










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 25 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by poison spore at level 12 on the 4th Dusk 122nd year of Ascendancy at 08:09 / 31Killed by skeleton warrior at level 12 on the 4th Dusk 122nd year of Ascendancy at 11:21 Killed by Assassin Lord at level 13 on the 18th Dusk 122nd year of Ascendancy at 19:12 Killed by Assassin Lord at level 13 on the 18th Dusk 122nd year of Ascendancy at 20:24 Killed by greater gwelgoroth at level 14 on the 12nd Haze 122nd year of Ascendancy at 20:30 Killed by ultimate gwelgoroth at level 14 on the 12nd Haze 122nd year of Ascendancy at 21:09 Killed by minotaur at level 16 on the 78th Haze 122nd year of Ascendancy at 00:11 Killed by Isamira the rattlesnake at level 18 on the 3rd Decay 122nd year of Ascendancy at 12:36 Killed by fire drake hatchling at level 20 on the 5th Allure 123rd year of Ascendancy at 22:02 Killed by snow giant boulder thrower at level 20 on the 8th Allure 123rd year of Ascendancy at 08:46 Killed by luminous horror at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 20:18 Killed by ravaging entropic rip at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 21:15 Killed by dreaming horror at level 21 on the 24th Regrowth 123rd year of Ascendancy at 21:22 Killed by Bethinn the snowman at level 22 on the 46th Regrowth 123rd year of Ascendancy at 07:53 Killed by rogue at level 22 on the 68th Regrowth 123rd year of Ascendancy at 10:17 Killed by orc pyromancer at level 23 on the 70th Regrowth 123rd year of Ascendancy at 02:40 Killed by skeleton archer at level 23 on the 70th Regrowth 123rd year of Ascendancy at 03:22 Killed by orc pyromancer at level 23 on the 70th Regrowth 123rd year of Ascendancy at 05:15 Killed by orc corruptor at level 23 on the 70th Regrowth 123rd year of Ascendancy at 05:51 Killed by orc corruptor at level 23 on the 70th Regrowth 123rd year of Ascendancy at 06:49 Killed by orc corruptor at level 23 on the 70th Regrowth 123rd year of Ascendancy at 08:25 Killed by orc corruptor at level 23 on the 70th Regrowth 123rd year of Ascendancy at 09:43 Killed by ghoulking at level 23 on the 71st Regrowth 123rd year of Ascendancy at 05:49 Killed by worm that walks at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 06:43 Killed by venom wyrm at level 24 on the 72nd Regrowth 123rd year of Ascendancy at 11:58 Killed by bursting entropic shard at level 24 on the 74th Regrowth 123rd year of Ascendancy at 03:52 Killed by orc grand master assassin at level 24 on the 74th Regrowth 123rd year of Ascendancy at 10:29 Killed by orc grand master assassin at level 24 on the 74th Regrowth 123rd year of Ascendancy at 12:13 Killed by wretch titan at level 24 on the 74th Regrowth 123rd year of Ascendancy at 21:46 Killed by naga myrmidon at level 24 on the 75th Regrowth 123rd year of Ascendancy at 06:07 Killed by saw horror at level 25 on the 75th Regrowth 123rd year of Ascendancy at 16:48 |
Primary Stats
| Strength | 75 (base 49) |
| Dexterity | 22 (base 10) |
| Constitution | 24 (base 10) |
| Magic | 79 (base 55) |
| Willpower | 19 (base 10) |
| Cunning | 20 (base 13) |
Resources
| Life | -105/746 |
| Mana | 235/249 |
| Stamina | 109/178 |
| Healing Factor | 1.1582474226803 |
| Regeneration | 19.979768041235 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +81.939103084451% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 27.388114253578 |
| See Invisible | 28.388114253578 |
Offense: Mainhand
| Damage | 189 |
| Accuracy | 42 |
| Crit Chance | 7% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +32% |
| Light | +35% |
| Mind | +32% |
| Cold | +29% |
| Physical | +53% |
| Fire | +27% |
| All | +23% |
Offense: Damage Penetration
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 47 (87.462686567164%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 27 |
| Physical Save | 36 |
| Spell Save | 42 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 44%( 70%) |
| All | + 23%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 40%( 70%) |
| Fire | + 29%( 70%) |
| Darkness | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 41% |
| Disarm Resistance | 43% |
| Bleed Resistance | 10% |
| Confusion Resistance | 31% |
| Knockback Resistance | 64% |
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 391 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1160% for 10 turns (23 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Fiery Hands |
| talent | Shock Hands |
| detrimental effect | Huge cut that bleeds, doing 52.42 physical damage per turn. Bleeding |
| detrimental effect | Reduces global action speed by 22%. Slow |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target calls upon its inner resources, improving all damage by 23% and reducing all damage taken by 23%. Wrath of the Highborn |
