the Ogre Wanderer level 106
43rd Dusk 123rd year of Ascendancy at 12:07 see stats
Level 10
Got a character to level 10.By Baler the Ogre Wanderer level 10
9th Mirth 122nd year of Ascendancy at 00:46 see stats
Level 20
Got a character to level 20.By Baler the Ogre Wanderer level 20
14th Dusk 122nd year of Ascendancy at 12:35 see stats
Level 30
Got a character to level 30.By Baler the Ogre Wanderer level 30
48th Dusk 122nd year of Ascendancy at 11:27 see stats
Level 40
Got a character to level 40.By Baler the Ogre Wanderer level 40
8th Haze 122nd year of Ascendancy at 09:04 see stats
Level 50
Got a character to level 50.By Baler the Ogre Wanderer level 50
59th Haze 122nd year of Ascendancy at 04:05 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Baler the Lich Wanderer level 111
71st Dusk 123rd year of Ascendancy at 12:20 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Baler the Lich Wanderer level 192
12nd Regrowth 125th year of Ascendancy at 08:52 see stats
Overpowered!
Did over 6000 damage in one attack.By Baler the Ogre Wanderer level 77
3rd Pyre 123rd year of Ascendancy at 22:49 see stats
Pest Control
Killed 1000 reproducing vermin.By Baler the Lich Wanderer level 113
5th Haze 123rd year of Ascendancy at 02:36 see stats
Size is everything
Did over 1500 damage in one attack.By Baler the Ogre Wanderer level 47
43rd Haze 122nd year of Ascendancy at 19:08 see stats
Size matters
Did over 600 damage in one attack.By Baler the Ogre Wanderer level 19
12nd Dusk 122nd year of Ascendancy at 23:52 see stats
That was close
Killed your target while having only 1 life left.By Baler the Ogre Wanderer level 111
71st Dusk 123rd year of Ascendancy at 12:20 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Baler the Ogre Wanderer level 33
66th Dusk 122nd year of Ascendancy at 06:18 see stats
The bigger the better!
Did over 3000 damage in one attack.By Baler the Ogre Wanderer level 62
11st Regrowth 123rd year of Ascendancy at 17:34 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Baler the Ogre Wanderer level 29
44th Dusk 122nd year of Ascendancy at 00:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Baler the Ogre Wanderer level 17
2nd Dusk 122nd year of Ascendancy at 13:08 see stats
Log
The raging fire around Baler calms down and disappears.



































































































































































































































































































































































































