






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 27 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 56 (base 51) |
Dexterity | 20 (base 12) |
Constitution | 17 (base 12) |
Magic | 37 (base 27) |
Willpower | 15 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | 607/607 |
Mana | 199/199 |
Stamina | 190/190 |
Healing Factor | 1.562941519274 |
Regeneration | 7.81470759637 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -61.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 91 |
Accuracy | 49 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 39.54934837382 (100%) |
Defense | 22 |
Ranged Defense | 26 |
Fatigue | 28 |
Physical Save | 28 |
Spell Save | 22 |
Mental Save | 26 |
Defense: Resistances
Acid | + 41%(100%) |
Lightning | + 20%(100%) |
Darkness | + 36%(100%) |
Cold | + 21%(100%) |
Blight | + 36%(100%) |
Physical | + 39%(100%) |
Fire | + 25%(100%) |
All | + 15%(100%) |
Defense: Immunities
Pinning Resistance | 10% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Main armor | ![]() Daimechik (9 def, 21 armour) Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +9 (+4 eff.) Fatigue: +22% Changes stats: +11 Cun / +8 Dex Changes resistances: +30% acid / +7% cold / +12% fire / +6% lightning Changes damage: +20% lightning Damage affinity(heal): +20% lightning Allows you to breathe in: water Mental save: +16 (+8 eff.) Pinning immunity: +10% Life regen: +4.00 Movement speed: +15% Chance to avoid any damage: +8% A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 12 Damage when hit (Melee): 2 mind Critical mult.: +15.00% Vim when firing critical spell: +2.00 Maximum vim: +40.00 Spell crit. chance: +2% Blunt and deadly. |
Inventory
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Golem (servant of Nagarjuna) casts Rune: Shielding.
A shield forms around golem (servant of Nagarjuna).
Talent Refit Golem is ready to use.
The shield around golem (servant of Nagarjuna) crumbles.
Golem (servant of Nagarjuna) casts Rune: Shielding.
A shield forms around golem (servant of Nagarjuna).
Character control switched to golem (servant of Nagarjuna).
Nagarjuna activates Flame Infusion.
Nagarjuna activates Body of Fire.
Nagarjuna turns into pure flame!
The shield around golem (servant of Nagarjuna) crumbles.
Talent Rune: Shielding is ready to use.
Talent Reflective Skin is ready to use.
Golem (servant of Nagarjuna) activates Reflective Skin.
Character control switched to Nagarjuna.
Ran for 5 turns (stop reason: interesting character).
Saving game...
Saving done.
Character control switched to golem (servant of Nagarjuna).
The raging fire around Nagarjuna calms down and disappears.