| beneficial effect | Physical damage increased by 20%. Born into Magic |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Dmuheit. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by poison gas trap. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Dmuheit. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by giant white rat. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 82. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of elder vampire blood. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of iron boots of disengagement (0 def, 3 armour)3.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +3 Fatigue +2% Resists +6% cold +5% fire Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 65% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +42.00 Blind- +21% Confus- +11% ---------- misc Light +6 See.Stealth +6 See.Invis +7 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | yew totem of summon tentacle 'Frigidrend' [power 255] (25 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +4 Dex +1 Mag +2 Wil dps ---------- Dmg.mod +6% cold Res.pen +15% cold Melee Ret 8 cold ---------- misc Infravis +3 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 750 Base Damage: 306 Armor: 23 All Resist: 20 Puts all charms on 25 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. 100% to heal for 78. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Duathelravager0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +6% light +3% fire +3% darkness +5% arcane HP.reg +2.00 Stun/Frz- +23% Rings can have magical properties. |
| On fingers | gladiator's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +1 Mag +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 10 light Ranged+ 10 light Dmg.mod +12% light Rings can have magical properties. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 75 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
| On hands | voratun gauntlets 'Gunidas' (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 13 lightning Dmg.mod +5% lightning Acc +9 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning +15% acid Phys.save +7 (+4 eff.) Mind.save +16 (+8 eff.) Max.HP +60.00 HP.reg +7.00 Heal.mod +5% Disarm- +43% ---------- misc Stam/turn +1.30 Max.stam +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Xirelaith (0 def, 17 armour)17.0 T4 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Armour +17 Fatigue +22% Resists +22% cold Spell.save +9 (+3 eff.) Die.at -40.00 life HP.reg +4.00 Pinning- +20% A suit of armour made of metal plates. |
| Cloak | spellcowled kruk cloak (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane While equipped: Stats +2 Wil +1 Mag ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Max.mana +40.00 A stylish kruk-style cloak, to look awesome. |
| Around neck | steel amulet 'Toredur'0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +22% temporal Mind.save +6 (+3 eff.) HP.reg +4.00 Cut- +10% Confus- +20% Pinning- +21% Knockbk- +24% Amulets can have magical properties. |
Inventory
heroism infusion (die at -100; dur 7; cd 33)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -100 life. The duration and life will increase by 1% for every 1% life you have lost (currently 214 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 141; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 141 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
teleportation rune (range 49; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 47; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
savior's stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +11 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +14 (+7 eff.) Amulets can have magical properties. |
serendipitous stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +11 Lck dps ---------- Crit.mult +12.00% Acc +14 (+5 eff.) Apr +13 ----- def ----- Defense +6 (+6 eff.) Unseen.red 16% Amulets can have magical properties. |
steel amulet of the eclipse0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 7% chance to blind * 6% chance to reduce damage dealt by 12% Amulets can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring 'Searkill'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee Ret 4 cold 2 fire ----- def ----- Mind.save +6 (+3 eff.) Confus- +23% ---------- misc Infravis +2 Rings can have magical properties. |
balanced stralite battleaxe of enduring (41-61.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 41.0 - 61.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +10 Wil +7 Con dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +12 (+12 eff.) Max.HP +41.00 Disarm- +45% Massive two-handed battleaxes. |
chilling dwarven-steel battleaxe (34.5-51.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 34.5 - 51.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 cold Massive two-handed battleaxes. |
stralite battleaxe of crippling (44.5-66.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 44.5 - 66.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed battleaxes. |
