Archer the level 6 Cornac Archer by 2bobheros

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp6 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 16)
Dexterity34 (base 29)
Constitution15 (base 10)
Magic13 (base 10)
Willpower7 (base 10)
Cunning13 (base 12)

Resources

Life140/140
Stamina108/108
Healing Factor1.0460311219418
Regeneration2.3535700243689

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy24
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue6
Physical Save11
Spell Save7
Mental Save7

Defense: Resistances

Darkness+ 11%( 70%)
Lightning+ 10%( 70%)
Light+ 10%( 70%)
Cold+ 25%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Quiver
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Archer picks up (h.):
pair of rough leather boots (0 def, 1 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (100% power, 2 apr, darkness element).
You gain 1.62 gold from the transmogrification of
iron longsword of daylight (104% power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 2 turns (stop reason: saving).

Saving game...

Saving done.

Saving game...


Saving done.