










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Krog |
| Class | Berserker |
| Level / Exp | 18 / 95% |
| Size | big |
| Lifes / Deaths | Killed by Voryrariamira the large brown snake at level 5 on the 3rd Mirth 122nd year of Ascendancy at 16:24 0 / 6Killed by greater multi-hued wyrm at level 15 on the 73rd Dusk 122nd year of Ascendancy at 04:08 Killed by Ureslak the Prismatic at level 15 on the 73rd Dusk 122nd year of Ascendancy at 05:03 Killed by Cyrildatta the black bear at level 17 on the 75th Haze 122nd year of Ascendancy at 04:04 Killed by snow giant thunderer at level 18 on the 30th Regrowth 123rd year of Ascendancy at 21:45 Killed by snow giant boulder thrower at level 18 on the 30th Regrowth 123rd year of Ascendancy at 23:40 |
| Antimagic | Follower |
Primary Stats
| Strength | 51 (base 44) |
| Dexterity | 12 (base 11) |
| Constitution | 36 (base 30) |
| Magic | 8 (base 10) |
| Willpower | 45 (base 18) |
| Cunning | 19 (base 10) |
Resources
| Life | -70/747 |
| Stamina | 187/238 |
| Equilibrium | 64 |
| Healing Factor | 1.3293203883495 |
| Regeneration | 22.13318446602 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 29.783939787388 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 27 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Acid | +35% |
| Light | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 40.723073231957 (93.924050632911%) |
| Defense | 17 |
| Ranged Defense | 21 |
| Fatigue | 15 |
| Physical Save | 30 |
| Spell Save | 20 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 22%( 70%) |
| All | 0%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 15%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | 0%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Bleed Resistance | 60% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Antimagic Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved physical save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed snow giant kidney. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed minotaur nose. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed warg claw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ulfiruisus (6 def, 5 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +5 Defense +6 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue -2% Phys.save +6 (+3 eff.) Max.HP +10.00 ---------- misc Max.enc +21 Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Viperquick'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +20% nature ----- def ----- Resists +3% acid +6% blight Spell.save +3 (+2 eff.) Max.HP +46.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Salylrath the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% physical Res.pen +10% acid Acc +2 (+1 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring 'Glimmerpassion'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +8 Wil dps ---------- Dmg.mod +11% cold On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -8% Resists +22% cold ---------- misc See.Invis +6 Rings can have magical properties. |
| On fingers | rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +4 (+3 eff.) Mind.save +5 (+2 eff.) Confus- +21% Rings can have magical properties. |
| Around waist | cleansing rough leather belt1.0 T1 belt armor [Ego] Disrupt While equipped: ----- def ----- Resists +6% acid +5% blight A belt that goes around your waist. |
| In main hand | Woedash the stralite greatmaul (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Psionic Power 54.0 - 81.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +9 mind +8 darkness On Hit: * 42% chance to cause random gloom While equipped: Stats +5 Cun +5 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn * Slows global speed by 15% ----- def ----- Resists +3% nature +12% darkness Massive two-handed mauls. |
| On hands | Dawnpyre the hardened leather gloves (0 def, 6 armour)1.0 T3 hands armor [Rare] Master While equipped: dps ---------- Res.pen +10% light ----- def ----- Armour +6 Resists +15% light +6% lightning Mind.save +8 (+4 eff.) Max.HP +55.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Cloudquencher the dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor [Rare] Nature While equipped: dps ---------- Res.pen +25% acid Melee Ret 16 lightning 20 acid ----- def ----- Armour +11 Defense +5 (+4 eff.) Fatigue +24% Resists +6% lightning HP.reg +4.40 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
| Cloak | Emelawyn the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +7 Wil +2 Cun dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +45.00 ---------- misc Infravis +3 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Obsidiansun'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 4 lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% darkness Heal.mod +14% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
wild infusion of the titan (resist 17%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Gleambore0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 16 acid ----- def ----- Fatigue -5% Resists +3% light HP.reg +1.80 ---------- misc Light +3 Amulets can have magical properties. |
copper amulet 'Olyroddatir'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% Resists +3% temporal HP.reg +0.90 Amulets can have magical properties. |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +22% Rings can have magical properties. |
wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +24.00 Disarm- +22% Pinning- +23% Knockbk- +23% Rings can have magical properties. |
thought-forged iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Psionic Power 10.0 - 13.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind On Hit: * 9% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Radhugorn the dwarven-steel greatmaul (41.5-62.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 41.5 - 62.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Phasing +10% While equipped: Stats +2 Dex dps ---------- Crit.mult +6.00% Phys.pwr +2 (+1 eff.) Acc +7 (+3 eff.) ----- def ----- Defense +10 (+6 eff.) Resists +1% physical Max.HP +10.00 Heal.mod +20% Disarm- +41% Massive two-handed mauls. |
Glimmerbraze the stralite greatsword (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 47.5 - 76.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 acid On Hit: * 40% chance to blind While equipped: dps ---------- Res.pen +15% light +10% physical Acc +13 (+6 eff.) Apr +10 Melee Ret 8 light ----- def ----- Resists +21% acid Massive two-handed swords. |