warbringer's stralite battleaxe of crippling (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master Power 43.5 - 65.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +9.0% Phys.pwr +12 (+2 eff.) Res.pen +12% physical ----- def ----- Disarm- +22% Massive two-handed battleaxes. |
blazebringer's stralite dagger (26.5-34.45 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 26.5 - 34.5 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +12 fire While equipped: dps ---------- All.spd +8% Res.pen +5% fire Sharp, short and deadly. |
balanced stralite greatmaul of massacre (64.5-96.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Master Power 64.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Defense +13 (+12 eff.) Disarm- +29% Massive two-handed mauls. |
warbringer's stralite greatmaul of erosion (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Nature/Master Power 54.0 - 81.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +13 nature While equipped: Stats +5 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +20% Massive two-handed mauls. |
Colaryem (48-76.8 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 56% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Cyrath the Squalortooth (33-52.8 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 33.0 - 52.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 39% While equipped: Stats +1 Wil dps ---------- Res.pen +10% physical Acc +19 (+7 eff.) Apr +12 ----- def ----- Resists +9% temporal HP.reg +4.00 Heal.mod +5% Disarm- +20% Massive two-handed swords. |
Harochik the Gleamshaper (36-57.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 36.0 - 57.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 light On Hit.r1 +16 light On Crit: * Deals 29 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity) While equipped: Stats +6 Cun dps ---------- Melee Ret 4 fire ---------- misc Infravis +3 Massive two-handed swords. |
Spectral Blade (26-41.6 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 60% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Zanulach the Cinderraven (33.5-53.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 33.5 - 53.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 blight +10 temporal On Hit: 20% Epidemic 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 24 While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Dmg.mod +9% fire Acc +16 (+6 eff.) ----- def ----- Resists +25% temporal +21% fire Disease- +21% Massive two-handed swords. |
elemental stralite greatsword (50.5-80.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane Power 50.5 - 80.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 81 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +21% acid Res.pen +30% acid Massive two-handed swords. |
stormbringer's stralite greatsword of persecution (46.5-74.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Disrupt Power 46.5 - 74.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Against +10% Unnatural On Crit.r2 +28 lightning +21 cold While equipped: Stats +7 Wil dps ---------- Mov.spd +48% Res.pen +7% lightning +9% cold Massive two-handed swords. |
Acera (33-46.2 power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Acid Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 35 acid damage in a 4 radius ball. This damage will increase by 24% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon Reqs Dex 24 [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 70% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
chilling dwarven-steel mace of vileness (24.5-34.3 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 24.5 - 34.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 blight +8 cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 24 Blunt and deadly. |
truestriking dwarven-steel mace of massacre (34-47.6 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 34.0 - 47.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +7 (+3 eff.) Apr +7 Blunt and deadly. |
truestriking stralite mace of enduring (38-53.2 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature/Master Power 38.0 - 53.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Wil +9 Con dps ---------- Res.pen +8% physical Acc +9 (+3 eff.) Apr +10 ----- def ----- Max.HP +10.00 Blunt and deadly. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 293.42 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Zerufast the thorny mindstar (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +4 blight While equipped: Stats +4 Wil dps ---------- Mind.crit +7% Mind.pwr +6 (+3 eff.) Dmg.mod +2% mind Res.pen +4% mind +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +4% mind Dmg.Resnn +11% Spell.save +2 (+0 eff.) ---------- misc Psi/ret +1.30 Hate/m.crit +3.00 Psi/m.crit +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Disrupt/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 15 arcane resource burn While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +4% arcane Mind.save +4 (+2 eff.) ---------- misc Max.psi +19.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Normal] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 [Ego+] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +7 Str +6 Dex +3 Mag +6 Wil +6 Cun +5 Con Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling of acid4.0 T3 sling 1H weapon Reqs Dex 24 [Ego] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +6 acid While equipped: dps ---------- Dmg.mod +10% acid Slings are used to hurl stones or metal shots at your foes. |
cruel elven-wood magestaff of illumination (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +9 (+9 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 112.78 light damage. Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of breaching (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% light Res.pen +12% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +19 (+7 eff.) Melee+ 19 fire Dmg.mod +25% fire ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Nature Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +4% Spell.pwr +16 (+6 eff.) Dmg.mod +25% cold ----- def ----- HP.reg +0.80 Heal.mod +17% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of might (29-34.8 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego] Arcane Power 29.0 - 34.8 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +15 (+5 eff.) Dmg.mod +29% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking deep-steel trident of evisceration (27-43.2 power, 10 apr)3.0 T3 trident 2H weapon [Ego++] Master Power 27.0 - 43.2 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+2 eff.) Res.pen +10% physical Acc +20 (+7 eff.) Apr +10 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
dwarven-steel waraxe (17.5-24.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 17.5 - 24.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
stralite waraxe of torment (29.5-41.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Psionic Power 29.5 - 41.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+2 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's silk robe of protection (2 def, 3 armour)2.0 T4 cloth armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +3 Defense +2 (+2 eff.) Resists +13% mind +12% darkness +13% all Phys.save +28 (+11 eff.) Spell.save +13 (+4 eff.) Mind.save +24 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 6% chance to slow global speed by 39% * 7 arcane resource burn ----- def ----- Resists +5% blight +13% all Max.HP +40.00 HP.reg +2.00 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
traveler's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand hardened leather gloves of dexterity (+3) (0 def, 8 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 physical Dmg.mod +5% physical Acc +14 (+5 eff.) ----- def ----- Armour +8 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal hardened leather gloves of magic (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 8 temporal Ranged+ 6 temporal Dmg.mod +3% arcane +5% temporal ----- def ----- Armour +2 Resists +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
augmenting cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% acid +6% fire +5% cold +8% arcane +4% lightning ----- def ----- Defense +2 (+2 eff.) A pointy cloth hat, very wizardly... |
catburglar's hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +15% darkness ---------- misc Stam/ret +1.10 Equi/ret +1.50 Infravis +3 A cap made of leather. |
hardened leather cap of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
insulating dwarven-steel helm of dexterity (+5) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +5 Dex ----- def ----- Armour +4 Fatigue +4% Resists +7% cold +8% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +7% cold Phys.save +13 (+6 eff.) ---------- misc Breathe water A cap made of leather. |
Haremas (3 def, 16 armour)14.0 T3 heavy armor [Rare] Arcane While equipped: Stats +1 Con +2 Wil dps ---------- Phys.crit +3.0% ----- def ----- Armour +16 Defense +3 (+3 eff.) Fatigue +12% Resists +3% blight +12% light +13% darkness ---------- misc Light +1 A suit of armour made of mail. |
impenetrable steel mail armour of resilience (2 def, 12 armour)14.0 T2 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +12% Max.HP +28.00 A suit of armour made of mail. |
impenetrable stralite mail armour of fire resistance (4 def, 21 armour)14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +21 Defense +4 (+4 eff.) Fatigue +12% Resists +23% fire A suit of armour made of mail. |
prismatic stralite plate armour of implacability (0 def, 19 armour)17.0 T4 massive armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +19 Fatigue +18% Resists +11% light +10% darkness Phys.save +9 (+4 eff.) A suit of armour made of metal plates. |