dwarven-steel greatsword of amnesia (36.5-58.4 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Psionic Power 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Massive two-handed swords. |
steel greatsword of projection (23.5-37.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Psionic Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Massive two-handed swords. |
Kindlesting the stralite longsword (31-43.4 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical +5% fire Acc +10 (+5 eff.) Apr +5 ----- def ----- Defense +9 (+6 eff.) Rng.Def +9 (+5 eff.) Resists +9% mind Mind.save +3 (+1 eff.) Confus- +10% Pinning- +10% Sharp, long, and deadly. |
steel mace (11.5-16.1 power, 3 apr)3.0 T2 mace 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
steady cured leather sling of power4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% physical Res.pen +10% physical Acc +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
ash magestaff (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced dwarven-steel waraxe of persecution (19.5-27.3 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Disrupt/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Against +10% Unnatural While equipped: Stats +2 Wil dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+5 eff.) Disarm- +24% One-handed war axes. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of hardened leather boots of uncanny dodging (3 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +3 (+3 eff.) Rng.Def +5 (+3 eff.) Fatigue -3% Phys.save +7 (+3 eff.) ---------- misc Max.enc +26 A pair of boots made of leather. |
Tarrintir (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Pitchmalice' (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee+ 6 cold Dmg.mod +15% darkness +3% cold Res.pen +15% darkness ----- def ----- Armour +1 Resists +6% cold ---------- misc See.Invis +9 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap 'Erelehad' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +12% mind ----- def ----- Armour +3 Fatigue +3% Phys.save +13 (+6 eff.) Heal/summ +40 ---------- misc Hate/m.crit +3.00 A cap made of leather. |
Zubewe the Wretchstoker (4 def, 8 armour)14.0 T4 heavy armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Mind.pwr +6 (+3 eff.) Dmg.mod +3% nature Melee Ret 7 light ----- def ----- Armour +8 Defense +4 (+3 eff.) Fatigue +16% Resists +14% blight +13% darkness Heal/summ +20 ---------- misc Light +1 Telepathy Dragon Humanoid/Orc A suit of armour made of mail. |
spiked iron mail armour of spell shielding (2 def, 4 armour)14.0 T1 heavy armor [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% arcane Spell.save +11 (+6 eff.) A suit of armour made of mail. |
spiked cured leather armour of cold resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +7% Resists +18% cold A suit of armour made of leather. |
Aerarebeth the stralite plate armour (7 def, 13 armour)17.0 T4 massive armor [Rare] Nature While equipped: Stats +4 Dex +2 Wil +2 Con dps ---------- Phys.pwr +16 (+5 eff.) Melee Ret 7 light ----- def ----- Armour +13 Defense +7 (+5 eff.) Fatigue +26% Resists +10% blight +21% darkness Heal.mod +10% ---------- misc Light +1 A suit of armour made of metal plates. |
Brandhacker the iron plate armour (3 def, 13 armour)17.0 T1 massive armor [Rare] Master While equipped: dps ---------- Crit.mult +3.00% Acc +2 (+1 eff.) ----- def ----- Armour +13 Defense +3 (+3 eff.) Fatigue +20% Resists +16% lightning +6% fire ---------- misc Max.stam +5.00 A suit of armour made of metal plates. |
Chamarozor (4 def, 9 armour)17.0 T2 massive armor [Rare] Nature While equipped: Stats +3 Mag +6 Cun +4 Con ----- def ----- Armour +9 Defense +4 (+3 eff.) Fatigue +22% Crit.dmg- 15.00% Max.HP +44.00 HP.reg +1.10 Heal.mod +14% A suit of armour made of metal plates. |
Glintfame (4 def, 9 armour)17.0 T2 massive armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +9 Defense +4 (+3 eff.) Fatigue +22% Resists +9% light +12% lightning Max.HP +26.00 ---------- misc Light +2 A suit of armour made of metal plates. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
239 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bregakalthodig the Deepstrail (dig speed 28 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Res.pen +5% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Andut the Krog Berserker level 12
18th Dusk 122nd year of Ascendancy at 11:48 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Andut the Krog Berserker level 17
75th Haze 122nd year of Ascendancy at 00:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Andut the Krog Berserker level 16
11st Haze 122nd year of Ascendancy at 23:44 see stats
Exterminator
Killed 1000 creatures.By Andut the Krog Berserker level 15
74th Dusk 122nd year of Ascendancy at 11:05 see stats
Level 10
Got a character to level 10.By Andut the Krog Berserker level 10
1st Flare 122nd year of Ascendancy at 08:14 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Andut the Krog Berserker level 13
38th Dusk 122nd year of Ascendancy at 23:59 see stats
The Arena
Unlocked Arena mode.By Andut the Krog Berserker level 12
8th Dusk 122nd year of Ascendancy at 11:06 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Andut the Krog Berserker level 14
55th Dusk 122nd year of Ascendancy at 09:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Andut the Krog Berserker level 16
73rd Haze 122nd year of Ascendancy at 08:36 see stats
Log
Something hurls a huge boulder at Andut!
Andut resists the knockback!
Something hits Andut for 112 physical damage.
Talent Infusion: Regeneration is ready to use.
Andut feels pain again.
Andut recovers sight.
Snow giant is no longer illuminated.
Snow giant recovers sight.
Snow giant boulder thrower recovers sight.
Snow giant boulder thrower is no longer illuminated.
Andut is moving less freely.
Andut is no longer illuminated.
Snow giant chieftain is no longer illuminated.
Snow giant chieftain recovers sight.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Andut!
Andut resists the knockback!
Snow giant boulder thrower hits Andut for 131 physical damage.
Andut is no longer attuned.
Andut uses Infusion: Regeneration.
Andut starts regenerating health quickly.
Something hurls a huge boulder at Andut!
Saving game...

































































