corrosive stralite shield of the stars (0 def, 8 armour, 142 block)7.0 T4 shield armor [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Mag +6 Cun +3 Con dps ---------- Dmg.mod +12% light +11% darkness On Melee Ret: * 14% chance to reduce armor by 34% ----- def ----- Armour +8 Fatigue +8% Resists +14% acid +13% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of predation (dig speed 25 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 22 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str dps ---------- Apr +8 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 396 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elven-wood totem of stinging [power 404] (19 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 496 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Exploration mode)
Turn into a pirate!By Dmuheit the Higher Arcane Blade level 16
76th Haze 122nd year of Ascendancy at 08:53 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Dmuheit the Higher Arcane Blade level 20
6th Allure 123rd year of Ascendancy at 00:04 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dmuheit the Higher Arcane Blade level 21
13rd Regrowth 123rd year of Ascendancy at 15:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dmuheit the Higher Arcane Blade level 19
4th Decay 122nd year of Ascendancy at 02:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dmuheit the Higher Arcane Blade level 22
25th Regrowth 123rd year of Ascendancy at 00:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dmuheit the Higher Arcane Blade level 10
6th Mirth 122nd year of Ascendancy at 21:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dmuheit the Higher Arcane Blade level 20
5th Allure 123rd year of Ascendancy at 19:38 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Dmuheit the Higher Arcane Blade level 22
47th Regrowth 123rd year of Ascendancy at 00:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dmuheit the Higher Arcane Blade level 14
18th Dusk 122nd year of Ascendancy at 22:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dmuheit the Higher Arcane Blade level 23
71st Regrowth 123rd year of Ascendancy at 05:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dmuheit the Higher Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 08:37 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dmuheit the Higher Arcane Blade level 14
67th Dusk 122nd year of Ascendancy at 06:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dmuheit the Higher Arcane Blade level 14
6th Haze 122nd year of Ascendancy at 04:41 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Dmuheit the Higher Arcane Blade level 14
66th Dusk 122nd year of Ascendancy at 22:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dmuheit the Higher Arcane Blade level 17
1st Decay 122nd year of Ascendancy at 02:18 see stats
Log
Saw horror is dazed!
Saw horror is not dazed anymore.
Dmuheit hits Saw horror for (101 to psi shield), 151 physical, 15 lightning, 7 lightning, 11 light, 13 fire, (33 to psi shield), 50 physical, (4 to psi shield), 6 physical (252 total damage).
Dmuheit's Earthen Missiles hits Saw horror for (54 to psi shield), 81 physical, (9 to psi shield), 13 physical (94 total damage).
Dmuheit's Earthen Missiles hits Saw horror for (34 to psi shield), 51 physical, (6 to psi shield), 8 physical (59 total damage).
Dmuheit's Earthen Missiles hits Saw horror for (54 to psi shield), 81 physical, (9 to psi shield), 13 physical (94 total damage).
Saw horror's phys.bleed area effect hits Dmuheit for 96 physical damage.
Melee retaliation hits Dmuheit for 9 physical damage.
Imploding (slow) from Saw horror hits Dmuheit for 87 physical damage.
Bleeding from Saw horror hits Dmuheit for 10 physical damage.
Bleeding from Dmuheit hits Saw horror for (54 to psi shield), 80 physical (80 total damage).
Melee retaliation hits Saw horror for 10 cold damage.
Saw horror hits Dmuheit for 4 physical damage.
Saw horror's phys.bleed area effect hits Dmuheit for 96 physical damage.
Saw horror uses Razor Saw.
Imploding (slow) from Saw horror hits Dmuheit for 87 physical damage.
Saw horror hits Dmuheit for 240 physical damage.
Bleeding from Saw horror hits Dmuheit for 42 physical damage.
Dmuheit performs a melee critical strike against Saw horror!
You end your target with a crushing blow!
Dmuheit hits Saw horror for (113 to psi shield), 546 physical (546 total damage).
Melee retaliation hits Dmuheit for 7 physical damage.
Dmuheit killed Saw horror!
Saw horror's phys.bleed area effect hits Dmuheit for 96 physical damage.
Dmuheit shakes free of the telekinetic binding
Dmuheit shakes off the crushing forces.
Talent Arcane Strike is ready to use.
Bleeding from Saw horror hits Dmuheit for 34 physical damage.
































































































































